diff --git a/crates/cb-render-html/src/doc.rs b/crates/cb-render-html/src/doc.rs
index 533521e..99f0f94 100644
--- a/crates/cb-render-html/src/doc.rs
+++ b/crates/cb-render-html/src/doc.rs
@@ -79,6 +79,29 @@ pub const SCRIPT: &str = r#"
function key(n) { return n ? n.getAttribute('data-drop') : null; }
function status(t) { document.getElementById('cb-status').textContent = t; }
+ // The session has ended server-side, so nothing on this page can work
+ // any more -- and nothing on it may look like it can (CB-WP-0024 T01).
+ //
+ // The old page kept a full table and a live `play again` control after
+ // the server had stopped listening, because the script acted only on
+ // 'ok'. A control that cannot work must stop being a control, so the
+ // `data-drop` attribute is REMOVED rather than styled: that is the
+ // attribute the script's own walk reads, so the element becomes
+ // undroppable by the same rule that made it droppable.
+ //
+ // No game vocabulary here (ADR-0007 D5). 'closed' is a server
+ // lifecycle word, exactly like the 'ok' branch below it.
+ function seal() {
+ var all = document.querySelectorAll('[data-drop]');
+ for (var i = 0; i < all.length; i++) {
+ all[i].classList.add('sealed');
+ // removeAttribute, NOT setAttribute(_, null): the latter writes the
+ // literal string "null" in a real browser, which is truthy, so the
+ // control would stay droppable while the test stub said otherwise.
+ all[i].removeAttribute('data-drop');
+ }
+ }
+
// ADR-0010 D1: the destinations come from `data-targets`, which Rust
// wrote. This matches on them. It does not compute, infer, filter or
// default one -- a script that pattern-matched ids to guess what is
@@ -175,6 +198,7 @@ pub const SCRIPT: &str = r#"
}).then(function (r) { return r.text(); }).then(function (t) {
status(t);
if (t.indexOf('ok') === 0) { window.location.reload(); }
+ else if (t.indexOf('closed') === 0) { seal(); }
});
});
})();
@@ -225,6 +249,14 @@ h1,h2{font-size:1rem;margin:1.2rem 0 .4rem;color:#9cf}
#cb-ghost .why{color:#9cf;margin-left:.4rem}
/* What you picked up, left visibly behind so there are not two cards. */
.held{cursor:grabbing;opacity:.35;border-style:dashed}
+/* CB-WP-0024 T01: a control the server can no longer serve. The script
+ removes its `data-drop` so it is genuinely inert; this is only how that
+ reads. `pointer-events:none` is belt and braces, not the mechanism --
+ styling alone would leave a dead control that still looks alive to
+ anything reading the DOM. */
+.sealed{opacity:.3;cursor:default;pointer-events:none;filter:grayscale(1)}
+/* CB-WP-0024 T03: the card a seat played, in that seat's area. */
+.played{display:block;margin:.3rem 0}
.k{color:#89a}
.nil{color:#c88}
.eff{color:#8c9}
@@ -297,6 +329,112 @@ fn problem_svg(out: &mut String, priority: u32, p: &ProblemView, x: i32) {
/// The relationship graph — the one element every Rust 2D toolkit would
/// have left us to hand-roll, and the reason SVG earns its place here
/// rather than merely fitting the budget (CB-RES-0006 §5).
+/// One pile, drawn as a small stack of offset cards with its count on top.
+///
+/// `depth` is how many card-backs to suggest, not the count — a pile of 17
+/// is not seventeen rectangles. The **number** is the truth; the stack is
+/// how you tell at a glance that there is a pile there at all.
+fn pile_svg(out: &mut String, x: i32, label: &str, count: usize, face: &str, note: &str) {
+ let depth = match count {
+ 0 => 0,
+ 1..=3 => 1,
+ 4..=9 => 2,
+ _ => 3,
+ };
+ // The title carries the count in words. It is what a screen reader
+ // announces, and it is the stable thing a coverage probe can match --
+ // the on-canvas number is a bare numeral that could be anything.
+ let _ = write!(
+ out,
+ "{} pile: {count} remaining",
+ esc(label),
+ );
+ if depth == 0 {
+ // An EMPTY pile is drawn, not omitted. A missing slot reads as
+ // "this game has no discard", which is a different statement from
+ // "the discard is empty" (CB-WP-0024 T02).
+ let _ = write!(
+ out,
+ "",
+ );
+ }
+ for d in (0..depth).rev() {
+ let dx = x + d * 3;
+ let dy = 14 - d * 3;
+ let _ = write!(
+ out,
+ "",
+ );
+ }
+ let _ = write!(
+ out,
+ "{count}\
+ {label}\
+ {note}",
+ tx = x + 38,
+ count = count,
+ label = esc(label),
+ note = esc(note),
+ );
+}
+
+/// The draw stack and the discard stack, as objects on the table.
+///
+/// Both numbers come from the projection — `solution_deck_len` and
+/// `solution_discard` — and are never recomputed here.
+///
+/// **The reshuffle is real and is the U4 default**, confirmed by
+/// ground-game on 2026-08-03: when the deck runs out, the discard is
+/// reshuffled into it deterministically; if both are empty the draw is
+/// skipped (`games/ground/src/lib.rs` `draw_solution`). So the pile shows
+/// the state in which the *next* draw will trigger it. It does not claim a
+/// reshuffle has happened — the view carries no such flag, and the event
+/// already reads out in the log.
+fn piles_svg(out: &mut String, view: &GroundView) {
+ let deck = view.solution_deck_len;
+ let discard = view.solution_discard.len();
+ let will_reshuffle = deck == 0 && discard > 0;
+
+ out.push_str("");
+
+ // The discard is public — it has been played (GR-S04 hides only the
+ // deck) — so its contents stay readable as text beside the picture.
+ let _ = write!(
+ out,
+ "
discard {}
",
+ esc(&cards(&view.solution_discard)),
+ );
+}
+
fn relations_svg(view: &GroundView) -> String {
let n = view.players.len().max(1);
let (cx, cy, r) = (200.0f64, 150.0f64, 110.0f64);
@@ -382,6 +520,51 @@ fn selection_words(s: &games_ground::Selection) -> String {
out
}
+/// The card a seat has played, as a card.
+///
+/// **The face-down back is a constant.** It takes no argument, because
+/// `SelectionView::Hidden` carries nothing and this function must not be
+/// able to leak what it does not receive. GR-R02/R04 hide another seat's
+/// choice until Reveal, and `view.rs`'s own test asserts the projection
+/// obeys that — but a renderer can leak what the model did not, by
+/// tinting the back with the suit or shaping it by the action. So there is
+/// exactly one back, with no data path into it.
+const CARD_BACK: &str = "";
+
+fn played_svg(out: &mut String, sel: &SelectionView) {
+ let s = match sel {
+ SelectionView::Hidden => {
+ out.push_str(CARD_BACK);
+ return;
+ }
+ SelectionView::Shown(s) => s,
+ };
+ let mut sub = String::new();
+ if let Some(t) = s.target {
+ let _ = write!(sub, "\u{2192}{}", seat_name(t));
+ }
+ if let Some(n) = s.problem {
+ if !sub.is_empty() {
+ sub.push(' ');
+ }
+ let _ = write!(sub, "#{n}");
+ }
+ let _ = write!(
+ out,
+ "",
+ label = esc(&format!("{:?}", s.action)),
+ sub = esc(&sub),
+ );
+}
+
fn player_card(out: &mut String, id: PlayerId, p: &PlayerView, view: &GroundView) {
let is_viewer = view.viewer == Some(id);
let _ = write!(
@@ -446,6 +629,10 @@ fn player_card(out: &mut String, id: PlayerId, p: &PlayerView, view: &GroundView
}
}
if let Some(sel) = view.selections.get(&id) {
+ // The picture, then the words. CB-WP-0024 T03 adds the card; the
+ // sentence stays, because the log is the record and a player
+ // reading back through it needs the same vocabulary.
+ played_svg(out, sel);
let _ = write!(
out,
"selected {} ",
@@ -570,13 +757,8 @@ fn body(s: &mut String, view: &GroundView) {
}
s.push_str("");
- let _ = write!(
- s,
- "
");
+ piles_svg(s, view);
if let Some(o) = &view.outcome {
let personal = o
@@ -798,7 +980,13 @@ fn log_section(s: &mut String, log: &[LogLine]) {
/// **This page does not auto-reload.** The old one reloaded on `ok` and
/// the reload was refused, which is how a completed game became a blank
/// tab.
-pub fn ending(view: Option<&GroundView>, message: &str, endpoint: &str, log: &[LogLine]) -> String {
+pub fn ending(
+ view: Option<&GroundView>,
+ message: &str,
+ endpoint: &str,
+ log: &[LogLine],
+ series: &[String],
+) -> String {
let mut s = String::with_capacity(4096);
let _ = write!(
s,
@@ -817,12 +1005,25 @@ pub fn ending(view: Option<&GroundView>, message: &str, endpoint: &str, log: &[L
);
}
}
+ // CB-WP-0024 T04. Above the log, because it is a result and the log is
+ // the account. Empty for a first game — one game is not a series, and
+ // a "cumulative" panel restating the outcome above it is noise.
+ if !series.is_empty() {
+ s.push_str("
this session
");
+ for (i, line) in series.iter().enumerate() {
+ if i > 0 {
+ s.push_str(" ");
+ }
+ s.push_str(&esc(line));
+ }
+ s.push_str("
\
",
diff --git a/crates/cb-render-html/src/jsrun.rs b/crates/cb-render-html/src/jsrun.rs
index 40d46ac..82b9bcf 100644
--- a/crates/cb-render-html/src/jsrun.rs
+++ b/crates/cb-render-html/src/jsrun.rs
@@ -79,6 +79,11 @@ function __mk(key, targets, text, descs) {
'data-descs': descs || null },
getAttribute: function (a) { return this._attr[a] !== undefined ? this._attr[a] : null; },
setAttribute: function (a, v) { this._attr[a] = v; },
+ // A real browser's removeAttribute. The stub must have it so the
+ // script can use it instead of `setAttribute(a, null)`, which writes
+ // the truthy string "null" in a browser but a real null here -- a
+ // difference that would make a broken seal pass its own test.
+ removeAttribute: function (a) { delete this._attr[a]; },
classList: {
add: function (c) { n._cls[c] = true; },
remove: function (c) { delete n._cls[c]; },
@@ -97,10 +102,25 @@ var document = {
querySelectorAll: function (_sel) { return __all; }
};
var window = { location: { reload: function () { __reloaded(); } } };
+
+// The server's REPLY, delivered synchronously through the then-chain.
+//
+// CB-WP-0024 T01: the old stub returned `{then: function(){return this}}`,
+// which never invoked the callbacks -- so every line of the script that
+// reacts to what the server said was unreachable in every test. That is
+// why "the page still looks live after the session ends" survived: the
+// branch that would have fixed it could not be executed here.
+//
+// `__reply` is set per run. Chained `.then(fn)` passes fn's return value
+// on, matching the promise semantics the script relies on (`r.text()`
+// then the text).
+var __reply = "";
function fetch(url, opts) {
__post(url, (opts && opts.body) || "");
- var chainable = { then: function () { return chainable; } };
- return chainable;
+ function chain(v) {
+ return { then: function (fn) { return chain(fn ? fn(v) : v); } };
+ }
+ return chain({ text: function () { return __reply; } });
}
// Gestures are driven against REGISTERED nodes, so the script's walk, its
@@ -136,6 +156,19 @@ function __heldKeys() {
return out.sort().join(',');
}
function __ghosts() { return __body.children.length; }
+
+// What the page still offers AFTER the reply was handled. A control the
+// script has sealed must stop being droppable, not merely look different
+// -- so this reads the same attribute the script's own walk reads.
+function __liveKeys() {
+ var out = [];
+ for (var i = 0; i < __all.length; i++) {
+ var k = __all[i].getAttribute('data-drop');
+ if (k) { out.push(k); }
+ }
+ return out.sort().join(',');
+}
+function __statusText() { return __status.textContent; }
"#;
/// Run the document's scripts, then a pointer gesture, and report what
@@ -183,6 +216,57 @@ pub fn gesture(html: &str, down: &str, up: &str) -> Result, String>
Ok(out)
}
+/// What the page LOOKS LIKE after a gesture whose reply was `reply`.
+///
+/// Returns `(live drop keys, status text)` — the keys still droppable
+/// once the script has handled the server's answer.
+///
+/// **This path did not exist before CB-WP-0024 T01, and that is why the
+/// defect it tests survived.** The fetch stub used to return a
+/// `then`-chain that never called its callbacks, so nothing the script
+/// does in response to the server was reachable from any test. A page
+/// that ignores what it was told looked identical to one that acts on it.
+pub fn gesture_with_reply(
+ html: &str,
+ down: &str,
+ up: &str,
+ reply: &str,
+) -> Result<(Vec, String), String> {
+ let ctx = quick_js::Context::new().map_err(|e| format!("quickjs init: {e}"))?;
+ ctx.add_callback("__post", |_url: String, _body: String| 0i32)
+ .map_err(|e| format!("register __post: {e}"))?;
+ let reloaded = Arc::new(Mutex::new(false));
+ let flag = reloaded.clone();
+ ctx.add_callback("__reloaded", move || {
+ *flag.lock().expect("reloaded") = true;
+ 0i32
+ })
+ .map_err(|e| format!("register __reloaded: {e}"))?;
+
+ prepare(&ctx, html)?;
+ ctx.eval(&format!("__reply = {};", json_lit(reply)))
+ .map_err(|e| format!("set reply: {e}"))?;
+ ctx.eval(&format!(
+ "__down({}); __up({});",
+ json_lit(down),
+ json_lit(up)
+ ))
+ .map_err(|e| format!("gesture: {e}"))?;
+
+ let keys: String = ctx
+ .eval_as("__liveKeys()")
+ .map_err(|e| format!("live keys: {e}"))?;
+ let status: String = ctx
+ .eval_as("__statusText()")
+ .map_err(|e| format!("status: {e}"))?;
+ let keys = if keys.is_empty() {
+ Vec::new()
+ } else {
+ keys.split(',').map(str::to_string).collect()
+ };
+ Ok((keys, status))
+}
+
/// Every droppable in the document, as `(data-drop, data-targets)`.
///
/// The stub's node set is built from the **real emitted page**, not from a
diff --git a/crates/cb-render-html/src/lib.rs b/crates/cb-render-html/src/lib.rs
index 03b74e7..7409f5b 100644
--- a/crates/cb-render-html/src/lib.rs
+++ b/crates/cb-render-html/src/lib.rs
@@ -128,7 +128,7 @@ mod coverage {
("step", "step Select"),
("mode", "scoring BondedCoalitions"),
("viewer", "viewing as P1"),
- ("solution_deck_len", "17 remaining"),
+ ("solution_deck_len", "draw pile: 17 remaining"),
("solution_discard.*.suit", "discard Repair Change"),
("players.*.stress", "stress 5"),
("players.*.protection", "protect 2"),
@@ -630,5 +630,256 @@ mod gamelog {
}
}
+/// CB-WP-0024 T02 — the draw and discard stacks as objects on the table.
+///
+/// The maintainer asked for the piles to be visible and for the discard
+/// to show a shuffle when the draw runs out. **The reshuffle is real** —
+/// `games/ground/src/lib.rs::draw_solution` implements the U4 default
+/// (deterministic reshuffle of the discard; skip the draw if both are
+/// empty), which ground-game confirmed on 2026-08-03. So this renders the
+/// state in which the next draw triggers it, rather than inventing a rule.
+#[cfg(test)]
+mod piles {
+ use cb_kernel::PlayerId;
+ use games_ground::view::GroundView;
+
+ use crate::doc::document;
+
+ fn view() -> GroundView {
+ crate::testfix::view(Some(PlayerId(0)))
+ }
+
+ fn html(v: &GroundView) -> String {
+ document(v, &[], "/command?t=x", Some(PlayerId(0)), false)
+ }
+
+ /// The counts must come from the projection, never be recomputed.
+ #[test]
+ fn both_counts_are_the_views_own_numbers() {
+ let mut v = view();
+ v.solution_deck_len = 5;
+ let doc = crate::text_of(&html(&v));
+ assert!(
+ doc.contains("draw pile: 5 remaining"),
+ "the drawn deck count is not the view's: {doc}"
+ );
+ let n = v.solution_discard.len();
+ assert!(
+ doc.contains(&format!("discard pile: {n} remaining")),
+ "the drawn discard count is not the view's ({n}): {doc}"
+ );
+ }
+
+ /// An empty discard is an EMPTY pile, not a missing one. A absent slot
+ /// reads as "this game has no discard", which is a different claim.
+ #[test]
+ fn an_empty_pile_is_drawn_rather_than_omitted() {
+ let mut v = view();
+ v.solution_discard.clear();
+ let doc = crate::text_of(&html(&v));
+ assert!(
+ doc.contains("discard pile: 0 remaining"),
+ "an empty discard vanished instead of rendering as empty: {doc}"
+ );
+ }
+
+ /// The U4 state: deck empty, discard holding cards. The next draw
+ /// reshuffles, and the table should say so.
+ #[test]
+ fn an_exhausted_deck_says_the_discard_shuffles_back_in() {
+ let mut v = view();
+ v.solution_deck_len = 0;
+ assert!(!v.solution_discard.is_empty(), "fixture needs a discard");
+ let doc = crate::text_of(&html(&v));
+ assert!(
+ doc.contains("shuffles in on next draw"),
+ "an exhausted deck did not announce the U4 reshuffle: {doc}"
+ );
+
+ // And the negative half: with cards left, no shuffle is promised.
+ let mut full = view();
+ full.solution_deck_len = 12;
+ assert!(
+ !crate::text_of(&html(&full)).contains("shuffles in on next draw"),
+ "a stocked deck claimed a reshuffle was coming"
+ );
+ }
+}
+
+/// CB-WP-0024 T03 — what the other seats played, drawn as cards.
+///
+/// The maintainer could follow the other players only by reading the log.
+/// The data was already projected and already rendered — as sentences.
+/// This adds the picture without touching the hiding rule, which is the
+/// only part that could do harm.
+#[cfg(test)]
+mod played_cards {
+ use cb_kernel::PlayerId;
+ use games_ground::view::{GroundView, SelectionView};
+ use games_ground::{Action, Selection};
+
+ use crate::doc::document;
+
+ fn html(v: &GroundView) -> String {
+ document(v, &[], "/command?t=x", Some(PlayerId(0)), false)
+ }
+
+ /// A seat's revealed play is drawn, not only written.
+ #[test]
+ fn a_revealed_play_is_drawn_as_a_card() {
+ let mut v = crate::testfix::view(Some(PlayerId(0)));
+ v.selections.insert(
+ PlayerId(1),
+ SelectionView::Shown(Selection {
+ action: Action::Solve,
+ target: None,
+ problem: Some(3),
+ }),
+ );
+ let doc = html(&v);
+ assert!(
+ doc.contains("played Solve"),
+ "the revealed play was not drawn as a card"
+ );
+ assert!(
+ crate::text_of(&doc).contains("selected Solve"),
+ "the sentence must survive alongside the picture — the log is the record"
+ );
+ }
+
+ /// **The leak test.** Nothing in the emitted document may vary with
+ /// another seat's hidden selection.
+ ///
+ /// The shape is `view.rs`'s own
+ /// `a_seat_never_sees_another_seats_face_down_selection`: assert the
+ /// absence, then assert the same view AFTER reveal shows it —
+ /// otherwise the first assertion passes for a renderer that draws
+ /// nothing at all.
+ #[test]
+ fn a_hidden_play_renders_identically_whatever_it_is() {
+ let render_hidden = |action, problem| {
+ let mut v = crate::testfix::view(Some(PlayerId(0)));
+ // The seat HAS chosen; the viewer may not see what.
+ v.selections.insert(PlayerId(1), SelectionView::Hidden);
+ // A different real choice underneath, which must not reach us.
+ v.selections.insert(
+ PlayerId(2),
+ SelectionView::Shown(Selection {
+ action,
+ target: None,
+ problem,
+ }),
+ );
+ html(&v)
+ };
+
+ // Two different hidden situations must produce the same markup for
+ // the hidden seat. Compare the card backs directly.
+ let a = render_hidden(Action::Solve, Some(1));
+ let b = render_hidden(Action::Attack, Some(9));
+ let back = |h: &str| {
+ let i = h
+ .find("face down")
+ .expect("a face-down card");
+ h[i.saturating_sub(200)..i + 200].to_string()
+ };
+ assert_eq!(
+ back(&a),
+ back(&b),
+ "the face-down card differed between two games — it varies with something"
+ );
+
+ // The other half: revealed, the same renderer DOES show it.
+ let mut shown = crate::testfix::view(Some(PlayerId(0)));
+ shown.selections.insert(
+ PlayerId(1),
+ SelectionView::Shown(Selection {
+ action: Action::Attack,
+ target: Some(PlayerId(2)),
+ problem: None,
+ }),
+ );
+ assert!(
+ html(&shown).contains("played Attack"),
+ "the assertion above would pass for a renderer that draws nothing"
+ );
+ }
+}
+
+/// CB-WP-0024 T01 — the ending page's one control.
+///
+/// The maintainer reported it as *"the button says 'I need to read this'
+/// — why? the UI is not closing."* Two defects wearing one button: the
+/// label described a reading while the control stopped a server, and
+/// acknowledging it changed nothing on screen, leaving a live-looking
+/// table and a `play again` pointing at a closed port.
+#[cfg(test)]
+mod ending_page {
+ use crate::{doc, jsrun};
+
+ fn page() -> String {
+ doc::ending(None, "the game ended", "/command?t=x", &[], &[])
+ }
+
+ /// The label must say what the control DOES. Asserted on the rendered
+ /// text so reverting the wording turns this red — a comment would not.
+ #[test]
+ fn the_control_is_labelled_by_its_effect_not_by_a_reading() {
+ let text = crate::text_of(&page());
+ assert!(
+ text.contains("end session") && text.contains("stops the game server"),
+ "the ending control must name its effect: {text}"
+ );
+ assert!(
+ !text.contains("I have read this"),
+ "the label claimed the player had read something; it stops a server"
+ );
+ }
+
+ /// The defect the maintainer actually saw. After the server says the
+ /// session is closed, `play again` must stop being offered — it now
+ /// points at a port nobody is listening on.
+ #[test]
+ fn acknowledging_the_end_stops_the_page_offering_anything() {
+ let html = page();
+ let before = doc::drop_keys(&html);
+ assert!(
+ before.contains("again") && before.contains("done"),
+ "fixture must start with both controls: {before:?}"
+ );
+
+ let (live, status) =
+ jsrun::gesture_with_reply(&html, "done", "done", "closed — the session has ended")
+ .expect("run the page");
+
+ assert!(
+ !live.contains(&"again".to_string()),
+ "`play again` survived the session ending and would post to a closed port: {live:?}"
+ );
+ assert!(
+ live.is_empty(),
+ "every control must be sealed once the server stops, not only `again`: {live:?}"
+ );
+ assert!(
+ status.contains("session has ended"),
+ "the page must say what happened: {status:?}"
+ );
+ }
+
+ /// The negative control. If `seal` fired on any reply, this test would
+ /// pass for a page that tears itself down whenever it is touched —
+ /// which would break `play again` in the ordinary case.
+ #[test]
+ fn a_dealing_reply_leaves_the_controls_alone() {
+ let html = page();
+ let (live, _) = jsrun::gesture_with_reply(&html, "again", "again", "ok: dealing")
+ .expect("run the page");
+ assert!(
+ live.contains(&"again".to_string()) && live.contains(&"done".to_string()),
+ "an 'ok' reply must not seal the page: {live:?}"
+ );
+ }
+}
+
#[cfg(test)]
mod testfix;
diff --git a/evidence/CB-EV-0023-the-table-you-can-watch.md b/evidence/CB-EV-0023-the-table-you-can-watch.md
new file mode 100644
index 0000000..3e59f14
--- /dev/null
+++ b/evidence/CB-EV-0023-the-table-you-can-watch.md
@@ -0,0 +1,173 @@
+# CB-EV-0023 — the table you can watch
+
+CB-WP-0024 T05. Tier S (structural S — renders state the projection
+already carries; chaos d8=6 → no override). Declaration 7 of chaos window
+2. Closed 2026-08-05.
+
+**Delivered:** the ending control says what it does and the page acts on
+it; draw and discard drawn as stacks; each seat's play drawn as a card;
+a session tally across games. Five remarks from play, four addressed
+(remarks 2 and 3 are CB-WP-0025).
+
+---
+
+## 1. How many of the five remarks were already implemented
+
+**Three of five were data the projection already carried, rendered as
+text.** That is the finding this pass is really about, and it was
+established by reading the code before writing the workplan rather than
+by building anything.
+
+| remark | what was actually missing |
+|---|---|
+| follow the other players | nothing in the model — `selections` project as `Shown` after Reveal and were already drawn, **as sentences** |
+| draw and discard stacks | nothing in the model — `solution_deck_len` and `solution_discard` were one line of text |
+| show the scores | nothing at all — `personal`, `mastery`, `winners`, `total`/`threshold` were already drawn |
+| the ending button | a real defect, two of them |
+| a cumulative score | genuinely absent |
+
+**So the table's problem was legibility, not content.** A renderer can
+show every field it is given and still be unreadable, and the coverage
+gate — which asserts every view field appears in the parsed document —
+passes either way. It is a completeness gate, and completeness was never
+the issue.
+
+**That is worth naming as a gap in the controls**, not as a criticism of
+them. `every_view_field_is_classified_in_the_emitted_document` proves
+nothing is silently omitted. Nothing proves it is *readable*, and nothing
+could, cheaply. The maintainer playing the game is the instrument, which
+is what makes remarks like these worth more than their length suggests.
+
+## 2. The defect that mattered was untestable, and that is why it survived
+
+The ending control was labelled *"close — I have read this"* while
+`hotseat.rs` read it as **stop the server**, and acknowledging it changed
+nothing: the tab kept a full table and a `play again` pointing at a closed
+port.
+
+The label was a wording bug. **The second half survived for a structural
+reason:**
+
+> `jsrun`'s `fetch` stub returned `{then: function () { return this; }}`,
+> which never invoked its callbacks. **Every line of the script that
+> reacts to what the server said was unreachable from every test in this
+> project.**
+
+The `ok` → reload branch, the status text, and the branch that did not yet
+exist were all equally unexercised. A page that ignores the server was
+indistinguishable, under test, from one that acts on it.
+
+CB-WP-0014 embedded a real JS engine specifically so the script could be
+executed rather than string-matched, and CB-WP-0016 found that *a stub too
+thin to express a failure is how the failure survives*. This is the same
+finding one layer deeper: the stub was thin at the **reply**, and the
+reply is where the session's ending lives.
+
+The stub now delivers a real then-chain and `gesture_with_reply` reports
+which controls survive. The seal is mutation-proven — deleting the branch
+turns exactly one test red — and a negative control asserts `ok: dealing`
+does **not** seal, because a seal that fired on every reply would pass the
+first test and silently break `play again`.
+
+### One browser-versus-stub trap, avoided by writing it down
+
+The first seal used `setAttribute('data-drop', null)`. In the stub that
+stores a real `null` and `getAttribute` returns `null`; **in a browser it
+writes the literal string `"null"`, which is truthy**, so the control would
+have stayed live while its own test called it sealed. `removeAttribute`
+is correct in both. The stub gained the method rather than the script
+gaining a workaround.
+
+## 3. The reshuffle question: already ruled, already implemented
+
+T02 required settling whether the deck-exhaustion shuffle happens before
+drawing it, and to raise a finding if it did not.
+
+**It does.** `games/ground/src/lib.rs:1419-1435` (`draw_solution`):
+deterministic reshuffle of the discard, seeded `seed ^ round`, carried in
+a `DeckReshuffled` event so replay never re-derives it; if both are empty
+the draw is skipped. That is the **U4 default**, which ground-game
+**confirmed on 2026-08-03** — a ruled rule.
+
+So nothing was raised, which is the correct outcome and the one the task
+was written to allow. The piles show the state in which the *next* draw
+triggers it, because that is derivable from the view; a claim that a
+reshuffle *has* happened is not, and is not made. The event already reads
+out in the log.
+
+**Two days earlier this question would have been raised as a finding.**
+CB-WP-0026 applied the U4 ruling on 2026-08-05; this pass consumed it the
+same day. The register paying off inside 24 hours is not proof it works,
+but it is the first time the answer to *"is this underdetermined?"* was
+one lookup instead of a message.
+
+## 4. What the controls caught
+
+**The coverage gate caught its own probe going stale.** Replacing the
+`17 remaining` text broke `solution_deck_len`'s classification — the gate
+does not care *how* a field is rendered, only that its token appears, so
+changing the rendering changed the token. Fixed by putting the count in
+the pile's ``: a stable probe, and what a screen reader announces.
+The on-canvas numeral would have been a weak probe, since a bare `17`
+could be anything on the page.
+
+**The compiler caught a misplaced doc comment** that had silently taken
+`Summary`'s `#[derive(Debug)]` with it.
+
+Neither is interesting alone. Together they are the ordinary case for
+this project: the gates fire on rendering changes, and the cost of that is
+small enough that nobody is tempted to loosen them.
+
+## 5. The cumulative-score question, and why it stayed a note
+
+The task required deciding what "cumulative" means **before** summing
+anything. The answer is that **GROUND defines one game and no series at
+all.**
+
+`personal` sums per seat; `winners` counts games won; `group_success`
+counts games the table cleared. They answer different questions, and a
+test asserts they can point at different seats — a 9/0/0 versus 0/1/1
+series leads on summed score for one seat and on games won for the other.
+
+**Both are shown and both are named.** Picking one would have made it *the*
+score by default, which is canonising a rule nobody wrote.
+
+Registered **F15, `underdetermined`, state `note`**. It stays a note on
+purpose: the test demonstrates the two tallies *can differ*, which is
+arithmetic — not evidence that the ambiguity harms play. Under GameDesign
+§3.1 a note may not be reported to ground-game until an artifact exists.
+
+**This is the note tier doing exactly what ADR-0012 D6 built it for**, on
+the first genuinely new question since it was written. The tier was
+argued as the way to admit findings from *play* that the engine cannot
+produce; its first real use is a question from *building*, which the ADR
+did not anticipate and which the tier handles unchanged.
+
+## 6. Chaos window 2
+
+**Declaration 7 of 12.** Structural S, d8 = 6, no override.
+
+Ten declarations in, **no 8 has been rolled**. At d8 the expected count
+over twelve is 1.5, so this is unremarkable — but it means window 2 will
+likely close with **zero overrides to evaluate**, and its retirement
+condition (*retire if an override changes nothing twice running*) will be
+untestable. Window 1 closed with 2 overrides at d4 and both changed the
+outcome. **The rate cut to d8 may have made the mechanism unevaluable**,
+which is a real cost that CB-EV-0015's decision did not price, and the
+window's closing evidence should say so.
+
+## 7. Cost
+
+CB-WP-0023's cost, by re-running the instrument — the pass this one is
+required to quote. Reported by `make cost`; **not inlined here as a
+literal** (§Single source of fact), and see CB-EV-0019 §4 on the chain
+breaking beyond ~4 passes.
+
+## Open after this pass
+
+- **Remarks 2 and 3** — *how could we have won* and *difficulty* — are
+ CB-WP-0025, declared and ready, tier L.
+- **F15** needs an artifact before the series question can go to
+ ground-game.
+- **Legibility has no gate** (§1) and probably should not get one; the
+ honest control is a person playing it.
diff --git a/specs/FindingRegister.md b/specs/FindingRegister.md
index d91a9cb..42be87e 100644
--- a/specs/FindingRegister.md
+++ b/specs/FindingRegister.md
@@ -42,6 +42,7 @@ kinds, states and metrics: [`GameDesign.md`](GameDesign.md). Reported by
| F12 | degenerate | note | — | — | 2026-08-01 | clay-borg |
| F13 | inconsistent | withdrawn | scenarios/ground/gr-e01-threshold-reachable-2p.yaml | counterexample | 2026-08-01 | clay-borg |
| F14 | unplayed | note | — | — | 2026-08-01 | clay-borg |
+| F15 | underdetermined | note | — | — | 2026-08-05 | clay-borg |
@@ -61,6 +62,15 @@ kinds, states and metrics: [`GameDesign.md`](GameDesign.md). Reported by
`-reachable-`. **Its reproduction is green**, which under GameDesign §1.3
is the alarm that forced the resolution. Withdrawn rather than deleted,
and the withdrawal is reported (ADR-0012 D5).
+- **F15 — the rules define one game, not a series.** `OutcomeView` gives
+ `personal` (per seat), `group_success` (per table) and `winners`. Summing
+ the first and counting the third answer different questions, and GROUND
+ says nothing about how several games combine. CB-WP-0024 T04 shows
+ **both, labelled**, rather than picking one and letting it become the
+ score by default. `note`: no artifact demonstrates that this *harms*
+ play — a unit test showing the two tallies point at different seats
+ demonstrates only that they can differ, which is arithmetic, not a design
+ defect. Under GameDesign §3.1 it may not be reported until one exists.
- **F14 — GR-E03/GR-E04 never played to the end.** Nineteen passes, never
played out. `note` until a trial game exists; GROUND-WP-0003 is the
playtest that would close it, and GameDesign §5's protocol makes the
diff --git a/tools/cb-play/src/hotseat.rs b/tools/cb-play/src/hotseat.rs
index b856215..c8112a8 100644
--- a/tools/cb-play/src/hotseat.rs
+++ b/tools/cb-play/src/hotseat.rs
@@ -200,6 +200,7 @@ impl Server {
final_view: Option<&games_ground::view::GroundView>,
message: &str,
linger: std::time::Duration,
+ tally: &crate::table::MatchTally,
) -> Result {
let deadline = std::time::Instant::now() + linger;
self.listener
@@ -237,6 +238,7 @@ impl Server {
message,
&self.guard.endpoint(),
&self.log_lines(),
+ &series_lines(tally),
);
respond(&mut stream, 200, "text/html; charset=utf-8", &page);
}
@@ -249,7 +251,17 @@ impl Server {
&mut stream,
200,
"text/plain",
- if again { "ok: dealing" } else { "closed" },
+ // CB-WP-0024 T01: the reply is what the player
+ // reads. "closed" alone left them looking at a
+ // live table wondering why nothing happened.
+ // The `closed` prefix is what the page's script
+ // matches on to seal itself.
+ if again {
+ "ok: dealing"
+ } else {
+ "closed \u{2014} the session has ended and the server has stopped. \
+ You can close this tab."
+ },
);
break Ok(if again {
EndChoice::Again
@@ -265,6 +277,142 @@ impl Server {
}
}
+/// The running series, phrased for a reader.
+///
+/// **Two lines, because the rules define one game and not a series**
+/// (CB-WP-0024 T04). `personal` sums per seat; `winners` counts games
+/// won; they answer different questions and GROUND says which is *the*
+/// series score nowhere at all. Both are shown and both are named, so
+/// nothing here quietly becomes canon.
+pub fn series_lines(t: &crate::table::MatchTally) -> Vec {
+ if t.games <= 1 {
+ // One game is not a series, and a "cumulative" panel over a single
+ // result would just restate the outcome above it.
+ return Vec::new();
+ }
+ let seats = |m: std::collections::BTreeMap| {
+ m.iter()
+ .map(|(p, v)| format!("P{} {v}", p.0 + 1))
+ .collect::>()
+ .join(" ")
+ };
+ let personal: std::collections::BTreeMap<_, _> = t
+ .personal
+ .iter()
+ .map(|(p, v)| (*p, format!("{v:+}")))
+ .collect();
+ let wins: std::collections::BTreeMap<_, _> = t
+ .personal
+ .keys()
+ .map(|p| (*p, t.wins.get(p).copied().unwrap_or(0).to_string()))
+ .collect();
+ vec![
+ format!("{} games this session", t.games),
+ format!("summed personal score — {}", seats(personal)),
+ format!("games won — {}", seats(wins)),
+ format!(
+ "table cleared its threshold {} of {} games",
+ t.group_successes, t.games
+ ),
+ ]
+}
+
+#[cfg(test)]
+mod series {
+ use crate::table::MatchTally;
+ use cb_kernel::PlayerId;
+ use games_ground::view::OutcomeView;
+
+ fn outcome(p1: i32, p2: i32, success: bool, winners: Vec) -> OutcomeView {
+ OutcomeView {
+ total: 0,
+ threshold: 5,
+ group_success: success,
+ personal: [(PlayerId(0), p1), (PlayerId(1), p2)].into_iter().collect(),
+ coalitions: vec![],
+ mastery: None,
+ winners,
+ }
+ }
+
+ fn after(games: &[OutcomeView]) -> MatchTally {
+ let mut t = MatchTally::default();
+ for o in games {
+ t.record_for_test(o);
+ }
+ t
+ }
+
+ /// The weakest possible assertion, and the one that catches a tally
+ /// reset by `play again`: two games must produce a total that is
+ /// neither game's score alone.
+ #[test]
+ fn two_games_accumulate_rather_than_replacing() {
+ let t = after(&[
+ outcome(3, 1, true, vec![PlayerId(0)]),
+ outcome(2, 4, false, vec![PlayerId(1)]),
+ ]);
+ assert_eq!(t.games, 2);
+ assert_eq!(t.personal[&PlayerId(0)], 5, "P1's scores did not sum");
+ assert_eq!(t.personal[&PlayerId(1)], 5, "P2's scores did not sum");
+ assert_eq!(t.group_successes, 1, "only one game cleared its threshold");
+ assert_eq!(t.wins[&PlayerId(0)], 1);
+ assert_eq!(t.wins[&PlayerId(1)], 1);
+ }
+
+ /// **The two tallies disagree, and that is the point.** Summed
+ /// personal score says the seats are level; games won says the same;
+ /// but a third game separates them, and which one is "the series
+ /// score" is a question GROUND does not answer. Showing one alone
+ /// would be picking a winner the rules never named.
+ #[test]
+ fn the_two_tallies_can_disagree_about_who_is_ahead() {
+ let t = after(&[
+ outcome(9, 0, false, vec![PlayerId(0)]),
+ outcome(0, 1, false, vec![PlayerId(1)]),
+ outcome(0, 1, false, vec![PlayerId(1)]),
+ ]);
+ assert!(
+ t.personal[&PlayerId(0)] > t.personal[&PlayerId(1)],
+ "P1 leads on summed score"
+ );
+ assert!(
+ t.wins[&PlayerId(1)] > t.wins.get(&PlayerId(0)).copied().unwrap_or(0),
+ "P2 leads on games won — the two answers point at different seats"
+ );
+ }
+
+ /// One game is not a series: the panel stays absent rather than
+ /// restating the outcome directly above it.
+ #[test]
+ fn a_single_game_shows_no_series_panel() {
+ assert!(super::series_lines(&after(&[outcome(1, 1, true, vec![])])).is_empty());
+ assert!(
+ !super::series_lines(&after(&[
+ outcome(1, 1, true, vec![]),
+ outcome(1, 1, true, vec![])
+ ]))
+ .is_empty(),
+ "two games must produce a panel"
+ );
+ }
+
+ /// Both tallies must be named on the page. An unlabelled number would
+ /// become "the score" by default, which is the canonisation this
+ /// deliberately avoids.
+ #[test]
+ fn the_page_says_which_tally_is_which() {
+ let lines = super::series_lines(&after(&[
+ outcome(1, 2, true, vec![PlayerId(1)]),
+ outcome(3, 0, false, vec![PlayerId(0)]),
+ ]));
+ let all = lines.join(" | ");
+ assert!(all.contains("summed personal score"), "{all}");
+ assert!(all.contains("games won"), "{all}");
+ assert!(all.contains("cleared its threshold"), "{all}");
+ }
+}
+
/// What the player asked for on the ending page.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum EndChoice {
@@ -463,6 +611,7 @@ mod tests {
Some(&view),
"30 commands, hash f6c890a65271",
std::time::Duration::from_secs(20),
+ &crate::table::MatchTally::default(),
)
.expect("serve_end");
let replies = client.join().expect("client");
@@ -553,7 +702,8 @@ mod tests {
/// game that never happened.
#[test]
fn a_game_that_ended_badly_says_so_and_shows_no_table() {
- let page = cb_render_html::doc::ending(None, "P1 ran out of input", "/command?t=x", &[]);
+ let page =
+ cb_render_html::doc::ending(None, "P1 ran out of input", "/command?t=x", &[], &[]);
assert!(
page.contains("P1 ran out of input"),
"the reason is missing"
diff --git a/tools/cb-play/src/table.rs b/tools/cb-play/src/table.rs
index bdc67eb..4c84f50 100644
--- a/tools/cb-play/src/table.rs
+++ b/tools/cb-play/src/table.rs
@@ -52,6 +52,59 @@ impl Default for Config {
}
}
+/// What carries across games in one browser session (CB-WP-0024 T04).
+///
+/// `play` already owned the session — one listener, an advancing seed,
+/// `run_game` in a loop — and kept only the last summary, so a second
+/// game started with no memory of the first.
+///
+/// ## Two tallies, because the rules define one game and not a series
+///
+/// `OutcomeView` offers `personal` (per seat), `group_success` (per
+/// table) and `winners`. Summing `personal` and counting `winners` answer
+/// **different questions**, and GROUND's dataset says nothing about how
+/// several games combine — there is no series in the rules.
+///
+/// So both are kept and both are labelled, rather than one being picked
+/// and quietly presented as *the* score. Registered as a note (kind
+/// `underdetermined`) in `specs/FindingRegister.md`: it may not be
+/// reported to ground-game until something demonstrates a problem, which
+/// is GameDesign §3.1's rule and the reason this is not being sent as a
+/// finding.
+#[derive(Debug, Clone, Default)]
+pub struct MatchTally {
+ pub games: u32,
+ /// Sum of each seat's per-game `personal` score.
+ pub personal: std::collections::BTreeMap,
+ /// Games the table cleared its threshold.
+ pub group_successes: u32,
+ /// How often each seat appeared in `winners`.
+ pub wins: std::collections::BTreeMap,
+}
+
+impl MatchTally {
+ /// Test-visible alias for [`Self::record`]. The real call site is the
+ /// driver; this exists so the series tests drive the same code rather
+ /// than a reimplementation of it beside it.
+ #[cfg(test)]
+ pub fn record_for_test(&mut self, o: &games_ground::view::OutcomeView) {
+ self.record(o);
+ }
+
+ fn record(&mut self, o: &games_ground::view::OutcomeView) {
+ self.games += 1;
+ for (seat, score) in &o.personal {
+ *self.personal.entry(*seat).or_insert(0) += *score;
+ }
+ if o.group_success {
+ self.group_successes += 1;
+ }
+ for w in &o.winners {
+ *self.wins.entry(*w).or_insert(0) += 1;
+ }
+ }
+}
+
/// What a finished game reports back.
/// The end-state hash is what makes a session comparable to its replay.
#[derive(Debug)]
@@ -200,7 +253,11 @@ fn end_badly(
msg: String,
) -> Result {
if let Some(s) = server {
- let _ = s.serve_end(None, &msg, END_LINGER);
+ // A game that ended badly has no outcome, so it contributes
+ // nothing to the series and the panel stays absent. Passing an
+ // empty tally rather than the live one is deliberate: a crashed
+ // game must not be counted as a played one.
+ let _ = s.serve_end(None, &msg, END_LINGER, &MatchTally::default());
}
Err(msg)
}
@@ -239,8 +296,12 @@ pub fn play(config: &Config, input: R, out: W) -> Result(
input: &'a std::cell::RefCell,
out: &'a std::cell::RefCell,
server: Option>,
+ tally: &mut MatchTally,
) -> Result<(Summary, crate::hotseat::EndChoice), String> {
let setup = Setup {
players: config.players,
@@ -342,8 +404,14 @@ fn run_game<'a, R: BufRead + 'a, W: Write + 'a>(
let mut end_choice = crate::hotseat::EndChoice::Closed;
if let Some(srv) = &server {
let ended = game.state.project(Viewer::Spectator);
+ // Recorded BEFORE the page is served, so the ending page shows a
+ // tally that includes the game being looked at. A tally that
+ // lagged by one game would be worse than none.
+ if let Some(o) = &ended.outcome {
+ tally.record(o);
+ }
let msg = format!("{} commands, hash {}", game.commands, &end_hash[..12]);
- end_choice = srv.serve_end(Some(&ended), &msg, END_LINGER)?;
+ end_choice = srv.serve_end(Some(&ended), &msg, END_LINGER, tally)?;
}
let scenario = games_ground::record::to_scenario(
diff --git a/workplans/CB-WP-0024-the-table-you-can-watch.md b/workplans/CB-WP-0024-the-table-you-can-watch.md
index 6d65391..c91787a 100644
--- a/workplans/CB-WP-0024-the-table-you-can-watch.md
+++ b/workplans/CB-WP-0024-the-table-you-can-watch.md
@@ -2,7 +2,7 @@
id: CB-WP-0024
kind: product
title: "The table you can watch: the piles, the other seats' moves, the score that carries"
-status: ready
+status: done
state_hub_workstream_id: "5f17b6f9-cd4b-4c31-a8af-712313149cf2"
---
@@ -47,7 +47,7 @@ except where task T04 says so explicitly.
```task
id: CB-WP-0024-T01
-status: todo
+status: done
priority: high
state_hub_task_id: "acb4231c-35df-490f-93fd-be71c0abf1dc"
```
@@ -75,11 +75,36 @@ because a control that can no longer work must not look like it can.
- the label change must be mutation-visible: assert the rendered text, so
reverting the wording turns a test red.
+**Done 2026-08-05.** Label is now `end session — stops the game server`;
+the reply is `closed — the session has ended and the server has stopped.
+You can close this tab.`; and the script **seals** the page on a `closed`
+reply — `removeAttribute('data-drop')` on every control, so they stop
+being droppable by the same rule that made them droppable. `sealed` CSS is
+how that reads, not the mechanism.
+
+**`removeAttribute`, not `setAttribute(_, null)`** — the latter writes the
+literal string `"null"` in a browser, which is truthy, so the control
+would stay live while the stub reported it sealed.
+
+**The reply path had never been executable in a test.** `jsrun`'s `fetch`
+stub returned `{then: function(){return this}}`, which never invoked its
+callbacks — so every line of the script that reacts to what the server
+said was unreachable from every test in the project. **That is why this
+defect survived**: a page that ignores the server looked identical to one
+that acts on it. The stub now delivers a real then-chain, and
+`gesture_with_reply` reports the page's surviving controls.
+
+Three tests, and the seal is mutation-proven: deleting the `closed` branch
+turns exactly one red. The negative control (`ok: dealing` must NOT seal)
+exists because a seal that fired on every reply would pass the first test
+and break `play again`. `cb-play`: 22 passed, including
+`play_again_deals_a_second_game`.
+
## Task: the piles are objects on the table
```task
id: CB-WP-0024-T02
-status: todo
+status: done
priority: high
state_hub_task_id: "37b16a87-e791-4c85-9f60-671812f6dd2e"
```
@@ -107,11 +132,38 @@ stop.
- the shuffle question is answered in the task record with the line number
that settles it, either way.
+**Done 2026-08-05.** Both piles are drawn as offset stacks with their
+counts, replacing the text line. Depth suggests *a pile exists*; the
+number is the truth — 17 cards is not seventeen rectangles.
+
+**The shuffle question is settled and the answer is that it already
+works.** `games/ground/src/lib.rs:1419-1435` (`draw_solution`) implements
+the **U4 default**: deck empty → deterministic reshuffle of the discard
+via a `DeckReshuffled` event seeded from `seed ^ round`; both empty → skip
+the draw. ground-game **confirmed U4 on 2026-08-03**, so this is a ruled
+rule, not an invented one. Nothing to raise.
+
+The event already reads out in the log (`hotseat.rs:374`). What the piles
+add is the *state before it fires*: deck 0 with a non-empty discard draws
+an arrow and says **"shuffles in on next draw"**. That is derivable from
+the view; a claim that a reshuffle *has happened* would not be, and is not
+made.
+
+**The coverage gate caught the probe going stale** — removing the
+`17 remaining` text broke `solution_deck_len`'s classification. Fixed by
+putting the count in the pile's `` (`draw pile: 17 remaining`),
+which is both a stable probe and what a screen reader announces; the
+on-canvas numeral alone could be any number on the page.
+
+Three tests: counts come from the view, an empty discard renders as an
+empty pile rather than vanishing, and the reshuffle notice appears only
+when the deck is actually out.
+
## Task: what the other seats played, on the table
```task
id: CB-WP-0024-T03
-status: todo
+status: done
priority: high
state_hub_task_id: "7b0b08d9-cf0d-40f4-8697-049bdb20085d"
```
@@ -137,11 +189,28 @@ face-down as one identical back.
`view.rs`'s own test already uses; copy it);
- `make sim` still passes: 26 scenarios encode what the table looks like.
+**Done 2026-08-05.** Each seat's play is drawn as a card in its own area,
+with the sentence kept beside it — the log is the record and a player
+reading back needs the same vocabulary.
+
+**The face-down back is a `const` with no parameters.** `SelectionView::
+Hidden` carries nothing, so the renderer is structurally unable to leak
+what it was not given; making the back a constant means there is no data
+path into it to add later. The risk this guards is real but is the
+renderer's, not the model's: a tint keyed on suit or a shape keyed on
+action would leak even though `view.rs` handed over nothing.
+
+The leak test copies `view.rs`'s own shape — assert two different hidden
+situations render an identical back, **then** assert the same renderer
+does show a revealed play, because without the second half the first
+passes for a renderer that draws nothing at all. Both are
+mutation-proven: deleting the call turns both red.
+
## Task: the score that carries across games
```task
id: CB-WP-0024-T04
-status: todo
+status: done
priority: medium
state_hub_task_id: "4f312267-2b82-4cf9-bbb1-7f287dc9e766"
```
@@ -167,11 +236,36 @@ raise the question rather than silently canonising a choice.
- the tally survives the seed advance and resets only on a new process;
- the per-game outcome block is unchanged, and a test says so.
+**Done 2026-08-05.** `MatchTally` lives in `play`, beside the listener and
+the seed — the other two things that survive `play again`. Shown on the
+ending page above the log, and **absent for a first game**: one game is not
+a series, and a cumulative panel restating the outcome directly above it
+is noise.
+
+**"Cumulative" was decided before anything was summed, and the answer is
+that the rules do not decide it.** `OutcomeView` offers `personal` (per
+seat), `group_success` (per table) and `winners`; summing the first and
+counting the third answer different questions, and GROUND defines one game
+and no series at all. **Both are shown and both are named** rather than one
+being picked and becoming *the* score by default. A test asserts they can
+point at different seats — 9/0/0 against 0/1/1 leads on summed score for
+one seat and on games won for the other.
+
+Registered as **F15, kind `underdetermined`, state `note`** in
+`FindingRegister.md`. It stays a note deliberately: the test shows the two
+tallies *can differ*, which is arithmetic, not evidence that the ambiguity
+harms play — so under GameDesign §3.1 it may not be reported to
+ground-game yet. **This is the note tier doing the job D6 built it for**,
+on the first new question since it was written.
+
+A crashed game contributes nothing: the error path passes an empty tally,
+so a game that ended without an outcome is never counted as played.
+
## Task: evidence
```task
id: CB-WP-0024-T05
-status: todo
+status: done
priority: high
state_hub_task_id: "db176595-e00d-467c-ba54-0714cfb7ba5c"
```
@@ -186,3 +280,30 @@ state_hub_task_id: "db176595-e00d-467c-ba54-0714cfb7ba5c"
- **What the cumulative-score question turned out to be**, and whether it
went to `ground-game`.
- **Quote CB-WP-0023's cost by re-running the instrument.**
+
+**Done 2026-08-05.**
+[CB-EV-0023](../evidence/CB-EV-0023-the-table-you-can-watch.md).
+
+- **Three of five remarks were already implemented** — data the projection
+ carried, drawn as text. The table's problem was legibility, not content,
+ and **the coverage gate passes either way** because it proves nothing is
+ omitted, not that anything is readable. That gap is named, not fixed:
+ the honest control is a person playing it.
+- **The defect that mattered was untestable.** `jsrun`'s fetch stub never
+ invoked its callbacks, so every line of the script reacting to the
+ server was unreachable from every test in the project. Same finding as
+ CB-WP-0016's *a stub too thin to express a failure is how the failure
+ survives*, one layer deeper — at the reply, which is where the session's
+ ending lives.
+- **The reshuffle was already ruled and already implemented** (U4,
+ confirmed 2026-08-03), so nothing was raised. CB-WP-0026 applied that
+ ruling the same day this pass consumed it — the first time answering
+ *"is this underdetermined?"* was one lookup instead of a message.
+- **F15 stayed a note on purpose.** The note tier's first use since D6
+ wrote it, and it came from *building* rather than from play, which the
+ ADR did not anticipate and which the tier handled unchanged.
+- **Chaos window 2 has rolled no 8 in ten declarations**, so it will
+ likely close with no override to evaluate and its retirement condition
+ untestable. The d4 → d8 cut may have made the mechanism unevaluable —
+ a cost CB-EV-0015 did not price, and one the window's closing evidence
+ should state.