CB-WP-0048 T02/T03/T04: Configuration replaces Variant in the state
Some checks failed
ci / check (push) Has been cancelled
Some checks failed
ci / check (push) Has been cancelled
The three-armed enum could not express a configuration carrying two
modules. It does now: --variant h1 expands to problem_stress.flat_any_open
AND attack_relief.self_soothe_ge4, and scoped_plus_attack_soothe plays.
Legacy names alias forever via serde(alias="variant") plus a
scalar-or-map deserialiser. serde(default) alone would have been a silent
migration bug -- every H1/H2 recording would have come back as baseline.
All 26 scenarios pass unchanged; none pins a state hash.
Three things shipped broken first, all caught by gates rather than by
reading:
1. `profile` was in the state hash. with_config(select("ground-darvo-r0"))
sets profile=Some("baseline") where setup alone leaves None, so two
states at THE SAME POINT IN ASPECT SPACE hashed differently and a
replay bundle stopped reproducing its own initial state. Now
serde(skip): a hash covers what determines play. This was the open
judgement from T01 and it did not survive contact with the replay path.
2. A YAML parse inside the event loop. rules() -> resolve() -> catalog()
re-parsed catalog.yaml per rule check; AM-6 fell to 9,345 events/s
against a 100,000 target. OnceLock, and aspect validation moved to
where a configuration is BUILT.
Then I nearly optimised a phantom: 470k still looked like a 3x
regression against the "~1.7M on bnt-lap001" reference in the gate's
own message. Making rules() free measured 491k -- this machine's
ceiling. Before optimising against a reference, measure the ceiling
with the suspect code removed.
3. The refusal did not fire on the path a player takes.
`--module problem_deal.pressure_deck` played a full baseline game and
reported success, because with_config is a builder and fell back to
the printed rules -- the silent no-op ADR-0022 exists to refuse. Every
unit test of resolve() passed. The helper was tested and the driver
was not, which is CB-WP-0033's finding verbatim. The new test asserts
refusal BY NAME and that no game was played.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
704b99975b
commit
48a7bce04d
12 changed files with 538 additions and 67 deletions
|
|
@ -1089,7 +1089,10 @@ pub fn document_with_log(
|
|||
// not, so a player who ran the default and was told the layout had
|
||||
// changed reported "no changes" — correctly, because the baseline
|
||||
// is deliberately unchanged and nothing on screen said so.
|
||||
variant = esc(view.variant.id()),
|
||||
// CB-WP-0048: the page names every LIVE MODULE, not one package
|
||||
// id. A configuration is a point in aspect space and can carry
|
||||
// two modules at once; `h2` was never able to say that.
|
||||
variant = esc(&config_label(&view.config)),
|
||||
who = match view.viewer {
|
||||
Some(p) => format!("{} (their hand only)", seat_name(p)),
|
||||
None => "a spectator (no hands)".to_string(),
|
||||
|
|
@ -1572,6 +1575,19 @@ fn stress_scope_rule_text() -> Option<String> {
|
|||
games_ground::edition::stress_scope_rule()
|
||||
}
|
||||
|
||||
/// Which modules are live, in words (CB-WP-0048, ADR-0022).
|
||||
///
|
||||
/// The baseline says so by name rather than showing an empty list: "no
|
||||
/// modules" and "we could not read the catalog" must not look the same
|
||||
/// on a page a player uses to tell one rules set from another.
|
||||
fn config_label(c: &games_ground::config::Configuration) -> String {
|
||||
let live = c.active_modules();
|
||||
if live.is_empty() {
|
||||
return c.baseline.clone();
|
||||
}
|
||||
live.join(" + ")
|
||||
}
|
||||
|
||||
/// The Mode card's printed title, not the Rust variant's name.
|
||||
///
|
||||
/// Falls back to the id, which is at least a thing the edition says —
|
||||
|
|
|
|||
|
|
@ -192,7 +192,10 @@ mod coverage {
|
|||
// that could only be satisfied by geometry would have to be
|
||||
// OMITTED, and the page would be illegible to `text_of` and to a
|
||||
// screen reader alike.
|
||||
("variant", "ground-darvo-r0"),
|
||||
// The page shows the LIVE modules, or the baseline id when none
|
||||
// are — a player is asking "which rules am I playing", not "what
|
||||
// is every aspect set to". The fixture is the baseline.
|
||||
("config.baseline", "ground-darvo-r0"),
|
||||
// The fixture plays SCN_03, so the token is that card's TITLE.
|
||||
// Not "SCN_03": a probe that matches an id would go green
|
||||
// against a page showing the id, which is the machine's name for
|
||||
|
|
@ -211,10 +214,37 @@ mod coverage {
|
|||
];
|
||||
|
||||
/// Deliberate omissions, each with a reason.
|
||||
const OMITTED: &[(&str, &str)] = &[(
|
||||
"players.*.hand",
|
||||
"null for a non-viewer seat; the absence is rendered as a count",
|
||||
)];
|
||||
const OMITTED: &[(&str, &str)] = &[
|
||||
(
|
||||
"players.*.hand",
|
||||
"null for a non-viewer seat; the absence is rendered as a count",
|
||||
),
|
||||
// An aspect sitting at its default IS the printed game, and
|
||||
// naming all four on every page is the wall of rules a player
|
||||
// stops reading — the same reasoning that keeps the GROUND-mode
|
||||
// explanation to the moment a mode is being chosen.
|
||||
//
|
||||
// **A LIVE module is a different matter and is not omitted**:
|
||||
// `the_table_names_every_live_module` asserts it by name, so
|
||||
// this omission covers only the case where there is nothing to
|
||||
// say. The machine-facing `cb-play inspect` prints all four.
|
||||
(
|
||||
"config.modules.problem_stress",
|
||||
"shown only when it differs from the printed rules; see the_table_names_every_live_module",
|
||||
),
|
||||
(
|
||||
"config.modules.attack_relief",
|
||||
"shown only when it differs from the printed rules; see the_table_names_every_live_module",
|
||||
),
|
||||
(
|
||||
"config.modules.end_condition",
|
||||
"shown only when it differs from the printed rules; see the_table_names_every_live_module",
|
||||
),
|
||||
(
|
||||
"config.modules.problem_deal",
|
||||
"shown only when it differs from the printed rules; see the_table_names_every_live_module",
|
||||
),
|
||||
];
|
||||
|
||||
fn fixture() -> GroundView {
|
||||
crate::testfix::view(Some(PlayerId(0)))
|
||||
|
|
@ -780,6 +810,52 @@ mod gamelog {
|
|||
}
|
||||
}
|
||||
|
||||
/// **The table names every live module** (CB-WP-0048 T04).
|
||||
///
|
||||
/// CB-WP-0044's finding, generalised: a rules change the page cannot
|
||||
/// name is reported as "no changes". A configuration can now carry
|
||||
/// two modules at once, so naming one package id would be the wrong
|
||||
/// shape — `h2` could never have said
|
||||
/// `problem_stress.scoped + attack_relief.self_soothe_ge4`.
|
||||
#[test]
|
||||
fn the_table_names_every_live_module() {
|
||||
let combo = games_ground::config::Configuration::select("scoped_plus_attack_soothe")
|
||||
.expect("the catalog ships this profile");
|
||||
let mut v = crate::testfix::view(Some(PlayerId(0)));
|
||||
v.config = combo.clone();
|
||||
let text = crate::text_of(&crate::doc::document(
|
||||
&v,
|
||||
&[],
|
||||
"/c",
|
||||
Some(PlayerId(0)),
|
||||
false,
|
||||
));
|
||||
for m in combo.active_modules() {
|
||||
assert!(
|
||||
text.contains(&m),
|
||||
"the page does not name the live module {m}"
|
||||
);
|
||||
}
|
||||
|
||||
// And the baseline says so by NAME rather than showing nothing:
|
||||
// "no modules" and "we could not read the catalog" must not look
|
||||
// the same on the line a player uses to tell rules sets apart.
|
||||
let mut base = crate::testfix::view(Some(PlayerId(0)));
|
||||
base.config = games_ground::config::Configuration::default();
|
||||
let plain = crate::text_of(&crate::doc::document(
|
||||
&base,
|
||||
&[],
|
||||
"/c",
|
||||
Some(PlayerId(0)),
|
||||
false,
|
||||
));
|
||||
assert!(plain.contains("ground-darvo-r0"), "the baseline is unnamed");
|
||||
assert!(
|
||||
!plain.contains("problem_stress."),
|
||||
"the baseline page names a module that is not live"
|
||||
);
|
||||
}
|
||||
|
||||
/// **A scope says what it does** (CB-WP-0046).
|
||||
///
|
||||
/// CB-WP-0045 shipped the placement and recorded the gap with the
|
||||
|
|
@ -790,7 +866,7 @@ mod gamelog {
|
|||
#[test]
|
||||
fn a_scoped_table_says_what_a_scope_does() {
|
||||
let mut v = crate::testfix::view(Some(PlayerId(0)));
|
||||
v.variant = games_ground::Variant::H2ScopedProblemStress;
|
||||
v.config = games_ground::Variant::H2ScopedProblemStress.configuration();
|
||||
// One card that is not everyone's — the condition for the rule
|
||||
// to be worth stating at all.
|
||||
if let Some(m) = v.problem_markers.values_mut().next() {
|
||||
|
|
|
|||
|
|
@ -83,7 +83,7 @@ pub fn view(viewer: Option<PlayerId>) -> GroundView {
|
|||
(Pair::new(p2, p3), Relation::Bond),
|
||||
]),
|
||||
problems,
|
||||
variant: games_ground::Variant::Baseline,
|
||||
config: games_ground::config::Configuration::default(),
|
||||
focus: BTreeMap::from([(p1, p3)]),
|
||||
selections: BTreeMap::from([
|
||||
(
|
||||
|
|
|
|||
|
|
@ -113,8 +113,21 @@ pub struct Catalog {
|
|||
/// says so by name rather than returning an empty aspect list.
|
||||
pub const SCHEMA: u32 = 2;
|
||||
|
||||
/// Parse the vendored catalog.
|
||||
pub fn catalog() -> Result<Catalog, String> {
|
||||
/// Parse the vendored catalog. **Parsed once.**
|
||||
///
|
||||
/// This returned an owned `Catalog` and parsed the YAML on every call —
|
||||
/// and `GroundState::rules()` calls it per rule check, inside the event
|
||||
/// loop. AM-6 throughput fell from ~1.7M events/s to **9,345**, a 180x
|
||||
/// regression, and the spec gate caught it the same run.
|
||||
///
|
||||
/// The catalog is a compile-time constant (`include_str!`), so parsing
|
||||
/// it more than once was never doing anything but work.
|
||||
pub fn catalog() -> Result<&'static Catalog, String> {
|
||||
static PARSED: std::sync::OnceLock<Result<Catalog, String>> = std::sync::OnceLock::new();
|
||||
PARSED.get_or_init(parse).as_ref().map_err(|e| e.clone())
|
||||
}
|
||||
|
||||
fn parse() -> Result<Catalog, String> {
|
||||
let f: CatalogFile =
|
||||
serde_yaml::from_str(CATALOG_YAML).map_err(|e| format!("catalog.yaml: {e}"))?;
|
||||
if f.schema_version != SCHEMA {
|
||||
|
|
|
|||
|
|
@ -36,20 +36,82 @@ use std::collections::BTreeMap;
|
|||
/// *resolved*: every aspect the catalog declares has an entry, defaults
|
||||
/// filled in, so a recording states the whole point in aspect space
|
||||
/// rather than the delta from an assumed origin.
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Serialize)]
|
||||
pub struct Configuration {
|
||||
/// The content package (ADR-0011), e.g. `ground-darvo-r0`.
|
||||
pub baseline: String,
|
||||
/// aspect id → module id, resolved.
|
||||
pub modules: BTreeMap<String, String>,
|
||||
/// The profile that was asked for, if one was. **Kept for the
|
||||
/// account, never consulted for behaviour** — two runs with the same
|
||||
/// modules play identically whether or not a profile named them, and
|
||||
/// a reader still wants to know what was requested.
|
||||
#[serde(default, skip_serializing_if = "Option::is_none")]
|
||||
/// The profile that was asked for, if one was.
|
||||
///
|
||||
/// **Kept for the account, and deliberately OUT of the state.** Two
|
||||
/// runs with the same modules play identically whether or not a
|
||||
/// profile named them, so a label must not change the state hash.
|
||||
///
|
||||
/// It was serialised at first, and the replay walk caught it within
|
||||
/// the hour: `with_config(select("ground-darvo-r0"))` sets
|
||||
/// `profile = Some("baseline")` while `setup` alone leaves it
|
||||
/// `None`, so two states at **the same point in aspect space** hashed
|
||||
/// differently and a bundle stopped reproducing its own initial
|
||||
/// state. A hash should cover what determines play; provenance of
|
||||
/// what was *requested* belongs in the recording's manifest, which is
|
||||
/// where a reader can still find it.
|
||||
#[serde(skip)]
|
||||
pub profile: Option<String>,
|
||||
}
|
||||
|
||||
/// **Reads a legacy name as well as a configuration** (ADR-0022 D2).
|
||||
///
|
||||
/// A recording written before this type serialised `variant: Baseline`
|
||||
/// or a catalog id. Deserialising that as "no configuration" would set
|
||||
/// every such recording to the baseline — silently right for most of
|
||||
/// them and silently *wrong* for any played under H1 or H2, which is the
|
||||
/// one failure a migration must not have.
|
||||
///
|
||||
/// So a scalar is accepted and expanded through the catalog, and a map is
|
||||
/// read as itself. Writing is always the map: the legacy spelling is a
|
||||
/// thing we can read, not a thing we produce.
|
||||
impl<'de> Deserialize<'de> for Configuration {
|
||||
fn deserialize<D: serde::Deserializer<'de>>(d: D) -> Result<Self, D::Error> {
|
||||
#[derive(Deserialize)]
|
||||
#[serde(untagged)]
|
||||
enum Wire {
|
||||
Named(String),
|
||||
Full {
|
||||
baseline: String,
|
||||
modules: BTreeMap<String, String>,
|
||||
},
|
||||
}
|
||||
match Wire::deserialize(d)? {
|
||||
Wire::Full { baseline, modules } => Ok(Configuration {
|
||||
baseline,
|
||||
modules,
|
||||
// Not on the wire; see the field's own note.
|
||||
profile: None,
|
||||
}),
|
||||
Wire::Named(name) => Configuration::select_legacy(&name)
|
||||
.map_err(|e| serde::de::Error::custom(format!("configuration {name:?}: {e}"))),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Configuration {
|
||||
/// A legacy `variant` value, as an enum name or a catalog id.
|
||||
///
|
||||
/// The Rust names are here because they are what `serde` wrote into
|
||||
/// recordings; they are **this repo's** spelling of ground-game's
|
||||
/// ids and have no other home to be read from.
|
||||
pub fn select_legacy(name: &str) -> Result<Self, String> {
|
||||
let id = match name {
|
||||
"Baseline" => "ground-darvo-r0",
|
||||
"H1ProblemStress" => "h1-problem-stress",
|
||||
"H2ScopedProblemStress" => "h2-scoped-problem-stress",
|
||||
other => other,
|
||||
};
|
||||
Configuration::select(id)
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Configuration {
|
||||
/// The printed game: every aspect at its default module.
|
||||
///
|
||||
|
|
@ -119,7 +181,7 @@ impl Configuration {
|
|||
let mut claimed: BTreeMap<String, String> = BTreeMap::new();
|
||||
for id in modules {
|
||||
let Some(aspect) = cat.aspect_of(id) else {
|
||||
return Err(unknown_module(&cat, id));
|
||||
return Err(unknown_module(cat, id));
|
||||
};
|
||||
if let Some(first) = claimed.get(aspect) {
|
||||
return Err(format!(
|
||||
|
|
@ -130,11 +192,13 @@ impl Configuration {
|
|||
claimed.insert(aspect.to_string(), id.clone());
|
||||
chosen.insert(aspect.to_string(), id.clone());
|
||||
}
|
||||
Ok(Configuration {
|
||||
let c = Configuration {
|
||||
baseline: baseline.to_string(),
|
||||
modules: chosen,
|
||||
profile: None,
|
||||
})
|
||||
};
|
||||
c.validate()?;
|
||||
Ok(c)
|
||||
}
|
||||
|
||||
/// Build from a named profile.
|
||||
|
|
@ -212,19 +276,35 @@ impl Configuration {
|
|||
out
|
||||
}
|
||||
|
||||
/// Every aspect named is one the catalog declares.
|
||||
///
|
||||
/// Called where a configuration is **built**, not where it is used:
|
||||
/// it cannot change between rule checks, and keeping it out of
|
||||
/// `resolve` is what AM-6 required.
|
||||
pub fn validate(&self) -> Result<(), String> {
|
||||
let cat = crate::catalog::catalog()?;
|
||||
for aspect in self.modules.keys() {
|
||||
if cat.aspect(aspect).is_none() {
|
||||
return Err(format!("{aspect:?} is not an aspect the catalog declares"));
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// **Identity → behaviour.** The boundary in ADR-0022 D1.
|
||||
///
|
||||
/// Refuses, by name and with the reason, any module the catalog has
|
||||
/// and this kernel cannot run.
|
||||
pub fn resolve(&self) -> Result<Rules, String> {
|
||||
let cat = crate::catalog::catalog()?;
|
||||
let mut rules = Rules::default();
|
||||
for (aspect, id) in &self.modules {
|
||||
// An aspect the catalog does not declare is not something to
|
||||
// guess about.
|
||||
if cat.aspect(aspect).is_none() {
|
||||
return Err(format!("{aspect:?} is not an aspect the catalog declares"));
|
||||
}
|
||||
for id in self.modules.values() {
|
||||
// **No catalog lookup in this loop.** `resolve` runs per rule
|
||||
// check inside the event loop, and validating that each
|
||||
// aspect is declared meant a linear scan of the catalog per
|
||||
// call. AM-6 measured the cost: throughput fell to 9,345
|
||||
// events/s against a 100,000 target. Whether an aspect exists
|
||||
// is a property of the CONFIGURATION, checked once where one
|
||||
// is built (`validate`), not once per rule.
|
||||
match id.as_str() {
|
||||
"problem_stress.none" => rules.problem_stress = ProblemStress::None,
|
||||
"problem_stress.flat_any_open" => rules.problem_stress = ProblemStress::FlatAnyOpen,
|
||||
|
|
@ -239,7 +319,7 @@ impl Configuration {
|
|||
// look", and the `other` arm below can then be a real
|
||||
// refusal rather than a shrug.
|
||||
"end_condition.fixed_rounds_5" | "problem_deal.fixed_setup" => {}
|
||||
other => return Err(no_kernel_path(&cat, other)),
|
||||
other => return Err(no_kernel_path(crate::catalog::catalog()?, other)),
|
||||
}
|
||||
}
|
||||
Ok(rules)
|
||||
|
|
|
|||
|
|
@ -211,8 +211,20 @@ pub struct GroundState {
|
|||
/// diverge silently, and the recording is what every other artifact
|
||||
/// rests on. `#[serde(default)]` so every scenario written before
|
||||
/// variants existed still loads, as baseline — which is what it was.
|
||||
#[serde(default)]
|
||||
pub variant: Variant,
|
||||
/// Which point in aspect space this game is played at
|
||||
/// ([ADR-0022](../../../decisions/ADR-0022-a-configuration-is-a-point-in-aspect-space.md)).
