Notes were written to a file and shown back nowhere — the shape trials.py's own docstring calls this project's signature failure in a new medium. The log now carries the player's comments where they were made. Position is the feature: a remark like "why did that do nothing?" is about the move above it, and collected at the bottom it is a sentence with no subject. round/step cannot order a note against the log because several commands share a step, so the server records how many commands had been played — which it knows exactly — and the page places it there. A comment must not be readable as something the game did. The log is the recorder's vocabulary; notes render in their own block, attributed to the player, quoted. The .note CSS already existed and nothing had ever used it. No column was added to the trial log. trials.py skipped any row that was not five cells, silently, so a sixth column would have made `make trials` report zero notes for every log at once. That latent defect is fixed on its own terms: a wrong column count now raises, and the walk reports the real reason rather than blaming a missing block for every failure. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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# Trial log
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What the player said while playing, bound to the position they said it at
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(CB-WP-0027, ADR-0014). The recording beside this file is the position;
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`state_hash` is what reaches it.
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**These are raw notes and they stay here.** Nothing in this file travels to
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`ground-game` (ADR-0014 D4) — a note reaches them only by being promoted to a
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register finding, by a human, with the wording chosen then.
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<!-- trial-log:begin -->
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| n | round | step | state_hash | comment |
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|---|---|---|---|---|
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| 1 | 5 | after the end | 8ade38824ca4 | The game was fine, but i can not the player i bond or not-bond with. We should change that. Having my hand cards above the seats close to the table would feel more natural to me. |
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<!-- trial-log:end -->
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