InnerLoop v0.2: loop tiers with chaos roll, adversarial survey review, runnable-baseline option

This commit is contained in:
tegwick 2026-07-31 00:48:04 +02:00
parent 5d1c1bc866
commit 1e414d1c99
3 changed files with 81 additions and 12 deletions

View file

@ -87,7 +87,11 @@ template. Survey at minimum: boardgame.io, Tabletop Simulator's scripting
model, an event-sourcing kernel, and one ECS-centric approach. For each:
data model, mutation mechanism, determinism/replay story, hidden-information
handling, simultaneous-action handling, measured or cited performance.
Conclude with the named benchmark-to-beat per dimension.
Conclude with the named benchmark-to-beat per dimension. This pass is
**tier L** and **high-leverage**: the runnable-baseline option is invoked —
ship a fidelity-noted local harness for the leading runnable candidate
(boardgame.io expected). Document the research trail in
history/YYMMDD-game-kernel-research.md per InnerLoop §Step 2.
## Task: Approval and implementation decision (ADR)
@ -98,7 +102,10 @@ priority: high
state_hub_task_id: "2024c17d-9a37-48d2-8cb6-0fb3d8a19691"
```
Record decisions/ADR-0002-game-kernel.md: survey approved, benchmark-to-beat
Adversarial review first (InnerLoop §Step 2): a separate session attacks
the survey; challenge and response are committed as
history/YYMMDD-game-kernel-challenge.md and -response.md, one round. Then
record decisions/ADR-0002-game-kernel.md: survey approved, benchmark-to-beat
named, and the assimilate/reimplement/hybrid choice made with the expected
advantage stated per dimension. The gate: no kernel code before this ADR is
committed.