CB-WP-0036: one heading per task, as the loop's own self-test requires
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Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -84,7 +84,7 @@ Two ways out, and only one is allowed:
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**The second keeps the server authoritative** and makes the animation a
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rendering of facts Rust wrote, exactly like the log.
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## Tasks
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## Task: decide the pace, and what it may not touch
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```task
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id: CB-WP-0036-T01
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@ -92,7 +92,7 @@ status: todo
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priority: high
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```
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**Decide the pace, and what it may not touch.** `decisions/ADR-0020-*.md`.
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`decisions/ADR-0020-*.md`.
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- **Name it, and not `mode`.** `--mode` is already `ScoringMode`
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(shared/common/coalitions). A second "mode" on the same driver is a
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@ -106,13 +106,15 @@ priority: high
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- **`prefers-reduced-motion` behaves as Speed**, and say so in the ADR
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rather than leaving it to the CSS.
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## Task: transitions, computed in Rust
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```task
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id: CB-WP-0036-T02
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status: todo
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priority: high
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```
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**Transitions, computed in Rust.** The journal delta since the page last
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The journal delta since the page last
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rendered, expressed as movements: what moved, from where, to where, and
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whether it stays.
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@ -124,13 +126,15 @@ whether it stays.
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animates k..n and nothing else. Replaying a transition twice, or
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skipping one, must fail a test.
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## Task: the movement itself
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```task
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id: CB-WP-0036-T03
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status: todo
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priority: high
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```
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**The movement itself.** A layer above the game layer; card summoned
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A layer above the game layer; card summoned
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larger next to the acting seat, shrinking toward its target; discards
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drifting without shrinking.
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@ -142,13 +146,15 @@ drifting without shrinking.
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has already been made unplayable once by growing (CB-WP-0028); an
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overlay layer is the same hazard wearing a different hat.
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## Task: the rituals
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```task
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id: CB-WP-0036-T04
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status: todo
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priority: medium
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```
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**The rituals.** Opening — shuffle, deal, first player. Closing — hand the
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Opening — shuffle, deal, first player. Closing — hand the
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cards on, or throw them down.
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- **Never a `GroundCommand`.** A ritual is a driver-level decision point.
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@ -157,13 +163,15 @@ cards on, or throw them down.
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- **The closing ritual comes before the play-again decision**, which is
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where the report puts it.
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## Task: the hand: dealt from the right, sortable
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```task
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id: CB-WP-0036-T05
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status: todo
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priority: medium
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```
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**The hand: dealt from the right, sortable by drag.**
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Cards enter from the right; drag to reorder.
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- **Control: sorting does not move `state_hash`.** Assert it directly.
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Sorting that changed the hash would silently break every trial note's
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@ -175,13 +183,15 @@ priority: medium
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Solution.**"* **Do not build a draw the game does not have.** What is
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explicit here is the *animation* of a draw that already happens.
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## Task: evidence
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```task
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id: CB-WP-0036-T06
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status: todo
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priority: medium
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```
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**Evidence.** `evidence/CB-EV-*.md`.
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`evidence/CB-EV-*.md`.
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- **Does it make the game more legible, or only longer?** The report's own
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claim is that ritual helps focus. That is testable only by playing, and
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