CB-WP-0036 done: the pace flag and the first ornament declarations
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--pace speed|interactive, defaulting to Speed. Nothing reads it yet, and that is the point: it is the seam clay-animate attaches to, and a seam is cheap now where a retrofit would not be. A misspelt pace is refused rather than defaulting, because quietly falling back to Speed would look exactly like the renderer being broken. I3 is asserted rather than intended: the same scripted game at both paces must produce a byte-identical serialised recording and the same end state hash. Mutation-proven — leak the pace into the seed and it fails with "the recording differs by pace, so a renderer has become mechanism". specs/OrnamentRegister.md carries four declarations. This reverses the reasoning written in T03 earlier, which said the first declarations would come from F18's unvendored files: instances already existed. Hand order is what prompted the category, and "who deals" was the maintainer's own example. O3 is the interesting one — seat ORDER is mechanism because GR-R08 rotates Lead, while where a seat is drawn is not. I5 is executable: check_ornament_falsifier fails any row still declared that names no falsifier, mutation-proven red on O1. Presence, never adequacy, and the finding text says so. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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7 changed files with 315 additions and 9 deletions
69
specs/OrnamentRegister.md
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69
specs/OrnamentRegister.md
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@ -0,0 +1,69 @@
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# Ornament register — what we claim does not matter
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The declarations required by [`Ornamentation.md`](Ornamentation.md) §2.1.
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**Every row is a claim that something does not affect the game.** This
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project's finding register is largely a list of times that claim was
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wrong, so each declaration carries a **falsifier**: the rule or
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observation that would make it mechanism. A declaration that cannot be
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wrong is not a claim (§2.1, invariant I5).
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`grounded` is how the claim is supported — `rule` (the edition says so),
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`measured` (we checked), or `provisional` (nobody has ruled, and we chose).
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**`provisional` is a legitimate state and must be said out loud**; quietly
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canonising a provisional default is a mistake this project has already
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made once.
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<!-- ornament-register:begin -->
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| id | ornaments | grounded | state | raised |
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|---|---|---|---|---|
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| O1 | hand order | provisional | declared | 2026-08-07 |
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| O2 | who shuffles and deals | provisional | declared | 2026-08-07 |
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| O3 | where a seat is drawn | rule | declared | 2026-08-07 |
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| O4 | card typography and illustration | provisional | declared | 2026-08-07 |
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<!-- ornament-register:end -->
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- **O1 — hand order.** The *contents* of a hand are mechanism; the order
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the cards sit in is not. No numbered rule in `GroundRules.md` refers to
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a card's position within a hand, and `PlayerView.hand` is a `Vec` whose
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order comes from dealing, not from a rule.
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**Falsifier:** any rule that refers to a card's position in hand —
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*"play your leftmost"*, *"reveal the top of your hand"* — or any engine
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behaviour that varies with it. Invariant I1 is the standing check:
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sorting must not move `state_hash`, because a hash that moved would
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break every trial note's binding (ADR-0019 D3) and every replay.
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**This is the one that prompted the category**, from the request to
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drag cards between hand slots.
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- **O2 — who shuffles and deals.** The deck's permutation *is* mechanism
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and comes from the seed; the ceremony around it is not. Nothing in the
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rules names a dealer, and the hands are identical whoever performs it.
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**Falsifier:** a rule that gives the dealer a decision, an advantage, or
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an order of dealing that changes who receives which card. Note the deal
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is **not** ornamental — only the ceremony around it is.
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- **O3 — where a seat is drawn.** Seat *order* is mechanism: GR-R08
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rotates Lead, so who follows whom binds. **Where a seat appears on the
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drawn ellipse does not**, provided the drawn order preserves the
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rotation order.
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**Falsifier:** any rule referring to physical position — *"the player
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across from you"*, *"your left-hand neighbour"* as distinct from the
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next in rotation. This is `rule`-grounded rather than provisional
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because GR-R08 states the ordering that binds.
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- **O4 — card typography and illustration.** How a card looks does not
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change what it does. **But it is not ours to invent**: ADR-0015's
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discipline holds, and `Player_Mats` and `Glossary` — which carry exactly
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this — are still unvendored (F18).
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**Falsifier:** a card whose meaning is carried by its layout or art
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rather than its text, which is a real possibility in a game about
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perception and is the reason this is `provisional` rather than `rule`.
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**Nothing may be declared about these files until they are read.**
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## What is deliberately absent
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**No row for animation, timing or movement.** Those are ornamentation, and
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they belong to `clay-animate` (§3). A declaration here is a claim about
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*the game*; how a renderer performs it is that renderer's business.
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@ -1215,6 +1215,7 @@ mod tests {
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serve: Some(0),
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trial: None,
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mode: games_ground::ScoringMode::SharedGround,
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pace: crate::table::Pace::Speed,
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},
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std::io::Cursor::new(Vec::new()),
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out,
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@ -1404,6 +1405,7 @@ mod tests {
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serve: Some(0),
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trial: None,
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mode: games_ground::ScoringMode::SharedGround,
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pace: crate::table::Pace::Speed,
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},
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std::io::Cursor::new(Vec::new()),
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out,
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@ -764,6 +764,7 @@ mod tests {
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serve: None,
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trial: None,
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mode: games_ground::ScoringMode::SharedGround,
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pace: crate::table::Pace::Speed,
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};
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let mut sink: Vec<u8> = Vec::new();
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let summary =
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@ -29,6 +29,9 @@ play:
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--replay DIR write a .cbreplay bundle of the finished game to DIR
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--record FILE write the finished game as a scenario YAML
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--trial FILE write a trial log: what the player said, bound to where
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--pace P speed (default) or interactive: how much ornamentation
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is performed. Never changes the game -- the recording is
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byte-identical either way (specs/Ornamentation.md)
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--mode M scoring mode: shared (GR-E02), common (GR-E03),
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coalitions (GR-E04). Default shared.
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--serve PORT play human seats in a browser on 127.0.0.1:PORT instead
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@ -127,6 +130,18 @@ fn parse_args(argv: &[String]) -> Result<Mode, String> {
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};
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i += 2;
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}
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// CB-WP-0036 T02. A SEPARATE axis from --mode: that one is
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// ScoringMode, a rule of the game; this is how much of what
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// the rules cannot see gets performed (Ornamentation §4).
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//
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// **The flag exists before anything reads it, deliberately.**
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// It is the seam `clay-animate` attaches to, and a seam is
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// cheap now where a retrofit would not be.
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"--pace" => {
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play_flags.push(flag.into());
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config.pace = value(i, argv, flag)?.parse()?;
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i += 2;
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}
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"--trial" => {
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play_flags.push(flag.into());
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config.trial = Some(value(i, argv, flag)?.into());
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@ -290,6 +305,7 @@ mod tests {
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serve: None,
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trial: None,
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mode: games_ground::ScoringMode::SharedGround,
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pace: table::Pace::Speed,
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};
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let script = "0\n".repeat(400);
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let mut out: Vec<u8> = Vec::new();
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@ -312,6 +328,78 @@ mod tests {
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}
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}
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/// **Ornamentation §5, I3** — the invariant the clay-borg /
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/// clay-animate split rests on.
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///
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/// > The same seed and the same decisions produce a **byte-identical
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/// > recording** at any pace.
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///
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/// Asserted rather than intended. If this ever fails, something that
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/// was called ornamentation has become mechanism, and the boundary in
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/// `specs/Ornamentation.md` has stopped being real — which §7 names
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/// as wrong at the root rather than patchable at the edges.
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#[test]
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fn pace_cannot_change_the_game() {
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let at = |pace| {
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let config = Config {
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seed: 42,
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players: 3,
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human_seats: vec![0],
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bot: "greedy".into(),
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replay_dir: None,
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record: None,
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serve: None,
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trial: None,
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mode: games_ground::ScoringMode::SharedGround,
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pace,
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};
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let script = "0\n".repeat(400);
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let mut out: Vec<u8> = Vec::new();
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let s = table::play(&config, script.as_bytes(), &mut out).expect("game");
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(
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serde_yaml::to_string(&s.scenario).expect("yaml"),
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s.end_state_hash,
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)
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};
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let (speed_yaml, speed_hash) = at(table::Pace::Speed);
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let (inter_yaml, inter_hash) = at(table::Pace::Interactive);
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// The recording, byte for byte.
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assert_eq!(
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speed_yaml, inter_yaml,
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"the recording differs by pace, so a renderer has become mechanism"
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);
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// And the state hash, which is what §1.1 uses to tell the two
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// categories apart in the first place.
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assert_eq!(speed_hash, inter_hash, "pace moved the state hash");
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}
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/// `--pace` parses, defaults to speed, and refuses what it cannot do.
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///
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/// **Speed is the default** because `sim`, `trials`, the benchmarks
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/// and every bot game run at it (Ornamentation §4).
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#[test]
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fn pace_parses_and_defaults_to_speed() {
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assert_eq!(Config::default().pace, table::Pace::Speed);
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assert_eq!(
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play_args(&["--pace", "interactive"]).expect("parse").pace,
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table::Pace::Interactive
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);
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assert_eq!(
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play_args(&["--pace", "speed"]).expect("parse").pace,
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table::Pace::Speed
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);
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// A misspelling must not silently mean the default: pace is the
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// seam clay-animate attaches to, and a typo that quietly selects
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// Speed would look like the renderer being broken.
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let e = match play_args(&["--pace", "cinematic"]) {
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Err(e) => e,
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Ok(_) => panic!("a misspelt pace was accepted"),
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};
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assert!(e.contains("cinematic"), "{e}");
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assert!(e.contains("speed") && e.contains("interactive"), "{e}");
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}
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/// K13 at the boundary that matters: what the human is *shown* must
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/// not contain another seat's face-down selection.
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///
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@ -331,6 +419,7 @@ mod tests {
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serve: None,
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trial: None,
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mode: games_ground::ScoringMode::SharedGround,
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pace: table::Pace::Speed,
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};
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let mut out: Vec<u8> = Vec::new();
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table::play(&config, "0\n".repeat(200).as_bytes(), &mut out).expect("game");
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@ -395,6 +484,7 @@ mod tests {
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serve: None,
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trial: None,
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mode: games_ground::ScoringMode::SharedGround,
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pace: table::Pace::Speed,
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};
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let mut out: Vec<u8> = Vec::new();
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let summary = table::play(&config, "".as_bytes(), &mut out).expect("bot game");
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@ -457,6 +547,7 @@ mod tests {
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serve: None,
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trial: None,
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mode: games_ground::ScoringMode::SharedGround,
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pace: table::Pace::Speed,
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};
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let mut out: Vec<u8> = Vec::new();
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let summary = table::play(&config, "".as_bytes(), &mut out).expect("game");
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@ -47,6 +47,43 @@ pub struct Config {
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/// patch, so two of the three shipped modes were unreachable from the
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/// only way anyone actually plays.
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pub mode: games_ground::ScoringMode,
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/// How much ornamentation is performed (CB-WP-0036,
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/// [`specs/Ornamentation.md`]).
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///
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/// **A separate axis from `mode`, deliberately.** `mode` is
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/// `ScoringMode` — a rule of the game. `pace` is how much of what the
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/// rules cannot see gets shown. Calling both of them "mode" on one
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/// driver is a collision waiting to be mis-read.
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pub pace: Pace,
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}
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/// Speed or Interactive (Ornamentation §4).
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///
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/// **Speed is the default and always will be.** `sim`, `trials`, the
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/// benchmarks and every bot game run at it, and ornamentation must cost
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/// them *nothing* — not "little".
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///
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/// **Pace can never select different mechanism** (Ornamentation §5, I3):
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/// the same seed and the same decisions produce a byte-identical
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/// recording at either pace. That is the invariant the whole
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/// clay-borg / clay-animate split rests on, so it is asserted, not
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/// assumed.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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pub enum Pace {
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#[default]
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Speed,
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Interactive,
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}
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impl std::str::FromStr for Pace {
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type Err = String;
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fn from_str(s: &str) -> Result<Self, String> {
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match s.to_ascii_lowercase().as_str() {
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"speed" | "fast" => Ok(Pace::Speed),
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"interactive" | "inter" => Ok(Pace::Interactive),
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other => Err(format!("unknown --pace {other:?} (speed, interactive)")),
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}
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}
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}
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impl Default for Config {
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@ -61,6 +98,7 @@ impl Default for Config {
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serve: None,
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trial: None,
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mode: games_ground::ScoringMode::SharedGround,
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pace: Pace::Speed,
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}
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}
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}
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@ -306,6 +306,51 @@ def check_gate_registry(root=REPO):
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return out
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def check_ornament_falsifier(root=REPO):
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"""Ornamentation I5 — an open declaration names what would refute it.
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**A declaration is a claim that something does not matter**, and this
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project's finding register is largely a list of times that claim was
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wrong. One that cannot be wrong is not a claim, it is a preference
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with a table row.
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Presence, never adequacy -- the same split as ADR-0018 D5.
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"""
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out = []
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reg = os.path.join(root, "specs", "OrnamentRegister.md")
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if not os.path.exists(reg):
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return out
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with open(reg) as fh:
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text = fh.read()
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m = re.search(r"<!-- ornament-register:begin -->(.*?)"
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r"<!-- ornament-register:end -->", text, re.S)
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if not m:
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return out
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for line in m.group(1).splitlines():
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line = line.strip()
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if not line.startswith("|") or line.startswith("|---"):
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continue
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cells = [c.strip() for c in line.strip("|").split("|")]
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if len(cells) != 5 or cells[0] == "id":
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continue
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oid, state = cells[0], cells[3]
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# A refuted or withdrawn row is history; the rule binds a claim
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# that is still being made.
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if state != "declared":
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continue
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body = re.search(rf"^- \*\*{re.escape(oid)} [^\n]*(?:\n(?!- \*\*O\d).*)*",
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text, re.M)
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if not body or "Falsifier:" not in body.group(0):
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out.append(Finding(
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"ornament",
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"specs/OrnamentRegister.md",
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f"{oid} is declared ornamentation and names no falsifier "
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f"(Ornamentation.md I5). Say what would make it mechanism. "
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f"NOTE: this checks presence, not adequacy.",
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))
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return out
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def check_sensitivity_stated(root=REPO):
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"""GameDesign §1.4 / ADR-0018 — a finding whose claim is arithmetic
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must name the variable it depends on.
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@ -384,6 +429,7 @@ CHECKS = (
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check_reporting_tools_self_test,
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check_gate_registry,
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check_sensitivity_stated,
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check_ornament_falsifier,
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)
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@ -473,6 +519,29 @@ def self_test():
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check("sensitivity: a note has no measurement to be sensitive about",
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not check_sensitivity_stated(tmp), "GameDesign §3.1")
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# Ornamentation I5. Same shape: it must say NO and it must say YES.
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def orn(state, prose):
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body = ("<!-- ornament-register:begin -->\n\n"
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"| id | ornaments | grounded | state | raised |\n"
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"|---|---|---|---|---|\n"
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f"| O9 | a thing | provisional | {state} | 2026-01-01 |\n"
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"\n<!-- ornament-register:end -->\n\n"
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f"- **O9 — a thing.** {prose}\n")
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with open(os.path.join(tmp, "specs", "OrnamentRegister.md"), "w") as fh:
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fh.write(body)
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orn("declared", "It does not matter.")
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check("ornament: a declaration with no falsifier is caught",
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len(check_ornament_falsifier(tmp)) == 1,
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"a claim that cannot be wrong is not a claim")
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orn("declared", "It does not matter. **Falsifier:** a rule naming it.")
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check("ornament: naming a falsifier clears it",
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not check_ornament_falsifier(tmp),
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"without this it would fire on everything")
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orn("refuted", "It does not matter.")
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check("ornament: a refuted row is history, not a live claim",
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not check_ornament_falsifier(tmp))
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wp("ready", ["done", "todo"])
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f = check_workplan_lifecycle(tmp)
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check("lifecycle detects `ready` after work has started",
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|
|
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@ -2,7 +2,7 @@
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id: CB-WP-0036
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kind: product
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title: "Pace and ornamentation"
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status: active
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status: done
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state_hub_workstream_id: "698651ed-cccd-46f2-84cc-07b0bdb85ad0"
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---
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@ -88,7 +88,7 @@ any renderer — is the falsifier for the whole split.
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```task
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id: CB-WP-0036-T02
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status: todo
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status: done
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priority: medium
|
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state_hub_task_id: "e978b93b-fcbd-4853-a27d-5eca00f9ca19"
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```
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|
|
@ -104,11 +104,30 @@ state_hub_task_id: "e978b93b-fcbd-4853-a27d-5eca00f9ca19"
|
|||
it is the seam `clay-animate` will attach to, and a seam is cheap while
|
||||
a retrofit is not.
|
||||
|
||||
**Done 2026-08-07.** `--pace speed|interactive`, `Pace::Speed` the
|
||||
`Default`.
|
||||
|
||||
**I3 is asserted, not intended.** `pace_cannot_change_the_game` plays the
|
||||
same scripted game at both paces and compares the **serialised recording
|
||||
byte for byte**, plus the end state hash. Mutation-proven: leak the pace
|
||||
into the seed and it fails with *"the recording differs by pace, so a
|
||||
renderer has become mechanism"*.
|
||||
|
||||
**A misspelt pace is refused rather than defaulting.** `--pace cinematic`
|
||||
errors and names both values. Quietly falling back to Speed would look
|
||||
exactly like `clay-animate` being broken, and that is the seam this flag
|
||||
exists to be.
|
||||
|
||||
I4 needs no measurement yet and that is worth saying plainly: **nothing
|
||||
reads `pace`**, so the cost to `sim`, `trials` and the benchmarks is zero
|
||||
by construction rather than by benchmark. The measurement becomes real
|
||||
when something reads it.
|
||||
|
||||
## Task: declarations, once there are any to make
|
||||
|
||||
```task
|
||||
id: CB-WP-0036-T03
|
||||
status: todo
|
||||
status: done
|
||||
priority: low
|
||||
state_hub_task_id: "bf2a68b0-5985-40ff-b4f5-33c40d92cff0"
|
||||
```
|
||||
|
|
@ -116,12 +135,29 @@ state_hub_task_id: "bf2a68b0-5985-40ff-b4f5-33c40d92cff0"
|
|||
Ornamentation declarations per §2.1 — what is ornamented, why it does not
|
||||
bind, what would falsify it.
|
||||
|
||||
**Not started deliberately.** GameDesign §2's rule applies: **no kind
|
||||
exists without an instance that instantiates it.** The first real
|
||||
declarations are most likely to come from F18's unvendored files —
|
||||
`Player_Mats` and `Glossary` are ornamentation-bearing data this engine
|
||||
has never read — so **vendoring those is the trigger**, not a schema
|
||||
designed in advance.
|
||||
**Done 2026-08-07.** [`specs/OrnamentRegister.md`](../specs/OrnamentRegister.md),
|
||||
four declarations.
|
||||
|
||||
**This reverses the reasoning written here earlier**, which said the first
|
||||
declarations would come from F18's unvendored files and that vendoring was
|
||||
the trigger. That was wrong: **instances already existed.** Hand order is
|
||||
the one that prompted the whole category — the request to drag cards
|
||||
between slots — and *"who deals"* was the maintainer's own example. Waiting
|
||||
for F18 would have left the register empty while its instances sat in the
|
||||
conversation that created it.
|
||||
|
||||
The four: **O1 hand order** (provisional), **O2 who shuffles and deals**
|
||||
(provisional), **O3 where a seat is drawn** (`rule`-grounded — seat
|
||||
*order* is mechanism, GR-R08 rotates Lead; the drawn position is not),
|
||||
**O4 typography and illustration** (provisional, and **nothing may be
|
||||
declared about `Player_Mats` or `Glossary` until they are read** — F18).
|
||||
|
||||
**I5 is executable**: `check_ornament_falsifier` in `loop-lint` fails any
|
||||
row still `declared` that names no falsifier. Mutation-proven on O1 —
|
||||
strip its falsifier and the lint goes red. Three self-test controls: it
|
||||
catches a bare declaration, clears one that names a falsifier, and skips
|
||||
`refuted` rows as history. **Presence, never adequacy**, and the finding
|
||||
text says so — the same split as ADR-0018 D5.
|
||||
|
||||
## No longer in this repo
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue