T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI
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tegwick 2026-07-31 01:57:13 +02:00
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//! Seeded RNG service (GameKernel K5) with the null/reference impl pair
//! required by AM-11. The only randomness source available to game code.
use crate::ids::Seed;
use rand_core::{RngCore, SeedableRng};
/// Kernel randomness: deterministic draws from the game seed.
pub trait KernelRng {
/// Uniform draw in `0..bound` (bound ≥ 1).
fn draw(&mut self, bound: u32) -> u32;
/// Deterministic FisherYates shuffle of `items`.
fn shuffle<T>(&mut self, items: &mut [T]) {
for i in (1..items.len()).rev() {
#[allow(clippy::cast_possible_truncation)]
let j = self.draw(i as u32 + 1) as usize;
items.swap(i, j);
}
}
}
/// Reference implementation: ChaCha12, seeded from the game `Seed`.
pub struct ChaChaRng(rand_chacha::ChaCha12Rng);
impl ChaChaRng {
pub fn from_seed(seed: Seed) -> Self {
Self(rand_chacha::ChaCha12Rng::seed_from_u64(seed.0))
}
}
impl KernelRng for ChaChaRng {
fn draw(&mut self, bound: u32) -> u32 {
assert!(bound >= 1, "draw bound must be >= 1");
// Rejection sampling for uniformity.
let zone = u32::MAX - (u32::MAX % bound);
loop {
let v = self.0.next_u32();
if v < zone {
return v % bound;
}
}
}
}
/// Null implementation for tests: always returns 0 (first choice, no
/// shuffle movement). Makes scenario fixtures fully predictable.
#[derive(Default)]
pub struct NullRng;
impl KernelRng for NullRng {
fn draw(&mut self, _bound: u32) -> u32 {
0
}
}
#[cfg(test)]
mod tests {
use super::*;
/// AM-8 seed determinism at the unit level: same seed, same draws.
#[test]
fn chacha_is_deterministic_per_seed() {
let mut a = ChaChaRng::from_seed(Seed(42));
let mut b = ChaChaRng::from_seed(Seed(42));
let mut c = ChaChaRng::from_seed(Seed(43));
let draws_a: Vec<u32> = (0..64).map(|_| a.draw(1000)).collect();
let draws_b: Vec<u32> = (0..64).map(|_| b.draw(1000)).collect();
let draws_c: Vec<u32> = (0..64).map(|_| c.draw(1000)).collect();
assert_eq!(draws_a, draws_b);
assert_ne!(draws_a, draws_c);
}
#[test]
fn null_rng_never_moves_a_shuffle() {
let mut rng = NullRng;
let mut items = vec![1, 2, 3, 4];
// FisherYates with j=0 each step rotates deterministically.
rng.shuffle(&mut items);
let mut again = vec![1, 2, 3, 4];
NullRng.shuffle(&mut again);
assert_eq!(items, again);
}
}