ADR-0022 + CB-WP-0048 T00: the selector decision, and the mirror held
The maintainer's observation decided the design: aspects partition the GAME, strata partition our apparatus, and they are orthogonal. A module is one coordinate change in aspect space with an obligation in every stratum. So aspect identity must NOT be Rust types -- an aspect ground-game adds would make clay-borg fail to parse a configuration rather than fail to run it, welding the two coordinate systems at the one place they must stay independent. Chosen: identity as data (Configuration round-trips anything the catalog names), behaviour exhaustive (Rules, no catch-all), resolve() between. Decisive argument: the catalog ALREADY ships modules with a rules_delta and status: proposed, so a per-aspect enum would report them as "unknown module" -- indistinguishable from a typo, a false statement about the edition, and this project's signature failure shape. Two facts need two errors. Federating design authority is permanent, so the representation must outlive the implementation. Legacy ids alias forever through the catalog's own legacy_experiment_id, on the standard-Np precedent: 26 recordings name them and the expansion is exact, so there is nothing to deprecate. T00 done: the schema-2 mirror had arrived with no digests (19 files) and edition-check was red. Digests are now generated by WALKING editions/, not typed -- two reviews already found hand-written lists that made their own controls vacuous, and a mirror that grows a directory is what breaks a maintained list. PROVENANCE-catalog.md was a file inside the mirrored tree that upstream does not have; folded into our own PROVENANCE.md, since provenance about the mirror does not belong inside the thing it describes. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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7
editions/modules/attack_relief/none/MODULE.md
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7
editions/modules/attack_relief/none/MODULE.md
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# Module: `attack_relief.none`
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| | |
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|---|---|
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| **aspect** | `attack_relief` |
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| **role** | **Default.** ATTACK never reduces attacker Stress. |
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| **status** | baseline-default |
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10
editions/modules/attack_relief/self_soothe_ge4/MODULE.md
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10
editions/modules/attack_relief/self_soothe_ge4/MODULE.md
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# Module: `attack_relief.self_soothe_ge4`
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| | |
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|---|---|
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| **aspect** | `attack_relief` |
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| **role** | Uncancelled ATTACK: if attacker Stress was ≥4 before effects → attacker −1 Stress |
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| **status** | measured only as part of H1; alone unmeasured |
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| **legacy** | H1-B half of `h1-problem-stress` |
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Under H1, never fired for competent play (Stress stayed <4). Worth re-trying **with** `problem_stress.scoped` as a composition profile.
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# attack_relief.self_soothe_ge4 (was H1-B)
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module_id: attack_relief.self_soothe_ge4
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aspect: attack_relief
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schema_version: 1
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base: ground-darvo-r0
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deltas:
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- id: AR-H4
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name: high_stress_attack_self_soothe
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phase: resolve_attack
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when:
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attack_not_cancelled: true
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attacker_stress_before_attack_effects_gte: 4
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effect:
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attacker_stress_delta: -1
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order: after_target_and_relation_effects
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notes: Former H1-B alone.
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unchanged:
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- deal_and_thresholds
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- problem_pressure
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7
editions/modules/end_condition/fixed_rounds_5/MODULE.md
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7
editions/modules/end_condition/fixed_rounds_5/MODULE.md
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# Module: `end_condition.fixed_rounds_5`
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| | |
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|---|---|
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| **aspect** | `end_condition` |
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| **role** | **Default.** Always play Round 1–5, then threshold + mode scoring. |
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| **status** | baseline-default |
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# Module: `end_condition.hybrid_clear_collapse`
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|---|---|
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| **aspect** | `end_condition` |
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| **role** | End on **board clear**, **group collapse**, or **max rounds** (default max 5) |
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| **status** | proposed — not yet implemented in kernel |
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## Draft rules (not frozen)
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1. **Clear:** after Solve, if no unclaimed Problems remain → end game; apply mode scoring (threshold auto-success if claimed value ≥ threshold).
