45 lines
1.2 KiB
Markdown
45 lines
1.2 KiB
Markdown
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# RBG — Regular Boardgames
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`checked` that it exists and is benchmarked against Ludii; everything else
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`unverified`
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## What it optimises for
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A game description language with **efficient reasoning** as the explicit
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goal — the speed axis of the GDL/Ludii tradeoff.
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## How a game is defined
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A regular-language-based description. `unverified` in detail.
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## What it can analyse
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`open`. Its published framing is reasoning efficiency, not design support.
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## Relevance to clay-borg
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**Track A, as the third point on the description-language axis** —
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GDL (expressive, slow), Ludii (concise, fast, ludeme-structured), RBG
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(speed-first).
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**Ludii is reported to describe hidden information and non-deterministic
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games with less restriction on the board than RBG.** `checked` — which
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matters directly, because GROUND is both hidden-information and
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non-deterministic.
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## What to steal / avoid
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`open` — not enough read to say.
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## Open questions
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- Everything past the comparison paper. This profile exists so the option
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is not forgotten, not because we have evaluated it.
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## Sources
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- *Efficient Reasoning in Regular Boardgames*
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(https://arxiv.org/pdf/2006.08295)
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- *A note on the empirical comparison of RBG and Ludii*
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(https://arxiv.org/pdf/1910.00309)
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