CB-WP-0040: name the stratum before naming the defect
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The maintainer could not tell whether "error", "failure", "finding" or "correction" referred to the game's design, our formalisation of it, the code, the measuring apparatus, or the sentences we wrote. Three review rounds produced twenty-odd defect statements spanning five systems, all called errors. The confusion was ours. specs/Taxonomy.md, grounded in named canon rather than invented here: six strata from Sargent's problem entity / conceptual model / computerized model, extended where a simulation-V&V frame stops — we also own an instrument and an account. The two relations are what was missing: GAME<->MODEL is validation, MODEL<->ENGINE is verification, and nearly every argument about "our bug or their gap" was that distinction going unnamed. Fault/error/failure from Avizienis et al., applied within a stratum, plus the rule that explains the review history: a failure in one stratum is a fault in the next. And it finally defines the family ADR-0018 could only point at — a wrong-subject error is an ACCOUNT failure with no INSTRUMENT fault, which is why tests never catch them. MDA supplies the game-facing layers and one hard limit: our panels measure dynamics, our trial logs sample aesthetics, and a win rate does not answer "is it fun". specs/Positioning.md names the field fairly — Ludii is the closest relative and the right benchmark — and the four differentiators, each already built rather than aspired to. Clay-borg is a design-evidence instrument; anyone can produce the number. Three tracks named and none started: a second game, game theory as the lens on dynamics, and assimilated knowledge about why games work. Track A is the falsifier for the whole positioning: every abstraction here has exactly one instance, which by our own rule may mean invented rather than observed. Chaos window 3 closes at 12 declarations with one override that changed nothing. Its verdict is due and is deliberately not written here. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -65,6 +65,7 @@ it recurs; not evidence of anything on its own.
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| 9 | CB-WP-0037 | d8 = 1 | — |
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| 10 | CB-WP-0038 | **d8 = 8** | **yes — redraw L, structural was L, so it changed nothing** |
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| 11 | CB-WP-0039 | d8 = 2 | — |
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| 12 | CB-WP-0040 | d8 = 5 | — |
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**The window's first 8, at declaration 10.** Expectation over ten rolls at
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d8 is 1.25; one is exactly on rate.
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@ -72,7 +73,16 @@ d8 is 1.25; one is exactly on rate.
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**The override changed nothing**, which is the observation ADR-0017 D2's
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retirement condition is built from — it needs *a full window whose
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overrides all change nothing*, in two consecutive windows. This window now
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has one qualifying override and **one declaration left to run**.
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had one qualifying override, and it changed nothing.
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**Window 3 is closed at 12 declarations. Its verdict is due and is not
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written here** — recording it is a change to how the loop constrains its
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own operation, which is a tier-M trigger in its own right, and window 2's
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verdict was delayed the same way. **One override in twelve, changing
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nothing**, is the second consecutive window to produce no override that
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changed an outcome; ADR-0017 D2's retirement condition asks for exactly
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that in two consecutive windows and should now be evaluated rather than
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restated.
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**Declaration 8 is a re-declaration of the same workplan**, counted
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separately because it was a materially different pass: CB-WP-0036 was
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