T08 iter 1: scenario runner executes; GROUND setup and Select step

Replaces the RunOutcome::Unimplemented stub with a real runner:

- ScenarioGame trait: games own setup presets and the command
  vocabulary, the runner owns execution, assertions, and determinism.
- K8 double-run: every scenario runs twice on the same seed and fails
  on state-hash divergence.
- K4/K11: applied events go through Envelope into EventLog, so seq
  monotonicity is enforced on the real path, not just in unit tests.
- setup.patch was parsed and silently dropped; the runner now applies
  it generically and errors on a path that does not exist, so a typo
  in a scenario can never pass as a no-op.
- Assertions: dot-path state lookup over objects and arrays, ordered
  event subsequence matching by field subset, exact rejects-set match.

GROUND rules realized: GR-S01..S04 setup (seeded shuffle, deal, Lead,
Surface Problem face up), GR-R02 Select commit, GR-R03 stress gate and
Freedom spend, GR-A13 targeting legality.

cb-sim dispatches by the scenario's game prefix and reports rule
coverage. 3 scenarios pass, 7 rules covered; fmt/clippy/tests green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
tegwick 2026-07-31 02:14:34 +02:00
parent be52250850
commit a09d76f370
7 changed files with 848 additions and 47 deletions

View file

@ -1,9 +1,10 @@
//! cb-sim — scenario runner binary (GameKernel K17; precursor of `cb sim`).
//! T07 scope: parse and validate scenario files, report coverage tags.
//! T08 wires execution. Exit codes: 0 all passed, 1 failures, 2 not yet
//! executable (parse-only), 64 usage error.
//! Parses scenario files, dispatches each to its game by the `<game>/`
//! prefix of its `scenario` field, and executes it. Exit codes: 0 all
//! passed, 1 failures, 2 unknown game, 64 usage error.
use cb_game_runtime::{scenario, RunOutcome, ScenarioFile};
use games_ground::GroundState;
fn main() {
let args: Vec<String> = std::env::args().skip(1).collect();
@ -12,8 +13,10 @@ fn main() {
std::process::exit(64);
}
let mut unimplemented = false;
let mut unknown_game = false;
let mut failed = false;
let mut passed = 0usize;
let mut covered: Vec<String> = Vec::new();
for path in &args {
let text = match std::fs::read_to_string(path) {
@ -24,36 +27,50 @@ fn main() {
continue;
}
};
match ScenarioFile::from_yaml(&text) {
let sc = match ScenarioFile::from_yaml(&text) {
Err(e) => {
eprintln!("{path}: parse error: {e}");
failed = true;
continue;
}
Ok(sc) => sc,
};
let outcome = match sc.scenario.split('/').next() {
Some("ground") => scenario::run::<GroundState>(&sc),
_ => {
println!("SKIP {} — no game registered for this prefix", sc.scenario);
unknown_game = true;
continue;
}
};
match outcome {
RunOutcome::Passed { covers } => {
println!(
"PASS {} covers={}{}",
sc.scenario,
covers.join(","),
if sc.provisional { " provisional" } else { "" }
);
covered.extend(covers);
passed += 1;
}
RunOutcome::Failed { reason } => {
println!("FAIL {}{reason}", sc.scenario);
failed = true;
}
Ok(sc) => match scenario::run(&sc) {
RunOutcome::Passed { covers } => {
println!("PASS {} covers={}", sc.scenario, covers.join(","));
}
RunOutcome::Failed { reason } => {
println!("FAIL {}{reason}", sc.scenario);
failed = true;
}
RunOutcome::Unimplemented => {
println!(
"PARSED {} covers={}{} (runner not yet implemented — T08)",
sc.scenario,
sc.covers.join(","),
if sc.provisional { " provisional" } else { "" }
);
unimplemented = true;
}
},
}
}
covered.sort();
covered.dedup();
println!("{passed} passed, {} rules covered", covered.len());
if failed {
std::process::exit(1);
}
if unimplemented {
if unknown_game {
std::process::exit(2);
}
}