clay-borg/tools/dep-weight.py

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AM-4: gate scenario YAML, retarget on audited source, re-measure Adopts both remediations from CB-EV-0001 §4 (maintainer decision). Option A — serde_yaml is now optional behind cb-game-runtime's `scenarios` feature. The scenario module, the ScenarioGame impl and the string parsers behind it are cfg-gated; cb-sim opts in explicitly. Both configurations compile and lint clean under -D warnings. A trap worth recording: `default-features = false` on a *member* dependency is silently ignored when the workspace dependency does not specify it. The first attempt gated nothing while looking correct — the build succeeded and cargo tree still showed all six YAML crates. Fixed by setting it on the workspace dependency. This is the positive-control failure mode in miniature: success was not evidence the change applied. Retarget — AM-4 now measures third-party source under audit, split by build configuration, replacing a crate count that was unreachable without undoing K5/K7 and that does not compare across ecosystems. Re-measured via the new `make dep-weight`, whose own positive control refuses to report when any crate's source cannot be located: shipped runtime 23 crates 246,250 lines target <=250,000 met dev toolchain 29 crates 317,021 lines target <=350,000 met own source 3,408 lines Scenario tooling costs 70,771 lines a shipped game never compiles — the split the single number was hiding. Targets are set at current measurement plus headroom, so they bind on future growth rather than retroactively passing what had failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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#!/usr/bin/env python3
"""AM-4: third-party dependency weight, measured as source under audit.
Crate count is a poor cross-ecosystem proxy Rust splits crates far more
finely than npm, so "33 crates vs 120 npm packages" flatters us in one
direction and a low crate-count target punishes us in the other. What the
count stands in for is how much third-party source a reviewer would have
to audit. This measures that directly, in two configurations:
shipped-runtime cargo build --no-default-features (what a game ships)
dev-toolchain cargo build (adds scenario YAML)
Positive control (InnerLoop v1.0 §Step 5): every crate in the dependency
graph must be located on disk and produce a non-zero line count. A crate
that cannot be found is reported and the run exits non-zero rather than
silently under-reporting the total under-reporting is the exact
direction this metric could be gamed.
T01: audit every InnerLoop rule, and make the checkable ones executable 41 rules classified executable / checkable / decorative, each tagged with the failure class it catches. Counts: 11 executable, 22 checkable, 4 decorative (one of them dead policy). Audit: history/260731-inner-loop-rule-audit.md New tools/loop-lint.py makes 7 rules executable (tier declared, chaos roll recorded, tier-L review trail, unmeasured-in-evidence, whole-file loadability, reporting tools expose --self-test). It found three real violations on its first run, none previously visible: - specs/ArchitectureBlueprint.md was 543 lines against a ~400 limit the loop has stated since v0.2 and never measured. Split at its own section boundaries into Blueprint (1-8) + Runtime (9-15). - tools/dep-weight.py and tools/rule-coverage.py had positive-control logic and no --self-test, so nothing verified the control worked. Adding rule-coverage's self-test exposed a latent instance of the exact class this workplan is about: if the spec regex stopped matching, rules was empty, missing was empty, and the tool exited 0 reporting "0/0" -- a silent pass, in the tool that reports our headline AM-1 number. Both tools now assert they found something before reporting. Two demotions applied in the spec rather than left implicit: "structured over prose" is marked guidance (nothing can check it), and the 8k/10k token budget is struck through and marked DEAD POLICY pointing at T05. The audit's uncomfortable finding: rule 13 (re-derive inherited numbers) has no mechanical form, is deliberately left decorative, and caught the LARGEST error in CB-WP-0002. That is a counter-example to this workplan's own hypothesis. "A rule that cannot be executed is not a rule" is wrong as stated; the defensible version is that such a rule cannot be relied on to fire, so it must not be the only defence for a class that matters. Class coverage: harness-does-nothing has five executable rules; trusted-arithmetic has ZERO and produced the largest single error. make loop-lint and make self-tests wired into `make all` and CI. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Usage: python3 tools/dep-weight.py [--json] [--self-test]
