CB-WP-0011-T02: cb-play --inspect walks a recorded game

Renders the table after every step of a .cbreplay bundle or a scenario
YAML, from any seat's projection or a spectator's. This is the first
thing in the project that answers 'what did the table look like when it
went wrong?' without adding a dbg! and re-running.

INTERFACE CHANGE (flagged per InnerLoop chaos limits -- this is a
tier-S pass that touched a runtime crate): cb-game-runtime gains
replay::open, extracted out of replay::replay. Dev-only, behind the
scenarios feature, no type changed. The point of the extraction is that
the inspector and the replay gate share one bundle reader, controls
included, so the inspector cannot show a state a replay never reached.

Three M-D1-MUT controls, each red for its stated reason. The
load-bearing one asserts one rendered table per step: without it, a
walk that rendered nothing would still report a matching hash.
This commit is contained in:
tegwick 2026-08-02 02:45:55 +02:00
parent d2ca1046c0
commit b11fc91fd4
4 changed files with 478 additions and 22 deletions

View file

@ -16,8 +16,10 @@ use table::Config;
const USAGE: &str = "\
usage: cb-play [--seed N] [--players N] [--seat N]... [--bot greedy|random]
[--replay DIR] [--all-bots]
[--replay DIR] [--all-bots] [--record FILE]
cb-play --inspect PATH [--as SEAT|spectator]
play:
--seed N game seed (default 1); the same seed replays identically
--players N 2..6 seats (default 3)
--seat N a seat you play, 0-based, repeatable (default 0)
@ -25,10 +27,34 @@ usage: cb-play [--seed N] [--players N] [--seat N]... [--bot greedy|random]
--bot KIND policy for every other seat: greedy (default) or random
--replay DIR write a .cbreplay bundle of the finished game to DIR
--record FILE write the finished game as a scenario YAML
inspect a recorded game a .cbreplay bundle directory or a scenario YAML:
--inspect PATH render the table after every recorded step
--as WHO whose projection to render: a 0-based seat, or
spectator (default). A seat sees only its own hand.
The two modes take disjoint flags: inspecting reads a recording, it does
not deal one, so a seed or a seat count would be silently ignored.
";
fn parse_args(argv: &[String]) -> Result<Config, String> {
/// The two things this binary does. Separate rather than one `Config`
/// with optional halves: `--inspect --seed 9` is not a request anyone
/// can mean, and a flag that is accepted and ignored is worse than one
/// that is refused.
enum Mode {
Play(Config),
Inspect {
source: std::path::PathBuf,
eyes: inspect::Eyes,
},
}
fn parse_args(argv: &[String]) -> Result<Mode, String> {
let mut config = Config::default();
let mut source: Option<std::path::PathBuf> = None;
let mut eyes = inspect::Eyes::Spectator;
let mut play_flags: Vec<String> = Vec::new();
let mut inspect_flags: Vec<String> = Vec::new();
let mut seats: Vec<u8> = Vec::new();
let mut all_bots = false;
let mut i = 0;
@ -41,18 +67,21 @@ fn parse_args(argv: &[String]) -> Result<Config, String> {
let flag = argv[i].as_str();
match flag {
"--seed" => {
play_flags.push(flag.into());
config.seed = value(i, argv, flag)?
.parse()
.map_err(|e| format!("--seed: {e}"))?;
i += 2;
}
"--players" => {
play_flags.push(flag.into());
config.players = value(i, argv, flag)?
.parse()
.map_err(|e| format!("--players: {e}"))?;
i += 2;
}
"--seat" => {
play_flags.push(flag.into());
seats.push(
value(i, argv, flag)?
.parse()
@ -61,25 +90,54 @@ fn parse_args(argv: &[String]) -> Result<Config, String> {
i += 2;
}
"--bot" => {
play_flags.push(flag.into());
config.bot = value(i, argv, flag)?;
i += 2;
}
"--record" => {
play_flags.push(flag.into());
config.record = Some(value(i, argv, flag)?.into());
i += 2;
}
"--replay" => {
play_flags.push(flag.into());
config.replay_dir = Some(value(i, argv, flag)?.into());
i += 2;
}
"--all-bots" => {
all_bots = true;
play_flags.push(flag.into());
i += 1;
}
"--inspect" => {
source = Some(value(i, argv, flag)?.into());
inspect_flags.push(flag.into());
i += 2;
}
"--as" => {
eyes = inspect::Eyes::parse(&value(i, argv, flag)?)?;
inspect_flags.push(flag.into());
i += 2;
}
"-h" | "--help" => return Err(USAGE.into()),
other => return Err(format!("unknown flag {other:?}\n\n{USAGE}")),
}
}
if let Some(source) = source {
if !play_flags.is_empty() {
return Err(format!(
"--inspect reads a recording; it cannot also {}\n\n{USAGE}",
play_flags.join(", ")
));
}
return Ok(Mode::Inspect { source, eyes });
}
if !inspect_flags.is_empty() {
return Err(format!(
"{} only means something with --inspect\n\n{USAGE}",
inspect_flags.join(", ")
));
}
if !(2..=6).contains(&config.players) {
return Err(format!("GR-O01: {} players is outside 26", config.players));
}
@ -96,12 +154,12 @@ fn parse_args(argv: &[String]) -> Result<Config, String> {
config.players
));
}
Ok(config)
Ok(Mode::Play(config))
}
fn main() {
let argv: Vec<String> = std::env::args().skip(1).collect();
let config = match parse_args(&argv) {
let mode = match parse_args(&argv) {
Ok(c) => c,
Err(message) => {
eprintln!("{message}");
@ -109,6 +167,33 @@ fn main() {
}
};
let config = match mode {
Mode::Play(c) => c,
Mode::Inspect { source, eyes } => {
let mut out = std::io::stdout().lock();
match inspect::walk(&source, eyes, &mut out) {
Ok(walk) => {
println!(
" {}: {} step(s), {} rejected, hash {}{}",
walk.source,
walk.steps,
walk.rejected,
walk.end_state_hash,
match walk.expected_hash {
Some(_) => " — reproduces the recording",
None => " — the source pins no hash to check",
}
);
return;
}
Err(message) => {
eprintln!("cb-play: {message}");
std::process::exit(1);
}
}
}
};
let stdin = std::io::stdin();
let stdout = std::io::stdout();
match table::play(&config, stdin.lock(), stdout.lock()) {
@ -265,21 +350,43 @@ mod tests {
assert_eq!(summary.rounds, 5);
}
/// `parse_args` in play mode. Panics on an inspect-mode result, so a
/// flag that quietly switched modes could not pass for a play flag.
fn play_args(list: &[&str]) -> Result<Config, String> {
match parse_args(&args(list))? {
Mode::Play(c) => Ok(c),
Mode::Inspect { .. } => panic!("{list:?} parsed as inspect, not play"),
}
}
#[test]
fn flags_parse_and_bad_ones_are_refused() {
let c = parse_args(&args(&["--seed", "9", "--players", "4", "--seat", "2"])).unwrap();
let c = play_args(&["--seed", "9", "--players", "4", "--seat", "2"]).unwrap();
assert_eq!((c.seed, c.players, c.human_seats.clone()), (9, 4, vec![2]));
assert_eq!(parse_args(&args(&[])).unwrap().human_seats, vec![0]);
assert!(parse_args(&args(&["--all-bots"]))
.unwrap()
.human_seats
.is_empty());
assert_eq!(play_args(&[]).unwrap().human_seats, vec![0]);
assert!(play_args(&["--all-bots"]).unwrap().human_seats.is_empty());
// GR-O01's range, refused at the door rather than at setup.
assert!(parse_args(&args(&["--players", "7"])).is_err());
assert!(parse_args(&args(&["--players", "1"])).is_err());
// A seat nobody occupies would silently never be prompted.
assert!(parse_args(&args(&["--players", "3", "--seat", "3"])).is_err());
assert!(parse_args(&args(&["--seed"])).is_err());
// The two modes take disjoint flags in both directions. A flag
// accepted and ignored is how a user believes they inspected
// seed 9 when they inspected whatever the recording holds.
assert!(parse_args(&args(&["--inspect", "x", "--seed", "9"])).is_err());
assert!(parse_args(&args(&["--as", "2"])).is_err());
assert!(matches!(
parse_args(&args(&["--inspect", "x", "--as", "2"])).unwrap(),
Mode::Inspect { eyes, .. } if eyes == inspect::Eyes::Seat(cb_kernel::PlayerId(2))
));
assert!(matches!(
parse_args(&args(&["--inspect", "x"])).unwrap(),
Mode::Inspect {
eyes: inspect::Eyes::Spectator,
..
}
));
assert!(parse_args(&args(&["--nope"])).is_err());
}