specs/Ornamentation.md: what a game is besides its rules
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Draws one boundary — between what the rules can see and everything else a player experiences — and says which repository each belongs to as the simulator grows. "Ritual" becomes ornamentation: half the category is material rather than ceremonial, and "decoration" is already spoken for in this repo (a control that cannot fail). The test is not "does it have a decision in it" — choosing who deals is a decision and is ornamental. The test is whether the state hash moves, which reuses the instrument that already binds a trial note to a position. The part that earns its place in clay-borg rather than in a renderer's stylesheet: calling something ornamentation is a CLAIM THAT IT DOES NOT MATTER, and this project's register is a list of times that claim was wrong — quantity in Tokens.csv, F18's four unread files, SOLVE offered where it could not act. So a declaration carries a falsifier, and "provisional" is a state it must say out loud. Downstream may read, may not decide — ADR-0007 D5 restated at the repository boundary. The port to clay-animate is deliberately NOT designed: no consumer exists, and an interface built against an imagined client is the same defect as a gate that cannot go red. Five invariants, four checkable today. I3 — same seed and decisions produce a byte-identical recording at any pace through any renderer — is the falsifier for the whole split. CB-WP-0036 re-declared from L to M accordingly: the animation architecture that made it L has moved to clay-animate. No code had been written and the tier-L review had not been run, which is the only reason it could be re-scoped rather than unwound. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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| workplan | CB-WP-0032 | done | — | workplans/CB-WP-0032-the-comments-in-the-account.md |
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| workplan | CB-WP-0033 | done | — | workplans/CB-WP-0033-a-game-is-the-unit.md |
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| workplan | CB-WP-0034 | done | — | workplans/CB-WP-0034-who-you-are-bonding-with.md |
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| workplan | CB-WP-0035 | done | — | workplans/CB-WP-0035-a-session-that-answers-nothing.md |
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| workplan | CB-WP-0036 | ready | — | workplans/CB-WP-0036-interactive-mode.md |
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| task | CB-WP-0001-T01 | done | — | workplans/CB-WP-0001-inner-loop.md |
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| task | CB-WP-0001-T02 | done | — | workplans/CB-WP-0001-inner-loop.md |
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| task | CB-WP-0001-T03 | done | — | workplans/CB-WP-0001-inner-loop.md |
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| task | CB-WP-0032-T01 | done | — | workplans/CB-WP-0032-the-comments-in-the-account.md |
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| task | CB-WP-0033-T01 | done | — | workplans/CB-WP-0033-a-game-is-the-unit.md |
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| task | CB-WP-0034-T01 | done | — | workplans/CB-WP-0034-who-you-are-bonding-with.md |
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| task | CB-WP-0035-T01 | done | — | workplans/CB-WP-0035-a-session-that-answers-nothing.md |
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| task | CB-WP-0036-T01 | todo | — | workplans/CB-WP-0036-interactive-mode.md |
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| task | CB-WP-0036-T02 | todo | — | workplans/CB-WP-0036-interactive-mode.md |
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| task | CB-WP-0036-T03 | todo | — | workplans/CB-WP-0036-interactive-mode.md |
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| task | CB-WP-0036-T04 | todo | — | workplans/CB-WP-0036-interactive-mode.md |
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| task | CB-WP-0036-T05 | todo | — | workplans/CB-WP-0036-interactive-mode.md |
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| task | CB-WP-0036-T06 | todo | — | workplans/CB-WP-0036-interactive-mode.md |
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