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2. **Collapse:** if no seat has Stress ≤ 3 **or** majority of seats are in active DARVO → end as group failure (SHARED) / no personal winners (semi/coalition).
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3. **Ceiling:** if Round Max (5) completes without (1) or (2) → current threshold scoring.
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**Compose with** any problem_stress / deal / attack_relief.
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**Kernel:** not shipped — package `rules_delta.yaml` when implemented.
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# module: end_condition.hybrid_clear_collapse — PROPOSED
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module_id: end_condition.hybrid_clear_collapse
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aspect: end_condition
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schema_version: 1
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base: ground-darvo-r0
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status: proposed
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implementation: pending
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deltas:
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- id: END-CLEAR
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name: early_end_board_clear
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phase: after_solve_step
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when:
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unclaimed_problems_in_play: 0
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effect:
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end_game: true
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scoring: mode_as_usual
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note: threshold treated as met if claimed_value >= threshold
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- id: END-COLLAPSE
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name: early_end_group_collapse
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phase: round_end_after_stress_clamp
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when:
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any_of:
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- no_seat_with_stress_lte: 3
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- majority_seats_in_active_darvo: true
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effect:
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end_game: true
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group_success: false
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personal_winners: none
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- id: END-CEILING
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name: max_rounds_unchanged
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phase: after_round
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when:
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round_completed: 5
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effect:
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end_game: true
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scoring: mode_as_usual
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7
editions/modules/problem_deal/fixed_setup/MODULE.md
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editions/modules/problem_deal/fixed_setup/MODULE.md
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# Module: `problem_deal.fixed_setup`
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|---|---|
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| **aspect** | `problem_deal` |
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| **role** | **Default.** Surface + hidden 1..k at setup only; no mid-game Problem influx. |
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| **status** | baseline-default |
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editions/modules/problem_deal/pressure_deck/MODULE.md
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editions/modules/problem_deal/pressure_deck/MODULE.md
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# Module: `problem_deal.pressure_deck`
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|---|---|
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| **aspect** | `problem_deal` |
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| **role** | Start with a small set; draw additional scoped Problems mid-game from a Pressure deck |
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| **status** | proposed — not yet implemented |
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## Draft rules (not frozen)
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1. **Setup:** Surface (global) + 1–2 starters (mostly personal). Remaining scenario Problems form face-down **Pressure deck** (shuffled).
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2. **Influx:** at Round End, if unclaimed count < open_cap (e.g. seats) and deck non-empty, draw 1 into play face-down (or face-up if global).
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3. **Owner:** personal → next clockwise from Lead among seats / drawer rule TBD; bond → owner’s network; global → none.
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4. **Scoring (v0):** drawn cards may be **stress-only (0 points)** so thresholds stay on starters — decide before kernel work.
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**Compose with** `problem_stress.scoped` (recommended) so drawn scopes matter.
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34
editions/modules/problem_deal/pressure_deck/rules_delta.yaml
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editions/modules/problem_deal/pressure_deck/rules_delta.yaml
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# module: problem_deal.pressure_deck — PROPOSED
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module_id: problem_deal.pressure_deck
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aspect: problem_deal
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schema_version: 1
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base: ground-darvo-r0
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status: proposed
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implementation: pending
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deltas:
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- id: DEAL-START
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name: reduced_initial_deal
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phase: setup
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effect:
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initial_in_play: [surface, hidden_priority_1]
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# optional: also priority_2 at 4p+
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remainder_to: pressure_deck
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pressure_deck_shuffle: deterministic_seeded
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- id: DEAL-INFLUX
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name: end_round_draw_if_room
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phase: round_end
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when:
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pressure_deck_nonempty: true
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unclaimed_count_lt: open_cap # open_cap := seats (proposed)
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effect:
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draw_problems: 1
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place: in_play_face_down_unless_global
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- id: DEAL-POINTS
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name: drawn_card_scoring
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phase: data
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effect:
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drawn_point_value: 0 # v0: stress-only; revisit
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starter_threshold_unchanged: true
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14
editions/modules/problem_stress/flat_any_open/MODULE.md
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editions/modules/problem_stress/flat_any_open/MODULE.md
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# Module: `problem_stress.flat_any_open`
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| **aspect** | `problem_stress` |
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| **role** | End of round: if **any** Problem unclaimed → **each** seat +1 Stress |
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| **status** | measured → reject as sole pressure (H1-A); keep for A/B |
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| **legacy** | H1-A half of `h1-problem-stress` |
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| **measurement** | [RPT-0004](../../../../reports/260808-clay-borg-h1-measured.md) |
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**Compose with:** any `end_condition`, `problem_deal`, `attack_relief`.
