CB-WP-0024/0025: what play reported, split into a renderer and a search
Five remarks from the maintainer's test games, checked against the code
before being written down — two had already reached ground-game on wrong
premises, so a claim now names the line that makes it true.
Three of the five turned out to be data the projection already carries,
drawn as text: solution_deck_len, solution_discard, and OutcomeView's
personal/mastery/winners. One control (`close — I have read this`) is
labelled as a reading but shuts the server down, and leaves a live-looking
page pointing at a dead port. One number does not exist at all: table.rs
loops run_game and keeps only the last summary.
CB-WP-0024 (S, chaos d8=6, declaration 7 of window 2) — the piles and the
other seats' plays as objects on the table, the ending control saying what
it does, and a tally that survives "play again".
CB-WP-0025 (L, chaos d8=6, declaration 8) — "could we have won" and "how
hard is this" are the same search asked twice. Tier L because the
information boundary is the whole design problem: a solver reading
GroundState sees the deck the rules hide, and would tell the maintainer he
could have won by playing a card he had no way to know was there. Also
unblocks GROUND-WP-0005, active with both tasks waiting on a measured
difficulty baseline.
Also: CB-WP-0022 T07's evidence file moves to CB-EV-0021 — CB-WP-0023
shipped CB-EV-0020 first.
loop-lint: no findings.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 12:59:08 +02:00
|
|
|
|
---
|
|
|
|
|
|
id: CB-WP-0025
|
|
|
|
|
|
kind: product
|
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|
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|
|
title: "Could we have won: a path out of a lost game, and how hard the game actually is"
|
CB-WP-0025 T01: survey -- the baseline found the game before the solver did
CB-RES-0008 with a runnable baseline
(games/ground/examples/difficulty-baseline.rs), and the measurement
produced a finding before any solver exists.
A GREEDY BOT WINS 200 OF 200 GAMES AT FIVE AND SIX SEATS. Median margin
+3, 11.8-12.0 points available against a threshold of 9. The curve is
66% / 82.5% / 95% / 100% / 100% across 2/3/4/5/6 seats.
Row-level, as GROUND-WP-0004 T02 requires: available points 6 / 9 / 12
against thresholds 5 / 7 / 9, so the ratio RISES with seat count (1.20,
1.29, 1.33) while the table also gains actions per round to clear it with.
Three multipliers pointing the same direction.
It also explains the maintainer's report without needing a solver at all:
"I felt it was too easy but then we lost" is two true statements about
different seat counts.
Cost measured and it rules out the obvious approach. Branching is small
(mean 4.7-9.1) but legal_commands costs 112-161 us per call because it
filters candidates through full validate. Exhaustive search is out at
every seat count; 10^4-10^5 nodes is 1.4-14 seconds, which is the budget
the ADR must design inside.
Prior art names the trap: determinized search (PIMC) suffers strategy
fusion (Frank, Basin & Matsubara 1998) -- the search picks different
actions in states a real player cannot distinguish, so the witness may
require knowing what was on top of the deck. Such a line still replays
green, so the checkability benchmark does not catch it. Honesty and
checkability are different properties; stated explicitly so T03 cannot
conflate them.
The survey states its own most likely killer up front (§6): a view-only
search cannot fold events, so making the information boundary structural
rather than a promise may not be affordable. Better found here than in
T05.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 17:52:46 +02:00
|
|
|
|
status: active
|
2026-08-05 13:00:02 +02:00
|
|
|
|
state_hub_workstream_id: "a866982f-94e7-432b-b0d5-2fefb781a574"
|
CB-WP-0024/0025: what play reported, split into a renderer and a search
Five remarks from the maintainer's test games, checked against the code
before being written down — two had already reached ground-game on wrong
premises, so a claim now names the line that makes it true.
Three of the five turned out to be data the projection already carries,
drawn as text: solution_deck_len, solution_discard, and OutcomeView's
personal/mastery/winners. One control (`close — I have read this`) is
labelled as a reading but shuts the server down, and leaves a live-looking
page pointing at a dead port. One number does not exist at all: table.rs
loops run_game and keeps only the last summary.
CB-WP-0024 (S, chaos d8=6, declaration 7 of window 2) — the piles and the
other seats' plays as objects on the table, the ending control saying what
it does, and a tally that survives "play again".
CB-WP-0025 (L, chaos d8=6, declaration 8) — "could we have won" and "how
hard is this" are the same search asked twice. Tier L because the
information boundary is the whole design problem: a solver reading
GroundState sees the deck the rules hide, and would tell the maintainer he
could have won by playing a card he had no way to know was there. Also
unblocks GROUND-WP-0005, active with both tasks waiting on a measured
difficulty baseline.
Also: CB-WP-0022 T07's evidence file moves to CB-EV-0021 — CB-WP-0023
shipped CB-EV-0020 first.
loop-lint: no findings.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 12:59:08 +02:00
|
|
|
|
---
|
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# Purpose
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```
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structural tier L (creates a new capability — a search over game state,
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and a measurement the engine does not currently take;
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both produce numbers ground-game will tune against)
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chaos d8 = 6 → no override
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declared tier L
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```
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Declaration 8 of chaos window 2. Tier L: separate survey, **adversarial
|
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review**, ADR, then spec, then code.
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## Two remarks, and why they are one pass
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> *"I had a game where we lost and in this case I would have liked to know
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> if and how we could have won… the best path is not computable I guess so
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> a path to win is fine."*
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> *"Do we have difficulty estimations? If so we should show them. It will
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> help tuning the game. I felt it was too easy but then we lost, so who
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> knows."*
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They are the same machine asked two questions. *Was this game winnable?*
|
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is a search from a recorded state. *How hard is this game?* is that search
|
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run over many deals and counted. Building the second without the first
|
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gives a win-rate with no witness; building the first without the second
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gives one anecdote per game.
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**"I felt it was too easy but then we lost, so who knows" is the finding.**
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The maintainer cannot calibrate the game from play, and that is precisely
|
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the gap `ground-game` is currently blocked in: **GROUND-WP-0005**
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*(Difficulty tiers (threshold ratio) and optional Pressure dial)* is active
|
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with **both its tasks in `wait`**. Tiers cannot be set without a measured
|
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baseline, and clay-borg is the thing that can measure. This pass is what
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unblocks it — which is the design-instrument aspect CB-WP-0022 is in the
|
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middle of stating, arriving with a concrete demand.
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## What already exists, so the survey does not re-find it
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- **The state is replayable.** `cb-game-runtime` records sessions as
|
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|
scenarios; `replay.rs` and `make replay-test` already re-run them.
|
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A search does not need new persistence.
