ADR-0023 + CB-WP-0049 T01: a policy is bound by what its seat can see
Some checks failed
ci / check (push) Has been cancelled
Some checks failed
ci / check (push) Has been cancelled
Policy::choose takes the whole GroundState -- every face-down Problem's suit and value, every seat's hand -- which is exactly what project() exists to withhold. No shipped policy reads it, but the first thing a competitive policy must do is VALUE a Problem, and value is the hidden field. The trap goes live on the first line of the F27 work. Established behaviourally rather than by narrowing the trait: vary only what the seat cannot see, and the choice must not move. That binds every policy including ones written later and outside this crate, without their cooperation. The mirror of ADR-0013 D1 -- same kernel, two searches, opposite permissions, discriminated by WHEN the question is asked; a policy plays from inside an information set, so retrospective permission would be strategy fusion. Running the control found two defects IN THE CONTROL: 1. The rearrangements rotated hidden values 2<->3 together, leaving max invariant -- so the deliberate peeker, which ranks by the largest hidden value, was not caught. A control whose variation is invariant under the statistic a violator reads is not a control. 2. It accused `random` of peeking, because it reused one policy instance and compared a first call against a fourth. It takes a constructor now, so every variant is judged from identical policy state. Both are a difference in output read as evidence about hidden state -- the wrong-subject family, found twice inside a control written to detect wrong subjects. Three mutations, three red. The control is proven against a deliberate violator before being trusted about compliant policies. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
036658ac76
commit
c6607e8233
3 changed files with 515 additions and 0 deletions
196
workplans/CB-WP-0049-a-seat-that-plays-its-own-objective.md
Normal file
196
workplans/CB-WP-0049-a-seat-that-plays-its-own-objective.md
Normal file
|
|
@ -0,0 +1,196 @@
|
|||
---
|
||||
id: CB-WP-0049
|
||||
kind: product
|
||||
title: "A seat that plays its own objective"
|
||||
status: in_progress
|
||||
---
|
||||
|
||||
# Purpose
|
||||
|
||||
```
|
||||
structural tier M (adds a measurement instrument whose output changes
|
||||
what published panels mean)
|
||||
declared tier M
|
||||
```
|
||||
|
||||
Closes the gap [CB-WP-0048](CB-WP-0048-a-configuration-not-a-variant.md)
|
||||
opened: configurations are now selectable and **nothing can judge them**.
|
||||
|
||||
## The finding this exists to answer
|
||||
|
||||
**F27.** `scenario-panel` measured 4 scenarios × 3 modes × 3 seat bands
|
||||
and found group success *exactly* equal across all three scoring modes in
|
||||
all 36 cells. The arithmetic is right and the reason is simple:
|
||||
`GreedyPolicy` never reads `state.mode`. The same games are played and
|
||||
only the winner set is carved differently.
|
||||
|
||||
So **the two competitive modes are scoring lenses over cooperative
|
||||
play**, and the same will be true of every aspect module: a bot that does
|
||||
not attend to a mechanism cannot test a claim about that mechanism's
|
||||
incentives. CB-RES-0010 §5.4's last bullet is F27 restated from the
|
||||
design side.
|
||||
|
||||
This is now the binding constraint on the whole programme. `scoped_plus_attack_soothe`
|
||||
is selectable today (CB-WP-0048 T01) and no instrument in this repo can
|
||||
say whether it is any good.
|
||||
|
||||
## The prerequisite nobody had noticed
|
||||
|
||||
`Policy::choose` takes `&GroundState`, which carries **every face-down
|
||||
Problem's suit and value and every seat's hand**. `project` exists to
|
||||
withhold exactly those.
|
||||
|
||||
No shipped policy reads them. But the first thing a competitive policy
|
||||
must do is **value a Problem**, and value is the field the projection
|
||||
hides — so the trap becomes live on the first line of the work this
|
||||
workplan is about. [ADR-0023](../decisions/ADR-0023-a-policy-is-bound-by-what-its-seat-can-see.md).
|
||||
|
||||
## Task: a policy is bound by what its seat can see
|
||||
|
||||
```task
|
||||
id: CB-WP-0049-T01
|
||||
status: done
|
||||
priority: high
|
||||
```
|
||||
|
||||
Per ADR-0023: established **behaviourally**, not by changing the trait —
|
||||
vary only what the seat cannot see and the choice must not move. That
|
||||
binds every policy, including ones written later and outside this crate,
|
||||
without their cooperation.
|
||||
|
||||
**Done 2026-08-08.** `bot::blindness` provides `hidden_rearrangements`
|
||||
and `is_blind`; `GreedyPolicy` and `RandomPolicy` are proven blind across
|
||||
three seeds × three seat bands × every seat.
|
||||
|
||||
### Two defects in the control itself, both caught by running it
|
||||
|
||||
**1. The first rearrangement was invariant under what a violator reads.**
|
||||
It rotated every hidden value 2↔3 *together*, which leaves `max`
|
||||
unchanged and (at equal counts) `sum` too — so the deliberate peeker,
|
||||
which ranks by the largest hidden value, **was not caught**. A control
|
||||
whose variation is invariant under the statistic a violator reads is not
|
||||
a control. The family now forces all-2, all-3 and two alternating splits,
|
||||
so any symmetric function of the hidden values moves across it.
|
||||
|
||||
**2. It accused `random` of peeking.** `is_blind` reused one policy
|
||||
instance, so it compared a first call against a fourth — and
|
||||
`RandomPolicy` advances its own stream. It takes a **constructor** now,
|
||||
so every variant is judged from an identical starting policy and the only
|
||||
difference between two runs is the state.
|
||||
|
||||
Both are the same mistake in different clothes: **a difference in the
|
||||
output was read as evidence about the hidden state**, when the first was
|
||||
insensitive to it and the second was caused by something else entirely.
|
||||
That is the wrong-subject family, found twice inside one control written
|
||||
to detect wrong subjects.
|
||||
|
||||
| mutation | what went red |
|
||||
|---|---|
|
||||
| rearrangements leave the multiset invariant | *"a policy reading face-down values must be caught"* |
|
||||
| rearrangements vary nothing at all | *"no rearrangement changed a hidden card"* + the peeker escapes |
|
||||
| one policy instance reused across variants | *"random chose Command(5) and then Command(2)"* |
|
||||
|
||||
**The control is proven against a deliberate violator** before being
|
||||
trusted about compliant policies (ADR-0023 D3) — a peek control nothing
|
||||
can fail is decoration.
|
||||
|
||||
## Task: an objective, taken from the game's own scoring
|
||||
|
||||
```task
|
||||
id: CB-WP-0049-T02
|
||||
status: todo
|
||||
priority: high
|
||||
```
|
||||
|
||||
What a seat is trying to maximise, per `ScoringMode`:
|
||||
|
||||
| mode | objective |
|
||||
|---|---|
|
||||
| SHARED GROUND | the group total |
|
||||
| COMMON PROBLEM | own claimed value − own Blame |
|
||||
| BONDED COALITIONS | own coalition's summed personal score |
|
||||
|
||||
**Derived from `GroundState::score`, never reimplemented.** All three are
|
||||
already computed there for the outcome; a second copy in the bot would be
|
||||
a second definition of winning, and the two would disagree the first time
|
||||
ground-game rules on F28.
|
||||
|
||||
**Controls:**
|
||||
- **the objective agrees with `Outcome` on a finished game**, for every
|
||||
mode — asserted against the real scoring rather than a fixture;
|
||||
- **a seat's objective is not the group's** under the competitive modes,
|
||||
shown on a concrete board rather than argued;
|
||||
- **the objective is blind** (T01's control applies to anything that
|
||||
reaches a policy).
|
||||
|
||||
## Task: a seat that plays it, and the F27 re-measurement
|
||||
|
||||
```task
|
||||
id: CB-WP-0049-T03
|
||||
status: todo
|
||||
priority: high
|
||||
```
|
||||
|
||||
A policy that maximises its own objective, delegating to
|
||||
`GreedyPolicy::rank` wherever the objective is silent — **delegating, not
|
||||
copying**, which CB-WP-0039 learned the hard way when a re-typed "greedy
|
||||
with one preference changed" differed in five places and burned the
|
||||
Freedom token in round one of every game.
|
||||
|
||||
Then re-run `scenario-panel`.
|
||||
|
||||
**The result is not predicted here.** Either the modes now diverge — F27
|
||||
resolves, and the competitive modes are real — or they still do not, and
|
||||
that is a much more interesting finding about GROUND: that the game's
|
||||
scoring modes do not reach its decisions. Both outcomes are publishable
|
||||
and the workplan must not be written as though one is expected.
|
||||
|
||||
**Controls:**
|
||||
- **the panel's group-success column moves, or it is reported as not
|
||||
moving** — a null result stated as a null result;
|
||||
- **the competitive policy is blind** (T01);
|
||||
- **greedy's numbers are unchanged**, so the new policy is an addition
|
||||
and not a silent edit of the published baseline.
|
||||
|
||||
## Task: module-aware evaluation
|
||||
|
||||
```task
|
||||
id: CB-WP-0049-T04
|
||||
status: todo
|
||||
priority: normal
|
||||
```
|
||||
|
||||
A seat under `problem_stress.scoped` should prefer clearing a Problem
|
||||
whose scope includes it; under `attack_relief.self_soothe_ge4`, ATTACK
|
||||
becomes a Stress tool at the gate. Both are **visible** to the seat
|
||||
(`ProblemMarker` is in the projection), so neither needs hidden state.
|
||||
|
||||
**The composition risk is the same one schema 2 exists to retire.** One
|
||||
policy per module is `H2AwarePolicy` — the blob at a new layer. Evaluation
|
||||
should compose per aspect the way a configuration does, and if that is not
|
||||
achievable cheaply, the honest move is one policy that reads the resolved
|
||||
`Rules` rather than several that each assume one.
|
||||
|
||||
**Controls:**
|
||||
- **a module-aware seat differs from greedy ONLY where the module is
|
||||
live** — under the baseline the two must be identical, which is the
|
||||
control that separates "attends to the module" from "plays differently";
|
||||
- **blind** (T01).
|
||||
|
||||
## Not done here
|
||||
|
||||
- **The trait still takes `&GroundState`.** ADR-0023 D2 chose the
|
||||
behavioural control first, on the grounds that it binds policies the
|
||||
type system cannot reach. Narrowing `choose` to `&GroundView` remains
|
||||
worth doing and is not refused — it is simply not what establishes the
|
||||
property.
|
||||
- **Opponent modelling is out of scope.** These policies play their own
|
||||
objective; none of them models another seat playing theirs. A
|
||||
competitive mode where nobody anticipates a rival is still a weak test
|
||||
of that mode, and saying so is part of T03's result.
|
||||
- **No lookahead.** `search.rs` is retrospective and **may not be reused
|
||||
here**: ADR-0013 D1 permits it to see everything precisely because
|
||||
after the game there is one world. A policy plays from inside an
|
||||
information set, so the same permission would be strategy fusion. Same
|
||||
kernel, two searches, opposite permissions, and the discriminator is
|
||||
when the question is asked.
|
||||
Loading…
Add table
Add a link
Reference in a new issue