make trials reported "positions unreachable: 4, target 0 — the recording exists but the position moved". All four were false. A recording holds one hash, the final state, and reachability asked whether the note's hash was in that file — so a mid-game note could never match, and a post-game note from any but the last game could not either. Instance 8 of the ADR-0018 family: vary only WHEN a note was written and the answer flips, with nothing having moved. The root cause was not the metric. play again reused state belonging to a game: it overwrote the previous game's recording (data loss), never cleared the journal (game 2's log opened with game 1's commands), and so a note's command index pointed into a recording without those commands. Fixing reachability alone would have gone green while a session still destroyed its own evidence. A note now binds by (game, after) — an index into the recording's own commands list, which a reader can replay to. The hash keeps a job as the integrity check at the end of a game, where it can actually fail. Game 1 keeps the path it was given, so GameDesign §5's documented invocation is unchanged; later games get -2, -3 and nothing is overwritten. Legacy 5-column logs stay readable and are reported as legacy, never as orphans — an unsubstantiated orphan claim is the defect being fixed. All three fixes mutation-proven, including at the call site via a real two-game session. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -3,6 +3,7 @@ id: CB-WP-0032
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kind: product
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title: "The comments in the account"
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status: done
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state_hub_workstream_id: "71d744f9-7e40-49c3-994e-f3fb007a1430"
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---
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# Purpose
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id: CB-WP-0032-T01
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status: done
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priority: high
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state_hub_task_id: "31f60440-e049-45f7-99fa-87c01c00adb7"
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```
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**Controls:**
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