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**Conflicts with:** other `problem_stress.*` modules (one per aspect).
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Known result: flat tax → solve-rate collapse at 3p+ under greedy (when used alone or with H1-B).
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# problem_stress.flat_any_open (was H1-A)
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module_id: problem_stress.flat_any_open
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aspect: problem_stress
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schema_version: 1
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base: ground-darvo-r0
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deltas:
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- id: PS-FLAT
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name: flat_any_open_problem_pressure
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phase: round_end
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when:
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any_problem_unclaimed: true
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effect:
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each_player_stress_delta: 1
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notes: Former H1-A alone. +1 to every seat if any unclaimed Problem remains.
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unchanged:
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- deal_and_thresholds
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- attack_resolution
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- solve_legality
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9
editions/modules/problem_stress/none/MODULE.md
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editions/modules/problem_stress/none/MODULE.md
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# Module: `problem_stress.none`
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| **aspect** | `problem_stress` |
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| **role** | **Default.** Unclaimed Problems do not raise Stress. |
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| **status** | baseline-default |
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This is the implicit r0 behaviour. No `rules_delta`; selecting it means “no problem_stress module active.”
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13
editions/modules/problem_stress/scoped/MODULE.md
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editions/modules/problem_stress/scoped/MODULE.md
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# Module: `problem_stress.scoped`
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| **aspect** | `problem_stress` |
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| **role** | Unclaimed Problems +1 Stress to **stress_scope** only (personal / bond / global) |
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| **status** | measured → keep-as-experiment; candidate for core |
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| **legacy** | `h2-scoped-problem-stress` |
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| **measurement** | [RPT-0005](../../../../reports/260808-clay-borg-h2-measured.md) |
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Bond network shares ticks → joint SOLVE incentive (bots do not test joint motive).
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**Compose with:** end, deal, attack_relief independently.
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**Conflicts with:** other `problem_stress.*`.
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21
editions/modules/problem_stress/scoped/Problems.csv
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21
editions/modules/problem_stress/scoped/Problems.csv
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problem_id,scenario_id,visibility,stress_scope,hidden_priority,title,problem_text,required_solution,symbol_id,point_value,front_rules,reveal_effect,unresolved_effect,back_design_id
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PRB_01_S,SCN_01,Surface,global,0,Deadline Missed,A promised result was not delivered when expected.,Repair,SYM_REPAIR,2,Resolve with Repair. Value: 2.,None in the core set.,"H2: while unclaimed, +1 Stress at Round End to stress_scope=global (personal=owner; bond=owner's Bond network; global=all).",BACK_PROBLEM_SURFACE