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- **The move space is enumerable.** `legal_commands` exists and, since
|
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CB-WP-0023, is narrow enough to be worth trusting — SOLVE is offered
|
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only where it can act, so the branching factor is real rather than
|
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|
inflated by inert moves.
|
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- **Bots exist.** `games/ground/src/bot.rs` has `GreedyPolicy` and
|
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|
`RandomPolicy`, wired through `bot_policy` (`table.rs:208`). A win rate
|
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|
over N seeds is reachable with what is already there — the question is
|
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|
whether that number *means* anything, which is the survey's problem.
|
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|
- **The threshold is public.** `OutcomeView.total` / `.threshold` /
|
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|
|
`.group_success`. Difficulty has a denominator already.
|
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|
## What makes this hard, and must not be waved through
|
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**The game is not perfect-information and the search must respect that.**
|
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A path computed with the deck known is a path the players could never have
|
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|
found. `view.rs` hides the deck, other seats' hands, and face-down
|
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|
selections *by rule* (GR-S02/S04, GR-R02/R04). A retrospective solver
|
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|
running on `GroundState` sees all of it. So the ADR must decide, in
|
|
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|
|
words, **which of these three the tool answers**:
|
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- *was this deal winnable by an omniscient player* — cheap, honest,
|
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|
and answers a question nobody asked;
|
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|
- *was it winnable from what the seats could see* — the question actually
|
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|
|
asked, and the expensive one;
|
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|
- *did a reasonable line exist* — a bounded search from the losing seat's
|
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|
|
information, which may be the only affordable honest answer.
|
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|
Getting this wrong produces a feature that tells the maintainer he could
|
|
|
|
|
|
have won by playing a card he had no way to know was there. **That is
|
|
|
|
|
|
worse than not shipping it.**
|
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|
|
|
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|
|
|
**And a difficulty number is a claim about a distribution.** One win rate
|
|
|
|
|
|
over one bot policy over N seeds is not "the difficulty"; it is that
|
|
|
|
|
|
policy's win rate. Whatever the spec adopts must name its policy, its N,
|
|
|
|
|
|
and its seed range, or `ground-game` will tune tiers against a number
|
|
|
|
|
|
whose meaning drifts the next time a bot improves.
|
|
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|
|
|
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|
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|
|
## Task: survey
|
|
|
|
|
|
|
|
|
|
|
|
```task
|
|
|
|
|
|
id: CB-WP-0025-T01
|
CB-WP-0025 T01: survey -- the baseline found the game before the solver did
CB-RES-0008 with a runnable baseline
(games/ground/examples/difficulty-baseline.rs), and the measurement
produced a finding before any solver exists.
A GREEDY BOT WINS 200 OF 200 GAMES AT FIVE AND SIX SEATS. Median margin
+3, 11.8-12.0 points available against a threshold of 9. The curve is
66% / 82.5% / 95% / 100% / 100% across 2/3/4/5/6 seats.
Row-level, as GROUND-WP-0004 T02 requires: available points 6 / 9 / 12
against thresholds 5 / 7 / 9, so the ratio RISES with seat count (1.20,
1.29, 1.33) while the table also gains actions per round to clear it with.
Three multipliers pointing the same direction.
It also explains the maintainer's report without needing a solver at all:
"I felt it was too easy but then we lost" is two true statements about
different seat counts.
Cost measured and it rules out the obvious approach. Branching is small
(mean 4.7-9.1) but legal_commands costs 112-161 us per call because it
filters candidates through full validate. Exhaustive search is out at
every seat count; 10^4-10^5 nodes is 1.4-14 seconds, which is the budget
the ADR must design inside.
Prior art names the trap: determinized search (PIMC) suffers strategy
fusion (Frank, Basin & Matsubara 1998) -- the search picks different
actions in states a real player cannot distinguish, so the witness may
require knowing what was on top of the deck. Such a line still replays
green, so the checkability benchmark does not catch it. Honesty and
checkability are different properties; stated explicitly so T03 cannot
conflate them.
The survey states its own most likely killer up front (§6): a view-only
search cannot fold events, so making the information boundary structural
rather than a promise may not be affordable. Better found here than in
T05.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 17:52:46 +02:00
|
|
|
|
status: done
|
CB-WP-0024/0025: what play reported, split into a renderer and a search
Five remarks from the maintainer's test games, checked against the code
before being written down — two had already reached ground-game on wrong
premises, so a claim now names the line that makes it true.
Three of the five turned out to be data the projection already carries,
drawn as text: solution_deck_len, solution_discard, and OutcomeView's
personal/mastery/winners. One control (`close — I have read this`) is
labelled as a reading but shuts the server down, and leaves a live-looking
page pointing at a dead port. One number does not exist at all: table.rs
loops run_game and keeps only the last summary.
CB-WP-0024 (S, chaos d8=6, declaration 7 of window 2) — the piles and the
other seats' plays as objects on the table, the ending control saying what
it does, and a tally that survives "play again".
CB-WP-0025 (L, chaos d8=6, declaration 8) — "could we have won" and "how
hard is this" are the same search asked twice. Tier L because the
information boundary is the whole design problem: a solver reading
GroundState sees the deck the rules hide, and would tell the maintainer he
could have won by playing a card he had no way to know was there. Also
unblocks GROUND-WP-0005, active with both tasks waiting on a measured
difficulty baseline.
Also: CB-WP-0022 T07's evidence file moves to CB-EV-0021 — CB-WP-0023
shipped CB-EV-0020 first.
loop-lint: no findings.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 12:59:08 +02:00
|
|
|
|
priority: high
|
2026-08-05 13:00:02 +02:00
|
|
|
|
state_hub_task_id: "556cfd24-5992-4cc0-be90-0b60e989b5bb"
|
CB-WP-0024/0025: what play reported, split into a renderer and a search
Five remarks from the maintainer's test games, checked against the code
before being written down — two had already reached ground-game on wrong
premises, so a claim now names the line that makes it true.
Three of the five turned out to be data the projection already carries,
drawn as text: solution_deck_len, solution_discard, and OutcomeView's
personal/mastery/winners. One control (`close — I have read this`) is
labelled as a reading but shuts the server down, and leaves a live-looking
page pointing at a dead port. One number does not exist at all: table.rs
loops run_game and keeps only the last summary.
CB-WP-0024 (S, chaos d8=6, declaration 7 of window 2) — the piles and the
other seats' plays as objects on the table, the ending control saying what
it does, and a tally that survives "play again".
CB-WP-0025 (L, chaos d8=6, declaration 8) — "could we have won" and "how
hard is this" are the same search asked twice. Tier L because the
information boundary is the whole design problem: a solver reading
GroundState sees the deck the rules hide, and would tell the maintainer he
could have won by playing a card he had no way to know was there. Also
unblocks GROUND-WP-0005, active with both tasks waiting on a measured
difficulty baseline.
Also: CB-WP-0022 T07's evidence file moves to CB-EV-0021 — CB-WP-0023
shipped CB-EV-0020 first.
loop-lint: no findings.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 12:59:08 +02:00
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
`research/CB-RES-0008-*.md`, with `tier: L` and the chaos roll recorded
|
|
|
|
|
|
(`loop-lint` checks both).
|
|
|
|
|
|
|
|
|
|
|
|
Per §Step 1 the survey is done when it can name a **benchmark-to-beat**
|
|
|
|
|
|
per dimension — a number or a reproducible comparison, not an impression.
|
|
|
|
|
|
|
|
|
|
|
|
- **Retrospective solvers in games with hidden information.** The prior art
|
|
|
|
|
|
is real and should be named: determinized search (perfect-information
|
|
|
|
|
|
Monte Carlo) and its known failure — *strategy fusion*, where a
|
|
|
|
|
|
determinizing solver claims lines that require knowing which world it is
|
|
|
|
|
|
in. That failure is exactly the trap in §What makes this hard. Bridge
|
|
|
|
|
|
and Skat post-mortem tools are the closest analogues; poker solvers are
|
|
|
|
|
|
the well-studied case and the wrong shape.
|
|
|
|
|
|
- **"A path to win" as a product, not a proof.** The maintainer already
|
|
|
|
|
|
conceded optimality (*"the best path is not computable I guess"*). So
|
|
|
|
|
|
the target is a **witness**: one concrete line of play that reaches
|
|
|
|
|
|
`group_success`, or a defensible *no line found within bound B*. Name
|
|
|
|
|
|
what a witness must carry to be checkable.
|
|
|
|
|
|
- **Difficulty as a measured quantity in co-operative games.** Pandemic and
|
|
|
|
|
|
its relatives set difficulty by a dial with a published win rate. The
|
|
|
|
|
|
benchmark-to-beat is: can we produce a win rate whose confidence
|
|
|
|
|
|
interval is tight enough to distinguish two threshold settings?
|
|
|
|
|
|
- **Cost.** Search over an event-sourced aggregate with full `validate` on
|
|
|
|
|
|
every branch has a per-node price. Measure it on our machine, on our
|
|
|
|
|
|
scenarios — the runnable-baseline option applies here, since a search
|
|
|
|
|
|
that cannot finish while the player is still looking at the page is a
|
|
|
|
|
|
different feature.
|
|
|
|
|
|
|
CB-WP-0025 T01: survey -- the baseline found the game before the solver did
CB-RES-0008 with a runnable baseline
(games/ground/examples/difficulty-baseline.rs), and the measurement
produced a finding before any solver exists.
A GREEDY BOT WINS 200 OF 200 GAMES AT FIVE AND SIX SEATS. Median margin
+3, 11.8-12.0 points available against a threshold of 9. The curve is
66% / 82.5% / 95% / 100% / 100% across 2/3/4/5/6 seats.
Row-level, as GROUND-WP-0004 T02 requires: available points 6 / 9 / 12
against thresholds 5 / 7 / 9, so the ratio RISES with seat count (1.20,
1.29, 1.33) while the table also gains actions per round to clear it with.
Three multipliers pointing the same direction.
It also explains the maintainer's report without needing a solver at all:
"I felt it was too easy but then we lost" is two true statements about
different seat counts.
Cost measured and it rules out the obvious approach. Branching is small
(mean 4.7-9.1) but legal_commands costs 112-161 us per call because it
filters candidates through full validate. Exhaustive search is out at
every seat count; 10^4-10^5 nodes is 1.4-14 seconds, which is the budget
the ADR must design inside.
Prior art names the trap: determinized search (PIMC) suffers strategy
fusion (Frank, Basin & Matsubara 1998) -- the search picks different
actions in states a real player cannot distinguish, so the witness may
require knowing what was on top of the deck. Such a line still replays
green, so the checkability benchmark does not catch it. Honesty and
checkability are different properties; stated explicitly so T03 cannot
conflate them.
The survey states its own most likely killer up front (§6): a view-only
search cannot fold events, so making the information boundary structural
rather than a promise may not be affordable. Better found here than in
T05.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 17:52:46 +02:00
|
|
|
|
**Done 2026-08-05.**
|
|
|
|
|
|
[CB-RES-0008](../research/CB-RES-0008-could-we-have-won.md), with a
|
|
|
|
|
|
runnable baseline (`games/ground/examples/difficulty-baseline.rs`).
|
|
|
|
|
|
|
|
|
|
|
|
**The baseline produced a finding before any solver exists, and it is the
|
|
|
|
|
|
biggest thing in this pass.** A greedy bot wins **200 of 200** games at
|
|
|
|
|
|
five and six seats — with a median margin of +3 and 11.8–12.0 points
|
|
|
|
|
|
available against a threshold of 9. The curve is 66% / 82.5% / 95% / 100%
|
|
|
|
|
|
/ 100% across 2/3/4/5/6 seats.
|
|
|
|
|
|
|
|
|
|
|
|
The row-level table shows why: available points go **6 / 9 / 12** against
|
|
|
|
|
|
thresholds **5 / 7 / 9**, so the ratio *rises* with seat count (1.20 →
|
|
|
|
|
|
1.29 → 1.33) while the table also gains actions per round. **Three
|
|
|
|
|
|
multipliers pointing the same way.**
|
|
|
|
|
|
|
|
|
|
|
|
**It also explains the maintainer's report without a solver.** *"I felt it
|
|
|
|
|
|
was too easy but then we lost"* — 66% at two seats is a real game; 100% at
|
|
|
|
|
|
six is not. Both halves are true of different seat counts.
|
|
|
|
|
|
|
|
|
|
|
|
**Cost measured, and it rules out the obvious approach.** Branching is
|
|
|
|
|
|
small (mean 4.7–9.1) but `legal_commands` costs **112–161 µs** per call,
|
|
|
|
|
|
because it filters candidates through full `validate`. Exhaustive search
|
|
|
|
|
|
is out at every seat count; ~10⁴–10⁵ nodes is 1.4–14 s, which is the
|
|
|
|
|
|
budget the ADR must design inside.
|
|
|
|
|
|
|
|
|
|
|
|
**Prior art names the trap.** Determinized search (PIMC) suffers *strategy
|
|
|
|
|
|
fusion* — Frank, Basin & Matsubara 1998 — where the search picks different
|
|
|
|
|
|
actions in states a real player cannot tell apart. A witness built that
|
|
|
|
|
|
way may require knowing what was on top of the deck. **And it would still
|
|
|
|
|
|
replay green**, so the checkability benchmark does not catch it. Honesty
|
|
|
|
|
|
and checkability are different properties, stated so T03 cannot conflate
|
|
|
|
|
|
them.
|
|
|
|
|
|
|
CB-WP-0024/0025: what play reported, split into a renderer and a search
Five remarks from the maintainer's test games, checked against the code
before being written down — two had already reached ground-game on wrong
premises, so a claim now names the line that makes it true.
Three of the five turned out to be data the projection already carries,
drawn as text: solution_deck_len, solution_discard, and OutcomeView's
personal/mastery/winners. One control (`close — I have read this`) is
labelled as a reading but shuts the server down, and leaves a live-looking
page pointing at a dead port. One number does not exist at all: table.rs
loops run_game and keeps only the last summary.
CB-WP-0024 (S, chaos d8=6, declaration 7 of window 2) — the piles and the
other seats' plays as objects on the table, the ending control saying what
it does, and a tally that survives "play again".
CB-WP-0025 (L, chaos d8=6, declaration 8) — "could we have won" and "how
hard is this" are the same search asked twice. Tier L because the
information boundary is the whole design problem: a solver reading
GroundState sees the deck the rules hide, and would tell the maintainer he
could have won by playing a card he had no way to know was there. Also
unblocks GROUND-WP-0005, active with both tasks waiting on a measured
difficulty baseline.
Also: CB-WP-0022 T07's evidence file moves to CB-EV-0021 — CB-WP-0023
shipped CB-EV-0020 first.
loop-lint: no findings.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 12:59:08 +02:00
|
|
|
|
## Task: adversarial review
|
|
|
|
|
|
|
|
|
|
|
|
```task
|
|
|
|
|
|
id: CB-WP-0025-T02
|
CB-WP-0025 T02: the review withdrew the finding, and the fifth wrong
premise never left the repo
Separate agent, second tier-L review in this project. Six of seven
challenges conceded. The survey's headline finding is WITHDRAWN, not
softened.
C4 kills it, and the reviewer ranked it fourth. A FirstLegal policy --
take legal[0], no heuristic at all -- scores 0% at five and six seats
where GreedyPolicy scores 100%, and 77.5% at two seats where greedy scores
66%. Two unsophisticated agents span the entire range at the same seat
count. "The game is too easy at 5-6 seats" is therefore a statement about
GreedyPolicy, not about GROUND. The rescue the reviewer offered -- greedy
hits the 12-point ceiling in 200/200 deals, so the 6p row is a rules claim
-- dies on the same data: FirstLegal reaches that ceiling never.
C1: the per-node cost was wrong by 30-50x. The timer started before the
seed loop, so "us/node" included two setups, an entire greedy game and a
full validate+fold replay, divided by player-decision count. The tell was
in my own published output and I did not look at it: the figure FELL
(161/139/112) as branching ROSE (4.7/7.4/9.1), which no per-enumeration
cost can do. Re-measured with the clock around legal_commands alone:
3.0/3.5/4.1 us, now rising with branching. The reviewer measured 15.6-20.4
by a different isolation; we disagree by ~5x and neither has established
which is right, so T04 must benchmark it with criterion rather than adopt
either number.
C6: "exhaustive search is out at any seat count" is false -- ~3 seconds
over the last two rounds at 3p. With C1's correction the budget is
~10^5-10^6 nodes and bounded endgame search fits, so ADR-0013 cannot open
with "exhaustive is impossible, therefore determinized sampling" --
especially as sampling carries strategy fusion that exhaustive search does
not.
C3: the finding failed the admissibility rule this project wrote nine
hours earlier. 6/9/12 are sums where GROUND-WP-0004 T02 requires
per-priority rows, and the harness has no assertions, no --self-test and
no make target, so nothing can turn it red -- a `default` artifact wearing
a `counterexample` label, by CB-WP-0022 T05's own distinction.
C2: the ratio story explains nothing; 3p and 4p share deal, threshold and
ratio and differ by 12.5 points of win rate. C5: "explains the
maintainer's report" is contradicted by lib.rs:2487, which records his
losses as 3-player games on the pre-ruling deal, arithmetically unwinnable
at 6 against 7.
T06 exists to report to GROUND-WP-0005, which is BLOCKED waiting on a
difficulty baseline. Had this proceeded they would have been invited to
move thresholds on the strength of one bot's behaviour. That is the fifth
wrong premise this project would have sent them, and the second stopped by
an adversarial review rather than by a control. Both tier-L reviews here
have now caught a false headline that every gate passed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 18:06:03 +02:00
|
|
|
|
status: done
|
CB-WP-0024/0025: what play reported, split into a renderer and a search
Five remarks from the maintainer's test games, checked against the code
before being written down — two had already reached ground-game on wrong
premises, so a claim now names the line that makes it true.
Three of the five turned out to be data the projection already carries,
drawn as text: solution_deck_len, solution_discard, and OutcomeView's
personal/mastery/winners. One control (`close — I have read this`) is
labelled as a reading but shuts the server down, and leaves a live-looking
page pointing at a dead port. One number does not exist at all: table.rs
loops run_game and keeps only the last summary.
CB-WP-0024 (S, chaos d8=6, declaration 7 of window 2) — the piles and the
other seats' plays as objects on the table, the ending control saying what
it does, and a tally that survives "play again".
CB-WP-0025 (L, chaos d8=6, declaration 8) — "could we have won" and "how
hard is this" are the same search asked twice. Tier L because the
information boundary is the whole design problem: a solver reading
GroundState sees the deck the rules hide, and would tell the maintainer he
could have won by playing a card he had no way to know was there. Also
unblocks GROUND-WP-0005, active with both tasks waiting on a measured
difficulty baseline.
Also: CB-WP-0022 T07's evidence file moves to CB-EV-0021 — CB-WP-0023
shipped CB-EV-0020 first.
loop-lint: no findings.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 12:59:08 +02:00
|
|
|
|
priority: high
|
2026-08-05 13:00:02 +02:00
|
|
|
|
state_hub_task_id: "bdd9fc97-4706-4d8e-b286-91ff53339680"
|
CB-WP-0024/0025: what play reported, split into a renderer and a search
Five remarks from the maintainer's test games, checked against the code
before being written down — two had already reached ground-game on wrong
premises, so a claim now names the line that makes it true.
Three of the five turned out to be data the projection already carries,
drawn as text: solution_deck_len, solution_discard, and OutcomeView's
personal/mastery/winners. One control (`close — I have read this`) is
labelled as a reading but shuts the server down, and leaves a live-looking
page pointing at a dead port. One number does not exist at all: table.rs
loops run_game and keeps only the last summary.
CB-WP-0024 (S, chaos d8=6, declaration 7 of window 2) — the piles and the
other seats' plays as objects on the table, the ending control saying what
it does, and a tally that survives "play again".
CB-WP-0025 (L, chaos d8=6, declaration 8) — "could we have won" and "how
hard is this" are the same search asked twice. Tier L because the
information boundary is the whole design problem: a solver reading
GroundState sees the deck the rules hide, and would tell the maintainer he
could have won by playing a card he had no way to know was there. Also
unblocks GROUND-WP-0005, active with both tasks waiting on a measured
difficulty baseline.
Also: CB-WP-0022 T07's evidence file moves to CB-EV-0021 — CB-WP-0023
shipped CB-EV-0020 first.
loop-lint: no findings.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 12:59:08 +02:00
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
Tier L requires it. Exactly one round: challenge, then response, trail in
|
|
|
|
|
|
`history/`, unpolished. Require an attempt at:
|
|
|
|
|
|
|
|
|
|
|
|
- **that the honest version is unaffordable** — that a search respecting
|
|
|
|
|
|
the information rule is too expensive or too weak to find anything, so
|
|
|
|
|
|
the shipped tool will quietly become the omniscient one with a
|
|
|
|
|
|
reassuring label;
|
|
|
|
|
|
- **that a witness misleads more than it helps** — being shown a line that
|
|
|
|
|
|
needed a card you could not know about teaches a wrong lesson about the
|
|
|
|
|
|
game, and the tool would be better refusing to answer;
|
|
|
|
|
|
- **that the difficulty number is a bot benchmark wearing a difficulty
|
|
|
|
|
|
costume**, and `ground-game` will tune the game against our bot rather
|
|
|
|
|
|
than against play;
|
|
|
|
|
|
- **that this is CB-WP-0022's job** — the design instrument is being built
|
|
|
|
|
|
right now, and a difficulty measurement is a finding-producing tool. The
|
|
|
|
|
|
strongest counter is that the register records findings and this
|
|
|
|
|
|
*produces* them, but the reviewer should press whether that is a
|
|
|
|
|
|
distinction worth a separate capability.
|
|
|
|
|
|
|
CB-WP-0025 T02: the review withdrew the finding, and the fifth wrong
premise never left the repo
Separate agent, second tier-L review in this project. Six of seven
challenges conceded. The survey's headline finding is WITHDRAWN, not
softened.
C4 kills it, and the reviewer ranked it fourth. A FirstLegal policy --
take legal[0], no heuristic at all -- scores 0% at five and six seats
where GreedyPolicy scores 100%, and 77.5% at two seats where greedy scores
66%. Two unsophisticated agents span the entire range at the same seat
count. "The game is too easy at 5-6 seats" is therefore a statement about
GreedyPolicy, not about GROUND. The rescue the reviewer offered -- greedy
hits the 12-point ceiling in 200/200 deals, so the 6p row is a rules claim
-- dies on the same data: FirstLegal reaches that ceiling never.
C1: the per-node cost was wrong by 30-50x. The timer started before the
seed loop, so "us/node" included two setups, an entire greedy game and a
full validate+fold replay, divided by player-decision count. The tell was
in my own published output and I did not look at it: the figure FELL
(161/139/112) as branching ROSE (4.7/7.4/9.1), which no per-enumeration
cost can do. Re-measured with the clock around legal_commands alone:
3.0/3.5/4.1 us, now rising with branching. The reviewer measured 15.6-20.4
by a different isolation; we disagree by ~5x and neither has established
which is right, so T04 must benchmark it with criterion rather than adopt
either number.
C6: "exhaustive search is out at any seat count" is false -- ~3 seconds
over the last two rounds at 3p. With C1's correction the budget is
~10^5-10^6 nodes and bounded endgame search fits, so ADR-0013 cannot open
with "exhaustive is impossible, therefore determinized sampling" --
especially as sampling carries strategy fusion that exhaustive search does
not.
C3: the finding failed the admissibility rule this project wrote nine
hours earlier. 6/9/12 are sums where GROUND-WP-0004 T02 requires
per-priority rows, and the harness has no assertions, no --self-test and
no make target, so nothing can turn it red -- a `default` artifact wearing
a `counterexample` label, by CB-WP-0022 T05's own distinction.