AM-4: gate scenario YAML, retarget on audited source, re-measure Adopts both remediations from CB-EV-0001 §4 (maintainer decision). Option A — serde_yaml is now optional behind cb-game-runtime's `scenarios` feature. The scenario module, the ScenarioGame impl and the string parsers behind it are cfg-gated; cb-sim opts in explicitly. Both configurations compile and lint clean under -D warnings. A trap worth recording: `default-features = false` on a *member* dependency is silently ignored when the workspace dependency does not specify it. The first attempt gated nothing while looking correct — the build succeeded and cargo tree still showed all six YAML crates. Fixed by setting it on the workspace dependency. This is the positive-control failure mode in miniature: success was not evidence the change applied. Retarget — AM-4 now measures third-party source under audit, split by build configuration, replacing a crate count that was unreachable without undoing K5/K7 and that does not compare across ecosystems. Re-measured via the new `make dep-weight`, whose own positive control refuses to report when any crate's source cannot be located: shipped runtime 23 crates 246,250 lines target <=250,000 met dev toolchain 29 crates 317,021 lines target <=350,000 met own source 3,408 lines Scenario tooling costs 70,771 lines a shipped game never compiles — the split the single number was hiding. Targets are set at current measurement plus headroom, so they bind on future growth rather than retroactively passing what had failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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"""
import glob
import json
import os
import subprocess
import sys
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from repo import cargo_bin, enter_root
AM-4: gate scenario YAML, retarget on audited source, re-measure Adopts both remediations from CB-EV-0001 §4 (maintainer decision). Option A — serde_yaml is now optional behind cb-game-runtime's `scenarios` feature. The scenario module, the ScenarioGame impl and the string parsers behind it are cfg-gated; cb-sim opts in explicitly. Both configurations compile and lint clean under -D warnings. A trap worth recording: `default-features = false` on a *member* dependency is silently ignored when the workspace dependency does not specify it. The first attempt gated nothing while looking correct — the build succeeded and cargo tree still showed all six YAML crates. Fixed by setting it on the workspace dependency. This is the positive-control failure mode in miniature: success was not evidence the change applied. Retarget — AM-4 now measures third-party source under audit, split by build configuration, replacing a crate count that was unreachable without undoing K5/K7 and that does not compare across ecosystems. Re-measured via the new `make dep-weight`, whose own positive control refuses to report when any crate's source cannot be located: shipped runtime 23 crates 246,250 lines target <=250,000 met dev toolchain 29 crates 317,021 lines target <=350,000 met own source 3,408 lines Scenario tooling costs 70,771 lines a shipped game never compiles — the split the single number was hiding. Targets are set at current measurement plus headroom, so they bind on future growth rather than retroactively passing what had failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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PACKAGE = "games-ground"
CONFIGS = {
"shipped-runtime": ["--no-default-features"],
"dev-toolchain": [],
}
CI: enforce every gate; close the silent-skip holes The gates existed; CI ran half of them and tolerated the failure case. - cb-sim no longer has a "tolerable" non-zero exit. An unregistered game prefix is a failure, and a run in which nothing executed is a failure. Previously CI carried `|| test $? -eq 2`, so renaming a scenario prefix would have skipped every scenario while the pipeline stayed green. Verified with a negative control. - CI now runs make coverage (AM-1) and make dep-weight (AM-4), both added after CI was written and neither enforced until now. - dep-weight enforces its targets instead of only reporting them. - CI lints the shipped-runtime configuration separately, so the feature split cannot rot unnoticed. - Dropped the stale `make deps` target, which still measured the retired crate-count metric. The positive-control rule is now executable: CI runs `cargo bench -- --test`, which executes every benchmark once, so a workload that stalls fails the build. That step immediately found a fourth instance of the error class it was written for. The committed replay benchmark was the broken version — an earlier patch never applied, leaving a command sequence that omits Resolve, so every round produced nothing and the log-building loop spun forever. It had never run to completion; the reported AM-7 replay numbers came from a probe test instead. Fixed, given the same positive control as the round loop, and re-measured from the benchmark: 100k events fold in 2.18ms (95% CI 2.14-2.23), against a 5s budget. Evidence now reports confidence intervals rather than point estimates, so the 3% regression rule in MetricsAndScenarios is enforceable. The finding worth carrying: writing the positive-control rule into InnerLoop v1.0 did not prevent the next instance. Making it a CI step did. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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# AM-4a / AM-4b targets from specs/GameKernel.md §4. Breaching one fails
