InnerLoop v0.2: loop tiers with chaos roll, adversarial survey review, runnable-baseline option
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3 changed files with 81 additions and 12 deletions
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@ -87,7 +87,11 @@ template. Survey at minimum: boardgame.io, Tabletop Simulator's scripting
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model, an event-sourcing kernel, and one ECS-centric approach. For each:
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data model, mutation mechanism, determinism/replay story, hidden-information
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handling, simultaneous-action handling, measured or cited performance.
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Conclude with the named benchmark-to-beat per dimension.
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Conclude with the named benchmark-to-beat per dimension. This pass is
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**tier L** and **high-leverage**: the runnable-baseline option is invoked —
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ship a fidelity-noted local harness for the leading runnable candidate
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(boardgame.io expected). Document the research trail in
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history/YYMMDD-game-kernel-research.md per InnerLoop §Step 2.
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## Task: Approval and implementation decision (ADR)
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@ -98,7 +102,10 @@ priority: high
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state_hub_task_id: "2024c17d-9a37-48d2-8cb6-0fb3d8a19691"
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```
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Record decisions/ADR-0002-game-kernel.md: survey approved, benchmark-to-beat
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Adversarial review first (InnerLoop §Step 2): a separate session attacks
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the survey; challenge and response are committed as
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history/YYMMDD-game-kernel-challenge.md and -response.md, one round. Then
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record decisions/ADR-0002-game-kernel.md: survey approved, benchmark-to-beat
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named, and the assimilate/reimplement/hybrid choice made with the expected
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advantage stated per dimension. The gate: no kernel code before this ADR is
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committed.
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