Two reports, one cause: the script's fetch had no .catch. When the server had exited the promise rejected, the chain never ran, and not even the status line moved — so a dead server and a click that did nothing were indistinguishable. play again read as a dead button, and the linger timeout was invisible. Now a rejection says the session is gone and seals the page, and a 5-second heartbeat against a new /alive notices it without needing a click, which is what the timeout case requires. The beat carries the token, and does not extend the linger: that deadline is absolute. The harness had the same hole. jsrun's fetch stub had no .catch, so the branch that notices a dead server would have been unreachable in every test — the very defect the stub's own comment records from CB-WP-0024. Teaching it __failing, .catch and a recorded setInterval was the fix; writing the script defensively would have repeated the trap. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
c2a7e40b67
commit
82aead6cea
9 changed files with 448 additions and 7 deletions
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@ -41,6 +41,7 @@
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| workplan | CB-WP-0031 | done | — | workplans/CB-WP-0031-the-comment-box-outlives-the-game.md |
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| workplan | CB-WP-0032 | done | — | workplans/CB-WP-0032-the-comments-in-the-account.md |
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| workplan | CB-WP-0033 | done | — | workplans/CB-WP-0033-a-game-is-the-unit.md |
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| workplan | CB-WP-0034 | done | — | workplans/CB-WP-0034-who-you-are-bonding-with.md |
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| task | CB-WP-0001-T01 | done | — | workplans/CB-WP-0001-inner-loop.md |
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| task | CB-WP-0001-T02 | done | — | workplans/CB-WP-0001-inner-loop.md |
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| task | CB-WP-0001-T03 | done | — | workplans/CB-WP-0001-inner-loop.md |
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@ -205,3 +206,4 @@
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| task | CB-WP-0031-T01 | done | — | workplans/CB-WP-0031-the-comment-box-outlives-the-game.md |
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| task | CB-WP-0032-T01 | done | — | workplans/CB-WP-0032-the-comments-in-the-account.md |
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| task | CB-WP-0033-T01 | done | — | workplans/CB-WP-0033-a-game-is-the-unit.md |
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| task | CB-WP-0034-T01 | done | — | workplans/CB-WP-0034-who-you-are-bonding-with.md |
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@ -91,7 +91,9 @@ pub const SCRIPT: &str = r#"
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//
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// No game vocabulary here (ADR-0007 D5). 'closed' is a server
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// lifecycle word, exactly like the 'ok' branch below it.
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var sealed = false;
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function seal() {
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sealed = true;
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// The WHOLE page goes inert, not only the controls. A greyed-out
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// button beside a full-colour table still reads as a live game with
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// one broken control; the session has ended and everything on screen
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@ -206,8 +208,33 @@ pub const SCRIPT: &str = r#"
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status(t);
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if (t.indexOf('ok') === 0) { window.location.reload(); }
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else if (t.indexOf('closed') === 0) { seal(); }
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});
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}).catch(gone);
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});
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// CB-WP-0035. The session ended without this page being told.
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//
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// There was no rejection handler at all, so when the server had exited
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// the promise rejected and the chain simply never ran -- not even the
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// status line moved. `play again` looked like a dead button, and the
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// linger timeout was invisible. A request that cannot be answered is
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// information, and it was being thrown away.
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function gone() {
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status('the session is no longer available \u2014 the game server has '
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+ 'stopped. Nothing on this page can act; it is a record now.');
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seal();
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}
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// And notice it WITHOUT being clicked, which is what the timeout needs:
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// a player who walks away comes back to a sealed page rather than to a
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// live-looking table that answers nothing.
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if (window.CB_ALIVE) {
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setInterval(function () {
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if (sealed) { return; }
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fetch(window.CB_ALIVE).then(function (r) {
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if (!r.ok) { gone(); }
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}).catch(gone);
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}, 5000);
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}
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})();
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"#;
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@ -949,6 +976,7 @@ pub fn document(
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Endpoints {
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command: endpoint,
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note: "/note",
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alive: "/alive",
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},
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seat,
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may_pass,
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@ -969,6 +997,8 @@ pub struct Endpoints<'a> {
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pub command: &'a str,
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/// Free text. Nothing turns these into commands.