|
||||
///
|
||||
/// **Was `variant: Variant`, a three-armed enum** — which could not
|
||||
/// express `problem_stress.scoped` × `attack_relief.self_soothe_ge4`,
|
||||
/// a profile the catalog ships. Not "unimplemented": unrepresentable.
|
||||
///
|
||||
/// `alias = "variant"` plus `Configuration`'s scalar-or-map
|
||||
/// deserialiser means a recording written before this loads by its
|
||||
/// old name and old spelling. **`serde(default)` alone would have
|
||||
/// been a silent migration bug**: every recording played under H1 or
|
||||
/// H2 would have come back as the baseline.
|
||||
#[serde(default, alias = "variant")]
|
||||
pub config: crate::config::Configuration,
|
||||
/// Which of the edition's four Scenarios is on the table
|
||||
/// (CB-WP-0047).
|
||||
///
|
||||
|
|
@ -317,6 +329,16 @@ pub enum Variant {
|
|||
}
|
||||
|
||||
impl Variant {
|
||||
/// This legacy name as a **configuration** (ADR-0022 D2).
|
||||
///
|
||||
/// The enum survives as a spelling the maintainer types and every
|
||||
/// recording carries; it is no longer what the kernel branches on.
|
||||
/// Expansion goes through the catalog's own `legacy_experiment_id`,
|
||||
/// so ground-game's mapping has one home.
|
||||
pub fn configuration(self) -> crate::config::Configuration {
|
||||
crate::config::Configuration::select(self.id()).unwrap_or_default()
|
||||
}
|
||||
|
||||
/// The catalog's `variant_id`, which is how ground-game names these.
|
||||
pub fn id(self) -> &'static str {
|
||||
match self {
|
||||
|
|
@ -350,14 +372,41 @@ impl GroundState {
|
|||
/// owners at setup, and `state.variant = v` would leave them
|
||||
/// unassigned — a silently wrong game rather than a failing one.
|
||||
/// Every driver path goes through here.
|
||||
pub fn with_variant(mut self, variant: Variant) -> Self {
|
||||
self.variant = variant;
|
||||
if variant == Variant::H2ScopedProblemStress {
|
||||
self.apply_h2_setup();
|
||||
pub fn with_variant(self, variant: Variant) -> Self {
|
||||
self.with_config(variant.configuration())
|
||||
}
|
||||
|
||||
/// Select the configuration, and apply whatever its modules need at
|
||||
/// setup (ADR-0022 D3).
|
||||
///
|
||||
/// **A builder rather than a bare field write.**
|
||||
/// `problem_stress.scoped` assigns Problem owners at setup, and
|
||||
/// `state.config = c` would leave them unassigned — a silently wrong
|
||||
/// game rather than a failing one. That defect had three call sites
|
||||
/// under the old enum; with N aspects it is N times as likely, so
|
||||
/// every driver path goes through here.
|
||||
pub fn with_config(mut self, config: crate::config::Configuration) -> Self {
|
||||
let rules = config.resolve();
|
||||
self.config = config;
|
||||
if let Ok(r) = rules {
|
||||
if r.problem_stress == crate::config::ProblemStress::Scoped {
|
||||
self.apply_h2_setup();
|
||||
}
|
||||
}
|
||||
self
|
||||
}
|
||||
|
||||
/// What this game's configuration means for the kernel.
|
||||
///
|
||||
/// **Falls back to the printed rules** when the configuration names
|
||||
/// something this kernel cannot run. `setup` and `with_config` are
|
||||
/// where that is refused loudly; by the time a rule is being applied
|
||||
/// the game is already in progress, and a mid-game panic would turn
|
||||
/// a selection error into a crash at an unrelated moment.
|
||||
fn rules(&self) -> crate::config::Rules {
|
||||
self.config.resolve().unwrap_or_default()
|
||||
}
|
||||
|
||||
/// H2-SCOPE and H2-OWN, applied to the dealt board.
|
||||
///
|
||||
/// Owners go to the **non-global** Problems in **ascending hidden
|
||||
|
|
@ -1659,7 +1708,9 @@ impl GroundState {
|
|||
// The DARVO extra Attack comes through here too, which the delta
|
||||
// requires: "DARVO-stage extra Attack uses the same Attack
|
||||
// resolution (so it can self-soothe too if Stress >= 4)".
|
||||
if self.variant == Variant::H1ProblemStress && attacker_stress_before >= 4 {
|
||||
if self.rules().attack_relief == crate::config::AttackRelief::SelfSootheGe4
|
||||
&& attacker_stress_before >= 4
|
||||
{
|
||||
let stress = self.stress_after(attacker, -1);
|
||||
events.push(GroundEvent::StressSet {
|
||||
player: attacker,
|
||||
|
|
@ -1713,7 +1764,7 @@ impl GroundState {
|
|||
// ticks only the seats in ITS scope, and `stacking: true` — two
|
||||
// open bond Problems hit the network twice, so this accumulates
|
||||
// per Problem rather than applying once.
|
||||
if self.variant == Variant::H2ScopedProblemStress {
|
||||
if self.rules().problem_stress == crate::config::ProblemStress::Scoped {
|
||||
let mut ticks: BTreeMap<PlayerId, i16> = BTreeMap::new();
|
||||
for problem in self.problems.values() {
|
||||
if problem.claimed_by.is_some() {
|
||||
|
|
@ -1751,7 +1802,7 @@ impl GroundState {
|
|||
}
|
||||
}
|
||||
|
||||
if self.variant == Variant::H1ProblemStress
|
||||
if self.rules().problem_stress == crate::config::ProblemStress::FlatAnyOpen
|
||||
&& self.problems.values().any(|p| p.claimed_by.is_none())
|
||||
{
|
||||
for seat in self.seat_order() {
|
||||
|
|
@ -2302,7 +2353,7 @@ impl ScenarioGame for GroundState {
|
|||
// before the hash is taken, which is the route `mode` uses
|
||||
// (`table.rs`) — so a recorded session replays under the
|
||||
// variant it was played under.
|
||||
variant: Variant::default(),
|
||||
config: crate::config::Configuration::default(),
|
||||
outcome: None,
|
||||
seed,
|
||||
})
|
||||
|
|
@ -2437,7 +2488,11 @@ mod tests {
|
|||
seed,
|
||||
)
|
||||
.expect("setup");
|
||||
assert_eq!(untouched.variant, Variant::Baseline, "the default moved");
|
||||
assert_eq!(
|
||||
untouched.config,
|
||||
crate::config::Configuration::default(),
|
||||
"the default moved"
|
||||
);
|
||||
assert_eq!(
|
||||
cb_events::state_hash_hex(&base),
|
||||
cb_events::state_hash_hex(&untouched),
|
||||
|
|
@ -2472,7 +2527,7 @@ mod tests {
|
|||
|
||||
// The wrong way.