C2: the ratio story explains nothing; 3p and 4p share deal, threshold and
ratio and differ by 12.5 points of win rate. C5: "explains the
maintainer's report" is contradicted by lib.rs:2487, which records his
losses as 3-player games on the pre-ruling deal, arithmetically unwinnable
at 6 against 7.
T06 exists to report to GROUND-WP-0005, which is BLOCKED waiting on a
difficulty baseline. Had this proceeded they would have been invited to
move thresholds on the strength of one bot's behaviour. That is the fifth
wrong premise this project would have sent them, and the second stopped by
an adversarial review rather than by a control. Both tier-L reviews here
have now caught a false headline that every gate passed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 18:06:03 +02:00
|
|
|
|
**Done 2026-08-05.** Trail:
|
|
|
|
|
|
[challenge](../history/260805-could-we-have-won-challenge.md),
|
|
|
|
|
|
[response](../history/260805-could-we-have-won-response.md).
|
|
|
|
|
|
Separate agent, as in CB-WP-0022.
|
|
|
|
|
|
|
|
|
|
|
|
**Six of seven conceded, and the survey's headline finding is withdrawn —
|
|
|
|
|
|
not softened.**
|
|
|
|
|
|
|
|
|
|
|
|
**C4 is the one that kills it, and the reviewer ranked it fourth.**
|
|
|
|
|
|
Measured: a `FirstLegal` policy — take `legal[0]`, no heuristic — scores
|
|
|
|
|
|
**0% at five and six seats** where greedy scores 100%, and **77.5% at two
|
|
|
|
|
|
seats** where greedy scores 66%. **Two unsophisticated agents span the
|
|
|
|
|
|
entire range at the same seat count**, so *"the game is too easy at 5–6
|
|
|
|
|
|
seats"* is a statement about `GreedyPolicy`, not about GROUND. Their
|
|
|
|
|
|
offered rescue — greedy hits the 12-point ceiling every time, so it is a
|
|
|
|
|
|
rules claim — dies on the same data.
|
|
|
|
|
|
|
|
|
|
|
|
**C1: the per-node cost was wrong by 30–50×.** The timer bracketed two
|
|
|
|
|
|
`setup`s, a whole greedy game and a validate+fold replay, then divided by
|
|
|
|
|
|
player decisions. **The tell was in my own published output**: the figure
|
|
|
|
|
|
*fell* as branching *rose*, which no per-enumeration cost can do.
|
|
|
|
|
|
Re-measured at **3.0–4.1 µs**; the reviewer got 15.6–20.4 by a different
|
|
|
|
|
|
isolation and **that discrepancy is unsettled** — T04 benchmarks it.
|
|
|
|
|
|
|
|
|
|
|
|
**C6: exhaustive search is not out**, which changes T03's premise. With
|
|
|
|
|
|
C1's correction the budget is ~10⁵–10⁶ nodes and bounded endgame search
|
|
|
|
|
|
fits — so the ADR cannot open with *"exhaustive is impossible, therefore
|
|
|
|
|
|
determinized sampling"*, especially since sampling carries strategy fusion
|
|
|
|
|
|
that exhaustive search does not.
|
|
|
|
|
|
|
|
|
|
|
|
**C3: the finding failed the admissibility rule this project wrote nine
|
|
|
|
|
|
hours earlier** — sums where GROUND-WP-0004 T02 requires per-priority
|
|
|
|
|
|
rows, and a harness with no assertions, no `--self-test` and no `make`
|
|
|
|
|
|
target, so nothing can turn it red. A `default` artifact wearing a
|
|
|
|
|
|
`counterexample` label.
|
|
|
|
|
|
|
|
|
|
|
|
**C2: the ratio explains nothing** — 3p and 4p share deal, threshold and
|
|
|
|
|
|
ratio, and differ by 12.5 points of win rate. **C5: the "explains the
|
|
|
|
|
|
maintainer's report" claim is contradicted by `lib.rs:2487`**, which
|
|
|
|
|
|
records his losses as 3-player on the pre-ruling deal, unwinnable at 6
|
|
|
|
|
|
against 7.
|
|
|
|
|
|
|
|
|
|
|
|
**T06 was pointed at GROUND-WP-0005, which is blocked on this number.**
|
|
|
|
|
|
Sending it would have invited threshold changes on one bot's behaviour —
|
|
|
|
|
|
the fifth wrong premise to reach ground-game. **Both tier-L reviews in
|
|
|
|
|
|
this project have now caught a false headline that every gate passed.**
|
|
|
|
|
|
|
CB-WP-0024/0025: what play reported, split into a renderer and a search
Five remarks from the maintainer's test games, checked against the code
before being written down — two had already reached ground-game on wrong
premises, so a claim now names the line that makes it true.
Three of the five turned out to be data the projection already carries,
drawn as text: solution_deck_len, solution_discard, and OutcomeView's
personal/mastery/winners. One control (`close — I have read this`) is
labelled as a reading but shuts the server down, and leaves a live-looking
page pointing at a dead port. One number does not exist at all: table.rs
loops run_game and keeps only the last summary.
CB-WP-0024 (S, chaos d8=6, declaration 7 of window 2) — the piles and the
other seats' plays as objects on the table, the ending control saying what
it does, and a tally that survives "play again".
CB-WP-0025 (L, chaos d8=6, declaration 8) — "could we have won" and "how
hard is this" are the same search asked twice. Tier L because the
information boundary is the whole design problem: a solver reading
GroundState sees the deck the rules hide, and would tell the maintainer he
could have won by playing a card he had no way to know was there. Also
unblocks GROUND-WP-0005, active with both tasks waiting on a measured
difficulty baseline.
Also: CB-WP-0022 T07's evidence file moves to CB-EV-0021 — CB-WP-0023
shipped CB-EV-0020 first.
loop-lint: no findings.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 12:59:08 +02:00
|
|
|
|
## Task: decide
|
|
|
|
|
|
|
|
|
|
|
|
```task
|
|
|
|
|
|
id: CB-WP-0025-T03
|
CB-WP-0025 T03: ADR-0013 -- one world after the game, and difficulty that
does not measure the bot
Seven decisions. Two are not what T03 expected, because the review moved
the ground under both.
D1: strategy fusion DOES NOT APPLY, and that is why the affordable option
is also the honest one. Fusion is a defect of aggregating over
determinizations to choose a move -- the search picking different actions
in states a player cannot distinguish. After the game there is ONE WORLD:
the deal is known, so a search over it yields a line executable in the
only world there is. The survey treated fusion as this pass's central
obstacle; it is an obstacle to a playing engine, which we are not
building. The tool answers "given the deal as it actually was, was there a
line that reached the threshold" and is labelled that way on screen --
never "how you should have played".
D4: difficulty is the WINNABLE FRACTION, not a bot's win rate. C4 killed
the bot rate -- two trivial policies span 0-100% on the same deals, and
improving the bot would make the game "easier" without a rule changing. A
measure that moves when the measurer improves is not measuring the thing.
The solver supplies the alternative: over N deals, in what proportion does
a winning line exist. That is a property of the deal distribution and the
threshold, which is what ground-game tunes and what GROUND-WP-0005 is
blocked on. Ships as a table -- winnable fraction, named reference policy,
skill gap -- never one number, with policy/N/seed-range/K in the number's
name. Stated as a LOWER BOUND, since a K-round search cannot see a line
that needed round 1.
D2: search GroundState. The survey's view-only structural boundary is not
implementable -- a view cannot fold events, and it said so in §6. The
guarantee moves to something checkable: every move in a witness is marked
visible or hidden, computed from project(). A witness reads "you could
have won, but two of these six moves needed a card you had no way to know
was coming" -- more useful than either extreme.
D3: bounded exhaustive over the last K rounds, table as one co-operative
agent, K=2 default. Affordable once C6 corrected the premise: joint
branching over the last two rounds is ~5x10^2 / 1.6x10^5 / 5.7x10^5 at
2/3/4 seats. Wording is normative: "no winning line found in the last K
rounds", never "unwinnable". PIMC and ISMCTS rejected -- they add strategy
fusion to a problem that does not have it.
D5: the harness becomes an instrument before any figure is quoted (C3) --
positive controls, --self-test in make self-tests, a make target, and a
PLURAL policy panel, because the spread between policies is what C4
exposed and hiding it would restore the error.
D6: no new crate and no port. The L declaration was an over-declaration
and is recorded as one. D7: the node cost is disputed 5x between author
and reviewer; T04 benchmarks it with criterion and neither existing figure
may be cited, including by this ADR.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 18:47:07 +02:00
|
|
|
|
status: done
|
CB-WP-0024/0025: what play reported, split into a renderer and a search
Five remarks from the maintainer's test games, checked against the code
before being written down — two had already reached ground-game on wrong
premises, so a claim now names the line that makes it true.
Three of the five turned out to be data the projection already carries,
drawn as text: solution_deck_len, solution_discard, and OutcomeView's
personal/mastery/winners. One control (`close — I have read this`) is
labelled as a reading but shuts the server down, and leaves a live-looking
page pointing at a dead port. One number does not exist at all: table.rs
loops run_game and keeps only the last summary.
CB-WP-0024 (S, chaos d8=6, declaration 7 of window 2) — the piles and the
other seats' plays as objects on the table, the ending control saying what
it does, and a tally that survives "play again".
CB-WP-0025 (L, chaos d8=6, declaration 8) — "could we have won" and "how
hard is this" are the same search asked twice. Tier L because the
information boundary is the whole design problem: a solver reading
GroundState sees the deck the rules hide, and would tell the maintainer he
could have won by playing a card he had no way to know was there. Also
unblocks GROUND-WP-0005, active with both tasks waiting on a measured
difficulty baseline.
Also: CB-WP-0022 T07's evidence file moves to CB-EV-0021 — CB-WP-0023
shipped CB-EV-0020 first.
loop-lint: no findings.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 12:59:08 +02:00
|
|
|
|
priority: high
|
2026-08-05 13:00:02 +02:00
|
|
|
|
state_hub_task_id: "055630a1-56e0-4ad4-8796-35f444313371"
|
CB-WP-0024/0025: what play reported, split into a renderer and a search
Five remarks from the maintainer's test games, checked against the code
before being written down — two had already reached ground-game on wrong
premises, so a claim now names the line that makes it true.
Three of the five turned out to be data the projection already carries,
drawn as text: solution_deck_len, solution_discard, and OutcomeView's
personal/mastery/winners. One control (`close — I have read this`) is
labelled as a reading but shuts the server down, and leaves a live-looking
page pointing at a dead port. One number does not exist at all: table.rs
loops run_game and keeps only the last summary.
CB-WP-0024 (S, chaos d8=6, declaration 7 of window 2) — the piles and the
other seats' plays as objects on the table, the ending control saying what
it does, and a tally that survives "play again".
CB-WP-0025 (L, chaos d8=6, declaration 8) — "could we have won" and "how
hard is this" are the same search asked twice. Tier L because the
information boundary is the whole design problem: a solver reading
GroundState sees the deck the rules hide, and would tell the maintainer he
could have won by playing a card he had no way to know was there. Also
unblocks GROUND-WP-0005, active with both tasks waiting on a measured
difficulty baseline.
Also: CB-WP-0022 T07's evidence file moves to CB-EV-0021 — CB-WP-0023
shipped CB-EV-0020 first.
loop-lint: no findings.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 12:59:08 +02:00
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
`decisions/ADR-0013-*.md`. (ADR-0012 is CB-WP-0022 T03's.) At minimum:
|
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|
|
|
|
|
|
|
|
- **which question the solver answers**, from the three in §What makes
|
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|
|
|
this hard, and what it is called in the UI — the name must not overclaim;
|
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|
|
- **the information boundary**: whether the search runs on `GroundState`
|
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|
|
or on a `GroundView`, and if on state, what stops it using what the view
|
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|
|
hides. Note that running on the view makes the rule structural rather
|
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|
|
than a promise, and that this is the cheapest guarantee available;
|
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|
|
- **the bound**: depth, node budget, or wall clock, and what *no path
|
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|
|
found* means against it — a bounded search that says "unwinnable" is
|
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|
lying, and the wording must say "none found within B";
|
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|
- **whether difficulty ships as one number or a small table**, and what it
|
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|
|
is a function of: policy, seat count, threshold, seed range;
|
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|
|
- **where it lives** — a new crate, a mode of `cb-play`, or a tool under
|
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|
|
`tools/`. The tier was declared L on the assumption of a new capability;
|
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|
if the ADR concludes it is a mode of an existing one, say so, and the
|
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|
|
over-declaration is a chaos-window data point worth recording.
|
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|
CB-WP-0025 T03: ADR-0013 -- one world after the game, and difficulty that
does not measure the bot
Seven decisions. Two are not what T03 expected, because the review moved
the ground under both.
D1: strategy fusion DOES NOT APPLY, and that is why the affordable option
is also the honest one. Fusion is a defect of aggregating over
determinizations to choose a move -- the search picking different actions
in states a player cannot distinguish. After the game there is ONE WORLD:
the deal is known, so a search over it yields a line executable in the
only world there is. The survey treated fusion as this pass's central
obstacle; it is an obstacle to a playing engine, which we are not
building. The tool answers "given the deal as it actually was, was there a
line that reached the threshold" and is labelled that way on screen --
never "how you should have played".
D4: difficulty is the WINNABLE FRACTION, not a bot's win rate. C4 killed
the bot rate -- two trivial policies span 0-100% on the same deals, and
improving the bot would make the game "easier" without a rule changing. A
measure that moves when the measurer improves is not measuring the thing.
The solver supplies the alternative: over N deals, in what proportion does
a winning line exist. That is a property of the deal distribution and the
threshold, which is what ground-game tunes and what GROUND-WP-0005 is
blocked on. Ships as a table -- winnable fraction, named reference policy,
skill gap -- never one number, with policy/N/seed-range/K in the number's
name. Stated as a LOWER BOUND, since a K-round search cannot see a line
that needed round 1.
D2: search GroundState. The survey's view-only structural boundary is not
implementable -- a view cannot fold events, and it said so in §6. The
guarantee moves to something checkable: every move in a witness is marked
visible or hidden, computed from project(). A witness reads "you could
have won, but two of these six moves needed a card you had no way to know
was coming" -- more useful than either extreme.
D3: bounded exhaustive over the last K rounds, table as one co-operative
agent, K=2 default. Affordable once C6 corrected the premise: joint
branching over the last two rounds is ~5x10^2 / 1.6x10^5 / 5.7x10^5 at
2/3/4 seats. Wording is normative: "no winning line found in the last K
rounds", never "unwinnable". PIMC and ISMCTS rejected -- they add strategy
fusion to a problem that does not have it.
D5: the harness becomes an instrument before any figure is quoted (C3) --
positive controls, --self-test in make self-tests, a make target, and a
PLURAL policy panel, because the spread between policies is what C4
exposed and hiding it would restore the error.
D6: no new crate and no port. The L declaration was an over-declaration
and is recorded as one. D7: the node cost is disputed 5x between author
and reviewer; T04 benchmarks it with criterion and neither existing figure
may be cited, including by this ADR.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 18:47:07 +02:00
|
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|
|
**Done 2026-08-05.**
|
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|
[ADR-0013](../decisions/ADR-0013-could-we-have-won.md), seven decisions.
|
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|
**Two of them are not what T03 was written expecting**, because the review
|
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|
|
moved the ground under both.
|
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|
- **D1 — strategy fusion does not apply, and that is why this is
|
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|
|
affordable.** Fusion is a defect of *aggregating over determinizations
|
|
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|
|
to choose a move*. **After the game there is one world**: the deal is
|
|
|
|
|
|
known, so a search over it produces a line executable in the only world
|
|
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|
|
|
there is. The survey treated fusion as this pass's central obstacle; it
|
|
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|
|
is an obstacle to a *playing* engine, which we are not building.
|
|
|
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|
|
- **D4 — difficulty is the WINNABLE FRACTION, not any bot's win rate.**
|
|
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|
|
C4 killed the bot rate: two trivial policies span 0–100% on the same
|
|
|
|
|
|
deals, and improving the bot would make the game "easier" without a rule
|
|
|
|
|
|
changing. The solver supplies a policy-independent measure — *over N
|
|
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|
|
|
deals, in what proportion does a winning line exist* — which is a
|
|
|
|
|
|
property of the deal distribution and the threshold, and is what
|
|
|
|
|
|
GROUND-WP-0005 actually needs. **The bot rate never was.**
|
|
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|
**D2** searches `GroundState` (the survey's view-only boundary is not
|
|
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|
|
implementable — a view cannot fold events) and moves the guarantee to a
|
|
|
|
|
|
checkable per-move `visible`/`hidden` marking computed from `project()`.
|
|
|
|
|
|
A witness reads *"you could have won, but two of these six moves needed a
|
|
|
|
|
|
card you had no way to know was coming."* **D3** is bounded exhaustive
|
|
|
|
|
|
over the last K rounds — measured affordable at 2–4 seats once C6
|
|
|
|
|
|
corrected the premise — with normative wording: *"no winning line found in
|
|
|
|
|
|
the last K rounds"*, never *"unwinnable"*. **D5** makes the harness an
|
|
|
|
|
|
instrument before any figure is quoted (C3). **D6**: no new crate, no
|
|
|
|
|
|
port — **the L declaration was an over-declaration and is recorded as
|
|
|
|
|
|
one**. **D7**: the node cost is disputed 5× and T04 must benchmark it;
|
|
|
|
|
|
neither figure may be cited, including by the ADR.
|
|
|
|
|
|
|
CB-WP-0024/0025: what play reported, split into a renderer and a search
Five remarks from the maintainer's test games, checked against the code
before being written down — two had already reached ground-game on wrong
premises, so a claim now names the line that makes it true.
Three of the five turned out to be data the projection already carries,
drawn as text: solution_deck_len, solution_discard, and OutcomeView's
personal/mastery/winners. One control (`close — I have read this`) is
labelled as a reading but shuts the server down, and leaves a live-looking
page pointing at a dead port. One number does not exist at all: table.rs
loops run_game and keeps only the last summary.
CB-WP-0024 (S, chaos d8=6, declaration 7 of window 2) — the piles and the
other seats' plays as objects on the table, the ending control saying what
it does, and a tally that survives "play again".
CB-WP-0025 (L, chaos d8=6, declaration 8) — "could we have won" and "how
hard is this" are the same search asked twice. Tier L because the
information boundary is the whole design problem: a solver reading
GroundState sees the deck the rules hide, and would tell the maintainer he
could have won by playing a card he had no way to know was there. Also
unblocks GROUND-WP-0005, active with both tasks waiting on a measured
difficulty baseline.
Also: CB-WP-0022 T07's evidence file moves to CB-EV-0021 — CB-WP-0023
shipped CB-EV-0020 first.
loop-lint: no findings.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 12:59:08 +02:00
|
|
|
|
## Task: specify
|
|
|
|
|
|
|
|
|
|
|
|
```task
|
|
|
|
|
|
id: CB-WP-0025-T04
|
|
|
|
|
|
status: todo
|
|
|
|
|
|
priority: high
|
2026-08-05 13:00:02 +02:00
|
|
|
|
state_hub_task_id: "7c3ca25d-0001-44ef-a07d-0ab2d51b09a5"
|
CB-WP-0024/0025: what play reported, split into a renderer and a search
Five remarks from the maintainer's test games, checked against the code
before being written down — two had already reached ground-game on wrong
premises, so a claim now names the line that makes it true.
Three of the five turned out to be data the projection already carries,
drawn as text: solution_deck_len, solution_discard, and OutcomeView's
personal/mastery/winners. One control (`close — I have read this`) is
labelled as a reading but shuts the server down, and leaves a live-looking
page pointing at a dead port. One number does not exist at all: table.rs
loops run_game and keeps only the last summary.
CB-WP-0024 (S, chaos d8=6, declaration 7 of window 2) — the piles and the
other seats' plays as objects on the table, the ending control saying what
it does, and a tally that survives "play again".
CB-WP-0025 (L, chaos d8=6, declaration 8) — "could we have won" and "how
hard is this" are the same search asked twice. Tier L because the
information boundary is the whole design problem: a solver reading
GroundState sees the deck the rules hide, and would tell the maintainer he
could have won by playing a card he had no way to know was there. Also
unblocks GROUND-WP-0005, active with both tasks waiting on a measured
difficulty baseline.
Also: CB-WP-0022 T07's evidence file moves to CB-EV-0021 — CB-WP-0023
shipped CB-EV-0020 first.
loop-lint: no findings.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 12:59:08 +02:00
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
`specs/` — extend `MetricsAndScenarios.md` or add a capability spec as the
|
|
|
|
|
|
ADR directs, with metrics, because a spec without them is prose.
|
|
|
|
|
|
|
|
|
|
|
|
Candidates, to be argued not adopted:
|
|
|
|
|
|
|
|
|
|
|
|
- **witness checkability** — every path the tool emits replays through the
|
|
|
|
|
|
existing scenario runner and ends in `group_success`. Target 100%, and it
|
|
|
|
|
|
is a hard gate, not a metric: a path that does not replay is a bug that
|
|
|
|
|
|
says the opposite of the truth;
|
|
|
|
|
|
- **search cost** — nodes and wall clock at the chosen bound, on the
|
|
|
|
|
|
recorded games we have;
|
|
|
|
|
|
- **difficulty resolution** — the smallest threshold difference the
|
|
|
|
|
|
measurement can distinguish, with its N. This is the number
|
|
|
|
|
|
`ground-game` needs, and stating it as *"we can tell 5 from 7 but not 7
|
|
|
|
|
|
from 8"* is more useful than a win rate with no error bar.
|
|
|
|
|
|
|
|
|
|
|
|
Per `ground-game`'s ruling (GROUND-WP-0004 T02), **any arithmetic finding
|
|
|
|
|
|
this produces ships a runnable reproduction and a row-level table** — never
|
|
|
|
|
|
a summed figure. A difficulty number is arithmetic, and it is exactly the
|
|
|
|
|
|
kind that has already gone wrong twice.
|
|
|
|
|
|
|
|
|
|
|
|
## Task: build the witness
|
|
|
|
|
|
|
|
|
|
|
|
```task
|
|
|
|
|
|
id: CB-WP-0025-T05
|
|
|
|
|
|
status: todo
|
|
|
|
|
|
priority: high
|
2026-08-05 13:00:02 +02:00
|
|
|
|
state_hub_task_id: "5f1cbda3-7427-4f23-8c67-b2e216b987a8"
|
CB-WP-0024/0025: what play reported, split into a renderer and a search
Five remarks from the maintainer's test games, checked against the code
before being written down — two had already reached ground-game on wrong
premises, so a claim now names the line that makes it true.
