T08 iter 3: GROUND modes, INVESTIGATE, SOLVE
Fills in resolution steps 1, 4 and 6 (GR-R06): - GR-R05 mode choice: a player who revealed GROUND picks GR/OU/ND after Reveal. Resolution refuses to start while any revealed GROUND lacks a mode, and only that player may choose it. - GR-A10 GROUND-GR: self -2 Stress and Freedom readied. - GR-A01 INVESTIGATE: reveal the chosen hidden non-Denied Problem, then draw one Solution; the draw still happens when nothing is revealable. - GR-A02 SOLVE: spend a Solution of the Problem's suit and claim it; a later resolver the same round spends nothing, per Lead order. - GR-A13 tightened: INVESTIGATE must target a hidden Problem, SOLVE a face-up non-Denied one. Previously any existing Problem was accepted. Deck exhaustion (U4) reshuffles the discard, seeded from the game seed and round so validate stays a pure function of state. The resulting order travels inside DeckReshuffled, so replay never re-derives it. Still pending, each because it needs its own decision command rather than a default: GROUND-OU and GROUND-ND three-way choices (GR-A11/A12) and the DARVO stage machine (GR-D02..D07). No scenario claims coverage of them. Filler picks in existing scenarios moved from GROUND to INVESTIGATE: GROUND now has a real Stress effect, which was polluting the Support and Attack assertions. 11 scenarios pass, 34 rules covered; 17 tests, fmt/clippy green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -18,10 +18,10 @@ commands:
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args: { action: ATTACK, target: P2 }
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- actor: P2
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cmd: select_action
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args: { action: GROUND }
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args: { action: ATTACK, target: P3 }
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- actor: P3
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cmd: select_action
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args: { action: GROUND }
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args: { action: INVESTIGATE, problem: 3 }
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- actor: SYSTEM
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cmd: reveal
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- actor: SYSTEM
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