CB-WP-0038: variant selection, H1 implemented, and H1 measured
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ground-game packages hypotheses as selectable rules variants — a catalog, a rules_delta.yaml, and prose — and their note is explicit that CSV text alone is not executable here. So the kernel gains a Variant in game state: in the state, therefore in the hash, therefore in the recording, because a scenario replayed under a different variant would diverge silently. Baseline is bit-for-bit what it was, asserted across seat counts and seeds. A variant system that perturbs the baseline invalidates every measurement this repo has. H1-A and H1-B implemented from rules_delta.yaml and mutation-proven on their own defects: "unclaimed" misread as face-up-and-unsolved, and the attacker's Stress read after the attack's effects. Their `unchanged:` list is asserted rather than trusted — that list is their claim about their own experiment. Measured, and three of their four criteria fail. DARVO arm rate is still 0 under greedy; ATTACK selection does not rise and falls for the rank-75 policy; group success collapses from 165/190/200 to 0 at 3/4/6 seats. The mechanism is not the assumed one: greedy answers the pressure by regulating, Stress plateaus at 3, so it never reaches the gate at 4 or the arm at 5 — H1-A acts as a solve-rate tax and H1-B is unreachable under competent play. A harness defect was caught before the claim: sweep discarded refused games silently and never reported its count, so "nobody won" and "nothing played" printed identically. Reporting H1 as unwinnable on that basis would have been the ADR-0018 family aimed at another repo's design. All 200 games ran in every cell; the zeros are real. Chaos d8 = 8 — the window's first override, redrew L against a structural L, so it changed nothing. Window 3 recorded in ChaosRollHistory. NOT REVIEWED: tier L owes a separate-agent adversarial review, and no H1 result may reach ground-game until it has run. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -47,3 +47,34 @@ rolled six five times running (~1 in 370 for some run of five in eleven
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rolls). `shuf` was tested over 200 rapid successive calls and looks
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uniform, longest run three. Recorded so a future window can check whether
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it recurs; not evidence of anything on its own.
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---
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## Window 3 — opened 2026-08-07 at d8, running to 12 declarations
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| # | pass | roll | override |
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|---|---|---|---|
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| 1 | CB-WP-0030 | d8 = 7 | — |
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| 2 | CB-WP-0031 | d8 = 2 | — |
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| 3 | CB-WP-0032 | d8 = 6 | — |
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| 4 | CB-WP-0033 | d8 = 7 | — |
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| 5 | CB-WP-0034 | d8 = 4 | — |
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| 6 | CB-WP-0035 | d8 = 4 | — |
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| 7 | CB-WP-0036 (first declaration) | d8 = 7 | — |
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| 8 | CB-WP-0036 (re-declared L→M) | d8 = 7 | — |
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| 9 | CB-WP-0037 | d8 = 1 | — |
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| 10 | CB-WP-0038 | **d8 = 8** | **yes — redraw L, structural was L, so it changed nothing** |
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**The window's first 8, at declaration 10.** Expectation over ten rolls at
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d8 is 1.25; one is exactly on rate.
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**The override changed nothing**, which is the observation ADR-0017 D2's
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retirement condition is built from — it needs *a full window whose
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overrides all change nothing*, in two consecutive windows. This window now
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has one qualifying override and two declarations left to run.
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**Declaration 8 is a re-declaration of the same workplan**, counted
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separately because it was a materially different pass: CB-WP-0036 was
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re-scoped from L to M after the maintainer moved the animation work out of
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the repo, and a changed declaration is a new declaration or the roll is
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not binding on what was actually built.
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