Three of the five turned out to be data the projection already carries,
drawn as text: solution_deck_len, solution_discard, and OutcomeView's
personal/mastery/winners. One control (`close — I have read this`) is
labelled as a reading but shuts the server down, and leaves a live-looking
page pointing at a dead port. One number does not exist at all: table.rs
loops run_game and keeps only the last summary.
CB-WP-0024 (S, chaos d8=6, declaration 7 of window 2) — the piles and the
other seats' plays as objects on the table, the ending control saying what
it does, and a tally that survives "play again".
CB-WP-0025 (L, chaos d8=6, declaration 8) — "could we have won" and "how
hard is this" are the same search asked twice. Tier L because the
information boundary is the whole design problem: a solver reading
GroundState sees the deck the rules hide, and would tell the maintainer he
could have won by playing a card he had no way to know was there. Also
unblocks GROUND-WP-0005, active with both tasks waiting on a measured
difficulty baseline.
Also: CB-WP-0022 T07's evidence file moves to CB-EV-0021 — CB-WP-0023
shipped CB-EV-0020 first.
loop-lint: no findings.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 12:59:08 +02:00
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
The search, the bound, and the replayable path. Wire it to the ending page
|
|
|
|
|
|
so a lost game can be asked the question — the page CB-WP-0024 T01 is
|
|
|
|
|
|
already reworking, so land that first or expect a conflict.
|
|
|
|
|
|
|
|
|
|
|
|
**A game that was won is not asked the question.** The feature exists for
|
|
|
|
|
|
a loss.
|
|
|
|
|
|
|
|
|
|
|
|
**Controls:**
|
|
|
|
|
|
- every emitted witness replays to `group_success` through the existing
|
|
|
|
|
|
runner — asserted, not spot-checked;
|
|
|
|
|
|
- a deal constructed to be unwinnable returns *none found*, and the test
|
|
|
|
|
|
says which construction makes it so;
|
|
|
|
|
|
- the information boundary is mutation-provable: relax it, and a test
|
|
|
|
|
|
naming *that* boundary goes red. If it cannot be mutated, it was a
|
|
|
|
|
|
comment rather than a rule.
|
|
|
|
|
|
|
|
|
|
|
|
## Task: measure the difficulty, and hand it to ground-game
|
|
|
|
|
|
|
|
|
|
|
|
```task
|
|
|
|
|
|
id: CB-WP-0025-T06
|
|
|
|
|
|
status: todo
|
|
|
|
|
|
priority: high
|
2026-08-05 13:00:02 +02:00
|
|
|
|
state_hub_task_id: "723feae8-1ed4-4dd4-9330-8ec84625e5d9"
|
CB-WP-0024/0025: what play reported, split into a renderer and a search
Five remarks from the maintainer's test games, checked against the code
before being written down — two had already reached ground-game on wrong
premises, so a claim now names the line that makes it true.
Three of the five turned out to be data the projection already carries,
drawn as text: solution_deck_len, solution_discard, and OutcomeView's
personal/mastery/winners. One control (`close — I have read this`) is
labelled as a reading but shuts the server down, and leaves a live-looking
page pointing at a dead port. One number does not exist at all: table.rs
loops run_game and keeps only the last summary.
CB-WP-0024 (S, chaos d8=6, declaration 7 of window 2) — the piles and the
other seats' plays as objects on the table, the ending control saying what
it does, and a tally that survives "play again".
CB-WP-0025 (L, chaos d8=6, declaration 8) — "could we have won" and "how
hard is this" are the same search asked twice. Tier L because the
information boundary is the whole design problem: a solver reading
GroundState sees the deck the rules hide, and would tell the maintainer he
could have won by playing a card he had no way to know was there. Also
unblocks GROUND-WP-0005, active with both tasks waiting on a measured
difficulty baseline.
Also: CB-WP-0022 T07's evidence file moves to CB-EV-0021 — CB-WP-0023
shipped CB-EV-0020 first.
loop-lint: no findings.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 12:59:08 +02:00
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
Run the measurement, ship it as a `make` target beside the other
|
|
|
|
|
|
instruments, and show the result in the game — the maintainer asked for it
|
|
|
|
|
|
to be visible, and a number in a file will not calibrate anything.
|
|
|
|
|
|
|
|
|
|
|
|
Then send it to `ground-game` **against GROUND-WP-0005**, which is active
|
|
|
|
|
|
with both tasks waiting on exactly this. Per CB-WP-0022 T06, it lands as a
|
|
|
|
|
|
file in their repo under their workplan, not only an inbox entry — *the
|
|
|
|
|
|
message that sat unread for four days is the baseline to beat*.
|
|
|
|
|
|
|
|
|
|
|
|
**Controls:**
|
|
|
|
|
|
- the number regenerates from a single command, and `facts.toml` carries
|
|
|
|
|
|
it if anything else quotes it (§Single source of fact — `make
|
|
|
|
|
|
facts-check`);
|
|
|
|
|
|
- the report carries the row-level table the ruling requires;
|
|
|
|
|
|
- **the seed range and policy are in the number's name**, not in a
|
|
|
|
|
|
footnote.
|
|
|
|
|
|
|
|
|
|
|
|
## Task: evidence
|
|
|
|
|
|
|
|
|
|
|
|
```task
|
|
|
|
|
|
id: CB-WP-0025-T07
|
|
|
|
|
|
status: todo
|
|
|
|
|
|
priority: high
|
2026-08-05 13:00:02 +02:00
|
|
|
|
state_hub_task_id: "2616e06c-5d88-4680-be18-4452515dff21"
|
CB-WP-0024/0025: what play reported, split into a renderer and a search
Five remarks from the maintainer's test games, checked against the code
before being written down — two had already reached ground-game on wrong
premises, so a claim now names the line that makes it true.
Three of the five turned out to be data the projection already carries,
drawn as text: solution_deck_len, solution_discard, and OutcomeView's
personal/mastery/winners. One control (`close — I have read this`) is
labelled as a reading but shuts the server down, and leaves a live-looking
page pointing at a dead port. One number does not exist at all: table.rs
loops run_game and keeps only the last summary.
CB-WP-0024 (S, chaos d8=6, declaration 7 of window 2) — the piles and the
other seats' plays as objects on the table, the ending control saying what
it does, and a tally that survives "play again".
CB-WP-0025 (L, chaos d8=6, declaration 8) — "could we have won" and "how
hard is this" are the same search asked twice. Tier L because the
information boundary is the whole design problem: a solver reading
GroundState sees the deck the rules hide, and would tell the maintainer he
could have won by playing a card he had no way to know was there. Also
unblocks GROUND-WP-0005, active with both tasks waiting on a measured
difficulty baseline.
Also: CB-WP-0022 T07's evidence file moves to CB-EV-0021 — CB-WP-0023
shipped CB-EV-0020 first.
loop-lint: no findings.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 12:59:08 +02:00
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
`evidence/CB-EV-0023-*.md`.
|
|
|
|
|
|
|
|
|
|
|
|
- **Was the game winnable**, for the maintainer's actual lost game. That is
|
|
|
|
|
|
the acceptance test with a face on it.
|
|
|
|
|
|
- **What the honest search cost against the omniscient one**, since the
|
|
|
|
|
|
review will have pressed hardest there.
|
|
|
|
|
|
- **Whether the difficulty measurement moved ground-game**, or sat.
|
|
|
|
|
|
- **What tier L cost against what it caught** — third full-weight L pass in
|
|
|
|
|
|
the project, and the second in this chaos window.
|
|
|
|
|
|
- **Quote CB-WP-0024's cost by re-running the instrument.**
|