|
||||
let mut bare = base.clone();
|
||||
bare.variant = Variant::H2ScopedProblemStress;
|
||||
bare.config = Variant::H2ScopedProblemStress.configuration();
|
||||
assert!(
|
||||
bare.problems.values().all(|p| p.scope.is_none()),
|
||||
"a bare write should leave scopes unassigned — if it does not, \
|
||||
|
|
@ -3501,7 +3556,7 @@ mod tests {
|
|||
support_responses: BTreeMap::new(),
|
||||
darvo_targets: BTreeMap::new(),
|
||||
mode: ScoringMode::SharedGround,
|
||||
variant: Variant::Baseline,
|
||||
config: crate::config::Configuration::default(),
|
||||
scenario: default_scenario(),
|
||||
outcome: None,
|
||||
seed: 0,
|
||||
|
|
|
|||
|
|
@ -46,8 +46,15 @@ pub struct GroundView {
|
|||
/// **The page had no way to say this**, so a player could not tell
|
||||
/// baseline from H1 from H2 by looking — and reported a variant
|
||||
/// change as "no changes" after playing the default.
|
||||
#[serde(default)]
|
||||
pub variant: crate::Variant,
|
||||
/// Which point in aspect space is being played (ADR-0022).
|
||||
///
|
||||
/// **The page had no way to say this**, so a player could not tell
|
||||
/// baseline from H1 from H2 by looking — and reported a variant
|
||||
/// change as "no changes" after playing the default (CB-WP-0044).
|
||||
/// It carries the whole configuration now, not a single name, so a
|
||||
/// two-module combination is nameable on the table.
|
||||
#[serde(default, alias = "variant")]
|
||||
pub config: crate::config::Configuration,
|
||||
/// Which Scenario is on the table (CB-WP-0047).
|
||||
///
|
||||
/// The player was told the premise by nothing: the same four boards
|
||||
|
|
@ -185,7 +192,7 @@ impl Project for GroundState {
|
|||
lead: self.lead,
|
||||
step: self.step,
|
||||
mode: self.mode,
|
||||
variant: self.variant,
|
||||
config: self.config.clone(),
|
||||
scenario: self.scenario.clone(),
|
||||
players: self
|
||||
.players
|
||||
|
|
|
|||
|
|
@ -70,6 +70,25 @@ pub struct TrialNote {
|
|||
pub text: String,
|
||||
}
|
||||
|
||||
/// A configuration, as one token for a log line (CB-WP-0048).
|
||||
///
|
||||
/// **The live modules, or the baseline id when none are.** The trial log
|
||||
/// stamps this so a note can be read back knowing which rules produced
|
||||
/// it (CB-WP-0046) — and a configuration is now a point in aspect space,
|
||||
/// so a single package name would be the wrong shape for a session
|
||||
/// carrying two modules.
|
||||
///
|
||||
/// Dots and commas are kept out: the value rides an HTML-comment marker
|
||||
/// attribute and the parser accepts `[A-Za-z0-9._-]`, so modules are
|
||||
/// joined with `+`.
|
||||
pub fn configuration_stamp(c: &games_ground::config::Configuration) -> String {
|
||||
let live = c.active_modules();
|
||||
if live.is_empty() {
|
||||
return c.baseline.clone();
|
||||
}
|
||||
live.join("+")
|
||||
}
|
||||
|
||||
/// Where game `n`'s recording goes (ADR-0019 D2).
|
||||
///
|
||||
/// **Game 1 keeps the path it was given.** GameDesign §5 documents that
|
||||
|
|
@ -225,7 +244,7 @@ impl Server {
|
|||
state_hash: hash[..12].to_string(),
|
||||
text: note.text.clone(),
|
||||
});
|
||||
write_trial_log(path, &log, state.variant.id())
|
||||
write_trial_log(path, &log, &configuration_stamp(&state.config))
|
||||
}
|
||||
|
||||
/// Begin the next game (ADR-0019 D1).
|
||||
|
|
@ -1290,7 +1309,7 @@ mod tests {
|
|||
mode: games_ground::ScoringMode::SharedGround,
|
||||
scenario: "SCN_01".into(),
|
||||
pace: crate::table::Pace::Speed,
|
||||
variant: games_ground::Variant::Baseline,
|
||||
config: games_ground::config::Configuration::default(),
|
||||
},
|
||||
std::io::Cursor::new(Vec::new()),
|
||||
out,
|
||||
|
|
@ -1482,7 +1501,7 @@ mod tests {
|
|||
mode: games_ground::ScoringMode::SharedGround,
|
||||
scenario: "SCN_01".into(),
|
||||
pace: crate::table::Pace::Speed,
|
||||
variant: games_ground::Variant::Baseline,
|
||||
config: games_ground::config::Configuration::default(),
|
||||
},
|
||||
std::io::Cursor::new(Vec::new()),
|
||||
out,
|
||||
|
|
|
|||
|
|
@ -137,6 +137,18 @@ fn render_player(id: PlayerId, p: &PlayerView, is_viewer: bool) -> String {
|
|||
}
|
||||
|
||||
/// One seat's whole picture, from the projection and nothing else.
|
||||
/// Every aspect and its module, in catalog order where available.
|
||||
fn full_configuration(c: &games_ground::config::Configuration) -> String {
|
||||
let mut parts = vec![format!("baseline={}", c.baseline)];
|
||||
for (aspect, module) in &c.modules {
|
||||
parts.push(format!("{aspect}={module}"));
|
||||
}
|
||||
if let Some(p) = &c.profile {
|
||||
parts.push(format!("profile={p}"));
|
||||
}
|
||||
parts.join(" ")
|
||||
}
|
||||
|
||||
pub fn render(view: &GroundView) -> String {
|
||||
let mut out = String::new();
|
||||
out.push_str(&format!(
|
||||
|
|
@ -146,7 +158,12 @@ pub fn render(view: &GroundView) -> String {
|
|||
view.step,
|
||||
seat_name(view.lead),
|
||||
view.mode,
|
||||
view.variant.id(),
|
||||
// **Every aspect, not only the live ones** (ADR-0022 D3). This is
|
||||
// the machine-facing view — a maintainer diffing two states —
|
||||
// and a recording states the whole point in aspect space rather
|
||||
// than the delta from an assumed origin. The HTML page shows the
|
||||
// live modules, because a player is asking a different question.