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pub note: &'a str,
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/// Where the page checks the session is still there (CB-WP-0035).
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pub alive: &'a str,
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}
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pub fn document_with_log(
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@ -980,7 +1010,7 @@ pub fn document_with_log(
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log: Account<'_>,
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meta: &[String],
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) -> String {
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let (endpoint, note_to) = (to.command, to.note);
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let (endpoint, note_to, alive) = (to.command, to.note, to.alive);
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let mut s = String::with_capacity(8192);
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let _ = write!(
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s,
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@ -1019,9 +1049,10 @@ pub fn document_with_log(
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let _ = write!(
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s,
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"<div id=\"cb-status\">ready</div>\
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<script>window.CB_ENDPOINT={endpoint}</script><script>{SCRIPT}</script>\
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</body></html>",
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<script>window.CB_ENDPOINT={endpoint};window.CB_ALIVE={alive}</script>\
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<script>{SCRIPT}</script></body></html>",
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endpoint = json_string(endpoint),
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alive = json_string(alive),
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);
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s
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}
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@ -1733,6 +1764,7 @@ pub fn ending(
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message: &str,
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endpoint: &str,
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note_to: Option<&str>,
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alive: &str,
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log: Account<'_>,
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series: &[String],
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) -> String {
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@ -1814,8 +1846,10 @@ pub fn ending(
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let _ = write!(
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s,
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"<div id=\"cb-status\">the game is over</div>\
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<script>window.CB_ENDPOINT={endpoint}</script><script>{SCRIPT}</script>",
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<script>window.CB_ENDPOINT={endpoint};window.CB_ALIVE={alive}</script>\
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<script>{SCRIPT}</script>",
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endpoint = json_string(endpoint),
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alive = json_string(alive),
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);
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s
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}
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@ -122,15 +122,36 @@ var window = { location: { reload: function () { __reloaded(); } } };
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// `__reply` is set per run. Chained `.then(fn)` passes fn's return value
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// on, matching the promise semantics the script relies on (`r.text()`
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// then the text).
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//
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// CB-WP-0035 adds the OTHER half: a request that is never answered.
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// `.catch` is what the script uses to notice the server has gone, and a
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// stub without it would repeat the defect this comment records -- the
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// branch that fixes "the page still looks live" being unreachable here.
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// `__failing` makes the rejection path real rather than assumed.
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var __reply = "";
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var __failing = false;
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var __intervals = [];
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function fetch(url, opts) {
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__post(url, (opts && opts.body) || "");
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function chain(v) {
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return { then: function (fn) { return chain(fn ? fn(v) : v); } };
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return {
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then: function (fn) { return chain(fn ? fn(v) : v); },
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catch: function () { return chain(v); }
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};
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}
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return chain({ text: function () { return __reply; } });
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function rejected() {
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return {
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then: function () { return rejected(); },
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catch: function (fn) { if (fn) { fn(new Error("failed")); } return rejected(); }
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};
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}
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return __failing ? rejected() : chain({ ok: true, text: function () { return __reply; } });
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}
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// Recorded, not run: this harness is not a clock. A test fires them.
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function setInterval(fn, ms) { __intervals.push(fn); return __intervals.length; }
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function __beat() { for (var i = 0; i < __intervals.length; i++) { __intervals[i](); } }
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// Gestures are driven against REGISTERED nodes, so the script's walk, its
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// classList writes and its querySelectorAll all see the same objects a
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// browser would -- rather than a synthetic {target:{id}} that bypasses
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@ -240,6 +261,50 @@ pub fn gesture(html: &str, down: &str, up: &str) -> Result<Vec<Posted>, String>
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/// `then`-chain that never called its callbacks, so nothing the script
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/// does in response to the server was reachable from any test. A page
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/// that ignores what it was told looked identical to one that acts on it.
