CB-WP-0028 T01/T02: the cards say what they do
ADR-0015 and the import. F18's fix: "I don't understand the GROUND card" was never a design gap -- the card explains itself in the edition and we never imported the explanation. THE MEASUREMENT IS THE DECISION, and the gap is bigger than "one file of nineteen". Of the file we DID vendor, the engine reads 5 of 13 columns: title, problem_text, front_rules, reveal_effect and unresolved_effect were discarded at parse time. The cheapest part of this pass costs no new bytes and was sitting in the repo for eight days. And SCN_01 is hardcoded at lib.rs:1824 -- the edition ships FOUR scenarios and the engine has never dealt three of them. Nobody had said so. ADR-0011's revisit condition is measurably absent, so the dependency argument does not get re-run: across Actions, Solutions, Modes and Scenarios there are ZERO doubled quotes and ZERO embedded newlines. The hand reader's only job is comma-in-quoted-field, which it already did. Refusing csv on a measurement rather than on a preference. Vendored Actions, Solutions and Modes -- the text a player reads. Not the production artifacts (BOM, Print_Manifest, Back_Designs, Symbols). NOT Extensions.csv, which names content the designer placed outside the core; importing it would break the claim that this engine plays the edition as printed. It is now known to exist, which was the real risk. One Table reader with four callers, because a per-file copy is how a parser acquires four subtly different bugs. The GROUND card now shows "Regulate. Restore the frame. Decide." with its GR/OU/ND text on demand; Problems show their own titles where a priority number used to be. The load-bearing test asserts the text is a SUBSTRING OF THE VENDORED FILE rather than equal to a Rust literal -- a test comparing against a hardcoded expectation would pass for a hand-copied string, which is the drift this ends. `edition` came out from behind #[cfg(feature = "scenarios")]. It was gated because its only consumer was; the edition is the game's own data and the shipped runtime now reads it. Test machinery and game content are different things and only one of them is optional. And edition-check was written for a single-file world: it compared the first recorded digest against Problems.csv regardless of which file that digest described. It now checks every file both ways -- a vendored file with no digest fails, a digest naming an absent file fails -- and asserts ADR-0015 D3's falsifier directly rather than trusting it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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editions/ground-darvo-r0/Actions.csv
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editions/ground-darvo-r0/Actions.csv
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action_id,title,symbol_id,resolution_order,target,tagline,rules_text,stress_restriction,designer_note
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ACT_INVESTIGATE,INVESTIGATE,SYM_INVESTIGATE,4,One hidden Problem,Reveal what is hidden.,"Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.","At Stress 4 or 5, this action requires spending a ready Freedom token.",Place the face-down action card beside the chosen hidden Problem.
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ACT_SOLVE,SOLVE,SYM_SOLVE,6,"One face-up, non-Denied Problem",Match a solution to the real problem.,"Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.","At Stress 4 or 5, this action requires spending a ready Freedom token.","Resolve competing claims in Lead order, then clockwise."
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ACT_SUPPORT,SUPPORT,SYM_SUPPORT,2,One other player,Increase another player's room to choose.,"No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it.","At Stress 4 or 5, this action requires spending a ready Freedom token.",A Bond formed by this same Support does not cancel DARVO; the Bond must already exist.
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ACT_ATTACK,ATTACK,SYM_ATTACK,5,One other player,Push pressure into another player.,Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.,"Always legal. At Stress 4 or 5, Attack is one of the two actions available without spending Freedom.",Rivalry formation is not consensual.
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ACT_GROUND,GROUND,SYM_GROUND,1,"Self, a Problem, a relation, or an incoming effect",Regulate. Restore the frame. Decide.,"After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.","Always legal. At Stress 4 or 5, GROUND is one of the two actions available without spending Freedom.",Keep the revealed GROUND card in front of the player until the end of the round as a reminder of the chosen mode.
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editions/ground-darvo-r0/Modes.csv
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editions/ground-darvo-r0/Modes.csv
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mode_id,title,mode_type,tagline,rules_text,scoring_tiebreak,back_design_id
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MODE_COOP,SHARED GROUND,Cooperative,The group succeeds or fails together.,"All claimed Problem cards form one shared score. Meet the Scenario threshold by the end of Round 5. Playable at 2–6 players — not a high-seat-only mode. No individual winner is declared. For a mastery rating, subtract 1 for each Blame token still in play and 1 for each Denied Problem.",Not applicable.,BACK_MODE
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MODE_SEMI,"COMMON PROBLEM, PERSONAL EDGE",Semi-cooperative,The group must succeed before anyone can win.,"The group succeeds only if the total value of all claimed Problems meets the Scenario threshold (always ≤ available points for the seat band). If it succeeds, each player scores the value of Problems they claimed minus 1 per Blame token they hold. Highest score wins.","Lower Stress, then more Bonds, then shared victory.",BACK_MODE
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MODE_COALITION,BONDED COALITIONS,Dynamic teams,Bonds decide the sides at the end.,"The group must first meet the Scenario threshold (always ≤ available points for the seat band). At game end, each connected network of Bonds is a coalition; unbonded players are one-player coalitions. Sum the personal scores of coalition members. The highest-scoring coalition wins. Rivalries do not connect players.","Lower combined Stress, then fewer Blame tokens, then shared victory.",BACK_MODE
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@ -7,15 +7,31 @@ build must not depend on a sibling checkout that CI does not have.
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| upstream repo | `ground-game` |
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| upstream path | `editions/ground-darvo-r0/Problems.csv` |
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| upstream revision | `9fd27a51f427a0a3dbeba04bc44c2e2eae894b3e` |
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| vendored | 2026-08-04 |
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| upstream repo path | `editions/ground-darvo-r0/` |
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| authoritative? | **yes** — ruled by ground-game, GROUND-WP-0002 T01 |
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## Digest
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## Files, and why each is here
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| file | vendored | upstream revision | why |
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|---|---|---|---|
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| `Problems.csv` | 2026-08-04 | `9fd27a51` | the deal (ADR-0011) |
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| `Actions.csv` | 2026-08-06 | `4fa3b8ed` | the five action cards' own words (ADR-0015 D2) |
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| `Solutions.csv` | 2026-08-06 | `4fa3b8ed` | Solution titles and microcopy |
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| `Modes.csv` | 2026-08-06 | `4fa3b8ed` | mode text and `scoring_tiebreak` |
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**Deliberately absent**: `BOM`, `Print_Manifest`, `Back_Designs`,
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`Symbols`, `Design_Tokens` — production artifacts for a physical print
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run, meaningless to a simulator. And `Extensions.csv`, which names content
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the designer placed *outside* the core; importing it would break the claim
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that this engine plays the edition as printed (ADR-0015 D2).
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## Digests
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```
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sha256 7a7a302aabecdeb419c562a029bec3e3576a306b0bd1175d1200de60d9530073 Actions.csv
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sha256 565431571bc06adafb67edefd4b368839b6b94134c2289877384688cc643390b Modes.csv
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sha256 0a04830c93b62dcb2f4411a9fbde576368a7427fe9e63c5015e606e4d42d23a0 Problems.csv
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sha256 0bda1ee97de726b5e8c4404ab15ecc53a359e6c23db74fb41ecb51d78f9884ad Solutions.csv
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```
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`make edition-check` compares this against `../ground-game` when that
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editions/ground-darvo-r0/Solutions.csv
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editions/ground-darvo-r0/Solutions.csv
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solution_id,suit,symbol_id,title,microcopy,rules_text,quantity,back_design_id
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SOL_C01,Clarify,SYM_CLARIFY,Ask What Happened,Invite a concrete account before judging.,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,1,BACK_SOLUTION
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SOL_C02,Clarify,SYM_CLARIFY,Compare Accounts,Place different perspectives side by side.,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,1,BACK_SOLUTION
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SOL_C03,Clarify,SYM_CLARIFY,Check the Evidence,"Use records, observations, or agreed facts.",Discard with SOLVE to resolve one revealed Problem requiring Clarify.,1,BACK_SOLUTION
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SOL_C04,Clarify,SYM_CLARIFY,Name the Assumption,Turn an unspoken belief into a testable statement.,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,1,BACK_SOLUTION
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SOL_C05,Clarify,SYM_CLARIFY,Separate the Issues,Keep a counterclaim from replacing the original problem.,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,1,BACK_SOLUTION
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SOL_C06,Clarify,SYM_CLARIFY,Confirm the Agreement,Restate what each person understood.,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,1,BACK_SOLUTION
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SOL_R01,Repair,SYM_REPAIR,Acknowledge Impact,Name what the action changed for others.,Discard with SOLVE to resolve one revealed Problem requiring Repair.,1,BACK_SOLUTION
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SOL_R02,Repair,SYM_REPAIR,Own Your Part,Accept the part that belongs to you.,Discard with SOLVE to resolve one revealed Problem requiring Repair.,1,BACK_SOLUTION
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SOL_R03,Repair,SYM_REPAIR,Correct the Record,Replace a misleading account with an accurate one.,Discard with SOLVE to resolve one revealed Problem requiring Repair.,1,BACK_SOLUTION
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SOL_R04,Repair,SYM_REPAIR,Make a Specific Apology,"Name the act, impact, and responsibility.",Discard with SOLVE to resolve one revealed Problem requiring Repair.,1,BACK_SOLUTION
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SOL_R05,Repair,SYM_REPAIR,Offer Restitution,"Restore value, time, opportunity, or standing.",Discard with SOLVE to resolve one revealed Problem requiring Repair.,1,BACK_SOLUTION
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SOL_R06,Repair,SYM_REPAIR,Follow Through,Make repair visible through completed action.,Discard with SOLVE to resolve one revealed Problem requiring Repair.,1,BACK_SOLUTION
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SOL_B01,Boundary,SYM_BOUNDARY,State the Limit,Say clearly what will and will not continue.,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,1,BACK_SOLUTION
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SOL_B02,Boundary,SYM_BOUNDARY,Pause the Interaction,Create time before pressure removes choice.,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,1,BACK_SOLUTION
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SOL_B03,Boundary,SYM_BOUNDARY,Refuse the False Frame,Return to the original issue without accepting misdirection.,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,1,BACK_SOLUTION
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SOL_B04,Boundary,SYM_BOUNDARY,Set a Consequence,Connect repeated conduct to a known response.,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,1,BACK_SOLUTION
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SOL_B05,Boundary,SYM_BOUNDARY,Bring a Witness,"Add support, memory, or fair process.",Discard with SOLVE to resolve one revealed Problem requiring Boundary.,1,BACK_SOLUTION
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SOL_B06,Boundary,SYM_BOUNDARY,Leave the Relation,End a relation that cannot support safe engagement.,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,1,BACK_SOLUTION
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SOL_X01,Change,SYM_CHANGE,Clarify Roles,"Assign authority, responsibility, and expectations.",Discard with SOLVE to resolve one revealed Problem requiring Change.,1,BACK_SOLUTION
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SOL_X02,Change,SYM_CHANGE,Define a New Process,Replace improvisation with a shared method.,Discard with SOLVE to resolve one revealed Problem requiring Change.,1,BACK_SOLUTION
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SOL_X03,Change,SYM_CHANGE,Add a Checkpoint,Detect problems before they become crises.,Discard with SOLVE to resolve one revealed Problem requiring Change.,1,BACK_SOLUTION
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SOL_X04,Change,SYM_CHANGE,Document the Agreement,Create a durable shared reference.,Discard with SOLVE to resolve one revealed Problem requiring Change.,1,BACK_SOLUTION
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SOL_X05,Change,SYM_CHANGE,Change the Incentive,Stop rewarding the behaviour that creates the problem.,Discard with SOLVE to resolve one revealed Problem requiring Change.,1,BACK_SOLUTION
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SOL_X06,Change,SYM_CHANGE,Review the Pattern,Use repeated events to change the system.,Discard with SOLVE to resolve one revealed Problem requiring Change.,1,BACK_SOLUTION
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