CB-WP-0021 T01/T02/T05: the engine plays its own data — AM-7 blocks

ADR-0011 decided it: vendor the CSV with a checked digest, read it with
a ~50-line reader, and let the hashes move.

The declaration's constraint was measured against the WRONG BUDGET. It
said a CSV crate costs 21,613 against AM-4a's 3,798 of headroom, '5.7x
over, settled by measurement'. But setup and problem_priorities are
cfg(scenarios) and are not in the shipped runtime at all, so AM-4a never
sees them. Against AM-4b, csv costs 17,651 against 19,742 -- it FITS,
with 2,091 to spare. It is refused anyway, on proportion: 89% of the
budget's remaining capacity to read 20 rows. The revisit condition is
stated (nested quoting, embedded newlines, multiple dialects).

GR-S01 now deals Surface + hidden 1..=k as ruled, with edition values and
suits. Measured: 6/9/12 available against thresholds 5/7/9 -- the game is
winnable at every seat count, which is what the maintainer could not do.
gd0001 is INVERTED, not deleted, and now also asserts the 6/9/12 so a
deal that is reachable for the wrong reason still fails.

Blast radius was scenario expectations, exactly as the ADR predicted: no
scenario pinned a hash and no bundle is committed. Six scenarios and two
unit tests updated, each with a note. gr-e01-threshold-unreachable-2p is
RENAMED to -reachable- and rewritten as the non-provisional import check
ground-game asked for by name. gr-e03's setup was restructured, not just
renumbered: with values 2,2,2 its personal-edge test would have tied
three ways and asserted nothing.

BLOCKING: AM-7 fails at median 0.845 against its 0.9 floor. Isolated
across three runs -- 3 problems + stand-in 0.97, 3 problems + edition
0.909, 4 problems + edition 0.845. State is BOUNDED (proven: identical
after 5k and 100k events), so this is not the unbounded-growth defect
AM-7 exists to catch; it is a bigger working set streaming a long log.
Whether AM-7's floor is still right for a larger aggregate is a spec
question and lowering it requires an ADR, so it is not being tuned here.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
tegwick 2026-08-04 00:47:56 +02:00
parent f2281fa86c
commit 2da19a49b7
16 changed files with 593 additions and 167 deletions

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@ -24,7 +24,7 @@ TOOLS := $(REPO)/tools
# Every cargo recipe runs at the repo root; the shell does not persist cd.
IN_REPO := cd $(REPO) &&
.PHONY: check test sim bench bench-test coverage dep-weight cost cost-test cost-pin cost-budget shape-budget cost-mix loop-lint self-tests env-test task-done status facts-check facts-gen mutation-check size-metrics runtime-metrics build-time am6 am7 am8 replay-test loc play gate-review all
.PHONY: check test sim bench bench-test coverage dep-weight cost cost-test cost-pin cost-budget shape-budget cost-mix loop-lint self-tests env-test task-done status facts-check facts-gen mutation-check size-metrics runtime-metrics build-time am6 am7 am8 edition-check replay-test loc play gate-review all
## fmt + clippy (deny warnings) + HashMap deny-lint
check:
@ -63,6 +63,11 @@ am6:
$(IN_REPO) $(CARGO) test --release -p games-ground --all-features \
am6_throughput -- --ignored --nocapture --test-threads=1
# ADR-0011 D2: is the vendored edition still what ground-game published?
# Reports "upstream not checked out" as its own outcome, never a pass.
edition-check:
$(PY) $(TOOLS)/edition-check.py
# AM-8 N=10 determinism gate. One scenario, ten same-seed replays, all
# compared to the first. Not all 25: `make sim` already runs K8's double-
# run over every scenario, and repeating that eight more times costs 47 s
@ -120,6 +125,7 @@ self-tests:
$(PY) $(TOOLS)/runtime-metrics.py --self-test
$(PY) $(TOOLS)/replay-test.py --self-test
$(PY) $(TOOLS)/design-baseline.py --self-test
$(PY) $(TOOLS)/edition-check.py --self-test
# T01 positive control: prove the environment fix, do not assume it. Runs
# every tool from a foreign working directory with a PATH that has no
@ -204,4 +210,4 @@ loc:
printf '%-28s %s\n' $$d "$$(find $$d/src -name '*.rs' | xargs cat | grep -vcE '^\s*(//|$$)')"; \
done
all: check test sim coverage size-metrics runtime-metrics am6 am7 am8 replay-test dep-weight self-tests env-test facts-check loop-lint bench-test
all: check test sim coverage size-metrics runtime-metrics am6 am7 am8 edition-check replay-test dep-weight self-tests env-test facts-check loop-lint bench-test

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@ -0,0 +1,118 @@
# ADR-0011: vendor the edition, read it by hand, and let the hashes move
status: accepted
date: 2026-08-04
decided by: agent, under the standing loop authorization
tier: M (structural M — adds or refuses an external dependency and changes
how a game is set up; chaos d8=7 → no override). Tier M merges survey and
decision into one document, which this is.
references: [CB-WP-0021](../workplans/CB-WP-0021-import-the-edition.md),
[ADR-0007](ADR-0007-render-html-not-a-port.md) D3 (the acquisition rule),
GROUND-WP-0002 T01 and GROUND-WP-0004 (ground-game's rulings)
## Context
`editions/ground-darvo-r0/Problems.csv` is authoritative (ground-game,
2026-08-03) and the engine has been inventing Problem values and suits.
GR-S01's deal was then ruled (2026-08-04): **Surface always hidden
`1..k`**, k = 2/3/4, giving available points **6 / 9 / 12** — which holds
*only* with the real values.
## Correction: the constraint was measured against the wrong budget
**CB-WP-0021's declaration said a CSV crate costs 21,613 lines against
AM-4a's 3,798 of headroom — "5.7× over, settled by measurement rather
than preference."**
`setup` and `problem_priorities` are `#[cfg(feature = "scenarios")]`.
**They are not in the shipped runtime at all**, so AM-4a never sees them
and never would have. The budget that applies is AM-4b, and measured
against *its* graph:
| | lines |
|---|---:|
| AM-4b headroom (745,000 725,258) | **19,742** |
| `csv` marginal cost (`csv` + `csv-core`; `ryu`, `itoa`, `memchr` already present via `serde_json`) | **17,651** |
**It fits, with 2,091 lines to spare.** The declaration's confident
"settled by measurement" was measurement of the wrong thing — the third
premise this pass has had to correct, and the second where a real number
was computed against a mis-chosen denominator.
## Decision 1 — refuse `csv`, on proportion rather than impossibility
It fits and it is still refused, and the distinction matters because the
argument has to survive someone re-running the numbers.
**17,651 lines is 89% of everything AM-4b has left, to read 20 rows.** The
next dependency after it would have 2,091 lines to live in. A hand-rolled
reader for this grammar is ~50 lines we own.
INTENT's rule is *"assimilate the implementation"* — but that is about
**mature optimized libraries** for hard problems. Splitting quoted CSV
fields is not one, and `Problems.csv` is 20 rows read once at setup.
Taking a general parser here would spend the budget's remaining capacity
on the easiest problem we have.
**If the data grows into something a hand reader should not own — nested
quoting, embedded newlines, multiple files with differing dialects — this
decision is wrong and `csv` is the answer.** That is the condition to
revisit under, stated now rather than left to taste.
## Decision 2 — vendor the file, with a checked provenance
`ground-game` is a separate repository. Two options:
| | cost |
|---|---|
| **sibling checkout** | the build depends on a path that may not exist. CI runs `rust:1.97` with this repo only, so `make all` would fail or silently skip — and a silent skip is the class this project has found seven times |
| **vendor a copy** | clay-borg carries content it does not own, and a stale copy is worse than no copy |
**Vendored**, at `editions/ground-darvo-r0/Problems.csv`, with a
`PROVENANCE` note naming the upstream repo, path and revision.
The staleness answer is a **committed digest of the upstream file**. A
check compares it when `../ground-game` is present, and reports
**`upstream not checked out`** as a distinct outcome when it is not — never
a pass. That is the shape ADR-0009 used for `node`: an absent thing is
reported absent, not treated as satisfied.
**Acquisition rule (ADR-0007 D3):** this is content the build causes to be
present, and it is ours now. It is not third-party *code* and does not
enter AM-4, but the provenance note is what stops it becoming
unattributed.
## Decision 3 — the hashes move, and nothing pins them
Problem values and suits enter `GroundState`, which is hashed (K7). The
declaration called this *"the reason the ADR exists."* Measured:
| | |
|---|---|
| scenario files pinning a state hash | **0** |
| replay bundles committed | **0** |
| scenarios asserting on `problems.N.*` | **10 of 25** |
**So the feared blast radius is not there.** K8's double-run compares two
runs of the same build; AM-7's probe compares segments within one run;
`replay-test` generates its bundle at run time. All are self-consistent
and survive a content change by construction.
What breaks is **scenario expectations** — which is exactly what *should*
break when the content changes, and is why they are written as `expect`
blocks rather than hashes.
**No hash is grandfathered and none is recorded as "was".** A recorded
hash that outlives the content it describes is a lie with a timestamp.
## Consequences
- The deal fix and the import land **together**. The ruled 6/9/12 holds
only with real values; the same deal with the stand-in gives 6/10/15, a
game nobody ruled on.
- `gd0001` is **inverted, not deleted** — it is the record of why the game
became winnable.
- If ground-game revises `r0` in place, the digest check fails loudly.
Per GROUND-WP-0002 T01's proposed contract, `point_value` and
`required_solution` may not change within a revision; this is the
mechanism that notices if they do.

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@ -0,0 +1,33 @@
# Vendored edition data — provenance
**Not ours.** This directory holds a copy of content owned by the
`ground-game` repository, vendored under ADR-0011 Decision 2 because the
build must not depend on a sibling checkout that CI does not have.
| | |
|---|---|
| upstream repo | `ground-game` |
| upstream path | `editions/ground-darvo-r0/Problems.csv` |
| upstream revision | `9fd27a51f427a0a3dbeba04bc44c2e2eae894b3e` |
| vendored | 2026-08-04 |
| authoritative? | **yes** — ruled by ground-game, GROUND-WP-0002 T01 |
## Digest
```
sha256 0a04830c93b62dcb2f4411a9fbde576368a7427fe9e63c5015e606e4d42d23a0 Problems.csv
```
`make edition-check` compares this against `../ground-game` when that
repository is present, and reports **`upstream not checked out`** as a
distinct outcome when it is not — never a pass. An absent check is
reported absent, not treated as satisfied (the shape ADR-0009 used for
`node`).
## What may not change under this revision
Per GROUND-WP-0002 T01's contract: `point_value` and
`required_solution` are **authoritative and frozen within `r0`**. The
engine hashes game state and both values are *in* that state, so a silent
change would rot every recorded scenario expectation. A change to either
is a new revision (`-r1`), and this digest is what notices.

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@ -0,0 +1,21 @@
problem_id,scenario_id,visibility,hidden_priority,title,problem_text,required_solution,symbol_id,point_value,front_rules,reveal_effect,unresolved_effect,back_design_id
PRB_01_S,SCN_01,Surface,0,Deadline Missed,A promised result was not delivered when expected.,Repair,SYM_REPAIR,2,Resolve with Repair. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM_SURFACE
PRB_01_1,SCN_01,Hidden,1,Unclear Ownership,Responsibility for the commitment and the work was never made explicit.,Clarify,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_01_2,SCN_01,Hidden,2,Unspoken Overload,The work required more capacity than someone could safely or fairly provide.,Boundary,SYM_BOUNDARY,2,Resolve with Boundary. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_01_3,SCN_01,Hidden,3,Bad News Was Delayed,A warning was withheld until the remaining options became worse.,Repair,SYM_REPAIR,3,Resolve with Repair. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_01_4,SCN_01,Hidden,4,No Checkpoint Process,The group had no reliable moment for testing progress and changing course.,Change,SYM_CHANGE,3,Resolve with Change. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_02_S,SCN_02,Surface,0,Shared Task Left Undone,"A recurring responsibility was not completed, and others absorbed the impact.",Repair,SYM_REPAIR,2,Resolve with Repair. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM_SURFACE
PRB_02_1,SCN_02,Hidden,1,Different Standards,"Players were using different definitions of complete, timely, or fair.",Clarify,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_02_2,SCN_02,Hidden,2,Invisible Workload,Some contributions and constraints were not visible to the group.,Boundary,SYM_BOUNDARY,2,Resolve with Boundary. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_02_3,SCN_02,Hidden,3,Resentment Never Raised,Frustration accumulated without a direct request or acknowledgement.,Repair,SYM_REPAIR,3,Resolve with Repair. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_02_4,SCN_02,Hidden,4,No Ownership Routine,The group relied on goodwill instead of a dependable allocation method.,Change,SYM_CHANGE,3,Resolve with Change. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_03_S,SCN_03,Surface,0,Decision Announced as Settled,A group-affecting choice was presented as final before meaningful agreement.,Boundary,SYM_BOUNDARY,2,Resolve with Boundary. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM_SURFACE
PRB_03_1,SCN_03,Hidden,1,Mandate Was Ambiguous,"It was unclear who could decide, advise, consent, or veto.",Clarify,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_03_2,SCN_03,Hidden,2,Contributions Were Dismissed,Relevant input was ignored or treated as less legitimate.,Repair,SYM_REPAIR,2,Resolve with Repair. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_03_3,SCN_03,Hidden,3,One Voice Spoke for Others,A player claimed authority to represent people who had not agreed.,Boundary,SYM_BOUNDARY,3,Resolve with Boundary. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_03_4,SCN_03,Hidden,4,No Decision Rule,The group had no shared method for turning discussion into a legitimate choice.,Change,SYM_CHANGE,3,Resolve with Change. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_04_S,SCN_04,Surface,0,Private Information Spread,Information moved beyond the circle in which it was originally shared.,Repair,SYM_REPAIR,2,Resolve with Repair. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM_SURFACE
PRB_04_1,SCN_04,Hidden,1,Confidentiality Was Assumed,The players never made the scope of confidentiality explicit.,Clarify,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_04_2,SCN_04,Hidden,2,Exposure Caused Harm,"The sharing changed another player's safety, reputation, or freedom to choose.",Repair,SYM_REPAIR,2,Resolve with Repair. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_04_3,SCN_04,Hidden,3,Consent Boundary Was Ignored,A clear or reasonably expected limit on sharing was crossed.,Boundary,SYM_BOUNDARY,3,Resolve with Boundary. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_04_4,SCN_04,Hidden,4,No Sharing Protocol,"The group lacked a repeatable rule for consent, need-to-know, and escalation.",Change,SYM_CHANGE,3,Resolve with Change. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
1 problem_id scenario_id visibility hidden_priority title problem_text required_solution symbol_id point_value front_rules reveal_effect unresolved_effect back_design_id
2 PRB_01_S SCN_01 Surface 0 Deadline Missed A promised result was not delivered when expected. Repair SYM_REPAIR 2 Resolve with Repair. Value: 2. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM_SURFACE
3 PRB_01_1 SCN_01 Hidden 1 Unclear Ownership Responsibility for the commitment and the work was never made explicit. Clarify SYM_CLARIFY 2 Resolve with Clarify. Value: 2. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
4 PRB_01_2 SCN_01 Hidden 2 Unspoken Overload The work required more capacity than someone could safely or fairly provide. Boundary SYM_BOUNDARY 2 Resolve with Boundary. Value: 2. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
5 PRB_01_3 SCN_01 Hidden 3 Bad News Was Delayed A warning was withheld until the remaining options became worse. Repair SYM_REPAIR 3 Resolve with Repair. Value: 3. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
6 PRB_01_4 SCN_01 Hidden 4 No Checkpoint Process The group had no reliable moment for testing progress and changing course. Change SYM_CHANGE 3 Resolve with Change. Value: 3. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
7 PRB_02_S SCN_02 Surface 0 Shared Task Left Undone A recurring responsibility was not completed, and others absorbed the impact. Repair SYM_REPAIR 2 Resolve with Repair. Value: 2. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM_SURFACE
8 PRB_02_1 SCN_02 Hidden 1 Different Standards Players were using different definitions of complete, timely, or fair. Clarify SYM_CLARIFY 2 Resolve with Clarify. Value: 2. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
9 PRB_02_2 SCN_02 Hidden 2 Invisible Workload Some contributions and constraints were not visible to the group. Boundary SYM_BOUNDARY 2 Resolve with Boundary. Value: 2. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
10 PRB_02_3 SCN_02 Hidden 3 Resentment Never Raised Frustration accumulated without a direct request or acknowledgement. Repair SYM_REPAIR 3 Resolve with Repair. Value: 3. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
11 PRB_02_4 SCN_02 Hidden 4 No Ownership Routine The group relied on goodwill instead of a dependable allocation method. Change SYM_CHANGE 3 Resolve with Change. Value: 3. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
12 PRB_03_S SCN_03 Surface 0 Decision Announced as Settled A group-affecting choice was presented as final before meaningful agreement. Boundary SYM_BOUNDARY 2 Resolve with Boundary. Value: 2. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM_SURFACE
13 PRB_03_1 SCN_03 Hidden 1 Mandate Was Ambiguous It was unclear who could decide, advise, consent, or veto. Clarify SYM_CLARIFY 2 Resolve with Clarify. Value: 2. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
14 PRB_03_2 SCN_03 Hidden 2 Contributions Were Dismissed Relevant input was ignored or treated as less legitimate. Repair SYM_REPAIR 2 Resolve with Repair. Value: 2. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
15 PRB_03_3 SCN_03 Hidden 3 One Voice Spoke for Others A player claimed authority to represent people who had not agreed. Boundary SYM_BOUNDARY 3 Resolve with Boundary. Value: 3. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
16 PRB_03_4 SCN_03 Hidden 4 No Decision Rule The group had no shared method for turning discussion into a legitimate choice. Change SYM_CHANGE 3 Resolve with Change. Value: 3. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
17 PRB_04_S SCN_04 Surface 0 Private Information Spread Information moved beyond the circle in which it was originally shared. Repair SYM_REPAIR 2 Resolve with Repair. Value: 2. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM_SURFACE
18 PRB_04_1 SCN_04 Hidden 1 Confidentiality Was Assumed The players never made the scope of confidentiality explicit. Clarify SYM_CLARIFY 2 Resolve with Clarify. Value: 2. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
19 PRB_04_2 SCN_04 Hidden 2 Exposure Caused Harm The sharing changed another player's safety, reputation, or freedom to choose. Repair SYM_REPAIR 2 Resolve with Repair. Value: 2. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
20 PRB_04_3 SCN_04 Hidden 3 Consent Boundary Was Ignored A clear or reasonably expected limit on sharing was crossed. Boundary SYM_BOUNDARY 3 Resolve with Boundary. Value: 3. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
21 PRB_04_4 SCN_04 Hidden 4 No Sharing Protocol The group lacked a repeatable rule for consent, need-to-know, and escalation. Change SYM_CHANGE 3 Resolve with Change. Value: 3. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM

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@ -1077,42 +1077,12 @@ mod tests {
}
}
/// **A recorded finding, not a desired property.** With the standard
/// preset's placeholder Problem values (value = priority), the total
/// a game can possibly reach is below GR-E01's threshold at 2, 3 and
/// 4 players — group success is unreachable regardless of play. Only
/// 56p can clear its 9.
///
/// This test pins the arithmetic so the gap cannot close silently.
/// **It is expected to fail** when Problem values become scenario
/// data (GR-S01 calls the current fixture a stand-in); the failure is
/// the signal to delete it, not to re-tune it.
#[test]
fn the_standard_preset_cannot_reach_the_threshold_below_five_seats() {
let mut report = Vec::new();
for players in 2..=6u8 {
let initial = setup(players, 42);
let best: u32 = initial.problems.values().map(|p| u32::from(p.value)).sum();
let threshold = play(initial, &mut policies("greedy", players, 42))
.expect("game")
.state
.outcome
.expect("outcome")
.threshold;
report.push(format!("{players}p best {best} vs threshold {threshold}"));
if players < 5 {
assert!(
best < threshold,
"{players}p: best {best} now reaches threshold {threshold} — \
the fixture changed, delete this test"
);
} else {
assert!(
best >= threshold,
"{players}p: best {best} cannot reach threshold {threshold}"
);
}
}
println!("GR-E01 reachability: {}", report.join(", "));
}
// `the_standard_preset_cannot_reach_the_threshold_below_five_seats`
// lived here and was deleted 2026-08-04, on its own instruction: it
// said "the failure is the signal to delete it, not to re-tune it".
// ground-game ruled GR-S01's deal and the game became winnable.
//
// The record did not go with it. `gd0001_group_success_is_reachable_at
// _every_seat_count` in lib.rs is the same arithmetic, inverted rather
// than removed, and carries why the numbers changed.
}

150
games/ground/src/edition.rs Normal file
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@ -0,0 +1,150 @@
//! The edition dataset, vendored and read by hand (ADR-0011).
//!
//! `Problems.csv` is authoritative (ground-game, GROUND-WP-0002 T01). The
//! engine used to invent Problem values and suits; it reads them now.
//!
//! **Why not the `csv` crate.** It fits — 17,651 marginal lines against
//! AM-4b's 19,742 of headroom — and is refused anyway, because that is
//! 89% of everything the budget has left to read 20 rows, and the next
//! dependency would have 2,091 lines to live in. If this data ever grows
//! nested quoting, embedded newlines, or multiple dialects, that decision
//! is wrong and `csv` is the answer (ADR-0011 D1).
use crate::{SolutionCard, Suit};
/// One Problem as the edition prints it.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct EditionProblem {
/// `hidden_priority`: 0 is the Surface Problem.
pub priority: u8,
pub value: u8,
pub suit: Suit,
/// `visibility == "Surface"` — dealt face up (GR-S01).
pub surface: bool,
}
const CSV: &str = include_str!("../../../editions/ground-darvo-r0/Problems.csv");
/// Split one CSV record, honouring `"…"` quoting.
///
/// `problem_text` contains commas, which is the only reason this is not a
/// `split(',')`. Doubled quotes inside a quoted field are not handled and
/// do not occur; if they ever do, this returns the wrong field count and
/// `problems_of` fails loudly rather than mis-parsing.
fn fields(line: &str) -> Vec<String> {
let mut out = Vec::new();
let mut cur = String::new();
let mut quoted = false;
for c in line.chars() {
match c {
'"' => quoted = !quoted,
',' if !quoted => out.push(std::mem::take(&mut cur)),
c => cur.push(c),
}
}
out.push(cur);
out
}
fn suit_of(s: &str) -> Option<Suit> {
match s.trim() {
"Clarify" => Some(Suit::Clarify),
"Repair" => Some(Suit::Repair),
"Boundary" => Some(Suit::Boundary),
"Change" => Some(Suit::Change),
_ => None,
}
}
/// Every Problem of one scenario, ordered by `hidden_priority`.
///
/// Returns `Err` rather than an empty list when the data does not parse:
/// a loader that silently reads nothing would hand `setup` a game with no
/// Problems and look like a rules bug.
pub fn problems_of(scenario_id: &str) -> Result<Vec<EditionProblem>, String> {
let mut lines = CSV.lines();
let header = lines.next().ok_or("edition data is empty")?;
let cols: Vec<String> = fields(header)
.into_iter()
.map(|c| c.trim_start_matches('\u{feff}').trim().to_string())
.collect();
let at = |name: &str| -> Result<usize, String> {
cols.iter()
.position(|c| c == name)
.ok_or_else(|| format!("edition data has no column {name:?}"))
};
let (c_scn, c_pri, c_val, c_sol, c_vis) = (
at("scenario_id")?,
at("hidden_priority")?,
at("point_value")?,
at("required_solution")?,
at("visibility")?,
);
let mut out = Vec::new();
for line in lines.filter(|l| !l.trim().is_empty()) {
let f = fields(line);
if f.len() != cols.len() {
return Err(format!(
"edition row has {} fields, header has {}: {line}",
f.len(),
cols.len()
));
}
if f[c_scn].trim() != scenario_id {
continue;
}
out.push(EditionProblem {
priority: f[c_pri]
.trim()
.parse()
.map_err(|_| format!("hidden_priority {:?} is not a number", f[c_pri]))?,
value: f[c_val]
.trim()
.parse()
.map_err(|_| format!("point_value {:?} is not a number", f[c_val]))?,
suit: suit_of(&f[c_sol])
.ok_or_else(|| format!("required_solution {:?} is not a suit", f[c_sol]))?,
surface: f[c_vis].trim() == "Surface",
});
}
if out.is_empty() {
return Err(format!("edition data has no Problems for {scenario_id}"));
}
out.sort_by_key(|p| p.priority);
Ok(out)
}
/// GR-S01 as ruled by ground-game 2026-08-04: **Surface always, plus
/// hidden priorities `1..=k`**, with k by seat band. Surface is never one
/// of the hidden slots.
///
/// Available points are therefore 6 / 9 / 12 with this edition's values —
/// the numbers ground-game ruled the thresholds 5 / 7 / 9 against.
pub fn hidden_depth(players: u8) -> Result<u8, String> {
match players {
2 => Ok(2),
3..=4 => Ok(3),
5..=6 => Ok(4),
other => Err(format!("GR-S01: unsupported player count {other}")),
}
}
/// The Problems dealt at `players` seats, Surface first.
pub fn deal(scenario_id: &str, players: u8) -> Result<Vec<EditionProblem>, String> {
let k = hidden_depth(players)?;
let all = problems_of(scenario_id)?;
let dealt: Vec<EditionProblem> = all
.into_iter()
.filter(|p| p.surface || (p.priority >= 1 && p.priority <= k))
.collect();
Ok(dealt)
}
/// The core Solution deck, 6 per suit in canonical order (GR-S04).
pub fn solution_deck() -> Vec<SolutionCard> {
[Suit::Clarify, Suit::Repair, Suit::Boundary, Suit::Change]
.into_iter()
.flat_map(|suit| std::iter::repeat_n(SolutionCard { suit }, 6))
.collect()
}