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PRB_01_1,SCN_01,Hidden,personal,1,Unclear Ownership,Responsibility for the commitment and the work was never made explicit.,Clarify,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,None in the core set.,"H2: while unclaimed, +1 Stress at Round End to stress_scope=personal (personal=owner; bond=owner's Bond network; global=all).",BACK_PROBLEM
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PRB_01_2,SCN_01,Hidden,personal,2,Unspoken Overload,The work required more capacity than someone could safely or fairly provide.,Boundary,SYM_BOUNDARY,2,Resolve with Boundary. Value: 2.,None in the core set.,"H2: while unclaimed, +1 Stress at Round End to stress_scope=personal (personal=owner; bond=owner's Bond network; global=all).",BACK_PROBLEM
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PRB_01_3,SCN_01,Hidden,bond,3,Bad News Was Delayed,A warning was withheld until the remaining options became worse.,Repair,SYM_REPAIR,3,Resolve with Repair. Value: 3.,None in the core set.,"H2: while unclaimed, +1 Stress at Round End to stress_scope=bond (personal=owner; bond=owner's Bond network; global=all).",BACK_PROBLEM
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PRB_01_4,SCN_01,Hidden,personal,4,No Checkpoint Process,The group had no reliable moment for testing progress and changing course.,Change,SYM_CHANGE,3,Resolve with Change. Value: 3.,None in the core set.,"H2: while unclaimed, +1 Stress at Round End to stress_scope=personal (personal=owner; bond=owner's Bond network; global=all).",BACK_PROBLEM
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PRB_02_S,SCN_02,Surface,global,0,Shared Task Left Undone,"A recurring responsibility was not completed, and others absorbed the impact.",Repair,SYM_REPAIR,2,Resolve with Repair. Value: 2.,None in the core set.,"H2: while unclaimed, +1 Stress at Round End to stress_scope=global (personal=owner; bond=owner's Bond network; global=all).",BACK_PROBLEM_SURFACE
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PRB_02_1,SCN_02,Hidden,personal,1,Different Standards,"Players were using different definitions of complete, timely, or fair.",Clarify,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,None in the core set.,"H2: while unclaimed, +1 Stress at Round End to stress_scope=personal (personal=owner; bond=owner's Bond network; global=all).",BACK_PROBLEM
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PRB_02_2,SCN_02,Hidden,personal,2,Invisible Workload,Some contributions and constraints were not visible to the group.,Boundary,SYM_BOUNDARY,2,Resolve with Boundary. Value: 2.,None in the core set.,"H2: while unclaimed, +1 Stress at Round End to stress_scope=personal (personal=owner; bond=owner's Bond network; global=all).",BACK_PROBLEM
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PRB_02_3,SCN_02,Hidden,bond,3,Resentment Never Raised,Frustration accumulated without a direct request or acknowledgement.,Repair,SYM_REPAIR,3,Resolve with Repair. Value: 3.,None in the core set.,"H2: while unclaimed, +1 Stress at Round End to stress_scope=bond (personal=owner; bond=owner's Bond network; global=all).",BACK_PROBLEM
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PRB_02_4,SCN_02,Hidden,personal,4,No Ownership Routine,The group relied on goodwill instead of a dependable allocation method.,Change,SYM_CHANGE,3,Resolve with Change. Value: 3.,None in the core set.,"H2: while unclaimed, +1 Stress at Round End to stress_scope=personal (personal=owner; bond=owner's Bond network; global=all).",BACK_PROBLEM
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PRB_03_S,SCN_03,Surface,global,0,Decision Announced as Settled,A group-affecting choice was presented as final before meaningful agreement.,Boundary,SYM_BOUNDARY,2,Resolve with Boundary. Value: 2.,None in the core set.,"H2: while unclaimed, +1 Stress at Round End to stress_scope=global (personal=owner; bond=owner's Bond network; global=all).",BACK_PROBLEM_SURFACE
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PRB_03_1,SCN_03,Hidden,personal,1,Mandate Was Ambiguous,"It was unclear who could decide, advise, consent, or veto.",Clarify,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,None in the core set.,"H2: while unclaimed, +1 Stress at Round End to stress_scope=personal (personal=owner; bond=owner's Bond network; global=all).",BACK_PROBLEM
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PRB_03_2,SCN_03,Hidden,personal,2,Contributions Were Dismissed,Relevant input was ignored or treated as less legitimate.,Repair,SYM_REPAIR,2,Resolve with Repair. Value: 2.,None in the core set.,"H2: while unclaimed, +1 Stress at Round End to stress_scope=personal (personal=owner; bond=owner's Bond network; global=all).",BACK_PROBLEM
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PRB_03_3,SCN_03,Hidden,bond,3,One Voice Spoke for Others,A player claimed authority to represent people who had not agreed.,Boundary,SYM_BOUNDARY,3,Resolve with Boundary. Value: 3.,None in the core set.,"H2: while unclaimed, +1 Stress at Round End to stress_scope=bond (personal=owner; bond=owner's Bond network; global=all).",BACK_PROBLEM
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PRB_03_4,SCN_03,Hidden,personal,4,No Decision Rule,The group had no shared method for turning discussion into a legitimate choice.,Change,SYM_CHANGE,3,Resolve with Change. Value: 3.,None in the core set.,"H2: while unclaimed, +1 Stress at Round End to stress_scope=personal (personal=owner; bond=owner's Bond network; global=all).",BACK_PROBLEM
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PRB_04_S,SCN_04,Surface,global,0,Private Information Spread,Information moved beyond the circle in which it was originally shared.,Repair,SYM_REPAIR,2,Resolve with Repair. Value: 2.,None in the core set.,"H2: while unclaimed, +1 Stress at Round End to stress_scope=global (personal=owner; bond=owner's Bond network; global=all).",BACK_PROBLEM_SURFACE
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PRB_04_1,SCN_04,Hidden,personal,1,Confidentiality Was Assumed,The players never made the scope of confidentiality explicit.,Clarify,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,None in the core set.,"H2: while unclaimed, +1 Stress at Round End to stress_scope=personal (personal=owner; bond=owner's Bond network; global=all).",BACK_PROBLEM
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PRB_04_2,SCN_04,Hidden,personal,2,Exposure Caused Harm,"The sharing changed another player's safety, reputation, or freedom to choose.",Repair,SYM_REPAIR,2,Resolve with Repair. Value: 2.,None in the core set.,"H2: while unclaimed, +1 Stress at Round End to stress_scope=personal (personal=owner; bond=owner's Bond network; global=all).",BACK_PROBLEM
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PRB_04_3,SCN_04,Hidden,bond,3,Consent Boundary Was Ignored,A clear or reasonably expected limit on sharing was crossed.,Boundary,SYM_BOUNDARY,3,Resolve with Boundary. Value: 3.,None in the core set.,"H2: while unclaimed, +1 Stress at Round End to stress_scope=bond (personal=owner; bond=owner's Bond network; global=all).",BACK_PROBLEM
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PRB_04_4,SCN_04,Hidden,personal,4,No Sharing Protocol,"The group lacked a repeatable rule for consent, need-to-know, and escalation.",Change,SYM_CHANGE,3,Resolve with Change. Value: 3.,None in the core set.,"H2: while unclaimed, +1 Stress at Round End to stress_scope=personal (personal=owner; bond=owner's Bond network; global=all).",BACK_PROBLEM
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23
editions/modules/problem_stress/scoped/Rules_Text.csv
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23
editions/modules/problem_stress/scoped/Rules_Text.csv
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order,section,heading,body
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1,Object,What players are trying to do,"Uncover hidden Problems and solve them with matching Solutions before the end of Round 5. Support, Attack, Bonds, Rivalries, Stress, DARVO, and GROUND determine how much freedom each player retains while doing so. The game is for 2–6 players in every Mode, including SHARED GROUND."
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2,Setup,Choose the game,"Choose one Scenario card and one Mode card. Always use the Scenario's Surface Problem. Then add hidden Problems by player count: priorities 1–2 for 2 players, 1–3 for 3–4 players, and 1–4 for 5–6 players. Surface is never optional and is never counted as one of those hidden priorities."
