CB-WP-0008-T03: prove the 2-6 player range
GR-O01 states 2-6 players; every scenario in the corpus was 3-player. Now all five counts play to GameEnded under both policies and reproduce at the same seed, with scenarios at both boundaries and the CLI transcript run at 2p, 3p and 6p. Nothing broke — the rules are seat-count-generic. What the boundaries exposed is arithmetic: with the standard preset's placeholder Problem values (value = priority), the best total any game can reach is 3 at 2p, 6 at 3-4p, 10 at 5-6p, against GR-E01 thresholds of 5, 7 and 9. Group success is unreachable below five seats regardless of play, and no scenario noticed because none had played to scoring with everything claimed. GR-S01 calls the fixture a stand-in for scenario Problem data, so this is evidence the stand-in is not neutral, not that GR-E01 is wrong. It is pinned by a passing scenario, an arithmetic test, and a provisional marker owned by ground-game so it ages in `make coverage`. The test states its own delete-by: it is expected to fail when Problem values become real data, and that failure is the signal to delete it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -97,7 +97,7 @@ records as a scenario and as a `.cbreplay` bundle. Notes in
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```task
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id: CB-WP-0008-T03
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status: todo
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status: done
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priority: medium
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state_hub_task_id: "438d21b7-98f3-43c0-b17f-6ae32bf176bd"
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```
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@ -112,6 +112,12 @@ all-bot game at each, and report what breaks. Finding that 2p or 6p does
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*not* work is a legitimate and likely outcome — record it rather than
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quietly narrowing GR-O01.
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**Done 2026-08-01.** All five counts play to `GameEnded` under both
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policies and reproduce at the same seed; three new scenarios; and the
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finding is arithmetic, not a crash — GR-E01's threshold is **unreachable
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at 2, 3 and 4 players** with the placeholder Problem values. Table in
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`history/260801-cb-wp-0008-log.md`.
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## Task: evidence and retrospective
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```task
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