2026-07-30 23:55:43 +02:00
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# Intent
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Clay-Borg is a rebuild-from-scratch simulation and games engine framework: it
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assimilates and optimizes techniques and implementations useful for games,
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simulations, and robotics.
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It is not another monolithic game engine. It is a capability-assimilating
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CB-WP-0022 T03: ADR-0012 -- the register already existed, and the rule was
one clause short
Nine decisions. Two were not on T03's list; both are the review's.
D2: specs/GroundRules.md §Underdetermined IS the register. C4 pointed out
it was never evaluated as a candidate, and against the survey's own five
benchmarks it already delivers four -- including the Magic Oracle property
("a ruling flips the scenario, not the kernel", :231-233) that the survey
travelled to Magic to discover and we had written down ourselves eight
days earlier. What it lacks is reproductions. So this pass extends a
section rather than building a register: no new file, no new schema, and
no second mechanism to disagree with the first.
D3: admissibility is three clauses. It exists; it has the ruled shape
(GROUND-WP-0004 T02's row-level table, never a sum -- promoted from a T04
addendum because two of three wrong premises were sums without tables);
and it CAN FAIL. The third is C1's. GR-E01's scenario went green when the
edition landed, and the finding stayed admissible and stayed queued for
transmission, because nothing in the rule said a passing artifact was a
signal. A green reproduction is an alarm, not a reassurance.
D1 applied: INTENT gains a fourth property, Instrument, worded as a
mechanism rather than an ambition and carrying its own falsifier -- if a
pass tolerates an undecided rule by quietly picking a default, the
property is false.
D4 five kinds, each forced by an existing finding; a sixth during backfill
means the taxonomy was invented. D5 lifecycle where `applied` means the
source changed, the queue empties while the log accumulates, and
withdrawals are reported rather than deleted -- GR-E01 is why. D6 notes
admitted but never reportable, 30-day expiry on the existing age
machinery; refusing them would discard the only class of finding the
engine cannot produce itself, which is CB-WP-0025's whole input. D7 no
engine-evolution register, on an inventory C5 corrected -- narrowed, not
settled. D8 design-baseline.py retired, kept as a dated snapshot because
deleting it erases the evidence for how 33% got in. D9 the artifact stays
here, ground-game gets a generated file under its own workplan.
loop-lint: no findings. facts-check: no findings.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 15:05:51 +02:00
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development engine with four distinct properties:
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2026-07-30 23:55:43 +02:00
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1. **Clay** — its canonical models, contracts, rules, and tools remain malleable.
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2. **Borg** — mature, optimized libraries are assimilated behind controlled
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interfaces rather than copied or exposed directly.
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3. **Product-driven evolution** — abstractions are extracted from working
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games, beginning with **GROUND — A Game of Bonds and Rivalry: DARVO
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Edition**, rather than invented in isolation.
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CB-WP-0022 T03: ADR-0012 -- the register already existed, and the rule was
one clause short
Nine decisions. Two were not on T03's list; both are the review's.
D2: specs/GroundRules.md §Underdetermined IS the register. C4 pointed out
it was never evaluated as a candidate, and against the survey's own five
benchmarks it already delivers four -- including the Magic Oracle property
("a ruling flips the scenario, not the kernel", :231-233) that the survey
travelled to Magic to discover and we had written down ourselves eight
days earlier. What it lacks is reproductions. So this pass extends a
section rather than building a register: no new file, no new schema, and
no second mechanism to disagree with the first.
D3: admissibility is three clauses. It exists; it has the ruled shape
(GROUND-WP-0004 T02's row-level table, never a sum -- promoted from a T04
addendum because two of three wrong premises were sums without tables);
and it CAN FAIL. The third is C1's. GR-E01's scenario went green when the
edition landed, and the finding stayed admissible and stayed queued for
transmission, because nothing in the rule said a passing artifact was a
signal. A green reproduction is an alarm, not a reassurance.
D1 applied: INTENT gains a fourth property, Instrument, worded as a
mechanism rather than an ambition and carrying its own falsifier -- if a
pass tolerates an undecided rule by quietly picking a default, the
property is false.
D4 five kinds, each forced by an existing finding; a sixth during backfill
means the taxonomy was invented. D5 lifecycle where `applied` means the
source changed, the queue empties while the log accumulates, and
withdrawals are reported rather than deleted -- GR-E01 is why. D6 notes
admitted but never reportable, 30-day expiry on the existing age
machinery; refusing them would discard the only class of finding the
engine cannot produce itself, which is CB-WP-0025's whole input. D7 no
engine-evolution register, on an inventory C5 corrected -- narrowed, not
settled. D8 design-baseline.py retired, kept as a dated snapshot because
deleting it erases the evidence for how 33% got in. D9 the artifact stays
here, ground-game gets a generated file under its own workplan.
loop-lint: no findings. facts-check: no findings.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 15:05:51 +02:00
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4. **Instrument** — the engine is rigorous enough that it cannot proceed
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past a rule that does not decide. What it cannot execute, it reports:
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findings about the *game's* design are a product of building the
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simulator, not a side activity, and they are carried back to the game's
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owner with the artifact that produced them. *(ADR-0012. A restatement of
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what has already happened six times, made a duty. If a pass ever
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tolerates an undecided rule by quietly picking a default and not raising
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it, this property is false.)*
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2026-07-30 23:55:43 +02:00
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The central rule:
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> **Own the semantics; assimilate the implementation.**
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Clay-Borg owns what an entity, object, command, event, card, zone,
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relationship, game, simulation, asset, plugin, and capability *mean*.
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External libraries (wgpu, Rapier, Bevy ECS, Wasmtime, Quinn, egui, Serde,
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tracing, …) provide optimized implementations of rendering, physics,
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networking, serialization, and similar functions behind canonical ports. No
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external library type should leak across a canonical interface.
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## Why GROUND first
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GROUND requires modest physics but sophisticated social state, simultaneous
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decisions, and constrained sequences (a binding DARVO deny/attack/reverse
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state machine, a typed relationship graph, commit/reveal simultaneous
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resolution). It must stay playable headless — no rendering, no rigid-body
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simulation required to run or test the rules. The 3D tabletop is a
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projection and interaction surface for the game, not the definition of the
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game.
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## The most important design decisions
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1. Build GROUND first, not a general engine first.
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2. Keep rules independent from rendering and physics.
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3. Use commands and events as the authoritative mutation mechanism.
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4. Provide null, reference, and optimized implementations of important
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capabilities.
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5. Never leak assimilated-library types into canonical interfaces.
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6. Use server-authoritative physics and deterministic semantic rules.
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7. Treat player visibility as a projection, not a UI afterthought.
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8. Make every defect reproducible as a scenario and replay.
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9. Give coding agents bounded work packets and stable commands.
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10. Attach TargetRevenue phases to versioned improvements and evidence
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bundles.
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## First product
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> A headless, replayable, and agent-readable GROUND rules engine that can be
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> projected onto an increasingly physical virtual tabletop, while every new
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> capability remains replaceable, measurable, and financeable through
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> TargetRevenue.
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## Implementation order
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0. **Headless GROUND** — full authoritative state, 2–6 players,
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commit/reveal, relationships, DARVO, GROUND practice, CLI player, replay
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and scenario tests, simple bots. No rendering, no physics.
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1. **Inspectable 2D table** — card/token/hand/relationship-graph
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visualization, drag-to-propose, debug inspector, hot-seat play.
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CB-WP-0017: legible interaction, and the chaos window's verdict
Provenance (tier M, structural S, chaos d4=4 -> OVERRIDE drawn M):
the maintainer could drag after CB-WP-0016 but could not tell what was
pickable, held, or droppable. Underneath that, the page was WRONG about
which moves exist: 9 legal commands rendered as 5 cards each claiming
all three target kinds, from a const string in the emitter. Investigate
is legal on problems 2 and 3 but not 1; Solve on 1 but not 2 or 3. The
live page now says 'Solve onto problem 1'.
ADR-0010 restates control 5, which this work would otherwise have
outgrown in silence: every game fact the page acts on must arrive from
Rust as data; the script may read, match and render it, never compute,
infer, filter or default one. The survey's real finding is that the
permitted and forbidden designs are indistinguishable from outside, so
the vocabulary grep is demoted to a cheap first line and two behavioural
properties become the controls -- the highlighted set EQUALS the set
Rust emitted, and anything the page marks legal must resolve. Both
mutation-proven; the derive-legality mutation produces a plausible
highlight (seat-0,1,2 where only seat-1 is legal) and is caught.
Visible now: .pick resting shadow, .held on the grabbed element, .dropok
on every legal target including BOTH drawings of a seat, and a ghost
following the pointer. Nothing perceptual is verified and ADR-0010 D5
says so.
The DOM stub now models classList/querySelectorAll/createElement and
builds its node set from the real emitted page. Trap recorded: QuickJS
fixes its stack limit at Context creation relative to that frame, so a
helper returning a Context makes every later eval report
'SyntaxError: stack overflow'.
CHAOS WINDOW CLOSED, 12 declarations, 2 overrides, one each way. Both
changed the outcome, so the retirement condition is not met. Verdict:
keep, and recommend d4 -> d8 with a second window of 12 -- that is a
change to the loop's own constraints and is owed to the next declaration
as tier-M work, not made here.
CB-EV-0014 corrected: it quoted CB-WP-0015 at $15.14/136 and called it
the first settled figure quoted. Now $22.70/166. The number had been
read during CB-WP-0015 itself, so there are two defects -- the boundary,
and quoting from memory instead of re-running the instrument.
make all exits 0.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-02 22:42:45 +02:00
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*Open on one human verification, and every run of it so far has found
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something no test could. 2026-08-02, run 1: the drag was broken — drop
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targets were `id`s, which must be unique, so the graph circle held
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`seat-0` and the seat card had none (CB-WP-0016). Run 2: the drag
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worked but the page was **wrong about which moves exist**, showing 5
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cards each claiming all three target kinds where 9 specific commands
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were legal, with no way to see what was pickable, held, or droppable
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(CB-WP-0017). Both fixed. What remains is perceptual and unreachable
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from here by construction (ADR-0010 D5): run `cb-play --serve 0` and
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confirm you can see what can be picked up, what you are holding, and
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where it may go.*
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2. **Physical 3D tabletop** — wgpu renderer, Rapier-backed physics, camera
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and pointer controls, snap zones, asset importer.
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3. **Networked sessions** — authoritative host, private projections,
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commit/reveal protocol, reconnection, replay verification, spectator mode.
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4. **Game creation framework** — object prototypes, scene/zone editors,
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card/deck importer, package validation, Wasm game components.
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5. **Prove generality** — implement one deliberately different fixture game;
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only then promote duplicated GROUND abstractions into the stable Clay
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Canon.
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> No concept becomes canonical merely because it looks general. It becomes
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> canonical after surviving a second concrete use.
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2026-07-31 00:25:30 +02:00
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## Sister repositories
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- **`ground-game`** — the authoritative home of the GROUND boardgame itself
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(rules, editions, content). Clay-Borg implements the engine that simulates
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it; game-semantics questions defer to that repo.
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- **`target-revenue`** — the canonical home of the Target Revenue Framework
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and the TRSL license text this repo is released under.
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2026-07-30 23:55:43 +02:00
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## Provenance
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This intent is distilled from the fuller architectural exploration in
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[`history/260730-InitialExploration.md`](history/260730-InitialExploration.md),
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which also covers the runtime substrate, simulation kernel, physics
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subsystem, world-building layer, tabletop domain framework, networking
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architecture, the agentic inner loop (work packets, CLI surface, quality
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gates), and the TargetRevenue business-control model in full detail.
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