,
may_pass: bool,
log: &[LogLine],
meta: &[String],
) -> String {
- let (endpoint, note_to) = (to.command, to.note);
let mut s = String::with_capacity(8192);
let _ = write!(
s,
@@ -768,7 +743,7 @@ pub fn document_with_log(
body(&mut s, view);
move_section(&mut s, legal, seat, may_pass);
s.push_str("");
- meta_section(&mut s, meta, note_to);
+ meta_section(&mut s, meta);
log_section(&mut s, log);
s.push_str("
");
let _ = write!(
@@ -786,7 +761,7 @@ pub fn document_with_log(
///
/// Empty is a legitimate state — a first game has no tally and may have no
/// notes — and renders as nothing rather than as an empty heading.
-fn meta_section(s: &mut String, meta: &[String], note_to: &str) {
+fn meta_section(s: &mut String, meta: &[String]) {
// CB-WP-0027 T03: the comment box. Always present — the panel's
// purpose is that a player can say something at any moment, and a box
// that appears only sometimes trains them not to look for it.
@@ -795,14 +770,12 @@ fn meta_section(s: &mut String, meta: &[String], note_to: &str) {
// The command channel needs JavaScript because a drag is not a form
// submission; a comment is, and making it depend on the script would
// add a failure mode for no gain.
- let _ = write!(
- s,
+ s.push_str(
"what are you thinking?
\
- ",
- note_to = esc(note_to),
);
if meta.is_empty() {
return;
diff --git a/crates/cb-render-html/src/lib.rs b/crates/cb-render-html/src/lib.rs
index 2885d15..a460ab4 100644
--- a/crates/cb-render-html/src/lib.rs
+++ b/crates/cb-render-html/src/lib.rs
@@ -47,14 +47,7 @@ pub mod input;
pub mod jsrun;
pub mod serve;
-pub use doc::{document, text_of, Endpoints};
-
-/// The endpoint pair every test in this crate posts to.
-#[cfg(test)]
-const TEST_ENDPOINTS: Endpoints<'static> = Endpoints {
- command: "/command?t=x",
- note: "/note?t=x",
-};
+pub use doc::{document, text_of};
pub use input::{resolve, Note, PointerFact};
pub use serve::{Guard, Refusal, Request};
@@ -193,7 +186,7 @@ mod coverage {
text_of(&document(
view,
&[],
- crate::TEST_ENDPOINTS.command,
+ "/command?t=x",
Some(PlayerId(0)),
false,
))
@@ -602,7 +595,7 @@ mod gamelog {
document_with_log(
&crate::testfix::view(Some(PlayerId(0))),
&[],
- crate::TEST_ENDPOINTS,
+ "/command?t=x",
Some(PlayerId(0)),
false,
log,
@@ -786,7 +779,7 @@ mod notes {
let html = document_with_log(
&crate::testfix::view(Some(PlayerId(0))),
&[],
- crate::TEST_ENDPOINTS,
+ "/command?t=x",
Some(PlayerId(0)),
false,
&[],
@@ -814,16 +807,13 @@ mod notes {
let html = document_with_log(
&crate::testfix::view(Some(PlayerId(0))),
&[],
- crate::TEST_ENDPOINTS,
+ "/command?t=x",
Some(PlayerId(0)),
false,
&[],
&[],
);
- assert!(
- html.contains("action=\"/note?t=x\""),
- "the form must carry the session token"
- );
+ assert!(html.contains("action=\"/note\""), "no comment box");
assert!(
html.contains("method=\"post\""),
"a plain form, so it works with the script disabled"
@@ -842,7 +832,7 @@ mod two_columns {
document_with_log(
&crate::testfix::view(Some(PlayerId(0))),
&[],
- crate::TEST_ENDPOINTS,
+ "/command?t=x",
Some(PlayerId(0)),
false,
&[],
diff --git a/crates/cb-render-html/src/serve.rs b/crates/cb-render-html/src/serve.rs
index e4f3169..dfe464d 100644
--- a/crates/cb-render-html/src/serve.rs
+++ b/crates/cb-render-html/src/serve.rs
@@ -158,17 +158,6 @@ impl Guard {
format!("/command?t={}", self.token)
}
- /// The note channel's endpoint, token and all (CB-WP-0027).
- ///
- /// **A form's `action` must carry the token like every other
- /// request.** The first version posted to a bare `/note` and was
- /// refused with "no session token" — the endpoint had been tested
- /// with a token appended by hand, so the test exercised the mechanism
- /// and not the path a player takes.