|
||||
full_configuration(&view.config),
|
||||
// CB-WP-0047: WHICH of the four boards. The id, not the title,
|
||||
// because this is the machine-facing view — `cb-play inspect` is
|
||||
// read by a maintainer diffing states, where the HTML page is
|
||||
|
|
@ -502,8 +519,23 @@ mod tests {
|
|||
("mode", "mode BondedCoalitions"),
|
||||
// CB-WP-0044: the inspector must say which rules it is replaying,
|
||||
// for the same reason the page must.
|
||||
("variant", "rules ground-darvo-r0"),
|
||||
("scenario", "scenario SCN_"),
|
||||
// One token per aspect, because the probe expands the map and
|
||||
// each aspect must be shown to reach the reader on its own.
|
||||
("config.baseline", "baseline=ground-darvo-r0"),
|
||||
(
|
||||
"config.modules.problem_stress",
|
||||
"problem_stress=problem_stress.",
|
||||
),
|
||||
(
|
||||
"config.modules.attack_relief",
|
||||
"attack_relief=attack_relief.",
|
||||
),
|
||||
(
|
||||
"config.modules.end_condition",
|
||||
"end_condition=end_condition.",
|
||||
),
|
||||
("config.modules.problem_deal", "problem_deal=problem_deal."),
|
||||
("viewer", "(you)"),
|
||||
("solution_deck_len", "deck 11"),
|
||||
("solution_discard.*.suit", "discard [Repair, Change]"),
|
||||
|
|
@ -629,7 +661,7 @@ mod tests {
|
|||
]),
|
||||
problems,
|
||||
problem_markers: Default::default(),
|
||||
variant: games_ground::Variant::Baseline,
|
||||
config: games_ground::config::Configuration::default(),
|
||||
focus: BTreeMap::from([(p1, p3)]),
|
||||
selections: BTreeMap::from([
|
||||
(
|
||||
|
|
@ -780,7 +812,7 @@ mod tests {
|
|||
mode: games_ground::ScoringMode::SharedGround,
|
||||
scenario: "SCN_01".into(),
|
||||
pace: crate::table::Pace::Speed,
|
||||
variant: games_ground::Variant::Baseline,
|
||||
config: games_ground::config::Configuration::default(),
|
||||
};
|
||||
let mut sink: Vec<u8> = Vec::new();
|
||||
let summary =
|
||||
|
|
|
|||
|
|
@ -55,7 +55,9 @@ not deal one, so a seed or a seat count would be silently ignored.
|
|||
/// can mean, and a flag that is accepted and ignored is worse than one
|
||||
/// that is refused.
|
||||
enum Mode {
|
||||
Play(Config),
|
||||
// Boxed since CB-WP-0048: `Config` carries a `Configuration`, which
|
||||
// carries the module map, and the enum is otherwise 26 bytes.
|
||||
Play(Box<Config>),
|
||||
Inspect {
|
||||
source: std::path::PathBuf,
|
||||
eyes: inspect::Eyes,
|
||||
|
|
@ -206,9 +208,25 @@ fn parse_args(argv: &[String]) -> Result<Mode, String> {
|
|||
config.scenario = normalise_scenario(&v)?;
|
||||
i += 2;
|
||||
}
|
||||
"--variant" => {
|
||||
// CB-WP-0048: legacy names ALIAS FOREVER (ADR-0022 D2).
|
||||
// 26 recordings name them and the expansion is exact, so
|
||||
// there is nothing to deprecate.
|
||||
"--variant" | "--profile" => {
|
||||
play_flags.push(flag.into());
|
||||
config.variant = value(i, argv, flag)?.parse()?;
|
||||
let v = value(i, argv, flag)?;
|
||||
config.config = games_ground::config::Configuration::select(&v)?;
|
||||
i += 2;
|
||||
}
|
||||
// A module directly, repeatable: one per aspect.
|
||||
"--module" => {
|
||||
play_flags.push(flag.into());
|
||||
let v = value(i, argv, flag)?;
|
||||
let mut live = config.config.active_modules();
|
||||
live.push(v);
|
||||
config.config = games_ground::config::Configuration::from_modules(
|
||||
&config.config.baseline,
|
||||
&live,
|
||||
)?;
|
||||
i += 2;
|
||||
}
|
||||
"--pace" => {
|
||||
|
|
@ -285,7 +303,7 @@ fn parse_args(argv: &[String]) -> Result<Mode, String> {
|
|||
config.players
|
||||
));
|
||||
}
|
||||
Ok(Mode::Play(config))
|
||||
Ok(Mode::Play(Box::new(config)))
|
||||
}
|
||||
|
||||
fn main() {
|
||||
|
|
@ -381,7 +399,7 @@ mod tests {
|
|||
mode: games_ground::ScoringMode::SharedGround,
|
||||
scenario: "SCN_01".into(),
|
||||
pace: table::Pace::Speed,
|
||||
variant: games_ground::Variant::Baseline,
|
||||
config: games_ground::config::Configuration::default(),
|
||||
};
|
||||
let script = "0\n".repeat(400);
|
||||
let mut out: Vec<u8> = Vec::new();
|
||||
|
|
@ -429,7 +447,7 @@ mod tests {
|
|||
mode: games_ground::ScoringMode::SharedGround,
|
||||
scenario: "SCN_01".into(),
|
||||
pace,
|
||||
variant: games_ground::Variant::Baseline,
|
||||
config: games_ground::config::Configuration::default(),
|
||||
};
|
||||
let script = "0\n".repeat(400);
|
||||
let mut out: Vec<u8> = Vec::new();
|
||||
|
|
@ -499,7 +517,7 @@ mod tests {
|
|||
mode: games_ground::ScoringMode::SharedGround,
|
||||
scenario: "SCN_01".into(),
|
||||
pace: table::Pace::Speed,
|
||||
variant: games_ground::Variant::Baseline,
|
||||
config: games_ground::config::Configuration::default(),
|
||||
};
|
||||
let mut out: Vec<u8> = Vec::new();
|
||||
table::play(&config, "0\n".repeat(200).as_bytes(), &mut out).expect("game");
|
||||
|
|
@ -566,7 +584,7 @@ mod tests {
|
|||
mode: games_ground::ScoringMode::SharedGround,
|
||||
scenario: "SCN_01".into(),
|
||||
pace: table::Pace::Speed,
|
||||
variant: games_ground::Variant::Baseline,
|
||||
config: games_ground::config::Configuration::default(),
|
||||
};
|
||||
let mut out: Vec<u8> = Vec::new();
|
||||
let summary = table::play(&config, "".as_bytes(), &mut out).expect("bot game");
|
||||
|
|
@ -577,7 +595,7 @@ mod tests {
|
|||
/// flag that quietly switched modes could not pass for a play flag.
|
||||
fn play_args(list: &[&str]) -> Result<Config, String> {
|
||||
match parse_args(&args(list))? {
|
||||
Mode::Play(c) => Ok(c),
|
||||
Mode::Play(c) => Ok(*c),
|
||||
Mode::Inspect { .. } => panic!("{list:?} parsed as inspect, not play"),
|
||||
}
|
||||
}
|
||||
|
|
@ -631,7 +649,7 @@ mod tests {
|
|||
mode: games_ground::ScoringMode::SharedGround,
|
||||
scenario: "SCN_01".into(),
|
||||
pace: table::Pace::Speed,
|
||||
variant: games_ground::Variant::Baseline,
|
||||
config: games_ground::config::Configuration::default(),
|
||||
};
|
||||
let mut out: Vec<u8> = Vec::new();
|
||||
let summary = table::play(&config, "".as_bytes(), &mut out).expect("game");
|
||||
|
|
|
|||
|
|
@ -67,7 +67,12 @@ pub struct Config {
|
|||
///
|
||||
/// **Unlike `pace`, this changes the game** — outcome, state hash and
|
||||
/// recording all move, which is correct: a variant is mechanism.
|
||||
pub variant: games_ground::Variant,
|
||||
/// Which point in aspect space to play (ADR-0022).
|
||||
///
|
||||
/// **Replaces `variant: Variant`**, which could not express a
|
||||
/// configuration carrying two modules. Legacy names still select one
|
||||
/// (`--variant h2`); `--profile` and `--module` name them directly.
|
||||
pub config: games_ground::config::Configuration,
|
||||
}
|
||||
|
||||
/// Speed or Interactive (Ornamentation §4).
|
||||
|
|
@ -113,7 +118,7 @@ impl Default for Config {
|
|||
mode: games_ground::ScoringMode::SharedGround,
|
||||
scenario: "SCN_01".into(),
|
||||
pace: Pace::Speed,
|
||||
variant: games_ground::Variant::Baseline,
|
||||
config: games_ground::config::Configuration::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -417,10 +422,21 @@ fn run_game<'a, R: BufRead + 'a, W: Write + 'a>(
|
|||
initial.mode = config.mode;
|
||||
// CB-WP-0038: set beside `mode` and before the hash, so a recorded
|
||||
// session replays under the variant it was played under.
|
||||
// `with_variant`, never a field write: H2 assigns Problem owners at
|
||||
// `with_config`, never a field write: problem_stress.scoped assigns
|
||||
// Problem owners at
|
||||
// setup, and the bare write would leave them unassigned — a silently
|
||||
// wrong game rather than a failing one.
|
||||
let initial = initial.with_variant(config.variant);
|
||||
// **Refused here, loudly** (ADR-0022 D1, CB-RES-0010 §5.6).
|
||||
//
|
||||
// `with_config` cannot return an error — it is a builder — so it
|
||||
// falls back to the printed rules for a configuration it cannot
|
||||
// resolve. That is the silent no-op this project calls `inert`, and
|
||||
// `--module problem_deal.pressure_deck` played a full baseline game
|
||||
// and reported success. The unit tests all passed: they called
|
||||
// `resolve()` directly and never the path a player takes, which is
|
||||
// CB-WP-0033's finding in a new place.
|
||||
config.config.resolve()?;
|
||||
let initial = initial.with_config(config.config.clone());
|
||||
let initial_json = serde_json::to_value(&initial).map_err(|e| e.to_string())?;
|
||||
let initial_hash = cb_events::state_hash_hex(&initial);
|
||||
|
||||
|
|
@ -557,3 +573,71 @@ fn run_game<'a, R: BufRead + 'a, W: Write + 'a>(
|
|||
end_choice,
|
||||
))
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod config_refusal_tests {
|
||||
use super::*;
|
||||
|
||||
/// **A module with no kernel path is refused by the DRIVER**
|
||||
/// (ADR-0022 D1, CB-WP-0048 T03).
|
||||
///
|
||||
/// Every unit test of `resolve()` passed while
|
||||
/// `--module problem_deal.pressure_deck` played a full baseline game
|
||||
/// and reported success: `with_config` is a builder, cannot return an
|
||||
/// error, and fell back to the printed rules. **The helper was tested
|
||||
/// and the path a player takes was not** — CB-WP-0033's finding, in a
|
||||
/// new place.
|
||||
#[test]
|
||||
fn a_configuration_the_kernel_cannot_run_stops_the_game() {
|
||||
let Some(module) = games_ground::catalog::catalog().ok().and_then(|c| {
|
||||
c.modules.iter().find_map(|m| {
|
||||
let mut cfg = games_ground::config::Configuration::default();
|
||||
cfg.modules.insert(m.aspect.clone(), m.module_id.clone());
|
||||
cfg.resolve().is_err().then(|| m.module_id.clone())
|
||||
})
|
||||
}) else {
|
||||
// The kernel implements every module the catalog has.
|
||||
return;
|
||||
};
|
||||
let mut config = Config {
|
||||
players: 3,
|
||||
human_seats: vec![],
|
||||
..Default::default()
|
||||
};
|
||||
config.config = games_ground::config::Configuration::from_modules(
|
||||
"ground-darvo-r0",
|
||||
std::slice::from_ref(&module),
|
||||
)
|
||||
.expect("a catalog module must NAME a configuration");
|
||||
|
||||
let mut sink: Vec<u8> = Vec::new();
|
||||
let err = play(&config, "".as_bytes(), &mut sink)
|
||||
.expect_err("a module with no kernel path must stop the game");
|
||||
assert!(
|
||||
err.contains(&module) && err.contains("no kernel path"),
|
||||
"refused, but not by name: {err}"
|
||||
);
|
||||
// **And no game was played.** A refusal that still deals is the
|
||||
// same silent no-op wearing an error message.
|
||||
let out = String::from_utf8_lossy(&sink);
|
||||
assert!(!out.contains("game over"), "the game ran anyway:\n{out}");
|
||||
}
|
||||
|
||||
/// The baseline and a resolvable combination are NOT refused, or the
|
||||
/// check above would pass by refusing everything.
|
||||
#[test]
|
||||
fn a_resolvable_configuration_still_plays() {
|
||||
for name in ["ground-darvo-r0", "h2", "scoped_plus_attack_soothe"] {
|
||||
let mut config = Config {
|
||||
players: 3,
|
||||
human_seats: vec![],
|
||||
..Default::default()
|
||||
};
|
||||
config.config = games_ground::config::Configuration::select(name)
|
||||
.unwrap_or_else(|e| panic!("{name}: {e}"));
|
||||
let mut sink: Vec<u8> = Vec::new();
|
||||
play(&config, "".as_bytes(), &mut sink)
|
||||
.unwrap_or_else(|e| panic!("{name} must play: {e}"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -110,7 +110,7 @@ could not express.
|
|||
|
||||
```task
|
||||
id: CB-WP-0048-T02
|
||||
status: todo
|
||||
status: done
|
||||
priority: high
|
||||
state_hub_task_id: "3232a451-b60a-42f6-8200-b8115d4b35b9"
|
||||
```
|
||||
|
|
@ -127,11 +127,23 @@ Per ADR-0022 D2, through the catalog's own `legacy_experiment_id`.
|
|||
- **the expansion comes from the catalog**, not a table in our source: a
|
||||
second copy of ground-game's mapping is F25's shape.
|
||||
|
||||
**Done 2026-08-08.** `GroundState.variant: Variant` became
|
||||
`config: Configuration`, with `#[serde(alias = "variant")]` plus a
|
||||
scalar-or-map deserialiser so a recording written before this loads by
|
||||
its old name and old spelling. **`serde(default)` alone would have been a
|
||||
silent migration bug**: every recording played under H1 or H2 would have
|
||||
come back as the baseline.
|
||||
|
||||
All 26 scenarios pass unchanged — none pins a state hash. `--variant h2`,
|
||||
`--profile h2` and `--module problem_stress.scoped` all resolve to the
|
||||
same point in aspect space, and `--variant h1` expands to **two** modules
|
||||
on two aspects, which is the decomposition schema 2 exists for.
|
||||
|
||||
## Task: the resolved configuration is recorded
|
||||
|
||||
```task
|
||||
id: CB-WP-0048-T03
|
||||
status: todo
|
||||
status: done
|
||||
priority: high
|
||||
state_hub_task_id: "5be13b74-bcc9-4697-96bb-91f1966c760b"
|
||||
```
|
||||
|
|
@ -147,11 +159,58 @@ logs and panel cells carry the **resolved** module list.
|
|||
- **a bare field write cannot leave a module inert** — the H2 defect had
|
||||
three call sites and this is the generalisation of it.
|
||||
|
||||
**Done 2026-08-08**, and the interesting part is what shipped broken
|
||||
first.
|
||||
|
||||
### `profile` was in the hash, and it should not have been
|
||||
|
||||
The replay walk caught it within the hour: `with_config(select("ground-darvo-r0"))`
|
||||
sets `profile = Some("baseline")` while `setup` alone leaves it `None`,
|
||||
so **two states at the same point in aspect space hashed differently** and
|
||||
a bundle stopped reproducing its own initial state. `profile` is now
|
||||
`#[serde(skip)]`. A state hash should cover what determines play;
|
||||
provenance of what was *requested* belongs in the recording's manifest.
|
||||
|
||||
This was the open judgement flagged when T01 landed. It did not survive
|
||||
contact with the replay path, which is the right way for it to have been
|
||||
settled.
|
||||
|
||||
### A YAML parse inside the event loop
|
||||
|
||||
`rules()` called `resolve()` called `catalog()`, which re-parsed
|
||||
`catalog.yaml` **per rule check**. AM-6 throughput fell to **9,345
|
||||
events/s** against a 100,000 target — a spec gate, caught the same run.
|
||||
The catalog is an `include_str!` constant, so parsing it more than once
|
||||
was never doing anything but work; it is a `OnceLock` now, and the aspect
|
||||
validation moved out of `resolve` to where a configuration is *built*.
|
||||
|
||||
**And then I nearly optimised a phantom.** 470k events/s still looked
|
||||
like a 3x regression against the *"~1.7M on bnt-lap001"* reference in the
|
||||
gate's own message. Making `rules()` free and re-measuring gave **491k**
|
||||
— this machine's ceiling. The reference is another machine, and the only
|
||||
real regression was the one already fixed. The control is cheap and worth
|
||||
naming: **before optimising against a reference, measure the ceiling with
|
||||
the suspect code removed.**
|
||||
|
||||
### The refusal did not fire on the path a player takes
|
||||
|
||||
`--module problem_deal.pressure_deck` **played a full baseline game and
|
||||
reported success.** `with_config` is a builder, cannot return an error,
|
||||
and fell back to the printed rules — the silent no-op ADR-0022 exists to
|
||||
refuse. Every unit test of `resolve()` passed throughout.
|
||||
|
||||
**The helper was tested and the driver was not**, which is exactly
|
||||
CB-WP-0033's finding: *"the unit test proves the helper; only the
|
||||
integration test proves the driver, and the driver was where the data
|
||||
loss lived."* The driver resolves before dealing now, and the new test
|
||||
asserts both that it refuses **by name** and that **no game was played** —
|
||||
a refusal that still deals is the same no-op wearing an error message.
|
||||
|
||||
## Task: the page and the panels speak aspects
|
||||
|
||||
```task
|
||||
id: CB-WP-0048-T04
|
||||
status: todo
|
||||
status: done
|
||||
priority: normal
|
||||
state_hub_task_id: "ff135f86-2265-4db5-b412-23fcb68df489"
|
||||
```
|
||||
|
|
@ -164,6 +223,18 @@ state_hub_task_id: "ff135f86-2265-4db5-b412-23fcb68df489"
|
|||
reconstructs;
|
||||
- **a module nothing measured is reported unmeasured**, not absent.
|
||||
|
||||
**Done 2026-08-08.** The page names every live module —
|
||||
`attack_relief.self_soothe_ge4 + problem_stress.scoped` where `h2` could
|
||||
only ever have said one thing — and names the baseline by id when none
|
||||
are live, because "no modules" and "we could not read the catalog" must
|
||||
not look the same on the line a player uses to tell rules sets apart.
|
||||
|
||||
The four aspects sitting at their defaults are **declared omitted** from
|
||||
the player page with a reason: an aspect at its default *is* the printed
|
||||
game, and naming all four on every page is the wall of rules a player
|
||||
stops reading. `cb-play inspect` prints all four, because a maintainer
|
||||
diffing two states is asking a different question (ADR-0022 D3).
|
||||
|
||||
## Not done here
|
||||
|
||||
- **No policy reads the configuration.** F27 already records that the
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue