CB-WP-0036 done: the pace flag and the first ornament declarations
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--pace speed|interactive, defaulting to Speed. Nothing reads it yet, and
that is the point: it is the seam clay-animate attaches to, and a seam is
cheap now where a retrofit would not be. A misspelt pace is refused rather
than defaulting, because quietly falling back to Speed would look exactly
like the renderer being broken.

I3 is asserted rather than intended: the same scripted game at both paces
must produce a byte-identical serialised recording and the same end state
hash. Mutation-proven — leak the pace into the seed and it fails with "the
recording differs by pace, so a renderer has become mechanism".

specs/OrnamentRegister.md carries four declarations. This reverses the
reasoning written in T03 earlier, which said the first declarations would
come from F18's unvendored files: instances already existed. Hand order is
what prompted the category, and "who deals" was the maintainer's own
example. O3 is the interesting one — seat ORDER is mechanism because
GR-R08 rotates Lead, while where a seat is drawn is not.

I5 is executable: check_ornament_falsifier fails any row still declared
that names no falsifier, mutation-proven red on O1. Presence, never
adequacy, and the finding text says so.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
tegwick 2026-08-07 22:15:38 +02:00
parent b231c1b5e2
commit bd9e168af5
7 changed files with 315 additions and 9 deletions

69
specs/OrnamentRegister.md Normal file
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@ -0,0 +1,69 @@
# Ornament register — what we claim does not matter
The declarations required by [`Ornamentation.md`](Ornamentation.md) §2.1.
**Every row is a claim that something does not affect the game.** This
project's finding register is largely a list of times that claim was
wrong, so each declaration carries a **falsifier**: the rule or
observation that would make it mechanism. A declaration that cannot be
wrong is not a claim (§2.1, invariant I5).
`grounded` is how the claim is supported — `rule` (the edition says so),
`measured` (we checked), or `provisional` (nobody has ruled, and we chose).
**`provisional` is a legitimate state and must be said out loud**; quietly
canonising a provisional default is a mistake this project has already
made once.
<!-- ornament-register:begin -->
| id | ornaments | grounded | state | raised |
|---|---|---|---|---|
| O1 | hand order | provisional | declared | 2026-08-07 |
| O2 | who shuffles and deals | provisional | declared | 2026-08-07 |
| O3 | where a seat is drawn | rule | declared | 2026-08-07 |
| O4 | card typography and illustration | provisional | declared | 2026-08-07 |
<!-- ornament-register:end -->
- **O1 — hand order.** The *contents* of a hand are mechanism; the order
the cards sit in is not. No numbered rule in `GroundRules.md` refers to
a card's position within a hand, and `PlayerView.hand` is a `Vec` whose
order comes from dealing, not from a rule.
**Falsifier:** any rule that refers to a card's position in hand —
*"play your leftmost"*, *"reveal the top of your hand"* — or any engine
behaviour that varies with it. Invariant I1 is the standing check:
sorting must not move `state_hash`, because a hash that moved would
break every trial note's binding (ADR-0019 D3) and every replay.
**This is the one that prompted the category**, from the request to
drag cards between hand slots.
- **O2 — who shuffles and deals.** The deck's permutation *is* mechanism
and comes from the seed; the ceremony around it is not. Nothing in the
rules names a dealer, and the hands are identical whoever performs it.
**Falsifier:** a rule that gives the dealer a decision, an advantage, or
an order of dealing that changes who receives which card. Note the deal
is **not** ornamental — only the ceremony around it is.
- **O3 — where a seat is drawn.** Seat *order* is mechanism: GR-R08
rotates Lead, so who follows whom binds. **Where a seat appears on the
drawn ellipse does not**, provided the drawn order preserves the
rotation order.
**Falsifier:** any rule referring to physical position — *"the player
across from you"*, *"your left-hand neighbour"* as distinct from the
next in rotation. This is `rule`-grounded rather than provisional
because GR-R08 states the ordering that binds.
- **O4 — card typography and illustration.** How a card looks does not
change what it does. **But it is not ours to invent**: ADR-0015's
discipline holds, and `Player_Mats` and `Glossary` — which carry exactly
this — are still unvendored (F18).
**Falsifier:** a card whose meaning is carried by its layout or art
rather than its text, which is a real possibility in a game about
perception and is the reason this is `provisional` rather than `rule`.
**Nothing may be declared about these files until they are read.**
## What is deliberately absent
**No row for animation, timing or movement.** Those are ornamentation, and
they belong to `clay-animate` (§3). A declaration here is a claim about
*the game*; how a renderer performs it is that renderer's business.

View file

@ -1215,6 +1215,7 @@ mod tests {
serve: Some(0),
trial: None,
mode: games_ground::ScoringMode::SharedGround,
pace: crate::table::Pace::Speed,
},
std::io::Cursor::new(Vec::new()),
out,
@ -1404,6 +1405,7 @@ mod tests {
serve: Some(0),
trial: None,
mode: games_ground::ScoringMode::SharedGround,
pace: crate::table::Pace::Speed,
},
std::io::Cursor::new(Vec::new()),
out,

View file

@ -764,6 +764,7 @@ mod tests {
serve: None,
trial: None,
mode: games_ground::ScoringMode::SharedGround,
pace: crate::table::Pace::Speed,
};
let mut sink: Vec<u8> = Vec::new();
let summary =

View file

@ -29,6 +29,9 @@ play:
--replay DIR write a .cbreplay bundle of the finished game to DIR
--record FILE write the finished game as a scenario YAML
--trial FILE write a trial log: what the player said, bound to where
--pace P speed (default) or interactive: how much ornamentation
is performed. Never changes the game -- the recording is
byte-identical either way (specs/Ornamentation.md)
--mode M scoring mode: shared (GR-E02), common (GR-E03),
coalitions (GR-E04). Default shared.
--serve PORT play human seats in a browser on 127.0.0.1:PORT instead
@ -127,6 +130,18 @@ fn parse_args(argv: &[String]) -> Result<Mode, String> {
};
i += 2;
}
// CB-WP-0036 T02. A SEPARATE axis from --mode: that one is
// ScoringMode, a rule of the game; this is how much of what
// the rules cannot see gets performed (Ornamentation §4).
//
// **The flag exists before anything reads it, deliberately.**
// It is the seam `clay-animate` attaches to, and a seam is
// cheap now where a retrofit would not be.
"--pace" => {
play_flags.push(flag.into());
config.pace = value(i, argv, flag)?.parse()?;
i += 2;
}
"--trial" => {
play_flags.push(flag.into());
config.trial = Some(value(i, argv, flag)?.into());
@ -290,6 +305,7 @@ mod tests {
serve: None,
trial: None,
mode: games_ground::ScoringMode::SharedGround,
pace: table::Pace::Speed,
};
let script = "0\n".repeat(400);
let mut out: Vec<u8> = Vec::new();
@ -312,6 +328,78 @@ mod tests {
}
}
/// **Ornamentation §5, I3** — the invariant the clay-borg /
/// clay-animate split rests on.
///
/// > The same seed and the same decisions produce a **byte-identical
/// > recording** at any pace.
///
/// Asserted rather than intended. If this ever fails, something that
/// was called ornamentation has become mechanism, and the boundary in
/// `specs/Ornamentation.md` has stopped being real — which §7 names
/// as wrong at the root rather than patchable at the edges.
#[test]
fn pace_cannot_change_the_game() {
let at = |pace| {
let config = Config {
seed: 42,
players: 3,
human_seats: vec![0],
bot: "greedy".into(),
replay_dir: None,
record: None,
serve: None,
trial: None,
mode: games_ground::ScoringMode::SharedGround,
pace,
};
let script = "0\n".repeat(400);
let mut out: Vec<u8> = Vec::new();
let s = table::play(&config, script.as_bytes(), &mut out).expect("game");
(
serde_yaml::to_string(&s.scenario).expect("yaml"),
s.end_state_hash,
)
};
let (speed_yaml, speed_hash) = at(table::Pace::Speed);
let (inter_yaml, inter_hash) = at(table::Pace::Interactive);
// The recording, byte for byte.
assert_eq!(
speed_yaml, inter_yaml,
"the recording differs by pace, so a renderer has become mechanism"
);
// And the state hash, which is what §1.1 uses to tell the two
// categories apart in the first place.
assert_eq!(speed_hash, inter_hash, "pace moved the state hash");
}
/// `--pace` parses, defaults to speed, and refuses what it cannot do.
///
/// **Speed is the default** because `sim`, `trials`, the benchmarks
/// and every bot game run at it (Ornamentation §4).
#[test]
fn pace_parses_and_defaults_to_speed() {
assert_eq!(Config::default().pace, table::Pace::Speed);
assert_eq!(
play_args(&["--pace", "interactive"]).expect("parse").pace,
table::Pace::Interactive
);
assert_eq!(
play_args(&["--pace", "speed"]).expect("parse").pace,
table::Pace::Speed
);
// A misspelling must not silently mean the default: pace is the
// seam clay-animate attaches to, and a typo that quietly selects
// Speed would look like the renderer being broken.
let e = match play_args(&["--pace", "cinematic"]) {
Err(e) => e,
Ok(_) => panic!("a misspelt pace was accepted"),
};
assert!(e.contains("cinematic"), "{e}");
assert!(e.contains("speed") && e.contains("interactive"), "{e}");
}
/// K13 at the boundary that matters: what the human is *shown* must
/// not contain another seat's face-down selection.
///
@ -331,6 +419,7 @@ mod tests {
serve: None,
trial: None,
mode: games_ground::ScoringMode::SharedGround,
pace: table::Pace::Speed,
};
let mut out: Vec<u8> = Vec::new();
table::play(&config, "0\n".repeat(200).as_bytes(), &mut out).expect("game");
@ -395,6 +484,7 @@ mod tests {
serve: None,
trial: None,
mode: games_ground::ScoringMode::SharedGround,
pace: table::Pace::Speed,
};
let mut out: Vec<u8> = Vec::new();
let summary = table::play(&config, "".as_bytes(), &mut out).expect("bot game");
@ -457,6 +547,7 @@ mod tests {
serve: None,
trial: None,
mode: games_ground::ScoringMode::SharedGround,
pace: table::Pace::Speed,
};
let mut out: Vec<u8> = Vec::new();
let summary = table::play(&config, "".as_bytes(), &mut out).expect("game");

View file

@ -47,6 +47,43 @@ pub struct Config {
/// patch, so two of the three shipped modes were unreachable from the
/// only way anyone actually plays.
pub mode: games_ground::ScoringMode,
/// How much ornamentation is performed (CB-WP-0036,
/// [`specs/Ornamentation.md`]).
///
/// **A separate axis from `mode`, deliberately.** `mode` is
/// `ScoringMode` — a rule of the game. `pace` is how much of what the
/// rules cannot see gets shown. Calling both of them "mode" on one
/// driver is a collision waiting to be mis-read.
pub pace: Pace,
}
/// Speed or Interactive (Ornamentation §4).
///
/// **Speed is the default and always will be.** `sim`, `trials`, the
/// benchmarks and every bot game run at it, and ornamentation must cost
/// them *nothing* — not "little".
///
/// **Pace can never select different mechanism** (Ornamentation §5, I3):
/// the same seed and the same decisions produce a byte-identical
/// recording at either pace. That is the invariant the whole
/// clay-borg / clay-animate split rests on, so it is asserted, not
/// assumed.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub enum Pace {
#[default]
Speed,
Interactive,
}
impl std::str::FromStr for Pace {
type Err = String;
fn from_str(s: &str) -> Result<Self, String> {
match s.to_ascii_lowercase().as_str() {
"speed" | "fast" => Ok(Pace::Speed),
"interactive" | "inter" => Ok(Pace::Interactive),
other => Err(format!("unknown --pace {other:?} (speed, interactive)")),
}
}
}
impl Default for Config {
@ -61,6 +98,7 @@ impl Default for Config {
serve: None,
trial: None,
mode: games_ground::ScoringMode::SharedGround,
pace: Pace::Speed,
}
}
}

View file

@ -306,6 +306,51 @@ def check_gate_registry(root=REPO):
return out
def check_ornament_falsifier(root=REPO):
"""Ornamentation I5 — an open declaration names what would refute it.
**A declaration is a claim that something does not matter**, and this
project's finding register is largely a list of times that claim was
wrong. One that cannot be wrong is not a claim, it is a preference
with a table row.
Presence, never adequacy -- the same split as ADR-0018 D5.
"""
out = []
reg = os.path.join(root, "specs", "OrnamentRegister.md")
if not os.path.exists(reg):
return out
with open(reg) as fh:
text = fh.read()
m = re.search(r"<!-- ornament-register:begin -->(.*?)"
r"<!-- ornament-register:end -->", text, re.S)
if not m:
return out
for line in m.group(1).splitlines():
line = line.strip()
if not line.startswith("|") or line.startswith("|---"):
continue
cells = [c.strip() for c in line.strip("|").split("|")]
if len(cells) != 5 or cells[0] == "id":
continue
oid, state = cells[0], cells[3]
# A refuted or withdrawn row is history; the rule binds a claim
# that is still being made.
if state != "declared":
continue
body = re.search(rf"^- \*\*{re.escape(oid)} [^\n]*(?:\n(?!- \*\*O\d).*)*",
text, re.M)
if not body or "Falsifier:" not in body.group(0):
out.append(Finding(
"ornament",
"specs/OrnamentRegister.md",
f"{oid} is declared ornamentation and names no falsifier "
f"(Ornamentation.md I5). Say what would make it mechanism. "
f"NOTE: this checks presence, not adequacy.",
))
return out
def check_sensitivity_stated(root=REPO):
"""GameDesign §1.4 / ADR-0018 — a finding whose claim is arithmetic
must name the variable it depends on.
@ -384,6 +429,7 @@ CHECKS = (
check_reporting_tools_self_test,
check_gate_registry,
check_sensitivity_stated,
check_ornament_falsifier,
)
@ -473,6 +519,29 @@ def self_test():
check("sensitivity: a note has no measurement to be sensitive about",
not check_sensitivity_stated(tmp), "GameDesign §3.1")
# Ornamentation I5. Same shape: it must say NO and it must say YES.
def orn(state, prose):
body = ("<!-- ornament-register:begin -->\n\n"
"| id | ornaments | grounded | state | raised |\n"
"|---|---|---|---|---|\n"
f"| O9 | a thing | provisional | {state} | 2026-01-01 |\n"
"\n<!-- ornament-register:end -->\n\n"
f"- **O9 — a thing.** {prose}\n")
with open(os.path.join(tmp, "specs", "OrnamentRegister.md"), "w") as fh:
fh.write(body)
orn("declared", "It does not matter.")
check("ornament: a declaration with no falsifier is caught",
len(check_ornament_falsifier(tmp)) == 1,
"a claim that cannot be wrong is not a claim")
orn("declared", "It does not matter. **Falsifier:** a rule naming it.")
check("ornament: naming a falsifier clears it",
not check_ornament_falsifier(tmp),
"without this it would fire on everything")
orn("refuted", "It does not matter.")
check("ornament: a refuted row is history, not a live claim",
not check_ornament_falsifier(tmp))
wp("ready", ["done", "todo"])
f = check_workplan_lifecycle(tmp)
check("lifecycle detects `ready` after work has started",

View file

@ -2,7 +2,7 @@
id: CB-WP-0036
kind: product
title: "Pace and ornamentation"
status: active
status: done
state_hub_workstream_id: "698651ed-cccd-46f2-84cc-07b0bdb85ad0"
---
@ -88,7 +88,7 @@ any renderer — is the falsifier for the whole split.
```task
id: CB-WP-0036-T02
status: todo
status: done
priority: medium
state_hub_task_id: "e978b93b-fcbd-4853-a27d-5eca00f9ca19"
```
@ -104,11 +104,30 @@ state_hub_task_id: "e978b93b-fcbd-4853-a27d-5eca00f9ca19"
it is the seam `clay-animate` will attach to, and a seam is cheap while
a retrofit is not.
**Done 2026-08-07.** `--pace speed|interactive`, `Pace::Speed` the
`Default`.
**I3 is asserted, not intended.** `pace_cannot_change_the_game` plays the
same scripted game at both paces and compares the **serialised recording
byte for byte**, plus the end state hash. Mutation-proven: leak the pace
into the seed and it fails with *"the recording differs by pace, so a
renderer has become mechanism"*.
**A misspelt pace is refused rather than defaulting.** `--pace cinematic`
errors and names both values. Quietly falling back to Speed would look
exactly like `clay-animate` being broken, and that is the seam this flag
exists to be.
I4 needs no measurement yet and that is worth saying plainly: **nothing
reads `pace`**, so the cost to `sim`, `trials` and the benchmarks is zero
by construction rather than by benchmark. The measurement becomes real
when something reads it.
## Task: declarations, once there are any to make
```task
id: CB-WP-0036-T03
status: todo
status: done
priority: low
state_hub_task_id: "bf2a68b0-5985-40ff-b4f5-33c40d92cff0"
```
@ -116,12 +135,29 @@ state_hub_task_id: "bf2a68b0-5985-40ff-b4f5-33c40d92cff0"
Ornamentation declarations per §2.1 — what is ornamented, why it does not
bind, what would falsify it.
**Not started deliberately.** GameDesign §2's rule applies: **no kind
exists without an instance that instantiates it.** The first real
declarations are most likely to come from F18's unvendored files —
`Player_Mats` and `Glossary` are ornamentation-bearing data this engine
has never read — so **vendoring those is the trigger**, not a schema
designed in advance.
**Done 2026-08-07.** [`specs/OrnamentRegister.md`](../specs/OrnamentRegister.md),
four declarations.
**This reverses the reasoning written here earlier**, which said the first
declarations would come from F18's unvendored files and that vendoring was
the trigger. That was wrong: **instances already existed.** Hand order is
the one that prompted the whole category — the request to drag cards
between slots — and *"who deals"* was the maintainer's own example. Waiting
for F18 would have left the register empty while its instances sat in the
conversation that created it.
The four: **O1 hand order** (provisional), **O2 who shuffles and deals**
(provisional), **O3 where a seat is drawn** (`rule`-grounded — seat
*order* is mechanism, GR-R08 rotates Lead; the drawn position is not),
**O4 typography and illustration** (provisional, and **nothing may be
declared about `Player_Mats` or `Glossary` until they are read** — F18).
**I5 is executable**: `check_ornament_falsifier` in `loop-lint` fails any
row still `declared` that names no falsifier. Mutation-proven on O1 —
strip its falsifier and the lint goes red. Three self-test controls: it
catches a bare declaration, clears one that names a falsifier, and skips
`refuted` rows as history. **Presence, never adequacy**, and the finding
text says so — the same split as ADR-0018 D5.
## No longer in this repo