CB-WP-0037 done: T03 classification and T04 evidence
Some checks failed
ci / check (push) Failing after 5s

Reading Player_Mats.csv and Glossary.csv — which O4 had forbidden
declaring about until they were read — found a rule. Player_Mats'
choice_rule column IS GR-R03: at Stress 4-5 choose ATTACK or GROUND unless
you spend a ready Freedom token. The engine's stress_gated and
allowed_under_stress_gate match it exactly, and now have a tripwire.

So Ornamentation.md gains §1.3: the unit is a column, not a file.
Classifying Player_Mats as ornamentation would have thrown a rule away
with the colour swatches. A mixed artifact is normal — a player mat is a
rule printed on a decorated card in the box too. O4 is rewritten and
re-grounded from provisional to rule accordingly.

O5, O6, O7 declared with falsifiers. O7's is not theoretical:
back_design_id is unread in four vendored files, and hidden information is
what card backs are for.

CB-EV-0029 answers T04's question per rule rather than as a count — yes,
every checkable clause — and states the reading that result does NOT
support: it shows GroundRules.md was a faithful secondary source for the
clauses with behaviour to check, not that the engine is correct.

10 of 19 files vendored. Nine still unread, and Rules_Text.csv is the one
that matters: every clause checked here was checked against our own
transcription of it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
tegwick 2026-08-08 00:33:24 +02:00
parent 87414d7c1d
commit 627992bc85
10 changed files with 497 additions and 12 deletions

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player_id,player_name,symbol,ascii,color_name,color_hex,front_title,stress_track,choice_rule,freedom_area,darvo_track,relation_slots,back_reference,size
P1,Circle,,O,Teal,#2A9D8F,● PLAYER 1,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,At Stress 03 choose any action. At Stress 45 choose ATTACK or GROUND unless you spend a ready Freedom token.,READY / SPENT,OFF → DENY → ATTACK → REVERSE → OFF,Two relation-link slots.,Round: Select → Reveal → GROUND → Support → DARVO → Investigate → Attack → Solve → End. Lead breaks same-step ties and rotates clockwise.,"88 × 126 mm, portrait, double-sided"
P2,Triangle,,^,Amber,#E9C46A,▲ PLAYER 2,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,At Stress 03 choose any action. At Stress 45 choose ATTACK or GROUND unless you spend a ready Freedom token.,READY / SPENT,OFF → DENY → ATTACK → REVERSE → OFF,Two relation-link slots.,Round: Select → Reveal → GROUND → Support → DARVO → Investigate → Attack → Solve → End. Lead breaks same-step ties and rotates clockwise.,"88 × 126 mm, portrait, double-sided"
P3,Square,,#,Coral,#E76F51,■ PLAYER 3,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,At Stress 03 choose any action. At Stress 45 choose ATTACK or GROUND unless you spend a ready Freedom token.,READY / SPENT,OFF → DENY → ATTACK → REVERSE → OFF,Two relation-link slots.,Round: Select → Reveal → GROUND → Support → DARVO → Investigate → Attack → Solve → End. Lead breaks same-step ties and rotates clockwise.,"88 × 126 mm, portrait, double-sided"
P4,Diamond,,<>,Blue,#457B9D,◆ PLAYER 4,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,At Stress 03 choose any action. At Stress 45 choose ATTACK or GROUND unless you spend a ready Freedom token.,READY / SPENT,OFF → DENY → ATTACK → REVERSE → OFF,Two relation-link slots.,Round: Select → Reveal → GROUND → Support → DARVO → Investigate → Attack → Solve → End. Lead breaks same-step ties and rotates clockwise.,"88 × 126 mm, portrait, double-sided"
P5,Hexagon,,H,Violet,#7B61A8,⬢ PLAYER 5,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,At Stress 03 choose any action. At Stress 45 choose ATTACK or GROUND unless you spend a ready Freedom token.,READY / SPENT,OFF → DENY → ATTACK → REVERSE → OFF,Two relation-link slots.,Round: Select → Reveal → GROUND → Support → DARVO → Investigate → Attack → Solve → End. Lead breaks same-step ties and rotates clockwise.,"88 × 126 mm, portrait, double-sided"
P6,Wave,,~,Olive,#6B8E23,≋ PLAYER 6,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,At Stress 03 choose any action. At Stress 45 choose ATTACK or GROUND unless you spend a ready Freedom token.,READY / SPENT,OFF → DENY → ATTACK → REVERSE → OFF,Two relation-link slots.,Round: Select → Reveal → GROUND → Support → DARVO → Investigate → Attack → Solve → End. Lead breaks same-step ties and rotates clockwise.,"88 × 126 mm, portrait, double-sided"
1 player_id player_name symbol ascii color_name color_hex front_title stress_track choice_rule freedom_area darvo_track relation_slots back_reference size
2 P1 Circle O Teal #2A9D8F ● PLAYER 1 0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. READY / SPENT OFF → DENY → ATTACK → REVERSE → OFF Two relation-link slots. Round: Select → Reveal → GROUND → Support → DARVO → Investigate → Attack → Solve → End. Lead breaks same-step ties and rotates clockwise. 88 × 126 mm, portrait, double-sided
3 P2 Triangle ^ Amber #E9C46A ▲ PLAYER 2 0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. READY / SPENT OFF → DENY → ATTACK → REVERSE → OFF Two relation-link slots. Round: Select → Reveal → GROUND → Support → DARVO → Investigate → Attack → Solve → End. Lead breaks same-step ties and rotates clockwise. 88 × 126 mm, portrait, double-sided
4 P3 Square # Coral #E76F51 ■ PLAYER 3 0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. READY / SPENT OFF → DENY → ATTACK → REVERSE → OFF Two relation-link slots. Round: Select → Reveal → GROUND → Support → DARVO → Investigate → Attack → Solve → End. Lead breaks same-step ties and rotates clockwise. 88 × 126 mm, portrait, double-sided
5 P4 Diamond <> Blue #457B9D ◆ PLAYER 4 0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. READY / SPENT OFF → DENY → ATTACK → REVERSE → OFF Two relation-link slots. Round: Select → Reveal → GROUND → Support → DARVO → Investigate → Attack → Solve → End. Lead breaks same-step ties and rotates clockwise. 88 × 126 mm, portrait, double-sided
6 P5 Hexagon H Violet #7B61A8 ⬢ PLAYER 5 0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. READY / SPENT OFF → DENY → ATTACK → REVERSE → OFF Two relation-link slots. Round: Select → Reveal → GROUND → Support → DARVO → Investigate → Attack → Solve → End. Lead breaks same-step ties and rotates clockwise. 88 × 126 mm, portrait, double-sided
7 P6 Wave ~ Olive #6B8E23 ≋ PLAYER 6 0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. READY / SPENT OFF → DENY → ATTACK → REVERSE → OFF Two relation-link slots. Round: Select → Reveal → GROUND → Support → DARVO → Investigate → Attack → Solve → End. Lead breaks same-step ties and rotates clockwise. 88 × 126 mm, portrait, double-sided