Three reports from the 2026-08-08 sessions. H2 lands ("that seemed more
interesting"), two legibility gaps do not.
The number was only a FALLBACK for a missing title, so it showed exactly
when it was least useful. That was survivable while Problems sat in one
ordered row -- position WAS the number. CB-WP-0043 scattered them by
scope and took the implicit index with it, with nothing going red because
no test named the number.
DARVO.csv's mandatory_effect and Actions.csv's GROUND rules_text were
both vendored, both used only as tripwires, and neither ever reached the
player -- F18's shape again. The modes now explain themselves at the
point of choice, and NOT when no mode is on offer.
Tests assert the edition's own words verbatim (ADR-0015), the number over
every key in view.problems, and both halves of the mode explanation.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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workplans/CB-WP-0045-the-table-names-what-it-shows.md
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---
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id: CB-WP-0045
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kind: product
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title: "The table names what it shows"
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status: done
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---
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# Purpose
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```
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structural tier S (rendering only -- no rule, no dependency, no budget,
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no artifact contract moved)
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declared tier S
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```
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First declaration after [ADR-0021](../decisions/ADR-0021-the-chaos-roll-is-retired.md)
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retired the chaos roll.
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## The reports
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Three sessions, `make trials` (notes now bind per game — ADR-0019 holds:
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`g1+0`, `g2+35`, `g3+44`):
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> *"Ok, that seemed more interesting and we lost."* / *"We did it this
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> time."* — 2026-08-08 1818
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The H2 dynamics land. Two things do not:
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> *"The GROUND and DARVO logic is far from self explanatory. That needs to
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> be improved."* — 2026-08-08 1818
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> *"As the cards are now located differently on the table i cant tell which
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> is problem 1, which 2 and so on."*
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## The numbering defect [CB-WP-0043] caused
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Every move label says **"Problem 7"**. The number was rendered on the card
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only as a **fallback for a missing title** — so it appeared exactly when
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it carried least information, and was absent whenever the card was
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identifiable enough to be worth pointing at.
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That was survivable while Problems sat in one ordered row: **position was
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the number**. [CB-WP-0043](CB-WP-0043-a-problem-sits-where-its-stress-lands.md)
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scattered them by scope, deleted the row, and took the implicit index with
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it — without anything going red, because no test named the number.
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**A rendering change removed a fact the page had been carrying
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positionally.** Not the ADR-0018 family (nothing computes the wrong
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subject); the nearer relative is CB-WP-0024 — a fact held by presentation
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alone does not survive the presentation changing.
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## The legibility defect: vendored and never shown
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`DARVO.csv` carries `mandatory_effect` per stage. `Actions.csv` carries
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`rules_text` for the three GROUND modes. **Both were vendored, both were
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used only as tripwires, and neither ever reached the player.** The seat
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panel said `DARVO Reverse`; the move buttons offered `GR` / `OU` / `ND`.
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**F18's shape once more**: the edition's own words were present in the
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repo and could not fire. The player was asked to choose between three
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modes at the point where the action card has already left the screen.
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## Task: put the number and the words on the table
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```task
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id: CB-WP-0045-T01
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status: done
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priority: high
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```
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**Controls:**
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- **every Problem on the table shows its number** — asserted over
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`view.problems.keys()`, so a card that renders without one goes red
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whatever the fixture holds;
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- **the explanation is the edition's sentence, not our paraphrase** —
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the DARVO test re-reads `DARVO.csv` and asserts a prefix of
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`mandatory_effect` appears verbatim (ADR-0015);
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- **the GROUND modes explain themselves where they are chosen** — present
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when `ChooseGroundMode` is legal, and **absent when it is not**. An
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always-on wall of rules is how a player stops reading them, so the
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negative half is asserted too;
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- both explanations are `<details>`, so the account can be closed.
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**Done 2026-08-08.** 78 tests pass; `make all` green; verified against a
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live `make ground VARIANT=h2` page — badges `1 2 3 4 …` and the header
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reading `rules h2-scoped-problem-stress`.
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## Not done here
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- **Nothing explains what a *scope does*.** H2 is the variation under
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study, the marker now says *whose* Problem it is and where it sits — and
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no text on the page says that a scoped Problem presses only the owner's
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bond network. The player can see the placement and still not know the
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rule it encodes. This is the largest remaining gap and it is a
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`ground-game` question first: the scope rule is ours (Variant), not the
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edition's, so there is no vendored sentence to render.
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- **The trial log header does not record the variant.** A note from an H2
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session and a note from a baseline session are indistinguishable in the
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log, which is a real problem now that both are being played.
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- **The `<details>` are closed-by-default for DARVO, open for GROUND.**
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Chosen, not measured; whether a player opens the closed one is untested.
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