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/// A session that answers nothing: what a player faces when the server
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/// has exited or the linger has run out (CB-WP-0035).
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///
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/// `beat` fires the heartbeat instead of making a gesture, so the case
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/// the maintainer actually hit -- **walking away and coming back** -- is
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/// covered rather than only the case where they clicked something.
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pub fn unanswered(html: &str, beat: bool) -> Result<(Vec<String>, String), String> {
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let ctx = quick_js::Context::new().map_err(|e| format!("quickjs init: {e}"))?;
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ctx.add_callback("__post", |_url: String, _body: String| 0i32)
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.map_err(|e| format!("register __post: {e}"))?;
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ctx.add_callback("__reloaded", || 0i32)
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.map_err(|e| format!("register __reloaded: {e}"))?;
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prepare(&ctx, html)?;
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ctx.eval("__failing = true;")
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.map_err(|e| format!("set failing: {e}"))?;
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if beat {
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ctx.eval("__beat();").map_err(|e| format!("beat: {e}"))?;
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} else {
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ctx.eval("__down(\"done\"); __up(\"done\");")
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.map_err(|e| format!("gesture: {e}"))?;
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}
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let keys: String = ctx
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.eval_as("__liveKeys()")
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.map_err(|e| format!("live keys: {e}"))?;
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let status: String = ctx
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.eval_as("__statusText()")
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.map_err(|e| format!("status: {e}"))?;
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let sealed: bool = ctx
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.eval_as("__bodySealed()")
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.map_err(|e| format!("body sealed: {e}"))?;
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let status = if sealed {
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format!("{status} [sealed]")
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} else {
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status
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};
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Ok((
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keys.split(' ')
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.filter(|s| !s.is_empty())
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.map(|s| s.to_string())
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.collect(),
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status,
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))
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}
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pub fn gesture_with_reply(
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html: &str,
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down: &str,
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@ -52,6 +52,7 @@ pub use doc::{document, text_of, Endpoints};
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/// The endpoint pair every test in this crate posts to.
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#[cfg(test)]
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const TEST_ENDPOINTS: Endpoints<'static> = Endpoints {
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alive: "/alive?t=x",
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command: "/command?t=x",
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note: "/note?t=x",
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};
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@ -608,6 +609,84 @@ mod gamelog {
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}
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}
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/// CB-WP-0035. A server that has gone must be NOTICED.
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///
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/// The script's `fetch` had no rejection handler, so when the process
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/// had exited the promise rejected and the chain never ran — not even
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/// the status line moved. Reported twice: *"play again does not
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/// report that the session is no longer available"*, and the linger
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/// timeout going unnoticed.
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///
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/// **Both from one cause**, so both are asserted: the click path and
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/// the heartbeat that needs no click.
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#[test]
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fn a_session_that_answers_nothing_is_reported_and_sealed() {
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let page = crate::doc::ending(
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None,
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"the game ended",
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"/command?t=x",
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None,
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"/alive?t=x",
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crate::doc::Account::of(&[]),
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&[],
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);
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for (beat, what) in [(false, "pressing a control"), (true, "the heartbeat")] {
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let (live, status) = crate::jsrun::unanswered(&page, beat).expect("run the page");
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assert!(
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status.contains("no longer available"),
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"{what} said nothing about the session: {status:?}"
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);
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assert!(
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status.contains("[sealed]"),
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"{what} left the page looking live: {status:?}"
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);
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assert!(
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live.is_empty(),
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"{what} left {live:?} still droppable on a dead session"
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);
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}
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}
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|
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/// **Both** pages must carry the heartbeat (CB-WP-0035).
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///
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/// The first cut wired it into the ending page only, and the gate
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/// caught it as an unused variable — which is luck, not a control.
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/// The timeout matters MOST during play: that is when a player walks
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/// away, and the table is the thing that must stop looking live.
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#[test]
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fn every_page_can_tell_the_session_has_gone() {
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let playing = document_with_log(
|
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&crate::testfix::view(Some(PlayerId(0))),
|
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&[],
|
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crate::TEST_ENDPOINTS,
|
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Some(PlayerId(0)),
|
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false,
|
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Account::of(&[]),
|
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&[],
|
||||
);
|
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let ended = crate::doc::ending(
|
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None,
|
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"m",
|
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"/command?t=x",
|
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None,
|
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"/alive?t=x",
|
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crate::doc::Account::of(&[]),
|
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&[],
|
||||
);
|
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for (name, page) in [("the table", &playing), ("the ending page", &ended)] {
|
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assert!(
|
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page.contains("CB_ALIVE"),
|
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"{name} cannot notice the session ending"
|
||||
);
|
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// With the token: an unauthenticated heartbeat is refused,
|
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// and a refusal every 5s would seal a LIVE session.
|
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assert!(
|
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page.contains("/alive?t="),
|
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"{name}'s heartbeat carries no token"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// CB-WP-0034. The move button must name **who**.
|
||||
///
|
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/// Reported three times across three sessions, two days apart, and it
|
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|
|
@ -1618,6 +1697,7 @@ mod ending_page {
|
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"the game ended",
|
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"/command?t=x",
|
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None,
|
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"/alive?t=x",
|
||||
crate::doc::Account::of(&[]),
|
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&[],
|
||||
)
|
||||
|
|
@ -1704,6 +1784,7 @@ mod ending_page {
|
|||
"m",
|
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"/command?t=x",
|
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None,
|
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"/alive?t=x",
|
||||
crate::doc::Account::of(&[]),
|
||||
&[],
|
||||
),
|
||||
|
|
@ -1762,6 +1843,7 @@ mod ending_page {
|
|||
"m",
|
||||
"/command?t=x",
|
||||
None,
|
||||
"/alive?t=x",
|
||||
crate::doc::Account::of(&[]),
|
||||
&[],
|
||||
))
|
||||
|
|
@ -1786,6 +1868,7 @@ mod ending_page {
|
|||
"P1 ran out of input",
|
||||
"/command?t=x",
|
||||
None,
|
||||
"/alive?t=x",
|
||||
crate::doc::Account::of(&[]),
|
||||
&[],
|
||||
));
|
||||
|
|
@ -1805,6 +1888,7 @@ mod ending_page {
|
|||
"m",
|
||||
"/command?t=x",
|
||||
None,
|
||||
"/alive?t=x",
|
||||
crate::doc::Account::of(&[]),
|
||||
&[],
|
||||
));
|
||||
|
|
@ -1835,6 +1919,7 @@ mod ending_page {
|
|||
"m",
|
||||
"/command?t=x",
|
||||
None,
|
||||
"/alive?t=x",
|
||||
crate::doc::Account::of(&[]),
|
||||
&[],
|
||||
));
|
||||
|
|
|
|||
|
|
@ -169,6 +169,20 @@ impl Guard {
|
|||
format!("/note?t={}", self.token)
|
||||
}
|
||||
|
||||
/// Where the page checks the session is still there (CB-WP-0035).
|
||||
///
|
||||
/// **A dead server and a click that did nothing looked identical.**
|
||||
/// The script's `fetch` had no rejection handler, so when the process
|
||||
/// had exited the promise rejected, the chain never ran, and not even
|
||||
/// the status line changed -- reported as `play again` doing nothing,
|
||||
/// and as the linger timeout going unnoticed.
|
||||
///
|
||||
/// Its own path rather than `/`, so a heartbeat costs a few bytes
|
||||
/// instead of a whole re-render several times a minute.
|
||||
pub fn alive_endpoint(&self) -> String {
|
||||
format!("/alive?t={}", self.token)
|
||||
}
|
||||
|
||||
/// The page's own path, token and all — for a `Location:` header.
|
||||
///
|
||||
/// **A redirect back to bare `/` is refused**, because control 1
|
||||
|
|
|
|||
|
|
@ -351,6 +351,7 @@ impl Server {
|
|||
cb_render_html::Endpoints {
|
||||
command: &self.guard.endpoint(),
|
||||
note: &self.guard.note_endpoint(),
|
||||
alive: &self.guard.alive_endpoint(),
|
||||
},
|
||||
Some(seat),
|
||||
may_pass,
|
||||
|
|
@ -365,6 +366,10 @@ impl Server {
|
|||
);
|
||||
respond(&mut stream, 200, "text/html; charset=utf-8", &page);
|
||||
}
|
||||
// CB-WP-0035. Cheap proof the session is still here. It
|
||||
// advances nothing and decides nothing -- the loop keeps
|
||||
// waiting for the seat's actual move.
|
||||
("GET", "/alive") => respond(&mut stream, 200, "text/plain", "here"),
|
||||
("POST", "/command") => {
|
||||
let fact = match PointerFact::parse(&req.body) {
|
||||
Ok(f) => f,
|
||||
|
|
@ -490,6 +495,7 @@ impl Server {
|
|||
message,
|
||||
&self.guard.endpoint(),
|
||||
note_to.as_deref(),
|
||||
&self.guard.alive_endpoint(),
|
||||
cb_render_html::doc::Account {
|
||||
lines: &self.log_lines(),
|
||||
notes: &self.log_notes(),
|
||||
|
|
@ -525,6 +531,10 @@ impl Server {
|
|||
Err(why) => respond(&mut stream, 400, "text/plain", &why),
|
||||
}
|
||||
}
|
||||
// CB-WP-0035. Answered here too, and it does NOT extend
|
||||
// the linger: the deadline is absolute, so a tab left
|
||||
// open still cannot hold the process forever.
|
||||
("GET", "/alive") => respond(&mut stream, 200, "text/plain", "here"),
|
||||
("POST", "/command") => {
|
||||
// CB-WP-0020 T05: the browser could not start a second
|
||||
// game without going back to a terminal, which made it
|
||||
|
|
@ -1049,6 +1059,7 @@ mod tests {
|
|||
"it broke",
|
||||
"/c",
|
||||
None,
|
||||
"/alive?t=x",
|
||||
cb_render_html::doc::Account::of(&[]),
|
||||
&[],
|
||||
);
|
||||
|
|
@ -1266,6 +1277,7 @@ mod tests {
|
|||
"P1 ran out of input",
|
||||
"/command?t=x",
|
||||
None,
|
||||
"/alive?t=x",
|
||||
cb_render_html::doc::Account::of(&[]),
|
||||
&[],
|
||||
);
|
||||
|
|
|
|||
149
trials/2026-08-07-1829.yaml
Normal file
149
trials/2026-08-07-1829.yaml
Normal file
|
|
@ -0,0 +1,149 @@
|
|||
scenario: ground/cb-play-session
|
||||
description: recorded by cb-play (CB-WP-0008 T02)
|
||||
covers: []
|
||||
provisional: false
|
||||
provisional_owner: ''
|
||||
provisional_raised: ''
|
||||
ruled: ''
|
||||
ruled_by: ''
|
||||
ruled_note: ''
|
||||
encodes_u_item: ''
|
||||
seed: 1
|
||||
setup:
|
||||
players: 3
|
||||
preset: standard-3p
|
||||
patch: {}
|
||||
commands:
|
||||
- actor: P1
|
||||
cmd: select_action
|
||||
args:
|
||||
action: INVESTIGATE
|
||||
problem: 2
|
||||
- actor: P2
|
||||
cmd: select_action
|
||||
args:
|
||||
action: SOLVE
|
||||
problem: 1
|
||||
- actor: P3
|
||||
cmd: select_action
|
||||
args:
|
||||
action: SOLVE
|
||||
problem: 1
|
||||
- actor: SYSTEM
|
||||
cmd: reveal
|
||||
args: {}
|
||||
- actor: SYSTEM
|
||||
cmd: resolve
|
||||
args: {}
|
||||
- actor: SYSTEM
|
||||
cmd: end_round
|
||||
args: {}
|
||||
- actor: P1
|
||||
cmd: select_action
|
||||
args:
|
||||
action: INVESTIGATE
|
||||
problem: 3
|
||||
- actor: P2
|
||||
cmd: select_action
|
||||
args:
|
||||
action: INVESTIGATE
|
||||
problem: 3
|
||||
- actor: P3
|
||||
cmd: select_action
|
||||
args:
|
||||
action: INVESTIGATE
|
||||
problem: 3
|
||||
- actor: SYSTEM
|
||||
cmd: reveal
|
||||
args: {}
|
||||
- actor: SYSTEM
|
||||
cmd: resolve
|
||||
args: {}
|
||||
- actor: SYSTEM
|
||||
cmd: end_round
|
||||
args: {}
|
||||
- actor: P1
|
||||
cmd: select_action
|
||||
args:
|
||||
action: SOLVE
|
||||
problem: 2
|
||||
- actor: P2
|
||||
cmd: select_action
|
||||
args:
|
||||
action: INVESTIGATE
|
||||
problem: 4
|
||||
- actor: P3
|
||||
cmd: select_action
|
||||
args:
|
||||
action: SOLVE
|
||||
problem: 2
|
||||
- actor: SYSTEM
|
||||
cmd: reveal
|
||||
args: {}
|
||||
- actor: SYSTEM
|
||||
cmd: resolve
|
||||
args: {}
|
||||
- actor: SYSTEM
|
||||
cmd: end_round
|
||||
args: {}
|
||||
- actor: P1
|
||||
cmd: select_action
|
||||
args:
|
||||
action: SOLVE
|
||||
problem: 3
|
||||
- actor: P2
|
||||
cmd: select_action
|
||||
args:
|
||||
action: SOLVE
|
||||
problem: 3
|
||||
- actor: P3
|
||||
cmd: select_action
|
||||
args:
|
||||
action: SOLVE
|
||||
problem: 4
|
||||
- actor: SYSTEM
|
||||
cmd: reveal
|
||||
args: {}
|
||||
- actor: SYSTEM
|
||||
cmd: resolve
|
||||
args: {}
|
||||
- actor: SYSTEM
|
||||
cmd: end_round
|
||||
args: {}
|
||||
- actor: P1
|
||||
cmd: select_action
|
||||
args:
|
||||
action: SUPPORT
|
||||
target: P2
|
||||
- actor: P2
|
||||
cmd: select_action
|
||||
args:
|
||||
action: SUPPORT
|
||||
target: P1
|
||||
- actor: P3
|
||||
cmd: select_action
|
||||
args:
|
||||
action: SUPPORT
|
||||
target: P1
|
||||
- actor: SYSTEM
|
||||
cmd: reveal
|
||||
args: {}
|
||||
- actor: P1
|
||||
cmd: respond_to_support
|
||||
args:
|
||||
response: accept_bond
|
||||
- actor: P2
|
||||
cmd: respond_to_support
|
||||
args:
|
||||
response: accept_bond
|
||||
- actor: SYSTEM
|
||||
cmd: resolve
|
||||
args: {}
|
||||
- actor: SYSTEM
|
||||
cmd: end_round
|
||||
args: {}
|
||||
expect:
|
||||
events: []
|
||||
state: {}
|
||||
rejects: []
|
||||
state_hash: 15e28280a256249f4ebddbeb638053d0683d996b7ff1193128a7d788f32f63ec
|
||||
|
|
@ -3,6 +3,7 @@ id: CB-WP-0034
|
|||
kind: product
|
||||
title: "Who you are bonding with"
|
||||
status: done
|
||||
state_hub_workstream_id: "bde0c1d5-a76c-4431-a48a-a9fa81f4d0cc"
|
||||
---
|
||||
|
||||
# Purpose
|
||||
|
|
@ -52,6 +53,7 @@ neighbours as they were.
|
|||
id: CB-WP-0034-T01
|
||||
status: done
|
||||
priority: high
|
||||
state_hub_task_id: "d8429ce2-991a-45df-9fcd-6b70b0e81511"
|
||||
```
|
||||
|
||||
**Controls:**
|
||||
|
|
|
|||
78
workplans/CB-WP-0035-a-session-that-answers-nothing.md
Normal file
78
workplans/CB-WP-0035-a-session-that-answers-nothing.md
Normal file
|
|
@ -0,0 +1,78 @@
|
|||
---
|
||||
id: CB-WP-0035
|
||||
kind: product
|
||||
title: "A session that answers nothing"
|
||||
status: done
|
||||
---
|
||||
|
||||
# Purpose
|
||||
|
||||
```
|
||||
structural tier S (one endpoint, one rejection handler; no rule, no
|
||||
dependency, no artifact contract moved)
|
||||
chaos d8 = 4 → no override
|
||||
declared tier S
|
||||
```
|
||||
|
||||
**Declaration 6 of chaos window 3.**
|
||||
|
||||
## The report, and it is one defect not two
|
||||
|
||||
> *"I think the server timing out is not noticed by the client. And 'Play
|
||||
> Again' does not report that the session is no longer available."*
|
||||
|
||||
Both come from the same three characters. The script's request was
|
||||
|
||||
```js
|
||||
fetch(...).then(...).then(...) // and no .catch
|
||||
```
|
||||
|
||||
so when the process had exited the promise **rejected, the chain never
|
||||
ran, and not even the status line moved.** A dead server and a click that
|
||||
did nothing were indistinguishable — which is why `play again` read as a
|
||||
dead button and the linger timeout was invisible.
|
||||
|
||||
**A request that cannot be answered is information**, and it was being
|
||||
thrown away.
|
||||
|
||||
## Task: notice, and say so
|
||||
|
||||
```task
|
||||
id: CB-WP-0035-T01
|
||||
status: done
|
||||
priority: high
|
||||
```
|
||||
|
||||
**Controls:**
|
||||
- **both paths** — pressing a control, and noticing without pressing
|
||||
anything, which is the timeout case;
|
||||
- **both pages**, because the timeout matters most *during play*;
|
||||
- the heartbeat **carries the token**, or a refusal every five seconds
|
||||
would seal a live session;
|
||||
- mutation-proven: remove the `.catch` and the status goes empty, which is
|
||||
the reported symptom exactly.
|
||||
|
||||
**Done 2026-08-07.** `.catch(gone)`, plus a 5-second heartbeat against a
|
||||
new `/alive` — its own path so a beat costs a few bytes rather than a
|
||||
whole re-render. It **does not extend the linger**: that deadline is
|
||||
absolute, so a tab left open still cannot hold the process open.
|
||||
|
||||
**The harness had the same hole as the code.** `jsrun`'s `fetch` stub had
|
||||
no `.catch`, so the branch that notices a dead server would have been
|
||||
unreachable in every test — *the very defect the stub's own comment
|
||||
records from CB-WP-0024*, where a then-chain that never invoked its
|
||||
callbacks let "the page still looks live" survive. Teaching the stub
|
||||
`__failing`, `.catch` and a recorded `setInterval` was the fix; writing
|
||||
the script defensively instead would have repeated the trap.
|
||||
|
||||
**The first cut wired the heartbeat into the ending page only.** An unused
|
||||
variable caught it — luck, not a control — so `every_page_can_tell_the_
|
||||
session_has_gone` now asserts it on both.
|
||||
|
||||
## Not done here
|
||||
|
||||
- **Five seconds is a guess.** Nothing measures how long a player tolerates
|
||||
a dead-looking page, and this pass did not find out.
|
||||
- **A brief network stall seals the page**, the same as a dead server. For
|
||||
a loopback-only server that is nearly always the truth, but it is a
|
||||
false positive waiting for the first non-loopback deployment.
|
||||
Loading…
Add table
Add a link
Reference in a new issue