CB-WP-0008-T03: prove the 2-6 player range
GR-O01 states 2-6 players; every scenario in the corpus was 3-player. Now all five counts play to GameEnded under both policies and reproduce at the same seed, with scenarios at both boundaries and the CLI transcript run at 2p, 3p and 6p. Nothing broke — the rules are seat-count-generic. What the boundaries exposed is arithmetic: with the standard preset's placeholder Problem values (value = priority), the best total any game can reach is 3 at 2p, 6 at 3-4p, 10 at 5-6p, against GR-E01 thresholds of 5, 7 and 9. Group success is unreachable below five seats regardless of play, and no scenario noticed because none had played to scoring with everything claimed. GR-S01 calls the fixture a stand-in for scenario Problem data, so this is evidence the stand-in is not neutral, not that GR-E01 is wrong. It is pinned by a passing scenario, an arithmetic test, and a provisional marker owned by ground-game so it ages in `make coverage`. The test states its own delete-by: it is expected to fail when Problem values become real data, and that failure is the signal to delete it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
25531e9d01
commit
d97e8e825d
7 changed files with 289 additions and 28 deletions
|
|
@ -100,3 +100,39 @@ This is the same class as the AM-2 `expect` that matched passing output —
|
|||
an assertion that cannot distinguish the two worlds. The remedy that
|
||||
worked both times was **counting what the harness examined**, not
|
||||
strengthening the predicate.
|
||||
|
||||
## T03 — the 2–6 player range
|
||||
|
||||
Every scenario in the corpus was 3-player. Now: `gr-o01-two-player`,
|
||||
`gr-o01-six-player`, `gr-e01-threshold-unreachable-2p`, plus all-bot
|
||||
games at every count under both policies, each reproducing at the same
|
||||
seed (K8 at the boundaries, not only in the middle), and the CLI
|
||||
transcript test run at 2p, 3p and 6p.
|
||||
|
||||
**Nothing broke.** The rules are seat-count-generic and the range works.
|
||||
What the boundaries exposed is arithmetic:
|
||||
|
||||
| seats | Problems | best possible total | GR-E01 threshold | group success |
|
||||
|---|---|---|---|---|
|
||||
| 2 | 2 | 3 | 5 | **unreachable** |
|
||||
| 3 | 3 | 6 | 7 | **unreachable** |
|
||||
| 4 | 3 | 6 | 7 | **unreachable** |
|
||||
| 5 | 4 | 10 | 9 | reachable |
|
||||
| 6 | 4 | 10 | 9 | reachable |
|
||||
|
||||
With the standard preset's placeholder values (value = priority), *no
|
||||
play at all* can clear the threshold below five seats. GR-S01 calls the
|
||||
fixture a stand-in for scenario Problem data, so this is evidence the
|
||||
stand-in is not neutral — not that GR-E01 is wrong. It is pinned three
|
||||
ways: a scenario that passes on the fact, a test that asserts the
|
||||
arithmetic, and a `provisional` marker with `ground-game` as owner so it
|
||||
ages in `make coverage` (now 6 provisional defaults).
|
||||
|
||||
The test carries its own delete-by condition: **it is expected to fail**
|
||||
when Problem values become scenario data, and that failure is the signal
|
||||
to delete it rather than re-tune it.
|
||||
|
||||
Two smaller notes, recorded and not acted on: at 2 players GR-L01's
|
||||
second relation slot can never be used (there is only one possible
|
||||
partner), and a human at P1 is always prompted before any other seat has
|
||||
selected, so the seat order makes P1 a weaker test position than P3.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue