T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI
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49
games/ground/benches/synthetic.rs
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49
games/ground/benches/synthetic.rs
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//! Criterion skeleton for AM-6/AM-7 (GameKernel §4), wired to the
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//! CB-RES-0001 baseline shape (3-player commit/reveal synthetic workload).
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//! T08 replaces the placeholder body with the real aggregate loop; the
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//! bench IDs and workload sizes are fixed here so results stay comparable
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//! to benchmarks/baselines/ recordings.
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use cb_events::state_hash;
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use cb_game_runtime::CommitWindow;
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use cb_kernel::PlayerId;
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use criterion::{criterion_group, criterion_main, BatchSize, Criterion};
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/// Placeholder workload: open/submit/reveal one 3-player commit window and
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/// hash a small value. Exists so the bench harness, IDs, and baseline
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/// wiring compile and run before the aggregate exists.
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fn commit_reveal_round() -> usize {
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let mut w: CommitWindow<u8> = CommitWindow::open([PlayerId(0), PlayerId(1), PlayerId(2)]);
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for p in 0..3u8 {
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w.submit(PlayerId(p), p).unwrap();
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}
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let revealed = w.reveal().unwrap();
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state_hash(&revealed.len()).len()
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}
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fn bench_synthetic(c: &mut Criterion) {
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let mut group = c.benchmark_group("synthetic-ground-3p");
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// AM-6 headline workload sizes; AM-7 compares 5k vs 100k throughput.
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for &rounds in &[5_000usize, 100_000] {
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group.bench_function(format!("commit-reveal-{rounds}"), |b| {
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b.iter_batched(
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|| rounds,
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|n| {
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let mut acc = 0usize;
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for _ in 0..n / 1000 {
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// Scaffold runs 1/1000th scale until T08 wires the
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// real aggregate; the group/ID layout is what T07
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// delivers.
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acc += commit_reveal_round();
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}
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acc
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},
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BatchSize::SmallInput,
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)
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});
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}
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group.finish();
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}
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criterion_group!(benches, bench_synthetic);
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criterion_main!(benches);
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