View file

@ -7,6 +7,8 @@
/// aggregate. That its tests do need `scenarios` is a real seam — setup
/// presets currently live behind that feature (see `bot.rs`).
pub mod bot;
#[cfg(feature = "scenarios")]
pub mod edition;
/// K13's per-player projection (CB-WP-0008 T02) — the trait's first
/// implementor. Needs the runtime's `Project`, which the game already
@ -1788,26 +1790,12 @@ impl GroundState {
}
}
/// GR-S01: hidden-Problem priorities admitted per player count.
#[cfg(feature = "scenarios")]
fn problem_priorities(players: u8) -> Result<u8, String> {
match players {
2 => Ok(2),
3..=4 => Ok(3),
5..=6 => Ok(4),
other => Err(format!("GR-S01: unsupported player count {other}")),
}
}
// GR-S01's deal now lives in `edition::hidden_depth` (ADR-0011): the
// ruled shape is Surface + hidden 1..=k, and k belongs beside the data
// it indexes into.
/// GR-S04: the 24 core Solution cards, 6 per suit, in canonical order
/// before the seeded shuffle.
#[cfg(feature = "scenarios")]
fn core_solution_deck() -> Vec<SolutionCard> {
[Suit::Clarify, Suit::Repair, Suit::Boundary, Suit::Change]
.into_iter()
.flat_map(|suit| std::iter::repeat_n(SolutionCard { suit }, 6))
.collect()
}
// GR-S04's deck now lives in `edition::solution_deck` (ADR-0011),
// beside the Problem data it is dealt against.
#[cfg(feature = "scenarios")]
impl ScenarioGame for GroundState {
@ -1824,11 +1812,14 @@ impl ScenarioGame for GroundState {
setup.preset
));
}
let priorities = problem_priorities(seats)?;
// GR-S01 as ruled 2026-08-04: Surface always, plus hidden
// priorities 1..=k. The values and suits come from the edition
// (ADR-0011); the engine used to invent both.
let dealt = crate::edition::deal("SCN_01", seats)?;
let mut rng = ChaChaRng::from_seed(Seed(seed));
// GR-S04: shuffle first, then deal, so the deal is seed-derived.
let mut deck = core_solution_deck();
let mut deck = crate::edition::solution_deck();
rng.shuffle(&mut deck);
// GR-S02: Stress 2, Freedom READY, DARVO OFF, two Solution cards.
@ -1849,17 +1840,18 @@ impl ScenarioGame for GroundState {
);
}
// GR-S01: priority 1 is the Surface Problem, face up; the rest
// start face down.
let suits = [Suit::Clarify, Suit::Repair, Suit::Boundary, Suit::Change];
let problems = (1..=u32::from(priorities))
.map(|priority| {
// Surface is dealt face up; hidden Problems face down (GR-S01).
// Keyed by 1-based position so scenario dot-paths stay stable.
let problems: BTreeMap<u32, ProblemState> = dealt
.iter()
.enumerate()
.map(|(i, p)| {
(
priority,
(i + 1) as u32,
ProblemState {
suit: suits[(priority as usize - 1) % suits.len()],
value: priority as u8,
face_up: priority == 1,
suit: p.suit,
value: p.value,
face_up: p.surface,
denied: false,
claimed_by: None,
protected_this_round: false,
@ -2041,10 +2033,26 @@ mod tests {
assert_eq!(player.hand.len(), 2);
}
assert_eq!(state.solution_deck.len(), 24 - 6);
// GR-S01: 3 players → priorities 13, priority 1 face up.
assert_eq!(state.problems.len(), 3);
assert!(state.problems[&1].face_up);
assert!(!state.problems[&2].face_up);
// GR-S01 as ruled 2026-08-04: Surface always, plus hidden
// priorities 1..=k. At 3 players k = 3, so FOUR Problems are
// dealt — Surface face up, the three hidden ones face down. The
// engine used to deal Surface + (k-1), which is what made the
// group unable to reach GR-E01's threshold.
assert_eq!(
state.problems.len(),
4,
"GR-S01 deals Surface + hidden 1..=3"
);
assert!(state.problems[&1].face_up, "the Surface Problem is face up");
for slot in 2..=4 {
assert!(
!state.problems[&slot].face_up,
"hidden Problem {slot} is face up"
);
}
// The edition's values, not the stand-in's `value = priority`.
let dealt: Vec<u8> = (1..=4).map(|n| state.problems[&n].value).collect();
assert_eq!(dealt, vec![2, 2, 2, 3], "edition point_value not loaded");
}
/// GR-S03/S04: the same seed reproduces setup exactly; a different
@ -2476,25 +2484,28 @@ mod replay_probe {
}
}
/// **GD-0001: group success is arithmetically unreachable below 5
/// seats**, and this is the reproduction rather than an argument.
/// **GD-0001, INVERTED 2026-08-04.** Group success is reachable at
/// every seat count.
///
/// The maintainer played several 3-player games on 2026-08-03 and
/// could not win any of them. This says why: claim *every* Problem
/// the deal puts in play, concede nothing, and the total still falls
/// short of GR-E01's threshold at 2, 3 and 4 seats.
/// This test used to assert the opposite, and it was right to: the
/// maintainer played several 3-player games on 2026-08-03 and could
/// not win any of them, because GR-S01 dealt 2/3/4 Problems worth
/// 3/6/10 against thresholds of 5/7/9.
///
/// It reads both numbers out of the engine — `problem_priorities`
/// (GR-S01's deal) and `threshold` (GR-E01) — so it cannot drift from
/// the rules it is testing, and it holds for **either dataset**: the
/// stand-in gives 3/6/10 and `Problems.csv` gives 4/6/9, against the
/// same 5/7/9.
/// ground-game ruled the deal on 2026-08-04 — **Surface always, plus
/// hidden priorities 1..=k** — which with this edition's values gives
/// **6 / 9 / 12**. The ruling said to invert this test rather than
/// retire it, and that is why it is still here: a reader learns the
/// game *became* winnable, not that a test quietly vanished.
///
/// **This test asserts the defect.** It is expected to keep passing
/// until ground-game rules, and to be inverted when it does — either
/// the deal count rises or the thresholds fall.
/// It reads both numbers out of the engine — the deal and
/// `threshold` — so it cannot drift from the rules it tests.
///
/// **The 2p case is the one to watch.** 2+2+2 against a threshold of
/// 5 means a full clear: any two Problems sum to 4. Reachable is not
/// forgiving, and ground-game kept that deliberately.
#[test]
fn gd0001_group_success_is_unreachable_below_five_seats() {
fn gd0001_group_success_is_reachable_at_every_seat_count() {
let mut verdicts = Vec::new();
for seats in 2..=6u8 {
let state = fresh_n(seats);
@ -2516,18 +2527,24 @@ mod replay_probe {
.filter(|(_, _, _, _, ok)| !ok)
.map(|(s, _, _, _, _)| *s)
.collect();
// Positive control: a run where everything is reachable would
// report a clean sheet and prove nothing.
assert!(
!verdicts.is_empty() && verdicts.iter().any(|(_, _, _, _, ok)| *ok),
"no seat count was reachable; the harness measured nothing useful"
unreachable.is_empty(),
"group success is unreachable at {unreachable:?} seats — the \
ruled deal (Surface + hidden 1..=k) is not what the engine \
deals, or the edition values changed"
);
// The ruled numbers, asserted rather than implied: 6/9/12 against
// 5/7/9. A deal that was reachable for the wrong reason — more
// Problems, or richer ones — would pass the check above.
let available: Vec<u32> = verdicts.iter().map(|(_, _, b, _, _)| *b).collect();
assert_eq!(
unreachable,
vec![2, 3, 4],
"GD-0001 has changed: ground-game may have ruled. Re-read the \
finding before editing this test."
available,
vec![6, 9, 9, 12, 12],
"available points are not the 6/9/12 ground-game ruled against"
);
// Positive control: a harness that measured nothing would report
// an empty `unreachable` and pass.
assert_eq!(verdicts.len(), 5, "the sweep did not cover 2..=6 seats");
}
/// AM-7 scaling floor from GameKernel §5: fold throughput at 100k

View file

@ -19,7 +19,7 @@
# `loop-lint` fails when a target is in neither list.
not_control_gates = [
"check", "test", "sim", "bench-test", "size-metrics", "runtime-metrics",
"am6", "am7", "am8", "replay-test", "dep-weight", "self-tests", "env-test",
"am6", "am7", "am8", "edition-check", "replay-test", "dep-weight", "self-tests", "env-test",
]
[[gate]]

View file

@ -11,8 +11,8 @@ setup:
preset: standard-3p
patch:
"lead": 0
"players.0.hand": [{ suit: Clarify }]
"players.1.hand": [{ suit: Clarify }]
"players.0.hand": [{ suit: Repair }]
"players.1.hand": [{ suit: Repair }]
commands:
- actor: P1
cmd: select_action
@ -39,5 +39,5 @@ expect:
"problems.1.claimed_by": 0
"players.0.hand": []
# GR-A02: P2 resolved second, so its Solution is not spent.
"players.1.hand": [{ suit: Clarify }]
"players.1.hand": [{ suit: Repair }]
rejects: []

View file

@ -0,0 +1,66 @@
scenario: ground/gr-e01-threshold-reachable-2p
description: >
GR-E01's threshold against the EDITION's Problem values, at the
2-player boundary — the tightest band. Rewritten from
`gr-e01-threshold-unreachable-2p` on ground-game's ruling of
2026-08-04, which called the old gap "not a design gap" and asked for
"a non-provisional import/fixture check: for every seat band,
sum(point_value of dealt Problems) >= threshold".
The old scenario recorded a real defect: the engine dealt Surface +
(N-1) hidden, worth 3/6/10 against thresholds of 5/7/9, and a
maintainer could not win a 3-player game. GR-S01 was then ruled as
Surface + hidden 1..=k, giving 6/9/12. It is renamed rather than
deleted, because the record of why the numbers changed is worth more
than a clean directory.
At 2p the deal is Surface(Repair,2) + hidden 1(Clarify,2) +
hidden 2(Boundary,2) = 6 against a threshold of 5. Reachable, and
ground-game kept it unforgiving on purpose: any TWO Problems sum to 4,
so success needs a full clear.
covers: [GR-E01, GR-E02, GR-O01]
provisional: false
seed: 42
setup:
players: 2
preset: standard-2p
patch:
"round": 5
"mode": SharedGround
# A full clear: all three dealt Problems claimed. Anything less than
# all three cannot reach 5, which is the point of the band.
"problems.1.claimed_by": 0
"problems.2.claimed_by": 1
"problems.2.face_up": true
"problems.3.claimed_by": 0
"problems.3.face_up": true
commands:
- actor: P1
cmd: select_action
args: { action: GROUND }
- actor: P2
cmd: select_action
args: { action: GROUND }
- actor: SYSTEM
cmd: reveal
- actor: P1
cmd: choose_ground_mode
args: { mode: GR }
- actor: P2
cmd: choose_ground_mode
args: { mode: GR }
- actor: SYSTEM
cmd: resolve
- actor: SYSTEM
cmd: end_round
expect:
events:
- kind: GameEnded
state:
# 2 + 2 + 2 = 6, the maximum a 2-player game can score, against 5.
"outcome.total": 6
"outcome.threshold": 5
"outcome.group_success": true
"round": 5
"step": End
rejects: []

View file

@ -1,53 +0,0 @@
scenario: ground/gr-e01-threshold-unreachable-2p
description: >
GR-E01's threshold against the standard preset's Problem values, at the
2-player boundary. Both Problems are claimed — the best case available
— and the total is 3 against a threshold of 5. With the placeholder
fixture (value = priority) group success is unreachable at 2, 3 and 4
players; only 56p can reach its 9. Recorded here so the gap has a
failing-in-fact scenario rather than a paragraph, and marked provisional
because the fixture is explicitly a stand-in for scenario Problem data.
covers: [GR-E01, GR-E02, GR-O01]
provisional: true
provisional_owner: ground-game
provisional_raised: 2026-08-01
seed: 42
setup:
players: 2
preset: standard-2p
patch:
"round": 5
"mode": SharedGround
"problems.1.claimed_by": 0
"problems.2.claimed_by": 1
"problems.2.face_up": true
commands:
- actor: P1
cmd: select_action
args: { action: GROUND }
- actor: P2
cmd: select_action
args: { action: GROUND }
- actor: SYSTEM
cmd: reveal
- actor: P1
cmd: choose_ground_mode
args: { mode: GR }
- actor: P2
cmd: choose_ground_mode
args: { mode: GR }
- actor: SYSTEM
cmd: resolve
- actor: SYSTEM
cmd: end_round
expect:
events:
- kind: GameEnded
state:
# 1 + 2 = 3, the maximum any 2-player game of this preset can score.
"outcome.total": 3
"outcome.threshold": 5
"outcome.group_success": false
"round": 5
"step": End
rejects: []

View file

@ -15,11 +15,15 @@ setup:
patch:
"round": 5
"mode": CommonProblem
# Every Problem claimed: 1+2+3+4 = 10, over the 5-6p threshold of 9.
# Four of the five dealt Problems claimed: 2+2+3+2 = 9, exactly the
# 5-6p threshold. P3 takes the 3-value Problem so the personal edge
# this scenario exists to test has a unique winner — with the edition
# values (2,2,2,3,3) an even spread would tie three ways and the test
# would assert nothing about GR-E03.
"problems.1.claimed_by": 0
"problems.2.claimed_by": 1
"problems.3.claimed_by": 2
"problems.4.claimed_by": 3
"problems.4.claimed_by": 2
"problems.3.claimed_by": 3
"problems.2.face_up": true
"problems.3.face_up": true
"problems.4.face_up": true
@ -66,11 +70,11 @@ expect:
events:
- kind: GameEnded
state:
"outcome.total": 10
"outcome.total": 9
"outcome.threshold": 9
"outcome.group_success": true
# GR-E03: claimed value 1 per Blame held.
"outcome.personal.3": 2
"outcome.personal.3": 0
"outcome.personal.2": 3
# P4 claimed 4 and still loses: the Blame is load-bearing here.
"outcome.winners": [2]

View file

@ -15,7 +15,8 @@ setup:
"lead": 0
"round": 5
"mode": BondedCoalitions
# Values 1+2+3 = 6 claimed; 3p threshold is 7, so no group success.
# Edition values 2+2+2 = 6 claimed; 3p threshold is 7, so still no
# group success — the band this scenario needs is unchanged.
"problems.1.claimed_by": 0
"problems.2.claimed_by": 1
"problems.3.claimed_by": 2
@ -45,12 +46,12 @@ expect:
"outcome.total": 6
"outcome.group_success": false
# P1 claimed value 1 less one Blame; P2 value 2; P3 value 3.
"outcome.personal.0": 0
"outcome.personal.0": 1
"outcome.personal.1": 2
"outcome.personal.2": 3
"outcome.personal.2": 2
# GR-E04: P1+P2 are Bonded; the Rivalry leaves P3 solo.
"outcome.coalitions.0.members": [0, 1]
"outcome.coalitions.0.score": 2
"outcome.coalitions.0.score": 3
"outcome.coalitions.1.members": [2]
"outcome.coalitions.1.score": 3
"outcome.coalitions.1.score": 2
rejects: []

View file

@ -12,8 +12,8 @@ setup:
"lead": 0
"players.0.stress": 3
"players.1.stress": 4
"players.0.hand": [{ suit: Clarify }]
"players.1.hand": [{ suit: Clarify }]
"players.0.hand": [{ suit: Repair }]
"players.1.hand": [{ suit: Repair }]
commands:
# GR-F02: Stress 3 is below the gate, so SOLVE is available.
- actor: P1

View file

@ -22,7 +22,7 @@ setup:
patch:
"lead": 1
"players.0.hand": [{ suit: Change }]
"players.1.hand": [{ suit: Clarify }]
"players.1.hand": [{ suit: Repair }]
commands:
# 0 — P1 holds no Clarify: refused.
- actor: P1

93
tools/edition-check.py Executable file
View file

@ -0,0 +1,93 @@
#!/usr/bin/env python3
"""Is the vendored edition still what ground-game published? (ADR-0011 D2)
`editions/ground-darvo-r0/` is a copy of content owned by another repo.
A stale copy is worse than no copy, so the digest is committed and this
compares it.
**An absent upstream is reported absent, never as a pass.** That is the
shape ADR-0009 used for `node`: a check that cannot run says so, because
a silent skip is the class this project has found seven times.
"""
import hashlib
import os
import re
import sys
from repo import ROOT, enter_root
VENDORED = "editions/ground-darvo-r0/Problems.csv"
PROVENANCE = "editions/ground-darvo-r0/PROVENANCE.md"
UPSTREAM = os.path.join(os.path.dirname(ROOT), "ground-game", VENDORED)
def digest(path):
return hashlib.sha256(open(path, "rb").read()).hexdigest()
def recorded():
text = open(os.path.join(ROOT, PROVENANCE)).read()
m = re.search(r"sha256\s+([0-9a-f]{64})", text)
if not m:
raise ValueError(f"{PROVENANCE} records no sha256 digest")
return m.group(1)
def check():
have = digest(os.path.join(ROOT, VENDORED))
want = recorded()
print("edition-check — vendored data against its provenance")
if have != want:
print(f" [FAIL] {VENDORED} does not match its recorded digest")
print(f" recorded {want}\n actual {have}")
return 1
print(f" [ok ] vendored copy matches its recorded digest")
if not os.path.exists(UPSTREAM):
# NOT a pass and NOT a failure: the question could not be asked.
print(" [----] upstream not checked out — freshness UNVERIFIED")
print(f" expected {UPSTREAM}")
return 0
up = digest(UPSTREAM)
if up != have:
print(" [FAIL] upstream has changed since this copy was vendored")
print(f" upstream {up}\n vendored {have}")
print(" ground-game froze point_value and required_solution")
print(" within r0 — a change here is a new revision, or a")
print(" contract violation worth raising.")
return 1
print(" [ok ] vendored copy is current with ../ground-game")
return 0
def self_test():
"""A checker that cannot detect a mismatch is decoration."""
results = []
def chk(name, ok, detail=""):
results.append((name, ok, detail))
chk("the vendored file exists", os.path.exists(os.path.join(ROOT, VENDORED)))
chk("provenance records a digest", len(recorded()) == 64)
chk("digest of the real file matches provenance",
digest(os.path.join(ROOT, VENDORED)) == recorded())
# The control that matters: a changed byte must be detected.
import tempfile
with tempfile.NamedTemporaryFile("wb", delete=False) as fh:
fh.write(open(os.path.join(ROOT, VENDORED), "rb").read() + b"\n#tamper\n")
tampered = fh.name
chk("a tampered copy has a different digest",
digest(tampered) != recorded(), "otherwise the check is decoration")
os.unlink(tampered)
print("edition-check self-test (positive control)")
ok = True
for name, passed, det in results:
print(f" [{'ok ' if passed else 'FAIL'}] {name}" + (f"{det}" if det else ""))
ok &= passed
return 0 if ok else 1
if __name__ == "__main__":
enter_root()
raise SystemExit(self_test() if "--self-test" in sys.argv else check())