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11 changed files with 58 additions and 842 deletions

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@ -36,7 +36,6 @@
| workplan | CB-WP-0026 | done | — | workplans/CB-WP-0026-collect-the-rulings.md |
| workplan | CB-WP-0027 | done | — | workplans/CB-WP-0027-the-commentary-track.md |
| workplan | CB-WP-0028 | done | — | workplans/CB-WP-0028-the-table-you-sit-at.md |
| workplan | CB-WP-0029 | ready | — | workplans/CB-WP-0029-the-tokens-on-the-table.md |
| task | CB-WP-0001-T01 | done | — | workplans/CB-WP-0001-inner-loop.md |
| task | CB-WP-0001-T02 | done | — | workplans/CB-WP-0001-inner-loop.md |
| task | CB-WP-0001-T03 | done | — | workplans/CB-WP-0001-inner-loop.md |
@ -190,7 +189,3 @@
| task | CB-WP-0028-T06 | done | — | workplans/CB-WP-0028-the-table-you-sit-at.md |
| task | CB-WP-0028-T07 | done | — | workplans/CB-WP-0028-the-table-you-sit-at.md |
| task | CB-WP-0028-T08 | done | — | workplans/CB-WP-0028-the-table-you-sit-at.md |
| task | CB-WP-0029-T01 | todo | — | workplans/CB-WP-0029-the-tokens-on-the-table.md |
| task | CB-WP-0029-T02 | todo | — | workplans/CB-WP-0029-the-tokens-on-the-table.md |
| task | CB-WP-0029-T03 | todo | — | workplans/CB-WP-0029-the-tokens-on-the-table.md |
| task | CB-WP-0029-T04 | todo | — | workplans/CB-WP-0029-the-tokens-on-the-table.md |

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@ -474,111 +474,6 @@ fn piles_body(out: &mut String, view: &GroundView) {
}
}
/// A marker on a track, drawn at `(x, y)` with `n` stops.
///
/// **The track is the point** (ADR-0016 D4). `stress 5` is a fact you
/// read; a marker at the end of a 0-5 track is a fact you see coming --
/// and DARVO triggers at Stress 5, so "one more Attack and I trigger" is
/// the most useful thing the page can show.
fn track_svg(out: &mut String, x: f64, y: f64, stops: usize, at: usize, hot: bool, label: &str) {
let step = 11.0;
let _ = write!(out, "<g><title>{}</title>", esc(label));
for i in 0..stops {
let cx = x + (i as f64) * step;
let here = i == at;
let _ = write!(
out,
"<circle cx=\"{cx:.0}\" cy=\"{y:.0}\" r=\"{r}\" fill=\"{fill}\" \
stroke=\"{stroke}\" stroke-width=\"1\"/>",
r = if here { 4.5 } else { 2.5 },
fill = if here {
if hot {
"#e77"
} else {
"#9cf"
}
} else {
"#2a3140"
},
stroke = if here { "#fff8" } else { "#3a4350" },
);
}
out.push_str("</g>");
}
/// The tokens at one seat, as objects rather than numbers.
fn seat_tokens(out: &mut String, x: f64, y: f64, p: &PlayerView) {
// Stress on its 0-5 track. Hot at 5, which is where DARVO arms
// (GR-R08) -- the whole reason the track beats the number.
track_svg(
out,
x - 27.0,
y + 26.0,
6,
usize::from(p.stress).min(5),
p.stress >= 5,
&format!("Stress {} of 5", p.stress),
);
// The DARVO pawn on OFF/DENY/ATTACK/REVERSE.
let stage = match p.darvo {
games_ground::DarvoStage::Off => 0,
games_ground::DarvoStage::Deny => 1,
games_ground::DarvoStage::Attack => 2,
games_ground::DarvoStage::Reverse => 3,
};
track_svg(
out,
x - 27.0,
y + 38.0,
4,
stage,
stage > 0,
&format!("DARVO {:?}", p.darvo),
);
// Counted discs: Freedom (double-sided), Protection, Blame.
let mut dx = x - 28.0;
let mut disc = |out: &mut String, fill: &str, stroke: &str, ch: &str, title: String| {
let _ = write!(
out,
"<g><title>{t}</title><circle cx=\"{dx:.0}\" cy=\"{cy:.0}\" r=\"7\" \
fill=\"{fill}\" stroke=\"{stroke}\"/>\
<text x=\"{dx:.0}\" y=\"{ty:.0}\" fill=\"#dfe\" font-size=\"8\" \
text-anchor=\"middle\">{ch}</text></g>",
t = esc(&title),
cy = y + 54.0,
ty = y + 57.0,
);
dx += 17.0;
};
disc(
out,
if p.freedom_ready {
"#2b4a3a"
} else {
"#2a2f3a"
},
if p.freedom_ready { "#7ca" } else { "#4a5260" },
if p.freedom_ready { "R" } else { "\u{2013}" },
format!(
"Freedom {}",
if p.freedom_ready { "READY" } else { "spent" }
),
);
for i in 0..p.protection {
disc(out, "#2a3a4a", "#7ac", "P", format!("Protection {}", i + 1));
}
for b in &p.blame_from {
disc(
out,
"#3a2a2a",
"#c88",
"B",
format!("Blame from {}", seat_name(*b)),
);
}
}
/// The table, seen from above (CB-WP-0028 T03).
///
/// **One diagram, not three.** The seats were already placed on a circle
@ -601,8 +496,7 @@ fn table_svg(view: &GroundView) -> String {
let (rx, ry) = (200.0f64, 118.0f64);
// Seats sit OUTSIDE the table, as people do. The first version put
// them at 0.83 of the ellipse and they sat on it.
// Seats sit outside the table with room below each for its tokens.
let (sx, sy) = (rx + 112.0, ry + 82.0);
let (sx, sy) = (rx + 108.0, ry + 88.0);
let pos: Vec<(PlayerId, f64, f64)> = view
.players
@ -621,7 +515,7 @@ fn table_svg(view: &GroundView) -> String {
};
let mut s = String::from(
"<svg viewBox=\"0 0 760 470\" width=\"100%\" style=\"max-width:760px\" \
"<svg viewBox=\"0 0 760 440\" width=\"100%\" style=\"max-width:760px\" \
role=\"img\" aria-label=\"the table, seen from above\">",
);
@ -699,7 +593,7 @@ fn table_svg(view: &GroundView) -> String {
let _ = write!(
s,
"<g data-drop=\"seat-{raw}\">\
<circle class=\"seat\" cx=\"{x:.0}\" cy=\"{y:.0}\" r=\"32\" fill=\"#1b1e26\" \
<circle cx=\"{x:.0}\" cy=\"{y:.0}\" r=\"32\" fill=\"#1b1e26\" \
stroke=\"{stroke}\" stroke-width=\"{sw}\"/>\
<text x=\"{x:.0}\" y=\"{t1:.0}\" fill=\"#dde\" font-size=\"12\" \
text-anchor=\"middle\">{name}{you}</text>\
@ -715,27 +609,7 @@ fn table_svg(view: &GroundView) -> String {
stress = pv.stress,
focus = esc(&focus),
);
// CB-WP-0029 T02: the components, at their seat.
seat_tokens(&mut s, *x, *y, pv);
}
// Lead and Round belong to the table, not to a seat (ADR-0016 D4).
let _ = write!(
s,
"<g><title>Lead marker: {lead}</title>\
<circle cx=\"36\" cy=\"24\" r=\"11\" fill=\"#3a3450\" stroke=\"#a7d\"/>\
<text x=\"36\" y=\"28\" fill=\"#dfe\" font-size=\"9\" \
text-anchor=\"middle\">LEAD</text></g>\
<text x=\"52\" y=\"28\" fill=\"#89a\" font-size=\"11\">{lead}</text>\
<g><title>Round marker: round {round} of 5</title>\
<circle cx=\"724\" cy=\"24\" r=\"11\" fill=\"#3a3450\" stroke=\"#a7d\"/>\
<text x=\"724\" y=\"28\" fill=\"#dfe\" font-size=\"9\" \
text-anchor=\"middle\">{round}</text></g>\
<text x=\"706\" y=\"28\" fill=\"#89a\" font-size=\"11\" \
text-anchor=\"end\">round</text>",
lead = seat_name(view.lead),
round = view.round,
);
s.push_str("</svg>");
s
}

View file

@ -722,14 +722,10 @@ mod overhead_table {
use games_ground::GroundState;
/// Seat circle centres, read out of the emitted SVG.
///
/// Keyed on `class="seat"`, not on `<circle>`: CB-WP-0029 put token
/// discs and track stops on the table, which are also circles, and a
/// looser match reported them as overlapping seats.
fn seat_centres(html: &str) -> Vec<(f64, f64)> {
html.match_indices("<circle class=\"seat\" cx=\"")
html.match_indices("<circle cx=\"")
.filter_map(|(i, _)| {
let rest = &html[i + 25..];
let rest = &html[i + 12..];
let (x, rest) = rest.split_once("\" cy=\"")?;
let (y, _) = rest.split_once('"')?;
Some((x.parse().ok()?, y.parse().ok()?))
@ -859,12 +855,9 @@ mod overhead_table {
/// tall, so the action cards sat a screen below the Problems — and you
/// cannot drag between two things never on screen together.
///
/// The limit is **derived, not guessed**. A viewport is ~800px tall;
/// the header costs ~120 and the move controls ~150, leaving ~530 for
/// the table. The version that broke dragging declared 620. 500 keeps
/// headroom without being the arbitrary 460 this test first used —
/// **the original number had no derivation, which is why raising it
/// here is fixing the measurement rather than lowering a floor.**
/// Asserted on the declared height, which is the only thing a test
/// without a browser can see, and that limit is said out loud rather
/// than implied.
#[test]
fn the_table_is_short_enough_to_drag_from() {
let v = view_of(6);
@ -876,85 +869,12 @@ mod overhead_table {
.expect("the table declares a viewBox");
let h: f64 = vb.parse().expect("a number");
assert!(
h <= 500.0,
h <= 460.0,
"the table is {h}px tall; the action cards end up off-screen and \
dragging to a Problem becomes impossible"
);
}
/// **CB-WP-0029 T02: Stress and DARVO are tracks, not numbers.**
///
/// The track is the point: DARVO arms at Stress 5 (GR-R08), so a
/// marker approaching the end of a 05 track says *"one more Attack
/// and I trigger"* — which the number 4 does not.
#[test]
fn stress_and_darvo_are_tracks_a_player_can_read_ahead_on() {
let mut v = view_of(3);
let seats: Vec<PlayerId> = v.players.keys().copied().collect();
if let Some(p) = v.players.get_mut(&seats[0]) {
p.stress = 4;
p.darvo = games_ground::DarvoStage::Deny;
}
let html = crate::doc::document(&v, &[], "/command?t=x", Some(seats[0]), false);
assert!(
html.contains("<title>Stress 4 of 5</title>"),
"the Stress track must say where the marker is, out of what"
);
assert!(
html.contains("<title>DARVO Deny</title>"),
"the DARVO pawn must name its stage"
);
// Six stops for Stress, four for DARVO — a track with the wrong
// number of stops is a picture, not a track.
let track_stops = html.matches("<circle cx=").count();
assert!(
track_stops >= 3 * (6 + 4),
"three seats need 6 Stress stops and 4 DARVO stops each: {track_stops}"
);
}
/// A seat with nothing renders as a seat with nothing — the empty
/// case is the one that silently vanishes.
#[test]
fn a_seat_with_no_tokens_still_has_its_tracks() {
let mut v = view_of(2);
let seats: Vec<PlayerId> = v.players.keys().copied().collect();
if let Some(p) = v.players.get_mut(&seats[0]) {
p.stress = 0;
p.protection = 0;
p.blame_from.clear();
p.freedom_ready = false;
p.darvo = games_ground::DarvoStage::Off;
}
let html = crate::doc::document(&v, &[], "/command?t=x", Some(seats[0]), false);
assert!(html.contains("<title>Stress 0 of 5</title>"));
assert!(html.contains("<title>DARVO Off</title>"));
assert!(
html.contains("<title>Freedom spent</title>"),
"a spent Freedom disc is still a disc — it flips, it does not vanish"
);
}
/// Lead and Round belong to the table, not to a seat (ADR-0016 D4).
#[test]
fn the_lead_and_round_markers_are_on_the_table() {
let v = view_of(4);
let html = crate::doc::document(&v, &[], "/command?t=x", Some(PlayerId(0)), false);
let table = html
.split("aria-label=\"the table, seen from above\"")
.nth(1)
.and_then(|s| s.split("</svg>").next())
.expect("one table svg");
assert!(
table.contains("Lead marker:"),
"the Lead marker is not on the table"
);
assert!(
table.contains("Round marker:"),
"the Round marker is not on the table"
);
}
/// The three diagrams became one: the relationship circle and the
/// piles picture are gone as separate views, and their content is on
/// the table.

View file

@ -1,132 +0,0 @@
# ADR-0016: a token is a view, and the supply is not a rule we get to invent
status: accepted
date: 2026-08-07
decided by: agent, under the standing loop authorization
tier: M (structural M — imports another edition file under AM-4's budgets;
chaos d8=4 → no override). Tier M merges survey and decision.
references: [CB-WP-0029](../workplans/CB-WP-0029-the-tokens-on-the-table.md),
[ADR-0015](ADR-0015-the-cards-own-words.md) (the import test and the hand
reader), [ADR-0011](ADR-0011-vendor-the-edition.md),
[GameDesign.md](../specs/GameDesign.md) §1
## Context
The engine models every token correctly and shows them as numbers on a
seat card — `protect 2`, `blamed by P3`. `Tokens.csv` describes them as
components, with a `quantity` and a `sides` count, and that raised a
question worth measuring before deciding anything.
## The measurement, taken first
750 games across 26 seats, greedy and random policies:
| token | supply | max per seat | max on table | exceeded? |
|---|---:|---:|---:|---|
| Protection | 6 | **1** | **2** | no |
| Denied | 5 | — | **3** | no |
| Relation link | 12 | — | **12** | **exactly at the limit, never over** |
| Focus / Blame | 6 | — | 0 conflicts | no |
**No supply violation exists in play.**
**And the first version of that check was wrong.** It tested whether a
seat had its own Focus placed *and* any Blame in `blame_from` — but
`blame_from` lists **other players'** discs, so those are different
tokens. It reported 2 conflicts. Corrected, it reports 0. **Fifth instance
of this project's recurring defect** — a number computed correctly about
the wrong subject — caught before it left the repo.
**The link row is the interesting one.** Twelve tokens, two per player,
six players: the supply is *exactly* consumed at full occupancy and never
exceeded, because GR-L01 already enforces two slots per seat. **The
component count and the rule are the same constraint written twice** — and
that is the shape of a supply that does not need separate enforcement.
---
## D1 — vendor `Tokens.csv`
ADR-0015's test: does it carry text a player reads? `front_text` (READY,
DENIED, PROTECTION, FOCUS, LEAD, ROUND) and `use` do. `shape`, `size` and
`symbol_id` are print instructions and are read by nothing here.
Vendored whole with a digest, as the others are — taking a column subset
would mean a second decision every time a column becomes interesting.
## D2 — a token is a **view**, not a type
**The aggregate gains no `Token`.** A token is a way of *seeing* state the
aggregate already holds: the Stress marker is `stress`, the DARVO pawn is
`darvo`, the Freedom disc is `freedom_ready`.
Adding a `Token` type would create a second source of truth for Stress,
and the first time they disagreed the bug would be invisible — both would
look internally consistent. **This is INTENT's own rule**: own the
semantics, and do not duplicate them for presentation's sake.
So `Tokens.csv` supplies **labels and counts for the renderer**, and
nothing in `games_ground` changes shape.
## D3 — `quantity` does not bind, and the engine must not enforce it
**Measured: never exceeded.** But the reason for the decision is not the
measurement.
> **A component limit the rules do not state is not a rule.**
`GroundRules.md` derives 59 rules from the dataset and **none of them
mentions a token supply**. If the engine began refusing a seventh
Protection token, it would be enforcing a constraint nobody ruled — which
is exactly the error CB-WP-0023 exists to correct, in the other direction:
SOLVE was *offered* where it could not act, and this would *refuse* where
the rules allow.
**What is done instead:** the supply check ships as a runnable check
(T03), so if play ever does exceed a quantity, that becomes a **finding**
for `ground-game`*"your component count and your rules disagree"* — and
they decide. Which is a real question: a physical game cannot hand out a
seventh Protection token, so either the rules bound it or the box does.
**Not registered as a finding today**, because nothing was found. **A
stated "none found" is registered instead**, because a survey that reports
nothing and leaves no trace is indistinguishable from one that was never
run.
## D4 — where each token sits, and why placement is the point
The overhead table (CB-WP-0028) is what makes this more than decoration.
| token | placement |
|---|---|
| Stress marker | a **05 track** at its seat |
| DARVO pawn | an **OFF→DENY→ATTACK→REVERSE track** at its seat |
| Freedom | a two-sided disc at its seat |
| Protection, Blame, Focus | counted objects at their seat |
| Denied | **on its Problem**, not as a word in a corner |
| Lead, Round | on the table itself |
**The tracks are the decision that matters.** `stress 5` is a fact you
read; a marker at the end of a 05 track is a fact you *see coming* — and
DARVO triggers at Stress 5, so "one more Attack and I trigger" is the
single most useful thing the page could show and currently does not.
## Consequences
- `editions/ground-darvo-r0/Tokens.csv` + digest; `edition-check` covers
it automatically, since it enumerates what is present.
- `edition.rs` gains a `tokens()` reader over the existing `Table`.
- The renderer draws tracks and counted objects; `games_ground` is
unchanged.
- The supply check is committed and runnable, and its result is in the
register as a stated negative.
## What was rejected
| rejected | why |
|---|---|
| a `Token` type in the aggregate | a second source of truth for Stress; INTENT forbids it |
| enforcing `quantity` | a limit the rules do not state is not a rule (CB-WP-0023, inverted) |
| importing only some columns | a second decision every time a column becomes interesting |
| leaving the supply unchecked | *"probably safe"* is not an answer, and a negative that leaves no trace cannot be told from an unrun survey |
| keeping Stress as a number | the track is what makes DARVO visible before it fires |

View file

@ -18,7 +18,6 @@ build must not depend on a sibling checkout that CI does not have.
| `Actions.csv` | 2026-08-06 | `4fa3b8ed` | the five action cards' own words (ADR-0015 D2) |
| `Solutions.csv` | 2026-08-06 | `4fa3b8ed` | Solution titles and microcopy |
| `Modes.csv` | 2026-08-06 | `4fa3b8ed` | mode text and `scoring_tiebreak` |
| `Tokens.csv` | 2026-08-07 | `4fa3b8ed` | the components: `front_text`, `quantity`, `sides` (ADR-0016) |
**Deliberately absent**: `BOM`, `Print_Manifest`, `Back_Designs`,
`Symbols`, `Design_Tokens` — production artifacts for a physical print
@ -33,7 +32,6 @@ sha256 7a7a302aabecdeb419c562a029bec3e3576a306b0bd1175d1200de60d9530073 Action
sha256 565431571bc06adafb67edefd4b368839b6b94134c2289877384688cc643390b Modes.csv
sha256 0a04830c93b62dcb2f4411a9fbde576368a7427fe9e63c5015e606e4d42d23a0 Problems.csv
sha256 0bda1ee97de726b5e8c4404ab15ecc53a359e6c23db74fb41ecb51d78f9884ad Solutions.csv
sha256 25273bb6e74c9ad545c5e89dfe0f76b294d0a6cbef51f80d548039d5f0943484 Tokens.csv
```
`make edition-check` compares this against `../ground-game` when that

View file

@ -1,10 +0,0 @@
token_id,name,quantity,sides,shape,size,symbol_id,front_text,use
TOK_STRESS,Stress marker,6,Single,Cube or disc,1012 mm,SYM_STRESS,None,One per player; move on Stress 05 track.
TOK_FREEDOM,Freedom token,6,Double,Disc,18 mm,SYM_FREEDOM,READY,Spend to choose any action at Stress 45; GROUND—GR or Bond Support readies it.
TOK_DARVO,DARVO stage marker,6,Single,Arrow pawn or disc,1418 mm,SYM_DENY,DARVO,One per player; move along OFF/DENY/ATTACK/REVERSE track.
TOK_LINK,Relation link token,12,Single,Small disc,14 mm,PLAYER_SYMBOL,Player symbol,Two per player; one is placed at each endpoint of a Bond/Rivalry tile.
TOK_FOCUS_BLAME,Focus / Blame token,6,Double,Disc,18 mm,SYM_FOCUS_BLAME,FOCUS,"At DARVO Attack, place Focus by the target. At Reverse, flip to Blame. Each Blame is 1 personal score."
TOK_PROTECTION,Protection token,6,Single,Shield or disc,18 mm,SYM_PROTECTION,PROTECTION,"Cancel the next Attack against the holder, then return the token."
TOK_DENIED,Denied token,5,Single,Bar or disc,18 mm,SYM_DENIED,DENIED,Place on a Problem turned face down by Deny. Remove when GROUND—OU restores the Problem.
TOK_LEAD,Lead marker,1,Single,Pawn or large disc,22 mm,SYM_LEAD,LEAD,"Starts with a random player, breaks same-step ties, and rotates clockwise after each round."
TOK_ROUND,Round marker,1,Single,Small disc,14 mm,SYM_LEAD,ROUND,Move along the 15 track printed on the active Scenario card.
1 token_id name quantity sides shape size symbol_id front_text use
2 TOK_STRESS Stress marker 6 Single Cube or disc 10–12 mm SYM_STRESS None One per player; move on Stress 0–5 track.
3 TOK_FREEDOM Freedom token 6 Double Disc 18 mm SYM_FREEDOM READY Spend to choose any action at Stress 4–5; GROUND—GR or Bond Support readies it.
4 TOK_DARVO DARVO stage marker 6 Single Arrow pawn or disc 14–18 mm SYM_DENY DARVO One per player; move along OFF/DENY/ATTACK/REVERSE track.
5 TOK_LINK Relation link token 12 Single Small disc 14 mm PLAYER_SYMBOL Player symbol Two per player; one is placed at each endpoint of a Bond/Rivalry tile.
6 TOK_FOCUS_BLAME Focus / Blame token 6 Double Disc 18 mm SYM_FOCUS_BLAME FOCUS At DARVO Attack, place Focus by the target. At Reverse, flip to Blame. Each Blame is −1 personal score.
7 TOK_PROTECTION Protection token 6 Single Shield or disc 18 mm SYM_PROTECTION PROTECTION Cancel the next Attack against the holder, then return the token.
8 TOK_DENIED Denied token 5 Single Bar or disc 18 mm SYM_DENIED DENIED Place on a Problem turned face down by Deny. Remove when GROUND—OU restores the Problem.
9 TOK_LEAD Lead marker 1 Single Pawn or large disc 22 mm SYM_LEAD LEAD Starts with a random player, breaks same-step ties, and rotates clockwise after each round.
10 TOK_ROUND Round marker 1 Single Small disc 14 mm SYM_LEAD ROUND Move along the 1–5 track printed on the active Scenario card.

View file

@ -1,165 +0,0 @@
# CB-EV-0027 — the tokens on the table
CB-WP-0029 T04. Tier M (structural M — imports another edition file under
AM-4's budgets; chaos d8=4 → no override). **Declaration 12 of chaos
window 2 — the last.** Closed 2026-08-07.
**Delivered:** [ADR-0016](../decisions/ADR-0016-the-tokens-on-the-table.md),
`Tokens.csv` vendored, `edition::tokens()`, Stress and DARVO tracks,
counted discs, Lead and Round on the table, and a supply audit that found
nothing and says so.
---
## 1. The supply, measured
750 games, 26 seats, greedy and random policies:
| token | supply | max per seat | max on table | exceeded? |
|---|---:|---:|---:|---|
| Protection | 6 | 1 | 2 | no |
| Denied | 5 | — | 3 | no |
| Relation link | 12 | — | **12** | **at the limit, never over** |
| Focus / Blame | 6 | — | 0 conflicts | no |
**The link row is the finding, and it is a negative one worth stating.**
GR-L01 gives each seat two relation slots; the box holds twelve link
tokens; six seats × two = twelve. **The rule and the component count are
the same constraint written twice**, which is what a supply looks like
when it needs no separate enforcement. Nothing was designed to make that
true — it fell out.
**Protection is the one that could have gone wrong and did not.**
`saturating_add(1)` at `lib.rs:986` has no upper bound, so the type
permits a seventh token. Play never gets there because GROUND—OU grants
Protection and the next Attack consumes it.
## 2. The check that was wrong, and what it cost to catch
The Focus/Blame check reported **2 conflicts**. It compared a seat's own
placed Focus against that seat's own `blame_from` — but `blame_from` lists
**who blamed this seat**, i.e. *other players'* discs. Different tokens.
Corrected: **0**.
**Fifth instance of the family CB-EV-0019 §1 named** — a number computed
correctly about the wrong subject:
| # | pass | the wrong thing |
|---|---|---|
| 1 | CB-WP-0021 | `csv` cost against a budget that never sees the code |
| 2 | to ground-game | *"12 in the file"* — a sum with no deal table |
| 3 | CB-WP-0018 | SOLVE's inertness attributed to the wrong condition |
| 4 | CB-WP-0025 | a timer bracketing whole games; a win rate attributed to the game |
| 5 | **here** | a token's own disc compared against other players' discs |
**And this is the first one caught before it left the repo** — by me, in
the same session, rather than by an adversarial reviewer or by the
maintainer. Four of the previous five reached a document or another
repository.
**That is one data point, not a trend.** What differs is that this pass
wrote the check, read its output, and asked *what exactly did I just
compare* — a habit the previous four instances are the argument for. The
family still has **no control**; `facts-check` catches copies that
disagree and nothing catches a correct computation over the wrong subject.
## 3. The decision not to enforce the supply
**`quantity` does not bind**, and the reason is not that nothing exceeded
it.
No numbered rule in `GroundRules.md` mentions a token supply. An engine
that refused a seventh Protection token would enforce a constraint nobody
ruled — **CB-WP-0023's error inverted.** That pass exists because SOLVE
was *offered* where it could not act; this would *refuse* where the rules
allow, and both are the engine deciding a rules question.
So the check ships as a standing control. If play ever exceeds a quantity,
that is a **question for `ground-game`** — *does the box bound the game, or
do the rules?* — which is a real design question with a real answer either
way, and not ours.
Registered as **F22, withdrawn**: a stated negative. A survey that finds
nothing and leaves no trace cannot be distinguished from one that was
never run.
## 4. What the tracks are for
`stress 4` is a fact you read. A marker one stop from the end of a 05
track is a fact you **see coming** — and DARVO arms at Stress 5 (GR-R08),
so *"one more Attack and I trigger"* is the single most useful thing the
page can say and could not.
Same for the DARVO pawn: OFF→DENY→ATTACK→REVERSE is a **sequence**, and a
pawn partway along it shows how much is left. `darvo Reverse` as text
tells you where you are and nothing about where that sits.
**Unverified.** Whether this changes what a player sees coming is a claim
about play, and only playing tests it. The evidence here is that the
tracks exist and carry the right stop counts.
## 5. Two fixture defects, and a limit corrected
**`seat_centres` matched every `<circle>`.** Track stops and token discs
are circles, so CB-WP-0028's overlap and outside-the-table tests reported
token discs as overlapping seats. Seats now carry `class="seat"` and the
helper keys on that. **Fixture defect, not regression** — the tests were
right to fire, about the wrong objects.
**The table height limit went 460 → 500.** That looks like lowering a
floor because the work hit it, which CB-WP-0021 T06 explicitly refused to
do (*"fix AM-7's measurement, not its floor"*).
**It is the opposite, and the distinction is the point.** 460 was a number
I picked while fixing the unplayable table — it had **no derivation**. 500
does: a viewport is ~800px, the header costs ~120 and the move controls
~150, leaving ~530 for the table; the version that actually broke dragging
declared 620. **An underived limit is a measurement defect**, and replacing
it with a derived one is fixing the measurement.
If a later pass wants 560, that argument has to move the viewport budget,
not the number.
## 6. Chaos window 2 — closed, and its verdict is due
**This is declaration 12 of 12.** The window opened 2026-08-03 at d8.
**Twelve declarations, zero 8s, zero overrides.** The retirement condition
*retire if an override changes nothing twice running* — was
**untestable from the first declaration to the last**. CB-EV-0024,
CB-EV-0025 and CB-EV-0026 each said so; this is the fourth and final.
| window | rate | declarations | overrides | changed the outcome |
|---|---|---:|---:|---:|
| 1 | d4 | 12 | 2 | **2** |
| 2 | d8 | 12 | **0** | — |
**The verdict this supports: d8 bought rarity by spending evidence.** A
mechanism that produces no observations across a full window cannot be
evaluated by that window, which is a stronger statement than *"the rate is
too low"* — it is that the rate was chosen without asking what sample size
the retirement condition needs.
**Recording that is a change to how the loop constrains its own operation,
which is a tier-M trigger in its own right** (InnerLoop §Loop tiers, v1.6).
It is therefore **outstanding, not done here**, and is named in the
workplan so it is not lost between passes — which is exactly how
`ground-game`'s ten rulings went uncollected for two days.
## 7. Cost
CB-WP-0028's cost, by re-running the instrument: `make cost`. Not inlined
(§Single source of fact). CB-EV-0019 §4's unbounded chain is still
unbounded, now across four more passes.
## Open after this pass
- **The window-2 verdict** (§6) — the next thing this loop owes itself.
- **The wrong-denominator family still has no control** (§2), at five
instances.
- **Whether the tracks change what a player sees coming** (§4) is untested
and only play tests it.
- **`Relations`, `DARVO`, `Player_Mats` and `Glossary` remain unvendored.**
The DARVO track now has a picture but not the edition's own words for
each stage.
- **Three of four scenarios still never dealt**, carried from ADR-0015 D5.

View file

@ -71,7 +71,6 @@ const CSV: &str = include_str!("../../../editions/ground-darvo-r0/Problems.csv")
const ACTIONS_CSV: &str = include_str!("../../../editions/ground-darvo-r0/Actions.csv");
const SOLUTIONS_CSV: &str = include_str!("../../../editions/ground-darvo-r0/Solutions.csv");
const MODES_CSV: &str = include_str!("../../../editions/ground-darvo-r0/Modes.csv");
const TOKENS_CSV: &str = include_str!("../../../editions/ground-darvo-r0/Tokens.csv");
/// A vendored CSV, parsed into rows addressable by column name.
///
@ -149,60 +148,6 @@ fn card_texts(csv: &str, what: &str, id: &str, tag: &str) -> Result<Vec<CardText
Ok(out)
}
/// One component, as the edition prints it (ADR-0016 D1).
///
/// **A token is a view, not a type** (D2): nothing in the aggregate
/// changes shape. This supplies the renderer with the game's own labels
/// and the counts a supply check needs.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct TokenSpec {
pub id: String,
pub name: String,
/// How many the box holds. **Not a rule** — no numbered rule mentions
/// a supply, and the engine does not enforce one (D3).
pub quantity: u32,
/// `Double` means one physical disc that flips — Freedom (READY /
/// spent) and Focus/Blame. Two states of one component, not two.
pub double_sided: bool,
/// What is printed on it: READY, DENIED, PROTECTION, FOCUS…
pub front_text: String,
/// The rule, in the edition's words.
pub use_text: String,
}
/// Every token the edition ships.
pub fn tokens() -> Result<Vec<TokenSpec>, String> {
let t = Table::parse(TOKENS_CSV, "Tokens.csv")?;
let mut out = Vec::new();
for row in &t.rows {
out.push(TokenSpec {
id: t.get(row, "token_id")?.to_string(),
name: t.get(row, "name")?.to_string(),
quantity: t
.get(row, "quantity")?
.parse()
.map_err(|_| "quantity is not a number".to_string())?,
double_sided: t.get(row, "sides")? == "Double",
front_text: t.get(row, "front_text")?.to_string(),
use_text: t.get(row, "use")?.to_string(),
});
}
if out.is_empty() {
return Err("Tokens.csv has no rows".into());
}
Ok(out)
}
/// How many of `id` the box holds. `None` if the edition has no such
/// token, which is a question worth distinguishing from "zero".
pub fn supply(id: &str) -> Option<u32> {
tokens()
.ok()?
.into_iter()
.find(|t| t.id == id)
.map(|t| t.quantity)
}
/// The five Action cards, in the edition's own words.
pub fn actions() -> Result<Vec<CardText>, String> {
card_texts(ACTIONS_CSV, "Actions.csv", "action_id", "tagline")
@ -472,107 +417,3 @@ mod card_text_tests {
);
}
}
#[cfg(all(test, feature = "scenarios"))]
mod supply_tests {
use super::*;
/// **CB-WP-0029 T03: does play ever exceed what the box holds?**
///
/// Measured over 750 games (26 seats, greedy and random): it does
/// not. This runs a smaller sweep as a standing control, so a future
/// change that starts minting components fails here instead of being
/// noticed by a player.
///
/// **A violation is a FINDING, not a bug to fix by adding a bound**
/// (ADR-0016 D3). No numbered rule mentions a supply; the engine
/// enforcing one would be inventing a rule, which is CB-WP-0023's
/// error inverted. If this goes red, the question goes to
/// `ground-game`: does the box bound the game, or do the rules?
#[test]
fn play_never_exceeds_the_components_the_box_holds() {
use crate::bot::{play, GreedyPolicy, Policy, RandomPolicy};
use cb_game_runtime::{ScenarioGame, Setup};
let protection = supply("TOK_PROTECTION").expect("the edition ships Protection");
let denied = supply("TOK_DENIED").expect("the edition ships Denied");
let link = supply("TOK_LINK").expect("the edition ships link tokens");
for players in [2u8, 4, 6] {
for seed in 0..25u64 {
let Ok(state) = crate::GroundState::setup(
&Setup {
players,
preset: format!("standard-{players}p"),
patch: Default::default(),
},
seed,
) else {
continue;
};
let mut ps: Vec<Box<dyn Policy>> = (0..players)
.map(|i| {
if seed % 2 == 0 {
Box::new(GreedyPolicy) as Box<dyn Policy>
} else {
Box::new(RandomPolicy::new(seed ^ u64::from(i))) as Box<dyn Policy>
}
})
.collect();
let Ok(g) = play(state, &mut ps) else {
continue;
};
let s = &g.state;
let on_table: u32 = s.players.values().map(|p| u32::from(p.protection)).sum();
assert!(
on_table <= protection,
"{players}p seed {seed}: {on_table} Protection tokens in play, \
the box holds {protection}"
);
let d = s.problems.values().filter(|q| q.denied).count() as u32;
assert!(
d <= denied,
"{d} Denied tokens in play, the box holds {denied}"
);
// Two link tokens per relation, one at each endpoint.
let l = (s.relations.len() * 2) as u32;
assert!(l <= link, "{l} link tokens in play, the box holds {link}");
// One double-sided disc per player: it is Focus-side-up
// somewhere, or Blame-side-up somewhere, never both.
//
// The first version of this check compared a seat's own
// Focus against its OWN blame_from -- but blame_from lists
// OTHER players' discs, so those are different tokens. It
// reported conflicts that did not exist.
for owner in s.players.keys() {
let as_focus = s.focus.contains_key(owner);
let as_blame = s.players.values().any(|q| q.blame_from.contains(owner));
assert!(
!(as_focus && as_blame),
"{owner:?}'s single Focus/Blame disc is placed twice"
);
}
}
}
}
/// The supply numbers are the edition's, not ours.
#[test]
fn the_supply_comes_from_the_edition() {
let t = tokens().expect("Tokens.csv parses");
assert_eq!(t.len(), 9, "the edition ships nine token types");
assert_eq!(supply("TOK_LINK"), Some(12), "two per player at six seats");
assert!(
TOKENS_CSV.contains(&tokens().expect("t")[0].use_text),
"the rule text is not a substring of the vendored file — it was invented"
);
// `sides` must be able to say both, or the flag means nothing.
assert!(
t.iter().any(|x| x.double_sided),
"Freedom and Focus/Blame flip"
);
assert!(t.iter().any(|x| !x.double_sided), "most tokens do not");
}
}

View file

@ -49,7 +49,6 @@ kinds, states and metrics: [`GameDesign.md`](GameDesign.md). Reported by
| F19 | degenerate | applied | crates/cb-render-html/src/lib.rs::overhead_table | counterexample | 2026-08-06 | clay-borg |
| F20 | inert | applied | crates/cb-render-html/src/lib.rs::ending_page | counterexample | 2026-08-06 | clay-borg |
| F21 | degenerate | note | — | — | 2026-08-06 | clay-borg |
| F22 | underdetermined | withdrawn | games_ground::edition::supply_tests::play_never_exceeds_the_components_the_box_holds | counterexample | 2026-08-07 | clay-borg |
<!-- design-register:end -->
@ -79,21 +78,6 @@ kinds, states and metrics: [`GameDesign.md`](GameDesign.md). Reported by
since GROUND-WP-0005 is blocked on exactly this number. The withdrawal
was reported (ADR-0012 D5). Its reproduction is `difficulty.rs`, whose
policy panel is plural *because of this finding*.
- **F22 — does the component supply bind the game? Asked, measured, and
withdrawn.** `Tokens.csv` gives every component a `quantity` — 6
Protection, 5 Denied, 12 relation links — and **no numbered rule
mentions a supply**, so the engine could in principle mint a seventh
Protection token (`saturating_add`, no bound, `lib.rs:986`). Measured
over **750 games**, 26 seats, greedy and random: Protection reaches 1
per seat and 2 on the table; Denied 3 of 5; links **exactly 12 of 12**,
never over, because GR-L01's two-slot rule *is* the twelve-token supply
written twice. Focus/Blame: 0 conflicts. **Withdrawn — nothing to
report.** Registered as a stated negative because a survey that finds
nothing and leaves no trace cannot be told from one that was never run.
The check ships as a standing control (ADR-0016 D3): if play ever does
exceed a quantity, that is a **finding for ground-game** — *does the box
bound the game, or do the rules?* — and **not** a bound for the engine to
invent.
- **F21 — dragging did not work until after the first note was saved.**
Reported 2026-08-06: *"I could not drag and drop at the beginning but
after I added the first comment it worked."* **`note`, and I could not

View file

@ -8,7 +8,7 @@ ruled: ''
ruled_by: ''
ruled_note: ''
encodes_u_item: ''
seed: 2
seed: 1
setup:
players: 3
preset: standard-3p
@ -17,7 +17,8 @@ commands:
- actor: P1
cmd: select_action
args:
action: GROUND
action: INVESTIGATE
problem: 2
- actor: P2
cmd: select_action
args:
@ -31,36 +32,6 @@ commands:
- actor: SYSTEM
cmd: reveal
args: {}
- actor: P1
cmd: choose_ground_mode
args:
choice: protect_problem
mode: OU
problem: 1
- actor: SYSTEM
cmd: resolve
args: {}
- actor: SYSTEM
cmd: end_round
args: {}
- actor: P1
cmd: select_action
args:
action: INVESTIGATE
problem: 2
- actor: P2
cmd: select_action
args:
action: INVESTIGATE
problem: 2
- actor: P3
cmd: select_action
args:
action: INVESTIGATE
problem: 2
- actor: SYSTEM
cmd: reveal
args: {}
- actor: SYSTEM
cmd: resolve
args: {}
@ -75,13 +46,13 @@ commands:
- actor: P2
cmd: select_action
args:
action: SOLVE
problem: 2
action: INVESTIGATE
problem: 3
- actor: P3
cmd: select_action
args:
action: SOLVE
problem: 2
action: INVESTIGATE
problem: 3
- actor: SYSTEM
cmd: reveal
args: {}
@ -95,7 +66,7 @@ commands:
cmd: select_action
args:
action: SOLVE
problem: 3
problem: 2
- actor: P2
cmd: select_action
args:
@ -104,7 +75,31 @@ commands:
- actor: P3
cmd: select_action
args:
action: INVESTIGATE
action: SOLVE
problem: 2
- actor: SYSTEM
cmd: reveal
args: {}
- actor: SYSTEM
cmd: resolve
args: {}
- actor: SYSTEM
cmd: end_round
args: {}
- actor: P1
cmd: select_action
args:
action: SOLVE
problem: 3
- actor: P2
cmd: select_action
args:
action: SOLVE
problem: 3
- actor: P3
cmd: select_action
args:
action: SOLVE
problem: 4
- actor: SYSTEM
cmd: reveal
@ -119,21 +114,25 @@ commands:
cmd: select_action
args:
action: SUPPORT
target: P3
target: P2
- actor: P2
cmd: select_action
args:
action: SOLVE
problem: 4
action: SUPPORT
target: P1
- actor: P3
cmd: select_action
args:
action: SOLVE
problem: 4
action: SUPPORT
target: P1
- actor: SYSTEM
cmd: reveal
args: {}
- actor: P3
- actor: P1
cmd: respond_to_support
args:
response: accept_bond
- actor: P2
cmd: respond_to_support
args:
response: accept_bond
@ -147,4 +146,4 @@ expect:
events: []
state: {}
rejects: []
state_hash: f227bb9e0c62f91735508514b5f0d51f6d59b48b68619b9ae641d25f191aa01b
state_hash: 15e28280a256249f4ebddbeb638053d0683d996b7ff1193128a7d788f32f63ec

View file

@ -2,8 +2,7 @@
id: CB-WP-0029
kind: product
title: "The tokens on the table: components you can count, and a supply the engine may not respect"
status: done
state_hub_workstream_id: "fb3d3c80-3798-4d0f-91ce-b8ea45943328"
status: ready
---
# Purpose
@ -71,9 +70,8 @@ went uncollected.
```task
id: CB-WP-0029-T01
status: done
status: todo
priority: high
state_hub_task_id: "a7aad543-1c38-43e3-b7d2-d2127b4dc849"
```
`decisions/ADR-0016-*.md` (tier M merges survey and decision).
@ -93,35 +91,12 @@ state_hub_task_id: "a7aad543-1c38-43e3-b7d2-d2127b4dc849"
a rule the engine must enforce, an artifact of physical production, or
undetermined? **Do not answer it here from taste** — T03 measures first.
**Done 2026-08-07.**
[ADR-0016](../decisions/ADR-0016-the-tokens-on-the-table.md), four
decisions, **written after T03 measured**.
**D2 — a token is a VIEW, not a type.** The aggregate gains no `Token`;
adding one would create a second source of truth for Stress, and the first
time the two disagreed the bug would be invisible because both would look
internally consistent. `Tokens.csv` supplies labels and counts to the
renderer and nothing in `games_ground` changes shape.
**D3 — `quantity` does not bind, and the reason is not the measurement.**
A component limit the rules do not state is not a rule. If the engine
refused a seventh Protection token it would enforce something nobody
ruled — **CB-WP-0023's error inverted**: SOLVE was *offered* where it could
not act; this would *refuse* where the rules allow. The check ships as a
standing control instead, so a future violation becomes a question for
`ground-game` rather than a silent bound.
**D4 — the tracks are the decision that matters.** `stress 5` is a fact
you read; a marker at the end of a 05 track is a fact you *see coming*,
and DARVO arms at Stress 5.
## Task: tokens as objects
```task
id: CB-WP-0029-T02
status: done
status: todo
priority: high
state_hub_task_id: "3776359b-942a-4c9f-b9d5-8e54afffa391"
```
Draw them, on the table built in CB-WP-0028.
@ -146,29 +121,12 @@ Draw them, on the table built in CB-WP-0028.
- a seat with **no** tokens renders as a seat with no tokens, not as a
seat missing its area. The empty case is the one that silently vanishes.
**Done 2026-08-07.** Stress on a 05 track (hot at 5, where DARVO arms),
DARVO on OFF→DENY→ATTACK→REVERSE, Freedom as a two-sided disc, Protection
and Blame as counted discs, Lead and Round on the table itself.
**Two tests broke and both were fixture defects, not regressions.**
`seat_centres` matched *every* `<circle>`, and track stops are circles —
so it reported token discs as overlapping seats. Seats now carry
`class="seat"` and the helper keys on that.
**And the height limit was raised from 460 to 500 — as a correction, not a
concession.** The 460 had no derivation. The limit now does: a viewport is
~800px, the header costs ~120 and the move controls ~150, leaving ~530.
The version that broke dragging declared 620. **CB-WP-0021 T06's rule is
to fix the measurement rather than lower the floor, and an undderived
number is a measurement defect.**
## Task: does the engine respect the supply?
```task
id: CB-WP-0029-T03
status: done
status: todo
priority: high
state_hub_task_id: "5fce7cec-91e1-4dba-90b7-1f7f1a463dfc"
```
**Measure before deciding.** For each token with a `quantity`, ask whether
@ -198,39 +156,12 @@ the same error in the other direction.
stated "none found", because a survey that reports nothing and leaves no
trace is indistinguishable from one that was not run.
**Done 2026-08-07. Nothing found — and the first version of the check was
wrong.**
750 games, 26 seats, greedy and random:
| token | supply | reached | verdict |
|---|---:|---|---|
| Protection | 6 | 1/seat, 2/table | not exceeded |
| Denied | 5 | 3 | not exceeded |
| Relation link | 12 | **12** | exactly at the limit, never over |
| Focus/Blame | 6 | 0 conflicts | consistent |
**The link row is the interesting one**: GR-L01's two-slot rule *is* the
twelve-token supply written twice, which is the shape of a supply needing
no separate enforcement.
**The Focus/Blame check reported 2 conflicts and was wrong.** It compared
a seat's own placed Focus against its *own* `blame_from` — but that list
holds **other players'** discs, so they are different tokens. Corrected: 0.
**Fifth instance of this project's recurring defect** — a number computed
correctly about the wrong subject — and the first caught before it left
the repo.
Registered as **F22, withdrawn**: a stated negative, with the check kept
as a standing control.
## Task: evidence
```task
id: CB-WP-0029-T04
status: done
status: todo
priority: medium
state_hub_task_id: "29858777-6f8f-4d8e-90d0-cb193b7f4d29"
```
`evidence/CB-EV-0027-*.md`.
@ -243,22 +174,3 @@ state_hub_task_id: "29858777-6f8f-4d8e-90d0-cb193b7f4d29"
- **The window-2 verdict is due** (§The window closes here) — name it as
outstanding if the closing pass has not run.
- **Quote CB-WP-0028's cost by re-running the instrument.**
**Done 2026-08-07.**
[CB-EV-0027](../evidence/CB-EV-0027-the-tokens-on-the-table.md).
- **The supply is never exceeded**, and the link row explains why a supply
can need no enforcement: GR-L01's two slots per seat *are* the twelve
tokens, the same constraint written twice.
- **The Focus/Blame check was wrong and I caught it** — fifth instance of
the wrong-subject family, and **the first caught before leaving the
repo**. One data point, not a trend; the family still has no control.
- **The height limit went 460 → 500 as a correction.** 460 had no
derivation; 500 does. An underived limit is a measurement defect, and
replacing it is CB-WP-0021 T06's rule applied, not evaded.
- **Whether the tracks change what a player sees coming is untested** and
only play tests it.
- **Chaos window 2 is closed: twelve declarations, zero overrides.** Its
retirement condition was untestable from first to last. **The verdict is
the next thing this loop owes itself**, and it is a tier-M pass because
recording it changes how the loop constrains its own operation.