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3,Setup,Problems in play and available value,"Problems in play = Surface + the selected hidden priorities. With the core problem values (2+2+2+3+3), available points are 6 at 2 players, 9 at 3–4 players, and 12 at 5–6 players. Every published setup must keep the Scenario threshold at or below that available total so the group can win in principle."
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4,Setup,Prepare each player,"Each player takes one mat, the five Action cards with their player symbol, one Stress marker at 2, one ready Freedom token, one DARVO marker at OFF, one Focus/Blame token, and two relation-link tokens. Deal two Solution cards to each player."
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5,Setup,Prepare the table,"Place the Surface Problem face up and the selected hidden Problems face down. Put the remaining Solution deck within reach. Give the Lead marker to a random player and place the Round marker on 1. H2 stress scope: each Problem has a printed stress_scope (global / personal / bond). Assign owners for every personal and bond Problem in play: in ascending hidden_priority order, assign the next seat clockwise starting from Lead (each assignment uses the next seat). Place that seat's owner marker on the card (or note it). Global Problems have no owner."
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6,Round,1. Select,"Every player chooses one Action face down and places it beside its target where needed. At Stress 4 or 5, a player must choose ATTACK or GROUND unless they spend a ready Freedom token before reveal."
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7,Round,2. Reveal,Reveal all selected Actions simultaneously. Players using GROUND choose their mode after seeing the revealed Actions.
|
||||
8,Round,3. Resolve,"Resolve in this order: GROUND, Support, active DARVO stages, Investigate, Attack, Solve. Within the same step, start with the Lead player and continue clockwise."
|
||||
9,Round,4. End,"H2 scoped problem pressure: for each still-unclaimed Problem in play, add +1 Stress to every seat in that Problem's stress_scope (see Problems). Then cap Stress at 0–5. Any player at Stress 5 who is not already in DARVO places their marker on DENY for the next round. Rotate Lead clockwise and advance the Round marker."
|
||||
10,Stress,Stress and Freedom,"Stress 0–3 allows any Action. At Stress 4–5, only ATTACK or GROUND is freely available. Spending a ready Freedom token allows any one Action; turn it to SPENT. GROUND—GR and Support through an existing Bond can ready it. H2: inbound Stress also comes from unclaimed Problems by scope — personal (owner only), bond (owner's Bond network), global (all seats)."
|
||||
11,DARVO,A binding sequence,"Once triggered, DARVO continues from DENY to ATTACK to REVERSE over consecutive rounds even if Stress later falls. Existing Bond Support cancels the current stage and ends the sequence. GROUND—GR lets the current stage resolve, then ends the remaining sequence."
|
||||
12,DARVO,DENY,Turn one visible unsolved Problem face down and mark it Denied. It cannot be solved or revealed by ordinary Investigate. GROUND—OU can restore it.
|
||||
13,DARVO,ATTACK,Make one extra Attack against another player and place your Focus token beside that target. This extra Attack is in addition to your chosen Action.
|
||||
14,DARVO,REVERSE,"Target the player holding your Focus. Unless rejected by GROUND—ND, flip Focus to Blame in front of them, give them +1 Stress, and gain Protection. Reduce your own Stress by 2 and end the sequence."
|
||||
15,Relations,Creating and limiting relations,"Every player has two relation slots. A relation uses one link token from each player. If either player has no free slot, the immediate Support or Attack still works but no new relation is formed. Only one relation may exist between the same two players."
|
||||
16,Relations,Bond,A no-relation Support may create a Bond if both players have a free slot and the target accepts. Support through an existing Bond is strong enough to regulate DARVO. Attack through a Bond causes +2 Stress and flips it to Rivalry.
|
||||
17,Relations,Rivalry,A no-relation Attack creates Rivalry automatically when both slots are available. Attack through Rivalry causes +2 Stress and breaks it. Support through Rivalry causes −1 Stress; the target chooses to flip it to Bond or break it.