# the build: a gate that only reports is a suggestion.
TARGETS = {
"shipped-runtime": 250_000,
"dev-toolchain": 350_000,
}
AM-4: gate scenario YAML, retarget on audited source, re-measure Adopts both remediations from CB-EV-0001 §4 (maintainer decision). Option A — serde_yaml is now optional behind cb-game-runtime's `scenarios` feature. The scenario module, the ScenarioGame impl and the string parsers behind it are cfg-gated; cb-sim opts in explicitly. Both configurations compile and lint clean under -D warnings. A trap worth recording: `default-features = false` on a *member* dependency is silently ignored when the workspace dependency does not specify it. The first attempt gated nothing while looking correct — the build succeeded and cargo tree still showed all six YAML crates. Fixed by setting it on the workspace dependency. This is the positive-control failure mode in miniature: success was not evidence the change applied. Retarget — AM-4 now measures third-party source under audit, split by build configuration, replacing a crate count that was unreachable without undoing K5/K7 and that does not compare across ecosystems. Re-measured via the new `make dep-weight`, whose own positive control refuses to report when any crate's source cannot be located: shipped runtime 23 crates 246,250 lines target <=250,000 met dev toolchain 29 crates 317,021 lines target <=350,000 met own source 3,408 lines Scenario tooling costs 70,771 lines a shipped game never compiles — the split the single number was hiding. Targets are set at current measurement plus headroom, so they bind on future growth rather than retroactively passing what had failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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def crates(extra_args):
"""Third-party crates in the normal (non-dev) dependency graph."""
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# T01: locate cargo rather than demanding the caller export PATH. The
# error below is kept as a positive control — it should now be
# unreachable on a machine with rustup installed, and a control that
# never fires is still cheaper than a regression.
cargo = cargo_bin()
if not cargo:
AM-4: gate scenario YAML, retarget on audited source, re-measure Adopts both remediations from CB-EV-0001 §4 (maintainer decision). Option A — serde_yaml is now optional behind cb-game-runtime's `scenarios` feature. The scenario module, the ScenarioGame impl and the string parsers behind it are cfg-gated; cb-sim opts in explicitly. Both configurations compile and lint clean under -D warnings. A trap worth recording: `default-features = false` on a *member* dependency is silently ignored when the workspace dependency does not specify it. The first attempt gated nothing while looking correct — the build succeeded and cargo tree still showed all six YAML crates. Fixed by setting it on the workspace dependency. This is the positive-control failure mode in miniature: success was not evidence the change applied. Retarget — AM-4 now measures third-party source under audit, split by build configuration, replacing a crate count that was unreachable without undoing K5/K7 and that does not compare across ecosystems. Re-measured via the new `make dep-weight`, whose own positive control refuses to report when any crate's source cannot be located: shipped runtime 23 crates 246,250 lines target <=250,000 met dev toolchain 29 crates 317,021 lines target <=350,000 met own source 3,408 lines Scenario tooling costs 70,771 lines a shipped game never compiles — the split the single number was hiding. Targets are set at current measurement plus headroom, so they bind on future growth rather than retroactively passing what had failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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print(
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"ERROR: cargo not found on PATH or in ~/.cargo/bin — is rustup installed?",
AM-4: gate scenario YAML, retarget on audited source, re-measure Adopts both remediations from CB-EV-0001 §4 (maintainer decision). Option A — serde_yaml is now optional behind cb-game-runtime's `scenarios` feature. The scenario module, the ScenarioGame impl and the string parsers behind it are cfg-gated; cb-sim opts in explicitly. Both configurations compile and lint clean under -D warnings. A trap worth recording: `default-features = false` on a *member* dependency is silently ignored when the workspace dependency does not specify it. The first attempt gated nothing while looking correct — the build succeeded and cargo tree still showed all six YAML crates. Fixed by setting it on the workspace dependency. This is the positive-control failure mode in miniature: success was not evidence the change applied. Retarget — AM-4 now measures third-party source under audit, split by build configuration, replacing a crate count that was unreachable without undoing K5/K7 and that does not compare across ecosystems. Re-measured via the new `make dep-weight`, whose own positive control refuses to report when any crate's source cannot be located: shipped runtime 23 crates 246,250 lines target <=250,000 met dev toolchain 29 crates 317,021 lines target <=350,000 met own source 3,408 lines Scenario tooling costs 70,771 lines a shipped game never compiles — the split the single number was hiding. Targets are set at current measurement plus headroom, so they bind on future growth rather than retroactively passing what had failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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file=sys.stderr,
)
sys.exit(1)
out = subprocess.run(
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[cargo, "tree", "-p", PACKAGE, "--edges", "normal", "--prefix", "none"]
AM-4: gate scenario YAML, retarget on audited source, re-measure Adopts both remediations from CB-EV-0001 §4 (maintainer decision). Option A — serde_yaml is now optional behind cb-game-runtime's `scenarios` feature. The scenario module, the ScenarioGame impl and the string parsers behind it are cfg-gated; cb-sim opts in explicitly. Both configurations compile and lint clean under -D warnings. A trap worth recording: `default-features = false` on a *member* dependency is silently ignored when the workspace dependency does not specify it. The first attempt gated nothing while looking correct — the build succeeded and cargo tree still showed all six YAML crates. Fixed by setting it on the workspace dependency. This is the positive-control failure mode in miniature: success was not evidence the change applied. Retarget — AM-4 now measures third-party source under audit, split by build configuration, replacing a crate count that was unreachable without undoing K5/K7 and that does not compare across ecosystems. Re-measured via the new `make dep-weight`, whose own positive control refuses to report when any crate's source cannot be located: shipped runtime 23 crates 246,250 lines target <=250,000 met dev toolchain 29 crates 317,021 lines target <=350,000 met own source 3,408 lines Scenario tooling costs 70,771 lines a shipped game never compiles — the split the single number was hiding. Targets are set at current measurement plus headroom, so they bind on future growth rather than retroactively passing what had failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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+ extra_args,
capture_output=True,
text=True,
check=True,
).stdout
found = {}
for line in out.splitlines():
parts = line.split()
if len(parts) < 2 or not parts[1].startswith("v"):
continue
name, version = parts[0], parts[1].lstrip("v")
# Path dependencies are our own code, not third-party.
if "(/" in line:
continue
found[name] = version
return found
def source_lines(name, version):
"""Lines of Rust in the vendored source for one crate."""
roots = glob.glob(os.path.expanduser("~/.cargo/registry/src/*/"))
for root in roots:
# Version may carry a build suffix (e.g. 0.9.34+deprecated).
for d in glob.glob(f"{root}{name}-{version}*/") + glob.glob(f"{root}{name}-*/"):
total = 0
for dirpath, _, files in os.walk(d):
for f in files:
if f.endswith(".rs"):
try:
with open(os.path.join(dirpath, f), "rb") as fh:
total += fh.read().count(b"\n")
except OSError:
pass
if total:
return total
return 0
T01: audit every InnerLoop rule, and make the checkable ones executable 41 rules classified executable / checkable / decorative, each tagged with the failure class it catches. Counts: 11 executable, 22 checkable, 4 decorative (one of them dead policy). Audit: history/260731-inner-loop-rule-audit.md New tools/loop-lint.py makes 7 rules executable (tier declared, chaos roll recorded, tier-L review trail, unmeasured-in-evidence, whole-file loadability, reporting tools expose --self-test). It found three real violations on its first run, none previously visible: - specs/ArchitectureBlueprint.md was 543 lines against a ~400 limit the loop has stated since v0.2 and never measured. Split at its own section boundaries into Blueprint (1-8) + Runtime (9-15). - tools/dep-weight.py and tools/rule-coverage.py had positive-control logic and no --self-test, so nothing verified the control worked. Adding rule-coverage's self-test exposed a latent instance of the exact class this workplan is about: if the spec regex stopped matching, rules was empty, missing was empty, and the tool exited 0 reporting "0/0" -- a silent pass, in the tool that reports our headline AM-1 number. Both tools now assert they found something before reporting. Two demotions applied in the spec rather than left implicit: "structured over prose" is marked guidance (nothing can check it), and the 8k/10k token budget is struck through and marked DEAD POLICY pointing at T05. The audit's uncomfortable finding: rule 13 (re-derive inherited numbers) has no mechanical form, is deliberately left decorative, and caught the LARGEST error in CB-WP-0002. That is a counter-example to this workplan's own hypothesis. "A rule that cannot be executed is not a rule" is wrong as stated; the defensible version is that such a rule cannot be relied on to fire, so it must not be the only defence for a class that matters. Class coverage: harness-does-nothing has five executable rules; trusted-arithmetic has ZERO and produced the largest single error. make loop-lint and make self-tests wired into `make all` and CI. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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def self_test():
"""Each assertion pins a failure this tool must detect.
The controls that matter here are: an unlocatable crate must not be
silently counted as zero lines (that under-reports, the direction this
metric could be gamed), and a target breach must fail rather than
merely print.
"""
results = []
def check(name, ok, detail=""):
results.append((name, ok, detail))
# A crate that does not exist must measure zero, so the caller's
# `lines == 0` guard fires rather than silently shrinking the total.
check("unlocatable crate measures zero (so the guard fires)",
source_lines("definitely-not-a-real-crate-xyz", "9.9.9") == 0)
# A crate we do depend on must measure non-zero, or the guard above
# would fire on everything and the tool would never report at all.
real = source_lines("serde", "1")
check("a real vendored crate measures non-zero", real > 0,
f"{real:,} lines")
# Targets must be present and numeric — a missing target would make
# the breach check vacuous.
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# T01: this tool is useless without cargo, and used to demand the caller
# put it on PATH. Assert it resolves unaided.
check("cargo resolves without caller PATH setup", bool(cargo_bin()),
cargo_bin() or "NOT FOUND")
T01: audit every InnerLoop rule, and make the checkable ones executable 41 rules classified executable / checkable / decorative, each tagged with the failure class it catches. Counts: 11 executable, 22 checkable, 4 decorative (one of them dead policy). Audit: history/260731-inner-loop-rule-audit.md New tools/loop-lint.py makes 7 rules executable (tier declared, chaos roll recorded, tier-L review trail, unmeasured-in-evidence, whole-file loadability, reporting tools expose --self-test). It found three real violations on its first run, none previously visible: - specs/ArchitectureBlueprint.md was 543 lines against a ~400 limit the loop has stated since v0.2 and never measured. Split at its own section boundaries into Blueprint (1-8) + Runtime (9-15). - tools/dep-weight.py and tools/rule-coverage.py had positive-control logic and no --self-test, so nothing verified the control worked. Adding rule-coverage's self-test exposed a latent instance of the exact class this workplan is about: if the spec regex stopped matching, rules was empty, missing was empty, and the tool exited 0 reporting "0/0" -- a silent pass, in the tool that reports our headline AM-1 number. Both tools now assert they found something before reporting. Two demotions applied in the spec rather than left implicit: "structured over prose" is marked guidance (nothing can check it), and the 8k/10k token budget is struck through and marked DEAD POLICY pointing at T05. The audit's uncomfortable finding: rule 13 (re-derive inherited numbers) has no mechanical form, is deliberately left decorative, and caught the LARGEST error in CB-WP-0002. That is a counter-example to this workplan's own hypothesis. "A rule that cannot be executed is not a rule" is wrong as stated; the defensible version is that such a rule cannot be relied on to fire, so it must not be the only defence for a class that matters. Class coverage: harness-does-nothing has five executable rules; trusted-arithmetic has ZERO and produced the largest single error. make loop-lint and make self-tests wired into `make all` and CI. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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check("targets defined for every configuration",
set(TARGETS) == set(CONFIGS) and all(
isinstance(v, int) and v > 0 for v in TARGETS.values()),
f"{TARGETS}")
print("dep-weight self-test (positive control)")
ok = True
for name, passed, detail in results:
print(f" [{'ok ' if passed else 'FAIL'}] {name}"
+ (f"{detail}" if detail else ""))
ok &= passed
return 0 if ok else 1
AM-4: gate scenario YAML, retarget on audited source, re-measure Adopts both remediations from CB-EV-0001 §4 (maintainer decision). Option A — serde_yaml is now optional behind cb-game-runtime's `scenarios` feature. The scenario module, the ScenarioGame impl and the string parsers behind it are cfg-gated; cb-sim opts in explicitly. Both configurations compile and lint clean under -D warnings. A trap worth recording: `default-features = false` on a *member* dependency is silently ignored when the workspace dependency does not specify it. The first attempt gated nothing while looking correct — the build succeeded and cargo tree still showed all six YAML crates. Fixed by setting it on the workspace dependency. This is the positive-control failure mode in miniature: success was not evidence the change applied. Retarget — AM-4 now measures third-party source under audit, split by build configuration, replacing a crate count that was unreachable without undoing K5/K7 and that does not compare across ecosystems. Re-measured via the new `make dep-weight`, whose own positive control refuses to report when any crate's source cannot be located: shipped runtime 23 crates 246,250 lines target <=250,000 met dev toolchain 29 crates 317,021 lines target <=350,000 met own source 3,408 lines Scenario tooling costs 70,771 lines a shipped game never compiles — the split the single number was hiding. Targets are set at current measurement plus headroom, so they bind on future growth rather than retroactively passing what had failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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def main():
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# T01: `cargo tree` and the own-source walk are both repo-relative.
enter_root()
T01: audit every InnerLoop rule, and make the checkable ones executable 41 rules classified executable / checkable / decorative, each tagged with the failure class it catches. Counts: 11 executable, 22 checkable, 4 decorative (one of them dead policy). Audit: history/260731-inner-loop-rule-audit.md New tools/loop-lint.py makes 7 rules executable (tier declared, chaos roll recorded, tier-L review trail, unmeasured-in-evidence, whole-file loadability, reporting tools expose --self-test). It found three real violations on its first run, none previously visible: - specs/ArchitectureBlueprint.md was 543 lines against a ~400 limit the loop has stated since v0.2 and never measured. Split at its own section boundaries into Blueprint (1-8) + Runtime (9-15). - tools/dep-weight.py and tools/rule-coverage.py had positive-control logic and no --self-test, so nothing verified the control worked. Adding rule-coverage's self-test exposed a latent instance of the exact class this workplan is about: if the spec regex stopped matching, rules was empty, missing was empty, and the tool exited 0 reporting "0/0" -- a silent pass, in the tool that reports our headline AM-1 number. Both tools now assert they found something before reporting. Two demotions applied in the spec rather than left implicit: "structured over prose" is marked guidance (nothing can check it), and the 8k/10k token budget is struck through and marked DEAD POLICY pointing at T05. The audit's uncomfortable finding: rule 13 (re-derive inherited numbers) has no mechanical form, is deliberately left decorative, and caught the LARGEST error in CB-WP-0002. That is a counter-example to this workplan's own hypothesis. "A rule that cannot be executed is not a rule" is wrong as stated; the defensible version is that such a rule cannot be relied on to fire, so it must not be the only defence for a class that matters. Class coverage: harness-does-nothing has five executable rules; trusted-arithmetic has ZERO and produced the largest single error. make loop-lint and make self-tests wired into `make all` and CI. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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if "--self-test" in sys.argv:
return self_test()
AM-4: gate scenario YAML, retarget on audited source, re-measure Adopts both remediations from CB-EV-0001 §4 (maintainer decision). Option A — serde_yaml is now optional behind cb-game-runtime's `scenarios` feature. The scenario module, the ScenarioGame impl and the string parsers behind it are cfg-gated; cb-sim opts in explicitly. Both configurations compile and lint clean under -D warnings. A trap worth recording: `default-features = false` on a *member* dependency is silently ignored when the workspace dependency does not specify it. The first attempt gated nothing while looking correct — the build succeeded and cargo tree still showed all six YAML crates. Fixed by setting it on the workspace dependency. This is the positive-control failure mode in miniature: success was not evidence the change applied. Retarget — AM-4 now measures third-party source under audit, split by build configuration, replacing a crate count that was unreachable without undoing K5/K7 and that does not compare across ecosystems. Re-measured via the new `make dep-weight`, whose own positive control refuses to report when any crate's source cannot be located: shipped runtime 23 crates 246,250 lines target <=250,000 met dev toolchain 29 crates 317,021 lines target <=350,000 met own source 3,408 lines Scenario tooling costs 70,771 lines a shipped game never compiles — the split the single number was hiding. Targets are set at current measurement plus headroom, so they bind on future growth rather than retroactively passing what had failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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report = {}
missing = []
for label, args in CONFIGS.items():
found = crates(args)
per_crate = {}
for name, version in sorted(found.items()):
lines = source_lines(name, version)
if lines == 0:
missing.append(f"{name} {version} ({label})")
per_crate[name] = lines
report[label] = {
"crates": len(found),
"third_party_loc": sum(per_crate.values()),
"per_crate": per_crate,
}
own = 0
for base in ("crates", "games", "tools"):
for dirpath, _, files in os.walk(base):
if "target" in dirpath.split(os.sep):
continue
for f in files:
if f.endswith(".rs"):
with open(os.path.join(dirpath, f), "rb") as fh:
own += fh.read().count(b"\n")
report["own_loc"] = own
if "--json" in sys.argv:
print(json.dumps(report, indent=2))
else:
print("AM-4 dependency weight")
print(f" own source {own:>9,} lines")
for label in CONFIGS:
r = report[label]
CI: enforce every gate; close the silent-skip holes The gates existed; CI ran half of them and tolerated the failure case. - cb-sim no longer has a "tolerable" non-zero exit. An unregistered game prefix is a failure, and a run in which nothing executed is a failure. Previously CI carried `|| test $? -eq 2`, so renaming a scenario prefix would have skipped every scenario while the pipeline stayed green. Verified with a negative control. - CI now runs make coverage (AM-1) and make dep-weight (AM-4), both added after CI was written and neither enforced until now. - dep-weight enforces its targets instead of only reporting them. - CI lints the shipped-runtime configuration separately, so the feature split cannot rot unnoticed. - Dropped the stale `make deps` target, which still measured the retired crate-count metric. The positive-control rule is now executable: CI runs `cargo bench -- --test`, which executes every benchmark once, so a workload that stalls fails the build. That step immediately found a fourth instance of the error class it was written for. The committed replay benchmark was the broken version — an earlier patch never applied, leaving a command sequence that omits Resolve, so every round produced nothing and the log-building loop spun forever. It had never run to completion; the reported AM-7 replay numbers came from a probe test instead. Fixed, given the same positive control as the round loop, and re-measured from the benchmark: 100k events fold in 2.18ms (95% CI 2.14-2.23), against a 5s budget. Evidence now reports confidence intervals rather than point estimates, so the 3% regression rule in MetricsAndScenarios is enforceable. The finding worth carrying: writing the positive-control rule into InnerLoop v1.0 did not prevent the next instance. Making it a CI step did. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 04:02:33 +02:00
limit = TARGETS[label]
mark = "ok " if r["third_party_loc"] <= limit else "FAIL"
AM-4: gate scenario YAML, retarget on audited source, re-measure Adopts both remediations from CB-EV-0001 §4 (maintainer decision). Option A — serde_yaml is now optional behind cb-game-runtime's `scenarios` feature. The scenario module, the ScenarioGame impl and the string parsers behind it are cfg-gated; cb-sim opts in explicitly. Both configurations compile and lint clean under -D warnings. A trap worth recording: `default-features = false` on a *member* dependency is silently ignored when the workspace dependency does not specify it. The first attempt gated nothing while looking correct — the build succeeded and cargo tree still showed all six YAML crates. Fixed by setting it on the workspace dependency. This is the positive-control failure mode in miniature: success was not evidence the change applied. Retarget — AM-4 now measures third-party source under audit, split by build configuration, replacing a crate count that was unreachable without undoing K5/K7 and that does not compare across ecosystems. Re-measured via the new `make dep-weight`, whose own positive control refuses to report when any crate's source cannot be located: shipped runtime 23 crates 246,250 lines target <=250,000 met dev toolchain 29 crates 317,021 lines target <=350,000 met own source 3,408 lines Scenario tooling costs 70,771 lines a shipped game never compiles — the split the single number was hiding. Targets are set at current measurement plus headroom, so they bind on future growth rather than retroactively passing what had failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 03:35:41 +02:00
print(
f" {label:<18}{r['crates']:>3} crates "
CI: enforce every gate; close the silent-skip holes The gates existed; CI ran half of them and tolerated the failure case. - cb-sim no longer has a "tolerable" non-zero exit. An unregistered game prefix is a failure, and a run in which nothing executed is a failure. Previously CI carried `|| test $? -eq 2`, so renaming a scenario prefix would have skipped every scenario while the pipeline stayed green. Verified with a negative control. - CI now runs make coverage (AM-1) and make dep-weight (AM-4), both added after CI was written and neither enforced until now. - dep-weight enforces its targets instead of only reporting them. - CI lints the shipped-runtime configuration separately, so the feature split cannot rot unnoticed. - Dropped the stale `make deps` target, which still measured the retired crate-count metric. The positive-control rule is now executable: CI runs `cargo bench -- --test`, which executes every benchmark once, so a workload that stalls fails the build. That step immediately found a fourth instance of the error class it was written for. The committed replay benchmark was the broken version — an earlier patch never applied, leaving a command sequence that omits Resolve, so every round produced nothing and the log-building loop spun forever. It had never run to completion; the reported AM-7 replay numbers came from a probe test instead. Fixed, given the same positive control as the round loop, and re-measured from the benchmark: 100k events fold in 2.18ms (95% CI 2.14-2.23), against a 5s budget. Evidence now reports confidence intervals rather than point estimates, so the 3% regression rule in MetricsAndScenarios is enforceable. The finding worth carrying: writing the positive-control rule into InnerLoop v1.0 did not prevent the next instance. Making it a CI step did. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 04:02:33 +02:00
f"{r['third_party_loc']:>9,} lines third-party "
f"[{mark} target {limit:,}]"
AM-4: gate scenario YAML, retarget on audited source, re-measure Adopts both remediations from CB-EV-0001 §4 (maintainer decision). Option A — serde_yaml is now optional behind cb-game-runtime's `scenarios` feature. The scenario module, the ScenarioGame impl and the string parsers behind it are cfg-gated; cb-sim opts in explicitly. Both configurations compile and lint clean under -D warnings. A trap worth recording: `default-features = false` on a *member* dependency is silently ignored when the workspace dependency does not specify it. The first attempt gated nothing while looking correct — the build succeeded and cargo tree still showed all six YAML crates. Fixed by setting it on the workspace dependency. This is the positive-control failure mode in miniature: success was not evidence the change applied. Retarget — AM-4 now measures third-party source under audit, split by build configuration, replacing a crate count that was unreachable without undoing K5/K7 and that does not compare across ecosystems. Re-measured via the new `make dep-weight`, whose own positive control refuses to report when any crate's source cannot be located: shipped runtime 23 crates 246,250 lines target <=250,000 met dev toolchain 29 crates 317,021 lines target <=350,000 met own source 3,408 lines Scenario tooling costs 70,771 lines a shipped game never compiles — the split the single number was hiding. Targets are set at current measurement plus headroom, so they bind on future growth rather than retroactively passing what had failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 03:35:41 +02:00
)
delta = (
report["dev-toolchain"]["third_party_loc"]
- report["shipped-runtime"]["third_party_loc"]
)
print(f" scenario tooling costs {delta:>9,} lines (dev only)")
if missing:
# Positive control: a crate we could not measure would silently
# shrink the total, so refuse to report rather than under-report.
print("\nERROR — source not found for:", ", ".join(missing), file=sys.stderr)
return 1
CI: enforce every gate; close the silent-skip holes The gates existed; CI ran half of them and tolerated the failure case. - cb-sim no longer has a "tolerable" non-zero exit. An unregistered game prefix is a failure, and a run in which nothing executed is a failure. Previously CI carried `|| test $? -eq 2`, so renaming a scenario prefix would have skipped every scenario while the pipeline stayed green. Verified with a negative control. - CI now runs make coverage (AM-1) and make dep-weight (AM-4), both added after CI was written and neither enforced until now. - dep-weight enforces its targets instead of only reporting them. - CI lints the shipped-runtime configuration separately, so the feature split cannot rot unnoticed. - Dropped the stale `make deps` target, which still measured the retired crate-count metric. The positive-control rule is now executable: CI runs `cargo bench -- --test`, which executes every benchmark once, so a workload that stalls fails the build. That step immediately found a fourth instance of the error class it was written for. The committed replay benchmark was the broken version — an earlier patch never applied, leaving a command sequence that omits Resolve, so every round produced nothing and the log-building loop spun forever. It had never run to completion; the reported AM-7 replay numbers came from a probe test instead. Fixed, given the same positive control as the round loop, and re-measured from the benchmark: 100k events fold in 2.18ms (95% CI 2.14-2.23), against a 5s budget. Evidence now reports confidence intervals rather than point estimates, so the 3% regression rule in MetricsAndScenarios is enforceable. The finding worth carrying: writing the positive-control rule into InnerLoop v1.0 did not prevent the next instance. Making it a CI step did. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 04:02:33 +02:00
breached = [
(label, report[label]["third_party_loc"], limit)
for label, limit in TARGETS.items()
if report[label]["third_party_loc"] > limit
]
for label, actual, limit in breached:
print(
f"\nFAIL AM-4 — {label}: {actual:,} lines exceeds target {limit:,}",
file=sys.stderr,
)
return 1 if breached else 0
AM-4: gate scenario YAML, retarget on audited source, re-measure Adopts both remediations from CB-EV-0001 §4 (maintainer decision). Option A — serde_yaml is now optional behind cb-game-runtime's `scenarios` feature. The scenario module, the ScenarioGame impl and the string parsers behind it are cfg-gated; cb-sim opts in explicitly. Both configurations compile and lint clean under -D warnings. A trap worth recording: `default-features = false` on a *member* dependency is silently ignored when the workspace dependency does not specify it. The first attempt gated nothing while looking correct — the build succeeded and cargo tree still showed all six YAML crates. Fixed by setting it on the workspace dependency. This is the positive-control failure mode in miniature: success was not evidence the change applied. Retarget — AM-4 now measures third-party source under audit, split by build configuration, replacing a crate count that was unreachable without undoing K5/K7 and that does not compare across ecosystems. Re-measured via the new `make dep-weight`, whose own positive control refuses to report when any crate's source cannot be located: shipped runtime 23 crates 246,250 lines target <=250,000 met dev toolchain 29 crates 317,021 lines target <=350,000 met own source 3,408 lines Scenario tooling costs 70,771 lines a shipped game never compiles — the split the single number was hiding. Targets are set at current measurement plus headroom, so they bind on future growth rather than retroactively passing what had failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 03:35:41 +02:00
if __name__ == "__main__":
sys.exit(main())