- pub fn note_endpoint(&self) -> String {
- format!("/note?t={}", self.token)
- }
-
pub fn page_url(&self) -> String {
format!("{}/?t={}", self.origin, self.token)
}
diff --git a/specs/FindingRegister.md b/specs/FindingRegister.md
index 2b84b41..1490bbf 100644
--- a/specs/FindingRegister.md
+++ b/specs/FindingRegister.md
@@ -44,8 +44,6 @@ kinds, states and metrics: [`GameDesign.md`](GameDesign.md). Reported by
| F14 | unplayed | note | — | — | 2026-08-01 | clay-borg |
| F15 | underdetermined | note | — | — | 2026-08-05 | clay-borg |
| F16 | inconsistent | withdrawn | games/ground/examples/difficulty.rs | counterexample | 2026-08-05 | clay-borg |
-| F17 | degenerate | note | — | — | 2026-08-06 | ground-game |
-| F18 | inert | raised | — | — | 2026-08-06 | clay-borg |
@@ -75,24 +73,6 @@ kinds, states and metrics: [`GameDesign.md`](GameDesign.md). Reported by
since GROUND-WP-0005 is blocked on exactly this number. The withdrawal
was reported (ADR-0012 D5). Its reproduction is `difficulty.rs`, whose
policy panel is plural *because of this finding*.
-- **F17 — no incentive to ATTACK while holding useful Solutions.**
- Reported from play, 2026-08-06: *"there is no incentive to play attacks
- as long as I have positive cards."* If true, ATTACK is a dead branch for
- most of a game, which would make GR-A06/A07/A08 and the whole Rivalry
- half of the relation system reachable only when a player is out of good
- options. **`note`, not a finding**: no artifact demonstrates it yet. One
- is cheap — count ATTACK selections across the policy panel and compare
- against hand quality — and until it exists this may not go to
- `ground-game` (GameDesign §3.1). **Owner is ground-game if it survives**;
- it would be a design finding, not an engine one.
-- **F18 — the engine imports one of nineteen edition files, so the cards
- cannot say what they do.** Reported as *"I don't understand the GROUND
- card"* — which is not a design gap: `Actions.csv` carries that card's
- tagline (*"Regulate. Restore the frame. Decide."*) and full rules text,
- and clay-borg never imported it. Every other card is the same: a player
- sees `Clarify` where the card reads *"Ask What Happened — Invite a
- concrete account before judging."* **`inert`**: the data exists and
- cannot fire, because nothing reads it. **Ours, and CB-WP-0028 fixes it.**
- **F15 — the rules define one game, not a series.** `OutcomeView` gives
`personal` (per seat), `group_success` (per table) and `winners`. Summing
the first and counting the third answer different questions, and GROUND
diff --git a/tools/cb-play/src/hotseat.rs b/tools/cb-play/src/hotseat.rs
index 3513935..d853c3f 100644
--- a/tools/cb-play/src/hotseat.rs
+++ b/tools/cb-play/src/hotseat.rs
@@ -243,10 +243,7 @@ impl Server {
let page = cb_render_html::doc::document_with_log(
&view,
legal,
- cb_render_html::Endpoints {
- command: &self.guard.endpoint(),
- note: &self.guard.note_endpoint(),
- },
+ &self.guard.endpoint(),
Some(seat),
may_pass,
&self.log_lines(),
diff --git a/workplans/CB-WP-0028-the-table-you-sit-at.md b/workplans/CB-WP-0028-the-table-you-sit-at.md
deleted file mode 100644
index d7d1649..0000000
--- a/workplans/CB-WP-0028-the-table-you-sit-at.md
+++ /dev/null
@@ -1,277 +0,0 @@
----
-id: CB-WP-0028
-kind: product
-title: "The table you sit at: the cards' own words, an overhead view, and a game you solve rather than survive"
-status: ready
----
-
-# Purpose
-
-```
-structural tier M (imports more of the authoritative edition, which is
- an external dataset under AM-4's budgets, and touches
- the rendering the coverage gate is written against)
-chaos d8 = 1 → no override
-declared tier M
-```
-
-Declaration 11 of chaos window 2. Tier M: survey and decision merged;
-adversarial review optional.
-
-## Nine observations from play
-
-The maintainer played with the new meta panel and reported nine things.
-**Two are findings about the game, seven are about the engine**, and the
-split matters because they go to different places.
-
-| # | observation | where it goes |
-|---|---|---|
-| 1 | no incentive to attack while holding positive cards | **register** — a game-design finding |
-| 2 | *"I don't understand the GROUND card"* | **here** — and it is not a design gap (below) |
-| 3 | overhead view: players around a table, stacks on it | T03 |
-| 4 | click the draw stack to take cards | T04 |
-| 5 | optional auto-draw | T04 |
-| 6 | play again / stop belong in the meta column | T05 |
-| 7 | so does the full log | T05 |
-| 8 | *"Game over"* is wrong when you won | T06 |
-| 9 | rankings — MVP, most problems solved | T07 |
-
-## Observation 2 is a data-import gap, and it reframes the pass
-
-*"I don't understand the GROUND card or why other cards should be played
-to the table"* reads as a design problem. It is not. **The card explains
-itself in the dataset and we never imported the explanation.**
-
-`ground-game/editions/*/Actions.csv`, the GROUND row:
-
-> **tagline:** *"Regulate. Restore the frame. Decide."*
-> **rules_text:** *"After all actions are revealed, choose one mode:
-> GR—Ground & Restate: −2 Stress, ready Freedom… OU—Observe & Uphold…"*
-
-**We vendored one file of nineteen.** `editions/ground-darvo-r0/` holds
-`Problems.csv` and nothing else; `Actions`, `Solutions`, `Modes`,
-`Scenarios`, `Relations`, `DARVO`, `Tokens`, `Glossary` and the rest live
-only in `ground-game`. Everything the engine knows about them is a
-**hand-transcription into `GroundRules.md`'s 59 numbered rules** — which
-is enough to *play* the game and gives a player nothing to *read*.
-
-So the page shows `Clarify` where the card says **"Ask What Happened —
-Invite a concrete account before judging."**
-
-**This is the most valuable thing in the pass**, and it was found by a
-player saying he did not understand something rather than by any gate.
-Rule coverage is 59/59 and has been for weeks.
-
-## Task: decide what else to import, and what it costs
-
-```task
-id: CB-WP-0028-T01
-status: todo
-priority: high
-```
-
-`decisions/ADR-0015-*.md` (tier M merges survey and decision).
-
-**ADR-0011 is the precedent and it constrains this.** It vendored
-`Problems.csv` with a checked digest and a ~50-line hand reader, and
-**refused the `csv` crate on proportion** — 17,651 lines against AM-4b's
-19,742 of remaining headroom, 89% of the budget to read 20 rows.
-
-Decide:
-
-- **which files**, and the answer is not "all of them". `Actions`,
- `Solutions` and `Modes` carry text a player reads. `BOM`, `Print_Manifest`,
- `Back_Designs`, `Symbols` are production artifacts for a physical print
- run and have no business here.
-- **whether the hand reader survives contact.** `Solutions.csv` has
- `microcopy` and `rules_text` — prose fields with commas, quotes and
- possibly embedded newlines. ADR-0011 named exactly this as the revisit
- condition: *"nested quoting, embedded newlines, multiple dialects."*
- **If the reader cannot parse them correctly, say so and re-run the
- dependency argument rather than writing a fragile parser.**
-- **what happens when text and rules disagree.** `GroundRules.md` was
- derived by hand from these files. If a `rules_text` contradicts a
- numbered rule, that is a **finding**, and it goes to the register — not
- a quiet edit of either.
-- **`Extensions.csv` exists** and names content deliberately outside the
- core. Decide whether it is imported at all; the answer is probably no,
- but *"we did not know it existed"* must not be the reason.
-
-## Task: the cards say what they do
-
-```task
-id: CB-WP-0028-T02
-status: todo
-priority: high
-```
-
-Every card a player can see carries its own title, tagline and rules text,
-from the edition — not from a phrase we invented.
-
-- action cards: GROUND, SOLVE, INVESTIGATE, SUPPORT, ATTACK;
-- Solution cards: the title and microcopy, not just the suit;
-- the mode in play, with its own description.
-
-**Controls:**
-- **a test asserts the text comes from the dataset**, not from a Rust
- literal — the whole point is that the game's own words reach the player,
- and a hand-copied string drifts from the source it copies;
-- the drag affordance still works: the explanation is *additional*, and
- CB-WP-0020 T02 already found that replacing a label with an explanation
- loses the label;
-- **the page stays readable.** Five action cards with full rules text is a
- wall; the tagline is the default and the rules text is on demand.
-
-## Task: an overhead view of a real table
-
-```task
-id: CB-WP-0028-T03
-status: todo
-priority: high
-```
-
-> *"Players sitting around the table, the draw and discard stacks on it.
-> An overhead view of a game table would instantly help with understanding
-> what is going on."*
-
-The seats become positions around a table rather than a row of cards; the
-Problems, draw and discard sit in the middle; each seat's played card
-appears in front of that seat.
