83 lines
4 KiB
Markdown
83 lines
4 KiB
Markdown
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# 2026-07-31 — response to adversarial challenge: CB-RES-0001 (T04)
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One round, per InnerLoop §Step 2. Each finding answered with evidence or
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conceded. New measurements were run before answering B1/S1/S4; harness
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gained `--disable-undo` and `--single-run` flags.
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## B1 (blocking) — "architectural, not a tuning artifact": **partially conceded, empirically resolved**
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The reviewer was right that the claim was untested and the `disableUndo`
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flag unacknowledged. We reran the harness both ways:
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| moves | with undo (moves/s) | disableUndo (moves/s) |
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|---:|---:|---:|
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| 5,000 | 1,439–1,930* | 1,118 |
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| 10,000 | 1,605 | 1,076 |
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| 20,000 | 870 | 942 |
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| 40,000 | — | 733 |
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| 100,000 | DNF @300 s | **DNF @240 s** |
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\* run-to-run variance on this machine is large (1,930 vs 1,439 for the
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same config); now noted in the survey's risks.
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Verdict on the finding: the undo stack **is** the dominant superlinear term
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at small N (concede: it is a documented one-line flag, and the original
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"not a tuning artifact" sentence was an overclaim — retracted). But
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degradation **persists with undo disabled** (−34% from 5k→40k, RSS
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100→232 MB, and 100k still does not finish), consistent with the client's
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unbounded redux log/deltalog, which has no client-side off switch in
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0.50.2. The survey now reports both datasets and attributes the two
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mechanisms separately. The D3-scaling row is restated against the
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disableUndo (best-case) configuration: 0.66× at 40k vs 5k.
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## S1 (significant) — memory methodology: **conceded, fixed**
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`--single-run` mode now measures RSS immediately after the main run in a
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fresh process with no warmup/determinism clients. New indicative figures:
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100 MB RSS after 5k moves (disableUndo, isolated) rising to 232 MB after
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40k. The old 224 MB row is withdrawn; memory rows are labeled *indicative*
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(raw RSS includes Node baseline; heap delta not isolated).
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## S2 (significant) — omitted candidates: **conceded, added**
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OpenSpiel and Ludii added as cited candidates; BGA Studio and Colyseus
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added as one-line secondary references. The verdict's "what none of them
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do" paragraph was re-checked against OpenSpiel specifically and reworded:
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OpenSpiel *does* cover simultaneous-move + imperfect-information semantics
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with deterministic replay via action histories — what it lacks is the
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production layer (client visibility projections, networking, snapshots,
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embeddable boundary), and that is now stated precisely instead of the
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blanket claim.
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## S3 (significant) — unsourced D3 ceiling: **conceded, relabeled**
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The 10⁵–10⁶ events/s range stays as an *estimate* flag, and the headline
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≥100k events/s + flat-scaling figure is now explicitly labeled a
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**stipulated engineering target**, not a competitor-derived baseline. A
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measured Rust comparator remains an open follow-up (noted in the survey);
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until then, parity-cap applies to any evidence row leaning on that number.
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## S4 (significant) — `updatePlayerID` in the timed loop: **answered with a control**
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Measured in isolation: ~466,000 calls/s (~2 µs/call) vs ~500–1,100 µs per
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applied move — contamination < 0.5%. Left in the loop (it is part of
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driving multi-player turns through one client); provenance note added.
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## M1–M4 (minor) — all conceded
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- M1: traceability row demoted from baseline table to an observation.
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- M2: LOC corrected to ~36 and marked gameable/secondary.
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- M3: provenance now states hidden-info (`playerView`) and hand depletion
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are unexercised by the workload; commit/reveal shape only.
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- M4: maturity figures kept with the npm-checkable fact primary.
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## Net effect on the survey
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Status remains draft → **approved** (per this round's disposition:
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"approvable with corrections", all corrections applied). The central
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comparative conclusions survive: boardgame.io is the closest semantic
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comparator but inactive, heavyweight for what it does, and degrades with
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history even in its best configuration; the surpass opportunity is the
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combination of production projection/networking, flat-cost replay, and an
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embeddable boundary — now stated with OpenSpiel explicitly in view.
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