|
||||
18,Problems,Hidden and Denied Problems,"Only face-up, non-Denied Problems can be solved. Investigate reveals one hidden Problem and draws one Solution. Deny can turn a previously revealed Problem face down again."
|
||||
19,Problems,Solving,"Play SOLVE beside a face-up Problem and discard one matching Solution when Solve resolves. Claim that Problem and count its printed value. If another player claims it first in Lead order, keep your Solution. H2: any seat with a matching Solution may SOLVE any Problem — claim rights are not limited by stress_scope or owner. Clearing a bond-scoped Problem relieves the whole Bond network."
|
||||
20,Problems,Stress scope (H2 experiment),"Each Problem has stress_scope. global: every seat. personal: the assigned owner only. bond: the owner and every seat connected to the owner through one or more Bonds (the Bond network). If the owner has no Bonds, bond scope behaves as personal. Rivalries do not expand bond scope. Multiple unclaimed Problems stack (+1 each) for seats in their scopes."
|
||||
21,End,End of game,"After Round 5, total solved Problem values and apply the selected Mode card. The Scenario's Standard thresholds are 5 for 2 players, 7 for 3–4 players, and 9 for 5–6 players — always at or below available points for that seat band (6 / 9 / 12)."
|
||||
22,Safety,Learning frame,"DARVO is a response pattern, not proof of an underlying accusation and not a diagnosis. GROUND does not require reconciliation. Breaking a relation, bringing in process, or preserving personal freedom can be a successful result."
|
||||
|
58
editions/modules/problem_stress/scoped/rules_delta.yaml
Normal file
58
editions/modules/problem_stress/scoped/rules_delta.yaml
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
# module: problem_stress.scoped (formerly experiment h2-scoped-problem-stress)
|
||||
# Compose with other axes freely; do not require attack_relief or end/deal modules.
|
||||
|
||||
module_id: problem_stress.scoped
|
||||
aspect: problem_stress
|
||||
schema_version: 1
|
||||
base: ground-darvo-r0
|
||||
legacy_experiment_id: h2-scoped-problem-stress
|
||||
|
||||
deltas:
|
||||
- id: PS-SCOPE
|
||||
name: problem_stress_scope_field
|
||||
phase: data
|
||||
effect:
|
||||
problems_csv_column: stress_scope
|
||||
allowed_values: [global, personal, bond]
|
||||
edition_assignment_by_hidden_priority:
|
||||
0: global
|
||||
1: personal
|
||||
2: personal
|
||||
3: bond
|
||||
4: personal
|
||||
|
||||
- id: PS-OWN
|
||||
name: assign_owners_at_setup
|
||||
phase: setup_after_deal
|
||||
when:
|
||||
problem_stress_scope_in: [personal, bond]
|
||||
effect:
|
||||
assign_owner:
|
||||
order: ascending_hidden_priority_among_in_play_non_global
|
||||
start: lead
|
||||
step: clockwise_next_seat
|
||||
|
||||
- id: PS-TICK
|
||||
name: scoped_problem_pressure_end_of_round
|
||||
phase: round_end
|
||||
when:
|
||||
problem_unclaimed: true
|
||||
effect:
|
||||
stress_delta_per_matching_problem: +1
|
||||
recipients: stress_scope_of_that_problem
|
||||
scope_resolution:
|
||||
global: all_seats
|
||||
personal: [owner]
|
||||
bond: bond_network_of_owner
|
||||
stacking: true
|
||||
|
||||
- id: PS-SOLVE
|
||||
name: claim_not_restricted_by_scope
|
||||
phase: resolve_solve
|
||||
effect:
|
||||
any_seat_with_matching_suit_may_solve: true
|
||||
owner_need_not_be_solver: true
|
||||
|
||||
data_overlays:
|
||||
- Problems.csv
|
||||
- Rules_Text.csv
|
||||
Loading…
Add table
Add a link
Reference in a new issue