-
-**This subsumes `relations_svg`**, which already places seats on a circle
-for the relationship graph — so the layout exists and is drawn twice, once
-as a circle and once as a row. **One table, not two diagrams.**
-
-**Controls:**
-- the coverage gate still passes: every view field appears in the parsed
- document. CB-WP-0027 showed a reflow costs nothing when probes name
- facts; this is a bigger reflow and the same rule applies;
-- **the viewer's own seat is identifiable at a glance** — a table where
- you cannot find yourself is worse than a list;
-- 2 through 6 seats all lay out without overlap, asserted per seat count
- rather than eyeballed at 3.
-
-## Task: take cards from the stack, or let the table do it
-
-```task
-id: CB-WP-0028-T04
-status: todo
-priority: medium
-```
-
-Observations 4 and 5. Clicking the draw stack to take a card is the
-natural gesture; auto-draw is for when that stops being interesting.
-
-**Both are subject to a rule the engine already has.** Drawing is not a
-free action — GR-A01 draws a Solution as part of INVESTIGATE, and the deck
-is not a thing a player may simply take from. **So this task must first
-establish whether "click to draw" is a legal move at all**, and if it is
-not, it is a **finding for `ground-game`**, not a feature: the maintainer
-expected an interaction the rules do not offer, and that gap is the
-signal.
-
-**Do not implement a draw the rules do not have.** CB-WP-0023 exists
-because SOLVE was offered where it could not act.
-
-**Controls:**
-- the answer to *"is clicking the deck a legal move?"* is in the task
- record with the rule that settles it;
-- auto-draw changes no outcome — a game played with it and without it from
- the same seed produces the same end-state hash, or it is not automation
- but a rules change.
-
-## Task: the meta column takes the controls and the log
-
-```task
-id: CB-WP-0028-T05
-status: todo
-priority: medium
-```
-
-Observations 6 and 7. `play again` and `end session` move to the meta
-column, and the ending page gets the same two-column shape as the table —
-it currently has none.
-
-The full log belongs there too, which CB-WP-0027 did for the live page and
-not for the ending page.
-
-**Controls:**
-- CB-WP-0024 T01's seal still works: acknowledging the end must still
- remove every control, wherever they now live;
-- the ending page's existing tests pass unchanged or the change is a
- regression.
-
-## Task: a game you solve
-
-```task
-id: CB-WP-0028-T06
-status: todo
-priority: medium
-```
-
-> *"'Game Over' is negative and should only be used for lost games. If the
-> players won, let's use 'Game solved'."*
-
-**Right, and it is more than tone.** GROUND is a co-operative game about
-repairing a situation; `group_success` means the table *solved* something.
-"Game over" is arcade vocabulary for a failure state, and using it for a
-win tells the player the wrong thing about what they just did.
-
-**Controls:**
-- the heading is a function of `outcome.group_success`, asserted **both
- ways** — a test that only checks the win case passes for a page that
- always says "solved";
-- the no-outcome case (a game that ended badly) keeps its own wording and
- claims neither.
-
-## Task: who did what — rankings that are not invented
-
-```task
-id: CB-WP-0028-T07
-status: todo
-priority: medium
-```
-
-> *"A ranking of players in the final stats. 'Most valuable player', 'most
-> problems solved' and other conditions that might apply."*
-
-`OutcomeView` already carries `personal`, `winners`, `coalitions` and
-`mastery`, and the aggregate knows who claimed each Problem.
-
-**The risk is inventing scoring the game does not have.** *"Most problems
-solved"* is countable from `claimed_by` and is a fact. *"Most valuable
-player"* is a **judgement**, and any formula for it is a rule we made up.
-
-So: **report what the game counts, and mark anything derived as ours.**
-A superlative computed from real data is fine; a superlative presented as
-if the rules defined it is the same defect as a provisional default
-silently canonised.
-
-**Controls:**
-- every ranking names its source: a rule id, or *"clay-borg's reading"*;
-- ties are handled and shown as ties, not broken arbitrarily — `Modes.csv`
- has a `scoring_tiebreak` column, so the game may already say how;
-- a ranking that no seat leads (nobody solved anything) renders as that,
- not as an empty list.
-
-## Task: evidence
-
-```task
-id: CB-WP-0028-T08
-status: todo
-priority: medium
-```
-
-`evidence/CB-EV-0026-*.md`.
-
-- **Whether importing the card text changed what the maintainer
- understood** — observation 2 is the acceptance test and it has a person
- attached to it.
-- **Whether any `rules_text` contradicted `GroundRules.md`.** Nineteen
- files were hand-transcribed into 59 rules; if the import surfaces a
- disagreement, that is the most valuable output of this pass.
-- **Whether "click the deck to draw" was legal**, and if not, what went to
- `ground-game`.
-- **What the overhead view cost the coverage gate**, against CB-WP-0027's
- finding that a probe naming a fact survives a reflow.
-- **Quote CB-WP-0027's cost by re-running the instrument.**