diff --git a/Makefile b/Makefile
index 54150bc..0d2db3a 100644
--- a/Makefile
+++ b/Makefile
@@ -35,11 +35,6 @@ PLAYERS ?= 3
# a session that could not say which variant it was is what produced
# the report "I did a session and noted no changes".
VARIANT ?= ground-darvo-r0
-# CB-WP-0047: the other three boards and the other two modes were
-# unreachable from the way anyone actually plays. Defaults are what was
-# always played, so `make ground` is unchanged.
-SCENARIO ?= 1
-MODE ?= shared
PORT ?= 0
# Every cargo recipe runs at the repo root; the shell does not persist cd.
@@ -77,14 +72,13 @@ help:
## type in the notes panel is bound to the position you typed it at.
## `make ground PLAYERS=2 SLUG=darvo-confusion`
## Read the notes back afterwards with `make trials`.
-## play a session (VARIANT=ground-darvo-r0|h1|h2, SCENARIO=1|2|3|4, MODE=shared|common|coalitions)
+## play a session (VARIANT=ground-darvo-r0|h1|h2)
ground:
- @echo " rules: $(VARIANT) scenario: $(SCENARIO) scoring: $(MODE)"
+ @echo " rules: $(VARIANT)"
@mkdir -p $(REPO)/trials
@echo " trial: trials/$(TRIAL_NAME).md (notes) + .yaml (the game)"
$(IN_REPO) $(CARGO) run -q -p cb-play -- \
--players $(PLAYERS) --serve $(PORT) --variant $(VARIANT) \
- --scenario $(SCENARIO) --mode $(MODE) \
--record trials/$(TRIAL_NAME).yaml \
--trial trials/$(TRIAL_NAME).md $(ARGS)
@@ -251,7 +245,6 @@ panels:
@cargo run --release -q -p games-ground --example regulation
@cargo run --release -q -p games-ground --example perfect-recall
@cargo run --release -q -p games-ground --example h2-panel
- @cargo run --release -q -p games-ground --example scenario-panel
# CB-WP-0022 T05: the design-finding register, reported over
# specs/GroundRules.md. Shows the QUEUE by default; the log of closed
diff --git a/WORK-RECORDS.md b/WORK-RECORDS.md
index 3337f23..6002ba4 100644
--- a/WORK-RECORDS.md
+++ b/WORK-RECORDS.md
@@ -53,7 +53,6 @@
| workplan | CB-WP-0043 | done | — | workplans/CB-WP-0043-a-problem-sits-where-its-stress-lands.md |
| workplan | CB-WP-0044 | done | — | workplans/CB-WP-0044-the-page-says-which-rules-it-plays.md |
| workplan | CB-WP-0045 | done | — | workplans/CB-WP-0045-the-table-names-what-it-shows.md |
-| workplan | CB-WP-0046 | done | — | workplans/CB-WP-0046-the-rule-the-placement-encodes.md |
| task | CB-WP-0001-T01 | done | — | workplans/CB-WP-0001-inner-loop.md |
| task | CB-WP-0001-T02 | done | — | workplans/CB-WP-0001-inner-loop.md |
| task | CB-WP-0001-T03 | done | — | workplans/CB-WP-0001-inner-loop.md |
@@ -246,4 +245,3 @@
| task | CB-WP-0043-T01 | done | — | workplans/CB-WP-0043-a-problem-sits-where-its-stress-lands.md |
| task | CB-WP-0044-T01 | done | — | workplans/CB-WP-0044-the-page-says-which-rules-it-plays.md |
| task | CB-WP-0045-T01 | done | — | workplans/CB-WP-0045-the-table-names-what-it-shows.md |
-| task | CB-WP-0046-T01 | done | — | workplans/CB-WP-0046-the-rule-the-placement-encodes.md |
diff --git a/crates/cb-render-html/src/doc.rs b/crates/cb-render-html/src/doc.rs
index d5d3456..bb168b0 100644
--- a/crates/cb-render-html/src/doc.rs
+++ b/crates/cb-render-html/src/doc.rs
@@ -1069,22 +1069,13 @@ pub fn document_with_log(
s,
"
GROUND \u{2014} round {round}, step {step:?}
\
lead {lead} \
- scoring {mode} \
+ scoring {mode:?} \
rules {variant} \
- scenario {scenario} \
viewing as {who}
",
round = view.round,
step = view.step,
lead = seat_name(view.lead),
- // CB-WP-0047: this was `{mode:?}` — `CommonProblem` where the
- // Mode card is titled "COMMON PROBLEM, PERSONAL EDGE". The exact
- // defect CB-WP-0034 fixed on the move buttons, still standing in
- // the header, on the one line that says what winning means.
- mode = esc(&mode_title(view.mode)),
- // CB-WP-0047: and WHICH of the four boards this is. Four
- // scenarios became selectable in this pass; before it, a page
- // that never named one was at least never wrong.
- scenario = esc(&scenario_title(&view.scenario)),
+ mode = view.mode,
// CB-WP-0044: the page must say which rules it is playing. It did
// not, so a player who ran the default and was told the layout had
// changed reported "no changes" — correctly, because the baseline
@@ -1315,46 +1306,6 @@ fn body(s: &mut String, view: &GroundView) {
s.push_str("no problems in play
");
}
s.push_str(&table_svg(view));
- // CB-WP-0047: WHAT THIS GAME IS ABOUT, and WHAT WINNING MEANS.
- //
- // The premise was vendored and unread while one scenario was
- // hardcoded — with a single board there was nothing to tell apart.
- // Selecting among four makes an unnamed board a real defect.
- //
- // The Mode card is the sharper one: it is the only statement of the
- // win condition, three of them differ completely, and the page had
- // never shown any of them. A player in BONDED COALITIONS was not
- // told that Bonds decide the sides at the end.
- if let Some(premise) = scenario_premise(&view.scenario) {
- let _ = write!(
- s,
- "{} \u{2014} what happened\
-
{} ",
- esc(&scenario_title(&view.scenario)),
- esc(&premise)
- );
- }
- if let Some((rules, tiebreak)) = mode_rules_text(view.mode) {
- let _ = write!(
- s,
- "{} \u{2014} how this game is won\
-
{}",
- esc(&mode_title(view.mode)),
- esc(&rules)
- );
- // The tiebreak is a rule the player can PLAY FOR — "lower Stress,
- // then more Bonds" changes what a losing seat should do in round
- // five — and it lives in its own column, so it renders as its own
- // sentence rather than being silently dropped.
- if !tiebreak.trim().is_empty() && !tiebreak.eq_ignore_ascii_case("Not applicable.") {
- let _ = write!(
- s,
- "
tiebreak {}",
- esc(&tiebreak)
- );
- }
- s.push_str(" ");
- }
// CB-WP-0046: the placement is legible, the RULE it encodes was not.
//
// Shown only when a non-global scope is actually on the table — under
@@ -1572,59 +1523,6 @@ fn stress_scope_rule_text() -> Option {
games_ground::edition::stress_scope_rule()
}
-/// The Mode card's printed title, not the Rust variant's name.
-///
-/// Falls back to the id, which is at least a thing the edition says —
-/// never to `Debug`, which is a thing only the compiler says.
-fn mode_title(mode: games_ground::ScoringMode) -> String {
- use games_ground::ScoringMode as M;
- let want = match mode {
- M::SharedGround => "MODE_COOP",
- M::CommonProblem => "MODE_SEMI",
- M::BondedCoalitions => "MODE_COALITION",
- };
- games_ground::edition::modes()
- .ok()
- .and_then(|ms| {
- ms.into_iter()
- .find(|(c, _)| c.id == want)
- .map(|(c, _)| c.title)
- })
- .unwrap_or_else(|| want.to_string())
-}
-
-/// What the Mode card says about how this game is won (CB-WP-0047).
-fn mode_rules_text(mode: games_ground::ScoringMode) -> Option<(String, String)> {
- use games_ground::ScoringMode as M;
- let want = match mode {
- M::SharedGround => "MODE_COOP",
- M::CommonProblem => "MODE_SEMI",
- M::BondedCoalitions => "MODE_COALITION",
- };
- games_ground::edition::modes().ok().and_then(|ms| {
- ms.into_iter()
- .find(|(c, _)| c.id == want)
- .map(|(c, tie)| (c.rules_text, tie))
- })
-}
-
-/// The Scenario card's printed title.
-fn scenario_title(id: &str) -> String {
- games_ground::edition::scenarios()
- .ok()
- .and_then(|ss| ss.into_iter().find(|s| s.id == id).map(|s| s.title))
- .unwrap_or_else(|| id.to_string())
-}
-
-/// The Scenario card's premise — what the table is arguing about.
-fn scenario_premise(id: &str) -> Option {
- games_ground::edition::scenarios()
- .ok()?
- .into_iter()
- .find(|s| s.id == id)
- .map(|s| s.premise)
-}
-
/// A GROUND sub-choice, in words, naming whoever it touches.
fn ground_choice_label(c: &games_ground::GroundChoice) -> String {
use games_ground::GroundChoice as G;
diff --git a/crates/cb-render-html/src/lib.rs b/crates/cb-render-html/src/lib.rs
index d5f92b2..7e316f4 100644
--- a/crates/cb-render-html/src/lib.rs
+++ b/crates/cb-render-html/src/lib.rs
@@ -135,12 +135,7 @@ mod coverage {
("round", "round 3"),
("lead", "lead P2"),
("step", "step Select"),
- // Was "scoring BondedCoalitions" — the Rust variant's name.
- // **The probe was certifying the defect**, and went red the
- // moment the defect was fixed. Third time this exact shape has
- // been found (CB-WP-0024, CB-WP-0034): a probe that names a
- // rendering holds that rendering in place, so probes name FACTS.
- ("mode", "BONDED COALITIONS"),
+ ("mode", "scoring BondedCoalitions"),
("viewer", "viewing as P1"),
("solution_deck_len", "draw pile: 17 remaining"),
("solution_discard.*.suit", "discard Repair Change"),
@@ -193,11 +188,6 @@ mod coverage {
// OMITTED, and the page would be illegible to `text_of` and to a
// screen reader alike.
("variant", "ground-darvo-r0"),
- // The fixture plays SCN_03, so the token is that card's TITLE.
- // Not "SCN_03": a probe that matches an id would go green
- // against a page showing the id, which is the machine's name for
- // the board and not the player's (CB-WP-0034's finding).
- ("scenario", "Decision Without Consent"),
("problem_markers.*.owner", "P1\u{2019}s alone"),
("problem_markers.*.scope", "P2\u{2019}s Bond network"),
("outcome.total", "total 9"),
@@ -707,79 +697,6 @@ mod gamelog {
}
}
- /// **The page names the Mode by its printed title** (CB-WP-0047).
- ///
- /// The header read `scoring CommonProblem` — the Rust variant's
- /// name, where the Mode card is titled *"COMMON PROBLEM, PERSONAL
- /// EDGE"*. CB-WP-0034 deleted this exact defect from the move
- /// buttons and it was still standing on the one line that says what
- /// winning means.
- #[test]
- fn every_mode_is_named_and_explained_in_the_editions_words() {
- use games_ground::ScoringMode as M;
- for mode in [M::SharedGround, M::CommonProblem, M::BondedCoalitions] {
- let mut v = crate::testfix::view(Some(PlayerId(0)));
- v.mode = mode;
- let text = crate::text_of(&crate::doc::document(
- &v,
- &[],
- "/c",
- Some(PlayerId(0)),
- false,
- ));
- assert!(
- !text.contains(&format!("{mode:?}")),
- "{mode:?}: the page shows the Rust variant's name"
- );
- let (card, _) = games_ground::edition::modes()
- .expect("Modes.csv")
- .into_iter()
- .find(|(c, _)| {
- c.id == match mode {
- M::SharedGround => "MODE_COOP",
- M::CommonProblem => "MODE_SEMI",
- M::BondedCoalitions => "MODE_COALITION",
- }
- })
- .expect("the mode card");
- assert!(
- text.contains(&card.title),
- "{mode:?}: the Mode card's title {:?} is not on the page",
- card.title
- );
- // **And what it MEANS.** Three modes define winning three
- // different ways and the page had never stated any of them.
- let head: String = card.rules_text.chars().take(50).collect();
- assert!(
- text.contains(&head),
- "{mode:?}: nothing on the page says how this game is won"
- );
- }
- }
-
- /// **The page names which of the four boards this is** (CB-WP-0047).
- #[test]
- fn every_scenario_is_named_with_its_premise() {
- for s in games_ground::edition::scenarios().expect("Scenarios.csv") {
- let mut v = crate::testfix::view(Some(PlayerId(0)));
- v.scenario = s.id.clone();
- let text = crate::text_of(&crate::doc::document(
- &v,
- &[],
- "/c",
- Some(PlayerId(0)),
- false,
- ));
- assert!(text.contains(&s.title), "{}: the board is unnamed", s.id);
- let head: String = s.premise.chars().take(50).collect();
- assert!(
- text.contains(&head),
- "{}: the page does not say what the table is arguing about",
- s.id
- );
- }
- }
-
/// **A scope says what it does** (CB-WP-0046).
///
/// CB-WP-0045 shipped the placement and recorded the gap with the
diff --git a/crates/cb-render-html/src/testfix.rs b/crates/cb-render-html/src/testfix.rs
index ca6d8de..4610eab 100644
--- a/crates/cb-render-html/src/testfix.rs
+++ b/crates/cb-render-html/src/testfix.rs
@@ -76,7 +76,6 @@ pub fn view(viewer: Option) -> GroundView {
lead: p2,
step: RoundStep::Select,
mode: ScoringMode::BondedCoalitions,
- scenario: "SCN_03".into(),
players,
relations: BTreeMap::from([
(Pair::new(p1, p2), Relation::Rivalry),
diff --git a/editions/catalog.yaml b/editions/catalog.yaml
index c14c74a..4cfcf54 100644
--- a/editions/catalog.yaml
+++ b/editions/catalog.yaml
@@ -1,252 +1,98 @@
-# GROUND edition catalog — schema 2: composable modules
-# Docs: CATALOG.md
-# clay-borg: select baseline + 0..N modules (≤1 per axis), or a named profile.
+# Selectable GROUND edition / rules packages.
+# Schema docs: CATALOG.md
+# clay-borg: pin by variant_id → path (+ optional git_pin).
-schema_version: 2
+schema_version: 1
updated: "2026-08-08"
-default_baseline: ground-darvo-r0
-default_profile: baseline
+default_variant: ground-darvo-r0
+# H2 added; H1 remains selectable as reject-as-baseline control.
-# ---------------------------------------------------------------------------
-# Axes — orthogonal dimensions. At most one non-default module per axis.
-# ---------------------------------------------------------------------------
-axes:
- - id: problem_stress
- title: Problem → Stress routing
- default_module: problem_stress.none
- summary: >
- Whether and how unclaimed Problems raise Stress at Round End.
-
- - id: attack_relief
- title: ATTACK self-soothing
- default_module: attack_relief.none
- summary: >
- Whether resolving ATTACK can reduce the attacker's Stress.
-
- - id: end_condition
- title: How the game ends
- default_module: end_condition.fixed_rounds_5
- summary: >
- Fixed round clock vs clear-board / collapse / hybrid ends.
-
- - id: problem_deal
- title: How Problems enter play
- default_module: problem_deal.fixed_setup
- summary: >
- Fixed setup deal only vs mid-game influx (pressure deck, etc.).
-
-# Future axes (not yet registered): setup_difficulty, sequence_pacing,
-# ground_as_sequence, status_stress, competence_track.
-
-# ---------------------------------------------------------------------------
-# Baseline content package (CSV edition data)
-# ---------------------------------------------------------------------------
-baselines:
- - baseline_id: ground-darvo-r0
+packages:
+ - variant_id: ground-darvo-r0
path: editions/ground-darvo-r0
+ kind: baseline
+ base: null
selectable: true
status: baseline
dataset_id: GROUND-DARVO-CORE-0.1
title: "GROUND DARVO Edition — core r0"
summary: >
- Print/playtest content. Modes, deal 6/9/12, thresholds 5/7/9.
- Default modules on all axes = r0 printed behaviour.
- utility_estimate: >
- Ship-default content. Stress has no problem pressure until a
- problem_stress module is selected.
- decision: none
-
-# ---------------------------------------------------------------------------
-# Modules — independent variations (one directory each)
-# ---------------------------------------------------------------------------
-modules:
- # --- problem_stress ---
- - module_id: problem_stress.none
- axis: problem_stress
- path: editions/modules/problem_stress/none
- is_default: true
- selectable: true
- status: baseline-default
+ Playtest baseline. Surface + hidden 1..k deal; available 6/9/12;
+ thresholds 5/7/9. Stress ledger has no problem pressure; ATTACK
+ does not self-soothe.
+ hypothesis_ref: null
+ workplan_ref: null
rules_delta: null
- summary: Unclaimed Problems do not raise Stress (r0).
+ changed_files: []
+ utility_estimate: >
+ Ship-default. RPT-0003 + CB-EV-0031: under non-attacking competent
+ policies, peak Stress held never exceeds start 2 — ATTACK is the
+ sole inbound pressure. Keep pinned until a successor is accepted.
decision: none
-
- - module_id: problem_stress.flat_any_open
- axis: problem_stress
- path: editions/modules/problem_stress/flat_any_open
- is_default: false
- selectable: true
- status: measured
- rules_delta: editions/modules/problem_stress/flat_any_open/rules_delta.yaml
- legacy_experiment_ids: [h1-problem-stress]
- measurement_ref: reports/260808-clay-borg-h1-measured.md
- summary: >
- +1 Stress to every seat if any Problem unclaimed (former H1-A).
- utility_estimate: >
- Reject as sole pressure: greedy 3–4p wins → 0. Keep for A/B control.
- decision: reject-as-baseline
- clay_borg_notes: Former H1-A; implement without H1-B unless attack_relief also selected.
-
- - module_id: problem_stress.scoped
- axis: problem_stress
- path: editions/modules/problem_stress/scoped
- is_default: false
- selectable: true
- status: measured
- rules_delta: editions/modules/problem_stress/scoped/rules_delta.yaml
- data_overlays: [Problems.csv, Rules_Text.csv]
- legacy_experiment_ids: [h2-scoped-problem-stress]
- measurement_ref: reports/260808-clay-borg-h2-measured.md
- hypothesis_ref: history/260808-h2-scoped-problem-stress.md
- summary: >
- +1 Stress per unclaimed Problem to stress_scope (personal/bond/global).
- utility_estimate: >
- Scoping works (RPT-0005). Keep; candidate promote with other axes later.
- decision: keep-as-experiment
+ git_pin: null
clay_borg_notes: >
- Prefer path editions/modules/problem_stress/scoped. Use with_variant()/owners.
- legacy_experiment_id h2-scoped-problem-stress remains an alias profile.
+ Vendor CSVs as today (Problems, Actions, Solutions, Modes, Tokens).
+ Kernel implements printed r0 rules.
- # --- attack_relief ---
- - module_id: attack_relief.none
- axis: attack_relief
- path: editions/modules/attack_relief/none
- is_default: true
- selectable: true
- status: baseline-default
- rules_delta: null
- summary: ATTACK does not self-soothe (r0).
- decision: none
-
- - module_id: attack_relief.self_soothe_ge4
- axis: attack_relief
- path: editions/modules/attack_relief/self_soothe_ge4
- is_default: false
- selectable: true
- status: measured-as-combo
- rules_delta: editions/modules/attack_relief/self_soothe_ge4/rules_delta.yaml
- legacy_experiment_ids: [h1-problem-stress]
- measurement_ref: reports/260808-clay-borg-h1-measured.md
- summary: Uncancelled ATTACK at Stress ≥4 → attacker −1 Stress (former H1-B).
- utility_estimate: >
- Alone unmeasured. With flat problem stress, dead for competent play.
- Re-measure with problem_stress.scoped via profile scoped_plus_attack_soothe.
- decision: none
- clay_borg_notes: Independent of problem_stress; compose explicitly.
-
- # --- end_condition ---
- - module_id: end_condition.fixed_rounds_5
- axis: end_condition
- path: editions/modules/end_condition/fixed_rounds_5
- is_default: true
- selectable: true
- status: baseline-default
- rules_delta: null
- summary: Always 5 rounds then threshold scoring (r0).
- decision: none
-
- - module_id: end_condition.hybrid_clear_collapse
- axis: end_condition
- path: editions/modules/end_condition/hybrid_clear_collapse
- is_default: false
- selectable: true
- status: proposed
- rules_delta: editions/modules/end_condition/hybrid_clear_collapse/rules_delta.yaml
- hypothesis_ref: history/260808-deal-end-sequences-design.md
- summary: >
- End on board clear, group collapse, or round ceiling (draft rules).
- utility_estimate: Unimplemented — draft only.
- decision: none
- clay_borg_notes: Kernel pending; do not claim measured until implemented.
-
- # --- problem_deal ---
- - module_id: problem_deal.fixed_setup
- axis: problem_deal
- path: editions/modules/problem_deal/fixed_setup
- is_default: true
- selectable: true
- status: baseline-default
- rules_delta: null
- summary: Surface + hidden 1..k at setup only (r0).
- decision: none
-
- - module_id: problem_deal.pressure_deck
- axis: problem_deal
- path: editions/modules/problem_deal/pressure_deck
- is_default: false
- selectable: true
- status: proposed
- rules_delta: editions/modules/problem_deal/pressure_deck/rules_delta.yaml
- hypothesis_ref: history/260808-deal-end-sequences-design.md
- summary: >
- Small start set + mid-game draws from Pressure deck (draft).
- utility_estimate: Unimplemented — draft only.
- decision: none
- clay_borg_notes: >
- Kernel pending. Recommended compose with problem_stress.scoped.
- v0 draft uses 0-point drawn cards.
-
-# ---------------------------------------------------------------------------
-# Profiles — named compositions (convenience; not a second rules source)
-# Selection = baseline + modules list. Defaults fill missing axes.
-# ---------------------------------------------------------------------------
-profiles:
- - profile_id: baseline
- title: Pure r0
- modules: []
- summary: All axis defaults — printed ground-darvo-r0 behaviour.
-
- - profile_id: h1
- title: Legacy H1 (flat problem stress + attack soothe)
- modules:
- - problem_stress.flat_any_open
- - attack_relief.self_soothe_ge4
- legacy_experiment_id: h1-problem-stress
- summary: Equivalent to old monolithic experiment h1-problem-stress.
- decision: reject-as-baseline
-
- - profile_id: h2
- title: Legacy H2 (scoped problem stress only)
- modules:
- - problem_stress.scoped
- legacy_experiment_id: h2-scoped-problem-stress
- summary: Equivalent to old monolithic experiment h2-scoped-problem-stress.
- decision: keep-as-experiment
-
- - profile_id: scoped_plus_attack_soothe
- title: Scoped stress + ATTACK self-soothe
- modules:
- - problem_stress.scoped
- - attack_relief.self_soothe_ge4
- summary: First intentional multi-axis combo after modular catalog.
- status: unmeasured
-
- - profile_id: scoped_plus_hybrid_end
- title: Scoped stress + hybrid end (when end module ships)
- modules:
- - problem_stress.scoped
- - end_condition.hybrid_clear_collapse
- summary: Requires end_condition.hybrid_clear_collapse kernel support.
- status: proposed
-
- - profile_id: scoped_plus_pressure_deck
- title: Scoped stress + pressure deck (when deal module ships)
- modules:
- - problem_stress.scoped
- - problem_deal.pressure_deck
- summary: Requires problem_deal.pressure_deck kernel support.
- status: proposed
-
-# ---------------------------------------------------------------------------
-# Legacy experiment paths (still on disk; prefer modules + profiles)
-# ---------------------------------------------------------------------------
-legacy_experiments:
- - experiment_id: h1-problem-stress
+ - variant_id: h1-problem-stress
path: editions/experiments/h1-problem-stress
- equivalent_profile: h1
- note: Prefer profile h1 or modules problem_stress.flat_any_open + attack_relief.self_soothe_ge4
+ kind: experiment
+ base: ground-darvo-r0
+ selectable: true
+ status: measured
+ dataset_id: GROUND-DARVO-EXP-H1-0.1
+ title: "H1 — problem pressure + high-stress ATTACK self-soothe"
+ summary: >
+ Two deltas only: (A) +1 Stress each player at Round End if any
+ Problem remains unclaimed; (B) uncancelled ACT_ATTACK by a seat
+ at Stress ≥4 gives that seat −1 Stress. Thresholds/deal unchanged.
+ hypothesis_ref: history/260807-attack-darvo-stress-design.md
+ workplan_ref: workplans/GROUND-WP-0006-h1-problem-stress-experiment.md
+ measurement_ref: reports/260808-clay-borg-h1-measured.md
+ rules_delta: editions/experiments/h1-problem-stress/rules_delta.yaml
+ changed_files:
+ - Actions.csv
+ - Rules_Text.csv
+ - metadata.json
+ utility_estimate: >
+ Measured 2026-08-08 (CB-EV-0030/0031; instrument caveat applies).
+ Direction right, magnitude wrong: H1-A is a solve-rate tax that
+ competent seats absorb with GROUND (Stress ~3); H1-B never fires
+ for them. DARVO arms for unregulated seats; group wins collapse
+ to 0 at 3p+ under greedy SHARED GROUND. Do not promote as-is.
+ decision: reject-as-baseline
+ # Package stays selectable for regression compare; not a ship pin.
+ git_pin: null
+ clay_borg_notes: >
+ Kernel implements H1-A/H1-B. Keep for A/B against successors (H2…).
- - experiment_id: h2-scoped-problem-stress
+ - variant_id: h2-scoped-problem-stress
path: editions/experiments/h2-scoped-problem-stress
- equivalent_profile: h2
- note: Prefer profile h2 or module problem_stress.scoped
+ kind: experiment
+ base: ground-darvo-r0
+ selectable: true
+ status: experimental
+ dataset_id: GROUND-DARVO-EXP-H2-0.1
+ title: "H2 — scoped problem stress (personal / bond / global)"
+ summary: >
+ Unclaimed Problems apply +1 End Stress only to stress_scope:
+ personal=owner, bond=owner's Bond network, global=all. Surface
+ global; priority 3 is bond (in play at 3p+). Anyone may SOLVE any
+ card. Not stacked on H1; no ATTACK self-soothe.
+ hypothesis_ref: history/260808-h2-scoped-problem-stress.md
+ workplan_ref: workplans/GROUND-WP-0007-h2-scoped-problem-stress.md
+ measurement_ref: null
+ rules_delta: editions/experiments/h2-scoped-problem-stress/rules_delta.yaml
+ changed_files:
+ - Problems.csv
+ - Rules_Text.csv
+ - metadata.json
+ utility_estimate: >
+ Unmeasured. Expected: stress variance up; group wins at 3–4p much
+ better than H1; bond cards create joint SOLVE incentive in networks.
+ decision: none
+ git_pin: null
+ clay_borg_notes: >
+ Implement rules_delta H2-SCOPE, H2-OWN, H2-A, H2-SOLVE on base r0.
+ Do not also apply H1 deltas. Problems.csv adds stress_scope column.
+ Report bond-card SOLVE rates and stress variance vs r0 and h1.
diff --git a/editions/experiments/h1-problem-stress/VARIANT.md b/editions/experiments/h1-problem-stress/VARIANT.md
index 01fc4f5..f4b4b02 100644
--- a/editions/experiments/h1-problem-stress/VARIANT.md
+++ b/editions/experiments/h1-problem-stress/VARIANT.md
@@ -2,8 +2,7 @@
| | |
|---|---|
-| **variant_id** | `h1-problem-stress` (**legacy** — prefer profile `h1` = `problem_stress.flat_any_open` + `attack_relief.self_soothe_ge4`) |
-| **modules** | flat problem stress + attack self-soothe (see `editions/modules/`) |
+| **variant_id** | `h1-problem-stress` |
| **base** | `ground-darvo-r0` |
| **status** | measured — reject as baseline (2026-08-08); keep for A/B |
| **measurement** | [`../../../reports/260808-clay-borg-h1-measured.md`](../../../reports/260808-clay-borg-h1-measured.md) |
diff --git a/editions/experiments/h2-scoped-problem-stress/VARIANT.md b/editions/experiments/h2-scoped-problem-stress/VARIANT.md
index f96d5bf..ce5b9bd 100644
--- a/editions/experiments/h2-scoped-problem-stress/VARIANT.md
+++ b/editions/experiments/h2-scoped-problem-stress/VARIANT.md
@@ -2,10 +2,9 @@
| | |
|---|---|
-| **variant_id** | `h2-scoped-problem-stress` (**legacy** — prefer module `problem_stress.scoped` / profile `h2`) |
-| **module** | [`../../modules/problem_stress/scoped/`](../../modules/problem_stress/scoped/) |
+| **variant_id** | `h2-scoped-problem-stress` |
| **base** | `ground-darvo-r0` (not stacked on H1) |
-| **status** | measured — keep-as-experiment |
+| **status** | experimental |
| **catalog** | [`../../catalog.yaml`](../../catalog.yaml) |
| **design note** | [`../../../history/260808-h2-scoped-problem-stress.md`](../../../history/260808-h2-scoped-problem-stress.md) |
| **workplan** | [`../../../workplans/GROUND-WP-0007-h2-scoped-problem-stress.md`](../../../workplans/GROUND-WP-0007-h2-scoped-problem-stress.md) |
diff --git a/editions/ground-darvo-r0/PROVENANCE.md b/editions/ground-darvo-r0/PROVENANCE.md
index 72d1dee..e195650 100644
--- a/editions/ground-darvo-r0/PROVENANCE.md
+++ b/editions/ground-darvo-r0/PROVENANCE.md
@@ -58,16 +58,16 @@ the adversarial review ([CB-REV-0001](../../reviews/CB-REV-0001-h1.md))
reported it unverified and it was a real gap.
```
-sha256 cd0c0db9eef5e9f94df6c1b26837c5e800d9eb8c79ee113a537767aa88934c76 ../catalog.yaml
+sha256 c469f984c3147861815e8fbd67cf1254de73368fad1654f4177f740c0c280499 ../catalog.yaml
sha256 4c81bae21d2ecb70c7424fa17445246a9b551b10e258d448634816c564e28f09 ../experiments/h2-scoped-problem-stress/Problems.csv
sha256 8ed8deb7ad142de1bda70dc11add339f742e8c12ac1f02d5f7c7ec8f17f77b1d ../experiments/h2-scoped-problem-stress/Rules_Text.csv
-sha256 b0ffea41820ef35960d8c75ff0a734370a29a738e49fda74851fe5c2daafe53e ../experiments/h2-scoped-problem-stress/VARIANT.md
+sha256 b2db91edc6798efca1ccf0b048bb0d7cb324e808e01d636ebca813527bcd0db2 ../experiments/h2-scoped-problem-stress/VARIANT.md
sha256 abf994f585fdfa9b2822614a7961e98141cded6a91c446916ff7fd48642de0a7 ../experiments/h2-scoped-problem-stress/metadata.json
sha256 8dc569b2ae62f88f7f64e282bc6bba3dbcc3ffcad276591baafbdd24cb6c16b7 ../experiments/h2-scoped-problem-stress/rules_delta.yaml
sha256 f58e81f84ea2b0d16e39932261eb3f3d9890345cdf37ad6f0b3abc00636840be ../experiments/h1-problem-stress/rules_delta.yaml
sha256 7b1cc0149122b855e827bc930576ed165bf7dd8d62707e845a9e514ce3521f8e ../experiments/h1-problem-stress/Actions.csv
sha256 62785f5e7e245c60171624d15de2f40187a44fec54f93c7d9705cf52584b1078 ../experiments/h1-problem-stress/Rules_Text.csv
-sha256 49897a68056643a8cfccff32c9e4a9811018b4e4689b90a85124a487f2318369 ../experiments/h1-problem-stress/VARIANT.md
+sha256 b2714210c142f1d6d5bed8f9a795019e51829c627f9599ac0ebfa04ef60a37a5 ../experiments/h1-problem-stress/VARIANT.md
sha256 443199db94601cc889557e5e86823f374dbfdf875962fc84f95c01865605101c ../experiments/h1-problem-stress/metadata.json
```
diff --git a/games/ground/examples/scenario-panel.rs b/games/ground/examples/scenario-panel.rs
deleted file mode 100644
index ab8c0fa..0000000
--- a/games/ground/examples/scenario-panel.rs
+++ /dev/null
@@ -1,156 +0,0 @@
-//! Every board, in every mode, at every seat band (CB-WP-0047).
-//!
-//! The engine dealt `SCN_01` and only `SCN_01` for the whole life of this
-//! repo: `deal` took a scenario id, `setup` passed a literal, and **15 of
-//! the 20 Problem cards had never been dealt by anything**. The three
-//! scoring modes were reachable from the driver but no measurement had
-//! ever compared them.
-//!
-//! This plays all of it. It is a **characterisation panel**, not a
-//! hypothesis test: nothing here predicts an outcome, and the numbers
-//! exist so that a later change to a deck or a mode is visible as a
-//! change rather than discovered by a player.
-//!
-//! **SCN_01 and SCN_02 are the same board.** Identical suits and values
-//! at every priority; they differ only in prose. They are both played
-//! anyway — a panel that dropped one would hide the day they diverge —
-//! and the column is expected to match, which is itself a control.
-
-use cb_game_runtime::{ScenarioGame, Setup};
-use games_ground::bot::{play, GreedyPolicy, Policy};
-use games_ground::{GroundState, ScoringMode};
-
-/// Games per cell. Named once so the banner and the assertion cannot
-/// disagree — a previous panel printed "200 games per cell" over
-/// 196-game columns (CB-REV-0002 #1).
-const GAMES: u32 = 100;
-
-struct Cell {
- games: u32,
- /// Games that reached an outcome over the full five rounds. A game
- /// that RAN is not a game that was PLAYED (CB-REV-0003 #2).
- played: u32,
- group_success: u32,
- /// Seats named a winner. Under SHARED GROUND that is everyone or
- /// nobody; under the other two it is the point of the mode.
- winners: u32,
- /// Claimed value summed over games, so the threshold has something
- /// to be compared against.
- total: u32,
- threshold: u32,
- setup_fails: u32,
-}
-
-fn sweep(scenario: &str, mode: ScoringMode, players: u8) -> Cell {
- let mut c = Cell {
- games: 0,
- played: 0,
- group_success: 0,
- winners: 0,
- total: 0,
- threshold: 0,
- setup_fails: 0,
- };
- let preset = if scenario == "SCN_01" {
- format!("standard-{players}p")
- } else {
- format!("scn-{}-{players}p", scenario.rsplit('_').next().unwrap())
- };
- for seed in 0..GAMES as u64 {
- let Ok(mut st) = GroundState::setup(
- &Setup {
- players,
- preset: preset.clone(),
- patch: Default::default(),
- },
- seed,
- ) else {
- // Counted, not skipped (CB-REV-0001 #11).
- c.setup_fails += 1;
- continue;
- };
- st.mode = mode;
- // The board actually dealt, so the panel cannot report a
- // scenario it did not play.
- assert_eq!(st.scenario, scenario, "{preset} dealt {}", st.scenario);
- let mut ps: Vec> = (0..players)
- .map(|_| Box::new(GreedyPolicy) as Box)
- .collect();
- let g = match play(st, &mut ps) {
- Ok(g) => g,
- Err(e) => {
- eprintln!(" !! {scenario} {mode:?} {players}p seed {seed}: {e:?}");
- continue;
- }
- };
- c.games += 1;
- if g.state.outcome.is_some() && g.rounds == 5 {
- c.played += 1;
- }
- if let Some(o) = &g.state.outcome {
- if o.group_success {
- c.group_success += 1;
- }
- c.winners += o.winners.len() as u32;
- c.total += o.total;
- c.threshold = o.threshold;
- }
- }
- assert_eq!(
- c.games, GAMES,
- "{scenario} {mode:?} {players}p: only {} of {GAMES} games ran \
- ({} setups refused) — every number in the cell is over a sample \
- nobody chose",
- c.games, c.setup_fails
- );
- assert_eq!(
- c.played, GAMES,
- "{scenario} {mode:?} {players}p: {} of {} games reached an outcome \
- over five rounds",
- c.played, c.games
- );
- c
-}
-
-fn main() {
- println!("CB-WP-0047 — the four Scenarios, the three Modes\n");
- println!("Greedy throughout; {GAMES} games per cell; seeds 0..{GAMES}.");
- println!("`won` is group success; `win/g` is winning SEATS per game,");
- println!("which is what separates the modes — SHARED GROUND names all");
- println!("or none, the other two name a subset.\n");
-
- let scenarios = games_ground::edition::scenarios().expect("Scenarios.csv");
- // Every mode the kernel has. Adding a fourth without extending the
- // panel is the omission this list exists to make loud.
- let modes = [
- ("SHARED GROUND ", ScoringMode::SharedGround),
- ("COMMON PROBLEM ", ScoringMode::CommonProblem),
- ("BONDED COALITIONS ", ScoringMode::BondedCoalitions),
- ];
-
- for players in [2u8, 4, 6] {
- println!("{players} players");
- println!(
- " {:<32} {:<18} {:>5} {:>7} {:>6} {:>9}",
- "scenario", "mode", "won", "win/g", "pts", "threshold"
- );
- for s in &scenarios {
- for (label, mode) in &modes {
- let c = sweep(&s.id, *mode, players);
- println!(
- " {:<32} {label} {:>5} {:>7.2} {:>6.1} {:>9}",
- format!("{} {}", s.id, s.title),
- c.group_success,
- f64::from(c.winners) / f64::from(c.games),
- f64::from(c.total) / f64::from(c.games),
- c.threshold,
- );
- }
- }
- println!();
- }
-
- println!("SCN_01 and SCN_02 are the same board — identical suits and");
- println!("values at every priority. Their rows are expected to MATCH,");
- println!("and a divergence means one of the two decks was edited.");
-}
diff --git a/games/ground/src/edition.rs b/games/ground/src/edition.rs
index a487460..c942db7 100644
--- a/games/ground/src/edition.rs
+++ b/games/ground/src/edition.rs
@@ -474,11 +474,6 @@ pub fn darvo_stages() -> Result, String> {
pub struct ScenarioText {
pub id: String,
pub title: String,
- /// What the game is ABOUT, in the edition's words (CB-WP-0047).
- ///
- /// Vendored and unread until the four scenarios became selectable:
- /// with one scenario hardcoded there was nothing to tell apart.
- pub premise: String,
pub surface_problem_id: String,
pub hidden_problem_ids: Vec,
/// GR-E01 by seat band, as the EDITION states it. The engine has its
@@ -499,7 +494,6 @@ pub fn scenarios() -> Result, String> {
out.push(ScenarioText {
id: t.get(row, "scenario_id")?.to_string(),
title: t.get(row, "title")?.to_string(),
- premise: t.get(row, "premise")?.to_string(),
surface_problem_id: t.get(row, "surface_problem_id")?.to_string(),
hidden_problem_ids: t
.get(row, "hidden_problem_ids")?
@@ -1013,91 +1007,6 @@ mod card_text_tests {
///
/// Same shape as F24's solution deck. `inert`, role `default`: green
/// because they agree, red the moment either side moves.
- /// **All four scenarios deal, and they are not the same board**
- /// (CB-WP-0047).
- ///
- /// `setup` passed the literal `"SCN_01"`, so 15 of the 20 Problem
- /// cards had never been dealt by anything. This deals every scenario
- /// at every seat band and holds the deal to the Scenario card.
- #[test]
- fn every_scenario_deals_the_board_its_card_states() {
- for s in scenarios().expect("Scenarios.csv") {
- for (players, k) in [(2u8, 2usize), (4, 3), (6, 4)] {
- let dealt =
- deal(&s.id, players).unwrap_or_else(|e| panic!("{} at {players}p: {e}", s.id));
- assert_eq!(
- dealt.len(),
- k + 1,
- "{} at {players}p: Surface + {k} hidden is {} cards",
- s.id,
- k + 1
- );
- assert_eq!(
- dealt.iter().filter(|p| p.surface).count(),
- 1,
- "{}: exactly one Surface Problem is dealt face up",
- s.id
- );
- // The card states the available total; the deal must be
- // able to reach the threshold or the board is unwinnable.
- let available: u32 = dealt.iter().map(|p| u32::from(p.value)).sum();
- let threshold = match players {
- 0..=2 => s.thresholds.0,
- 3..=4 => s.thresholds.1,
- _ => s.thresholds.2,
- };
- assert!(
- available >= threshold,
- "{} at {players}p: {available} points available against a \
- threshold of {threshold} — the group cannot win in principle",
- s.id
- );
- }
- }
- }
-
- /// **Two of the four scenarios are the same board** (CB-WP-0047).
- ///
- /// SCN_01 and SCN_02 have identical suit-and-value profiles at every
- /// priority, so they play identically and differ only in prose. Not
- /// a defect — a designed reskin is a legitimate choice — but it is a
- /// fact about what "four scenarios" buys, and measuring them as four
- /// independent boards would be measuring two of them twice.
- ///
- /// This is a **characterisation** test: it pins what is true today so
- /// that a change to either deck is a decision rather than a drift.
- #[test]
- fn which_scenarios_are_mechanically_distinct() {
- let profile = |id: &str| -> Vec<(u8, String, u8)> {
- let mut v: Vec<_> = problems_of(id)
- .expect(id)
- .into_iter()
- .map(|p| (p.priority, format!("{:?}", p.suit), p.value))
- .collect();
- v.sort();
- v
- };
- assert_eq!(
- profile("SCN_01"),
- profile("SCN_02"),
- "SCN_01 and SCN_02 diverged — they were identical boards; \
- if this is intended, the panel now measures four real boards"
- );
- for pair in [
- ("SCN_01", "SCN_03"),
- ("SCN_01", "SCN_04"),
- ("SCN_03", "SCN_04"),
- ] {
- assert_ne!(
- profile(pair.0),
- profile(pair.1),
- "{} and {} became the same board",
- pair.0,
- pair.1
- );
- }
- }
-
#[test]
fn the_engine_agrees_with_the_editions_own_numbers() {
for s in scenarios().expect("Scenarios.csv") {
diff --git a/games/ground/src/lib.rs b/games/ground/src/lib.rs
index 7a55309..d785e83 100644
--- a/games/ground/src/lib.rs
+++ b/games/ground/src/lib.rs
@@ -200,21 +200,6 @@ pub struct GroundState {
/// variants existed still loads, as baseline — which is what it was.
#[serde(default)]
pub variant: Variant,
- /// Which of the edition's four Scenarios is on the table
- /// (CB-WP-0047).
- ///
- /// **The engine dealt `SCN_01` and only `SCN_01`** for the whole life
- /// of this repo — the other three decks were vendored, gated, and
- /// never played. Fifteen of the twenty Problem cards had never
- /// reached a table.
- ///
- /// In the state for the same reason `variant` is: the threshold and
- /// the whole board follow from it, so a recording that did not carry
- /// it could not be replayed. `#[serde(default)]` returns `SCN_01`,
- /// which is what every recording written before this field existed
- /// actually played.
- #[serde(default = "default_scenario")]
- pub scenario: String,
/// GR-R09: set once the game has ended and scoring has run.
pub outcome: Option,
/// GR-S04/U4: retained so a deck reshuffle stays a pure function of
@@ -222,53 +207,6 @@ pub struct GroundState {
pub seed: u64,
}
-/// GR-E01 by seat band, as the engine used to hardcode it.
-///
-/// **Kept as the fallback, and only as the fallback.** All four
-/// scenarios print 5/7/9, so this and the edition agree today — which is
-/// exactly why a test comparing the two numbers proves nothing. See
-/// `threshold_from`.
-fn seat_band_threshold(seats: usize) -> u32 {
- match seats {
- 0..=2 => 5,
- 3..=4 => 7,
- _ => 9,
- }
-}
-
-/// The threshold a Scenario card states, or the seat band if the edition
-/// does not have that card (CB-WP-0047).
-///
-/// **Split out so it can be tested against a card that disagrees.** The
-/// first version read the edition inline, and mutating it back to the
-/// hardcoded bands left every test green — because all four scenarios
-/// print 5/7/9 and the two paths are observationally identical on every
-/// input the edition can supply. A control that cannot separate the
-/// thing it is about from its fallback is not a control; taking a list
-/// as an argument lets one be written.
-#[cfg(feature = "scenarios")]
-fn threshold_from(list: &[crate::edition::ScenarioText], scenario: &str, seats: usize) -> u32 {
- match list.iter().find(|s| s.id == scenario) {
- Some(s) => {
- let (two, three_four, five_six) = s.thresholds;
- match seats {
- 0..=2 => two,
- 3..=4 => three_four,
- _ => five_six,
- }
- }
- None => seat_band_threshold(seats),
- }
-}
-
-/// The scenario every recording written before CB-WP-0047 played.
-///
-/// **Not "the first scenario" — the one that was actually dealt.** The
-/// distinction matters if the edition ever reorders `Scenarios.csv`.
-fn default_scenario() -> String {
- "SCN_01".to_string()
-}
-
/// GR-E02..E04: the three scoring modes.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum ScoringMode {
@@ -1793,31 +1731,13 @@ impl GroundState {
events
}
- /// GR-E01: the Scenario threshold, **off the Scenario card**.
- ///
- /// This was `match seats { 0..=2 => 5, 3..=4 => 7, _ => 9 }` — the
- /// engine's own copy of a number four cards already print, which is
- /// exactly what F25 was raised about. It was right only because all
- /// four scenarios happen to agree, and a fifth scenario with a
- /// different threshold would have been scored against the old one
- /// with nothing to say so.
- ///
- /// The bands survive as the fallback for a state whose scenario the
- /// edition cannot supply. **That path is unreachable through
- /// `setup`**, which refuses an unknown scenario before dealing, and
- /// a test holds it unreachable — a fallback nothing can reach is the
- /// only kind that cannot silently answer for the real one.
- #[cfg(feature = "scenarios")]
+ /// GR-E01: the Scenario threshold by player count (dataset 0.1).
fn threshold(&self) -> u32 {
- let list = crate::edition::scenarios().unwrap_or_default();
- threshold_from(&list, &self.scenario, self.players.len())
- }
-
- /// Without the `scenarios` feature there is no edition to read, so
- /// the seat bands are the whole answer rather than a fallback.
- #[cfg(not(feature = "scenarios"))]
- fn threshold(&self) -> u32 {
- seat_band_threshold(self.players.len())
+ match self.players.len() {
+ 0..=2 => 5,
+ 3..=4 => 7,
+ _ => 9,
+ }
}
/// GR-E01..E04: final scoring for the configured mode.
@@ -2135,61 +2055,6 @@ impl GroundState {
// GR-S04's deck now lives in `edition::solution_deck` (ADR-0011),
// beside the Problem data it is dealt against.
-/// Which Scenario a `Setup` preset names, and for how many seats
-/// (CB-WP-0047).
-///
-/// | preset | scenario |
-/// |---|---|
-/// | `standard-4p` | `SCN_01` |
-/// | `scn-03-4p` | `SCN_03` |
-///
-/// **`standard-Np` keeps meaning exactly what it meant**, which is not a
-/// convenience: twenty-six recorded scenarios name it, and a grammar
-/// that redefined it would have moved every one of their boards while
-/// their hashes still claimed to pin them (ADR-0019's discipline, and
-/// the reason `serde(default)` on the field returns `SCN_01`).
-///
-/// The seat count is checked here rather than after the deal, because
-/// `deal` refuses an unknown scenario and a preset naming the wrong seat
-/// count would otherwise be reported as a scenario problem.
-#[cfg(feature = "scenarios")]
-fn parse_preset(preset: &str, seats: u8) -> Result {
- let suffix = format!("-{seats}p");
- let Some(head) = preset.strip_suffix(&suffix) else {
- return Err(format!(
- "preset {preset:?} does not match {seats} players \
- (expected {:?} or e.g. {:?})",
- format!("standard{suffix}"),
- format!("scn-02{suffix}"),
- ));
- };
- let id = match head {
- "standard" => default_scenario(),
- other => {
- let n = other.strip_prefix("scn-").ok_or_else(|| {
- format!("preset {preset:?}: expected \"standard\" or \"scn-0N\", got {other:?}")
- })?;
- format!("SCN_{n}")
- }
- };
- // **Checked against the edition, not against a pattern.** `SCN_09`
- // matches the shape and is not a scenario; dealing it would fail
- // later with a message about Problems rather than about the preset.
- let known = crate::edition::scenarios()?;
- if !known.iter().any(|s| s.id == id) {
- return Err(format!(
- "preset {preset:?} names {id}, which the edition does not have \
- (it has {})",
- known
- .iter()
- .map(|s| s.id.as_str())
- .collect::>()
- .join(", ")
- ));
- }
- Ok(id)
-}
-
#[cfg(feature = "scenarios")]
impl ScenarioGame for GroundState {
/// GR-S01..S04. The `standard-Np` presets differ only in seat count;
@@ -2198,13 +2063,17 @@ impl ScenarioGame for GroundState {
/// modelled.
fn setup(setup: &Setup, seed: u64) -> Result {
let seats = setup.players;
- let scenario = parse_preset(&setup.preset, seats)?;
+ let expected = format!("standard-{seats}p");
+ if setup.preset != expected {
+ return Err(format!(
+ "preset {:?} does not match {seats} players (expected {expected:?})",
+ setup.preset
+ ));
+ }
// GR-S01 as ruled 2026-08-04: Surface always, plus hidden
// priorities 1..=k. The values and suits come from the edition
- // (ADR-0011); the engine used to invent both. **And now the
- // scenario does too** — this argument was the literal `"SCN_01"`
- // for the whole life of the repo (CB-WP-0047).
- let dealt = crate::edition::deal(&scenario, seats)?;
+ // (ADR-0011); the engine used to invent both.
+ let dealt = crate::edition::deal("SCN_01", seats)?;
let mut rng = ChaChaRng::from_seed(Seed(seed));
// GR-S04: shuffle first, then deal, so the deal is seed-derived.
@@ -2270,7 +2139,6 @@ impl ScenarioGame for GroundState {
support_responses: BTreeMap::new(),
darvo_targets: BTreeMap::new(),
mode: ScoringMode::SharedGround,
- scenario,
// Baseline. The driver overwrites this after setup and
// before the hash is taken, which is the route `mode` uses
// (`table.rs`) — so a recorded session replays under the
@@ -3475,7 +3343,6 @@ mod tests {
darvo_targets: BTreeMap::new(),
mode: ScoringMode::SharedGround,
variant: Variant::Baseline,
- scenario: default_scenario(),
outcome: None,
seed: 0,
}
@@ -3513,204 +3380,6 @@ mod tests {
.unwrap()
}
- /// **The mastery rating counts cards; the Mode card counts points**
- /// (F28, CB-WP-0047).
- ///
- /// MODE_COOP reads: *"All claimed Problem cards form one shared
- /// score. … For a mastery rating, subtract 1 for each Blame token
- /// still in play and 1 for each Denied Problem."*
- ///
- /// The shared score is the claimed **value** — `total`, which is what
- /// the threshold is compared against two lines earlier. `mastery`
- /// subtracts the same penalties from the claimed **count**. Both
- /// readings fit the sentence; they disagree on every game where a
- /// 3-point Problem is claimed, which is most of them.
- ///
- /// **A characterisation test, not a correction.** Scoring is
- /// `ground-game`'s to rule on (ADR-0015). This pins what the engine
- /// does today and shows the size of the disagreement, so the ruling
- /// has a number in front of it.
- #[test]
- fn the_mastery_rating_and_the_shared_score_count_different_things() {
- let mut s = setup_3p(11);
- s.mode = ScoringMode::SharedGround;
- // Two claimed Problems worth 2 and 3 — five points, two cards.
- let seats: Vec = s.players.keys().copied().collect();
- s.problems.insert(
- 1,
- ProblemState {
- suit: Suit::Repair,
- value: 2,
- face_up: true,
- denied: false,
- claimed_by: Some(seats[0]),
- protected_this_round: false,
- owner: None,
- scope: None,
- },
- );
- s.problems.insert(
- 2,
- ProblemState {
- suit: Suit::Change,
- value: 3,
- face_up: true,
- denied: false,
- claimed_by: Some(seats[1]),
- protected_this_round: false,
- owner: None,
- scope: None,
- },
- );
- let o = s.score();
- assert_eq!(o.total, 5, "the shared score is claimed VALUE");
- assert_eq!(
- o.mastery,
- Some(2),
- "mastery is the claimed COUNT, with no penalties in play"
- );
- // The disagreement, stated as a number rather than as a worry.
- assert_ne!(
- i32::try_from(o.total).unwrap(),
- o.mastery.unwrap(),
- "the two readings agree on this board, so F28 has no bite here \
- and the example needs replacing"
- );
- }
-
- /// **Every scenario is reachable through `setup`** (CB-WP-0047).
- ///
- /// `setup` passed the literal `"SCN_01"`. `deal` had taken a
- /// scenario id since the day it was written and no caller ever
- /// passed a different one — the parameter was the whole seam and it
- /// sat unused, which is why three decks went unplayed without any
- /// gate noticing.
- #[test]
- fn every_scenario_can_be_set_up_and_carries_its_own_board() {
- use cb_game_runtime::{ScenarioGame, Setup};
- let mut boards = std::collections::BTreeSet::new();
- for s in crate::edition::scenarios().expect("Scenarios.csv") {
- let preset = if s.id == "SCN_01" {
- "standard-4p".to_string()
- } else {
- format!("scn-{}-4p", s.id.rsplit('_').next().unwrap())
- };
- let state = GroundState::setup(
- &Setup {
- players: 4,
- preset: preset.clone(),
- patch: Default::default(),
- },
- 7,
- )
- .unwrap_or_else(|e| panic!("{preset}: {e}"));
- assert_eq!(state.scenario, s.id, "{preset} dealt the wrong scenario");
- boards.insert(
- state
- .problems
- .values()
- .map(|p| (format!("{:?}", p.suit), p.value))
- .collect::>(),
- );
- }
- // SCN_01 and SCN_02 are the same board by design, so four
- // scenarios yield THREE distinct boards. Asserting 4 here would
- // be asserting a fact about the edition that is not true.
- assert_eq!(
- boards.len(),
- 3,
- "the four scenarios yield {} distinct boards; SCN_01 and SCN_02 \
- were identical and the other two differ",
- boards.len()
- );
- }
-
- /// The preset grammar, including what it must keep meaning.
- #[test]
- fn the_preset_names_a_scenario_and_a_seat_count() {
- assert_eq!(parse_preset("standard-4p", 4).unwrap(), "SCN_01");
- assert_eq!(parse_preset("scn-03-6p", 6).unwrap(), "SCN_03");
- // Twenty-six recordings name `standard-Np`; if this ever stopped
- // meaning SCN_01 every one of them would replay a different board
- // while its hash still claimed to pin the old one.
- assert_eq!(parse_preset("standard-2p", 2).unwrap(), "SCN_01");
- // A preset that looks like an id but names no card is refused
- // HERE, so the error is about the preset and not about Problems.
- assert!(parse_preset("scn-09-4p", 4).is_err());
- assert!(parse_preset("standard-4p", 3).is_err());
- assert!(parse_preset("nonsense-4p", 4).is_err());
- }
-
- /// **The threshold comes off the Scenario card** (CB-WP-0047, F25).
- #[test]
- fn the_threshold_is_the_editions_and_the_fallback_is_unreachable() {
- use cb_game_runtime::{ScenarioGame, Setup};
- for s in crate::edition::scenarios().expect("Scenarios.csv") {
- for (players, want) in [
- (2u8, s.thresholds.0),
- (4, s.thresholds.1),
- (6, s.thresholds.2),
- ] {
- let preset = if s.id == "SCN_01" {
- format!("standard-{players}p")
- } else {
- format!("scn-{}-{players}p", s.id.rsplit('_').next().unwrap())
- };
- let state = GroundState::setup(
- &Setup {
- players,
- preset,
- patch: Default::default(),
- },
- 3,
- )
- .unwrap();
- assert_eq!(
- state.threshold(),
- want,
- "{} at {players}p: the engine scored against its own number",
- s.id
- );
- }
- }
- // **The real control.** Every shipped scenario prints 5/7/9, so
- // the loop above passes whether the number came off the card or
- // off the old hardcoded bands — verified by mutation: reverting
- // to the bands left it green. This asks a card that DISAGREES.
- let odd = crate::edition::ScenarioText {
- id: "SCN_XX".into(),
- title: "a card that disagrees".into(),
- premise: String::new(),
- surface_problem_id: String::new(),
- hidden_problem_ids: vec![],
- thresholds: (4, 6, 8),
- starting_stress: String::new(),
- round_track: String::new(),
- };
- for (seats, want) in [(2usize, 4), (4, 6), (6, 8)] {
- assert_eq!(
- threshold_from(std::slice::from_ref(&odd), "SCN_XX", seats),
- want,
- "the threshold did not come off the Scenario card"
- );
- }
- // And the fallback is what answers for a card the edition lacks.
- assert_eq!(threshold_from(&[], "SCN_XX", 4), 7);
-
- // That fallback is unreachable through `setup`, which refuses an
- // unknown scenario before dealing. A fallback nothing can reach
- // is the only kind that cannot silently answer for the real one.
- assert!(GroundState::setup(
- &Setup {
- players: 4,
- preset: "scn-09-4p".into(),
- patch: Default::default(),
- },
- 3
- )
- .is_err());
- }
-
/// GR-S02/S04: every seat starts at Stress 2 with two dealt cards,
/// and the deck loses exactly what was dealt.
#[test]
diff --git a/games/ground/src/view.rs b/games/ground/src/view.rs
index b8ea886..e5e8ac5 100644
--- a/games/ground/src/view.rs
+++ b/games/ground/src/view.rs
@@ -48,14 +48,6 @@ pub struct GroundView {
/// change as "no changes" after playing the default.
#[serde(default)]
pub variant: crate::Variant,
- /// Which Scenario is on the table (CB-WP-0047).
- ///
- /// The player was told the premise by nothing: the same four boards
- /// would have arrived unannounced. Same reasoning as `variant` —
- /// CB-WP-0044 shipped a rules change the page could not name and the
- /// maintainer reported it as "no changes".
- #[serde(default = "crate::default_scenario")]
- pub scenario: String,
pub players: BTreeMap,
pub relations: BTreeMap,
pub problems: BTreeMap,
@@ -186,7 +178,6 @@ impl Project for GroundState {
step: self.step,
mode: self.mode,
variant: self.variant,
- scenario: self.scenario.clone(),
players: self
.players
.iter()
diff --git a/specs/FindingRegister.md b/specs/FindingRegister.md
index e1bd41a..7e5c81c 100644
--- a/specs/FindingRegister.md
+++ b/specs/FindingRegister.md
@@ -54,36 +54,9 @@ kinds, states and metrics: [`GameDesign.md`](GameDesign.md). Reported by
| F23 | inconsistent | applied | decisions/ADR-0017-chaos-window-2-verdict.md | counterexample | 2026-08-07 | clay-borg |
| F22 | underdetermined | withdrawn | games_ground::edition::supply_tests::play_never_exceeds_the_components_the_box_holds | counterexample | 2026-08-07 | clay-borg |
| F26 | inert | raised | `crates/cb-render-html/src/lib.rs::a_scoped_table_says_what_a_scope_does` | counterexample | 2026-08-08 | ground-game |
-| F27 | unplayed | raised | `games/ground/examples/scenario-panel.rs` | counterexample | 2026-08-08 | clay-borg |
-| F28 | underdetermined | raised | `games_ground::tests::the_mastery_rating_and_the_shared_score_count_different_things` | counterexample | 2026-08-08 | ground-game |
-- **F27 — the two competitive modes are scoring lenses over cooperative
- play.** `scenario-panel` finds group success *exactly* equal across
- SHARED GROUND, COMMON PROBLEM and BONDED COALITIONS in all 36 cells.
- Correct arithmetic: `GreedyPolicy` maximises the group outcome and
- never reads `state.mode`, so the same games are played and only the
- winner set is carved differently. **Whether a mode changes how GROUND
- is played is therefore untested**, and cannot be tested by any panel
- built from the current policies — it needs one that plays for personal
- score. `unplayed` rather than `inert`: the modes score correctly, they
- have simply never faced a seat that wanted to win alone.
-
-- **F28 — SHARED GROUND's mastery rating counts cards where the mode
- card counts points.** *"All claimed Problem cards form one shared score.
- … For a mastery rating, subtract 1 for each Blame token still in play
- and 1 for each Denied Problem."* The shared score is claimed **value**
- (`total`); `mastery` subtracts the same penalties from the claimed
- **count**. Both readings fit the sentence and they differ on every game
- where a 3-point Problem is claimed. Ours to report, theirs to rule.
-
- **Sensitivity:** vary only the point value of the claimed Problems and
- the gap moves with `sum(value) - count`. The two readings agree exactly
- when every claimed Problem is worth 1 — no Problem in the edition is —
- or when nothing is claimed, which is a loss. Everything else is held
- fixed: same board, same penalties, same threshold.
-
- **F26 — a package that adds a FILE is invisible, where a package that
adds a column is not.** `h2-scoped-problem-stress` ships
`Rules_Text.csv` — twenty-two passages of player-facing rules, including
diff --git a/tools/cb-play/src/hotseat.rs b/tools/cb-play/src/hotseat.rs
index 4f6160e..029e216 100644
--- a/tools/cb-play/src/hotseat.rs
+++ b/tools/cb-play/src/hotseat.rs
@@ -1288,7 +1288,6 @@ mod tests {
serve: Some(0),
trial: None,
mode: games_ground::ScoringMode::SharedGround,
- scenario: "SCN_01".into(),
pace: crate::table::Pace::Speed,
variant: games_ground::Variant::Baseline,
},
@@ -1480,7 +1479,6 @@ mod tests {
serve: Some(0),
trial: None,
mode: games_ground::ScoringMode::SharedGround,
- scenario: "SCN_01".into(),
pace: crate::table::Pace::Speed,
variant: games_ground::Variant::Baseline,
},
diff --git a/tools/cb-play/src/inspect.rs b/tools/cb-play/src/inspect.rs
index a05da88..827d465 100644
--- a/tools/cb-play/src/inspect.rs
+++ b/tools/cb-play/src/inspect.rs
@@ -140,18 +140,12 @@ fn render_player(id: PlayerId, p: &PlayerView, is_viewer: bool) -> String {
pub fn render(view: &GroundView) -> String {
let mut out = String::new();
out.push_str(&format!(
- "\nround {} step {:?} lead {} mode {:?} rules {} scenario {} \
- deck {} discard [{}]\n",
+ "\nround {} step {:?} lead {} mode {:?} rules {} deck {} discard [{}]\n",
view.round,
view.step,
seat_name(view.lead),
view.mode,
view.variant.id(),
- // CB-WP-0047: WHICH of the four boards. The id, not the title,
- // because this is the machine-facing view — `cb-play inspect` is
- // read by a maintainer diffing states, where the HTML page is
- // read by a player and shows the printed title.
- view.scenario,
view.solution_deck_len,
cards(&view.solution_discard),
));
@@ -503,7 +497,6 @@ mod tests {
// CB-WP-0044: the inspector must say which rules it is replaying,
// for the same reason the page must.
("variant", "rules ground-darvo-r0"),
- ("scenario", "scenario SCN_"),
("viewer", "(you)"),
("solution_deck_len", "deck 11"),
("solution_discard.*.suit", "discard [Repair, Change]"),
@@ -621,7 +614,6 @@ mod tests {
lead: p2,
step: RoundStep::Resolve,
mode: ScoringMode::BondedCoalitions,
- scenario: "SCN_01".into(),
players,
relations: BTreeMap::from([
(Pair::new(p1, p2), Relation::Bond),
@@ -778,7 +770,6 @@ mod tests {
serve: None,
trial: None,
mode: games_ground::ScoringMode::SharedGround,
- scenario: "SCN_01".into(),
pace: crate::table::Pace::Speed,
variant: games_ground::Variant::Baseline,
};
diff --git a/tools/cb-play/src/main.rs b/tools/cb-play/src/main.rs
index 83a8dd8..2f4e0d3 100644
--- a/tools/cb-play/src/main.rs
+++ b/tools/cb-play/src/main.rs
@@ -62,61 +62,6 @@ enum Mode {
},
}
-/// A scenario as the player names it, as the edition names it.
-///
-/// Accepts `2`, `02`, `scn-02`, `SCN_02` and the title's first word, so
-/// that `--scenario confidence` works — the ids are the edition's
-/// vocabulary and *"Broken Confidence"* is the player's.
-///
-/// **Validated against the edition, never against a pattern.** `SCN_09`
-/// looks exactly like an id; the error names what the edition has.
-fn normalise_scenario(v: &str) -> Result {
- let known = games_ground::edition::scenarios()?;
- let want = v.trim().to_ascii_lowercase();
- let digits: String = want.chars().filter(|c| c.is_ascii_digit()).collect();
- let by_id = |s: &games_ground::edition::ScenarioText| {
- s.id.to_ascii_lowercase() == want
- || (!digits.is_empty()
- && s.id
- .rsplit('_')
- .next()
- .is_some_and(|n| n.parse::().ok() == digits.parse::().ok()))
- };
- if let Some(s) = known.iter().find(|s| by_id(s)) {
- return Ok(s.id.clone());
- }
- // By title, so the four cards can be named by what is printed on them.
- if let Some(s) = known
- .iter()
- .find(|s| s.title.to_ascii_lowercase().contains(&want) && !want.is_empty())
- {
- return Ok(s.id.clone());
- }
- Err(format!(
- "unknown --scenario {v:?} (the edition has {})",
- known
- .iter()
- .map(|s| format!("{} {:?}", s.id, s.title))
- .collect::>()
- .join(", ")
- ))
-}
-
-/// `scn-02-4p`, or `standard-4p` for the scenario every recording plays.
-///
-/// **`SCN_01` keeps the old preset string.** Twenty-six recorded
-/// scenarios name `standard-Np`; emitting `scn-01-Np` for the same board
-/// would have made every one of them unreplayable to no purpose.
-pub fn scenario_preset(scenario: &str, players: u8) -> String {
- if scenario == "SCN_01" {
- return format!("standard-{players}p");
- }
- format!(
- "scn-{}-{players}p",
- scenario.rsplit('_').next().unwrap_or(scenario)
- )
-}
-
fn parse_args(argv: &[String]) -> Result {
let mut config = Config::default();
let mut source: Option = None;
@@ -196,16 +141,6 @@ fn parse_args(argv: &[String]) -> Result {
// cheap now where a retrofit would not be.
// CB-WP-0038: ground-game names these in
// `editions/catalog.yaml`; `--variant` takes that id.
- // CB-WP-0047: WHICH SCENARIO. `deal` has taken a scenario id
- // since it was written; the call site passed the literal
- // "SCN_01", so three of four decks were unreachable from the
- // driver — the same shape as `--mode` before F14.
- "--scenario" => {
- play_flags.push(flag.into());
- let v = value(i, argv, flag)?;
- config.scenario = normalise_scenario(&v)?;
- i += 2;
- }
"--variant" => {
play_flags.push(flag.into());
config.variant = value(i, argv, flag)?.parse()?;
@@ -379,7 +314,6 @@ mod tests {
serve: None,
trial: None,
mode: games_ground::ScoringMode::SharedGround,
- scenario: "SCN_01".into(),
pace: table::Pace::Speed,
variant: games_ground::Variant::Baseline,
};
@@ -427,7 +361,6 @@ mod tests {
serve: None,
trial: None,
mode: games_ground::ScoringMode::SharedGround,
- scenario: "SCN_01".into(),
pace,
variant: games_ground::Variant::Baseline,
};
@@ -497,7 +430,6 @@ mod tests {
serve: None,
trial: None,
mode: games_ground::ScoringMode::SharedGround,
- scenario: "SCN_01".into(),
pace: table::Pace::Speed,
variant: games_ground::Variant::Baseline,
};
@@ -564,7 +496,6 @@ mod tests {
serve: None,
trial: None,
mode: games_ground::ScoringMode::SharedGround,
- scenario: "SCN_01".into(),
pace: table::Pace::Speed,
variant: games_ground::Variant::Baseline,
};
@@ -629,7 +560,6 @@ mod tests {
serve: None,
trial: None,
mode: games_ground::ScoringMode::SharedGround,
- scenario: "SCN_01".into(),
pace: table::Pace::Speed,
variant: games_ground::Variant::Baseline,
};
diff --git a/tools/cb-play/src/table.rs b/tools/cb-play/src/table.rs
index dfefde6..83239c4 100644
--- a/tools/cb-play/src/table.rs
+++ b/tools/cb-play/src/table.rs
@@ -47,14 +47,6 @@ pub struct Config {
/// patch, so two of the three shipped modes were unreachable from the
/// only way anyone actually plays.
pub mode: games_ground::ScoringMode,
- /// Which of the edition's four Scenarios to deal (CB-WP-0047).
- ///
- /// **The same shape as `mode` and the same history.** `setup` dealt
- /// the literal `"SCN_01"`, so three of the four vendored decks — 15
- /// of the 20 Problem cards — had never reached a table through the
- /// only way anyone actually plays. Stored as the preset's scenario
- /// id so the kernel does the validating.
- pub scenario: String,
/// How much ornamentation is performed (CB-WP-0036,
/// [`specs/Ornamentation.md`]).
///
@@ -111,7 +103,6 @@ impl Default for Config {
serve: None,
trial: None,
mode: games_ground::ScoringMode::SharedGround,
- scenario: "SCN_01".into(),
pace: Pace::Speed,
variant: games_ground::Variant::Baseline,
}
@@ -408,7 +399,7 @@ fn run_game<'a, R: BufRead + 'a, W: Write + 'a>(
) -> Result<(Summary, crate::hotseat::EndChoice), String> {
let setup = Setup {
players: config.players,
- preset: crate::scenario_preset(&config.scenario, config.players),
+ preset: format!("standard-{}p", config.players),
patch: Default::default(),
};
let mut initial = ::setup(&setup, config.seed)?;
diff --git a/tools/design.py b/tools/design.py
index f705015..4ef04b3 100644
--- a/tools/design.py
+++ b/tools/design.py
@@ -53,16 +53,7 @@ def reproduced(row, root=ROOT):
"""GameDesign §1.1: the artifact must resolve. A named test is admitted
by its `crate::module::name` shape; anything else must be a real path
on disk, and that is checked by stat, not by prefix."""
- # **Backticks are markdown, not part of the path** (CB-WP-0047).
- #
- # The register writes code spans, and every NAMED TEST survived that
- # because `::` short-circuits before the stat. A backticked FILE path
- # did not: os.path.exists("`games/.../x.rs`") is False, so a
- # reproduction sitting on disk was reported as absent and its finding
- # counted as debt against a target of zero. Same shape as ADR-0018:
- # the computation was right and the string was not what it looked
- # like. Found by F27, whose panel existed and did not count.
- p = row["repro"].strip().strip("`").strip()
+ p = row["repro"]
if p in ("", "—", "-"):
return False
if "::" in p: # a named test
@@ -178,17 +169,6 @@ def self_test():
check("a named test counts", reproduced({"repro": "games_ground::view::tests::a_spectator_sees_no_hands"}))
check("an em-dash does not count", not reproduced({"repro": "—"}))
- # CB-WP-0047: the register writes CODE SPANS, so this is fed markdown.
- check("a BACKTICKED path that exists counts",
- reproduced({"repro": "`scenarios/ground/gr-p05-solve-legality.yaml`"}),
- "a reproduction on disk was reported as absent, and the finding "
- "counted as debt against a target of zero")
- check("a backticked path that does NOT exist still does not count",
- not reproduced({"repro": "`scenarios/ground/nope.yaml`"}),
- "stripping the span must not turn the check off")
- check("a backticked em-dash does not count",
- not reproduced({"repro": "`—`"}))
-
# The distinction the backfill discovered: a green DEFAULT is expected,
# a green COUNTEREXAMPLE is the alarm. Without this the report cried
# wolf over U2, whose scenario is green precisely because the
diff --git a/workplans/CB-WP-0046-the-rule-the-placement-encodes.md b/workplans/CB-WP-0046-the-rule-the-placement-encodes.md
index ecc60e7..837bad8 100644
--- a/workplans/CB-WP-0046-the-rule-the-placement-encodes.md
+++ b/workplans/CB-WP-0046-the-rule-the-placement-encodes.md
@@ -3,7 +3,6 @@ id: CB-WP-0046
kind: product
title: "The rule the placement encodes"
status: done
-state_hub_workstream_id: "169242ac-024d-4001-aae2-d9bbf710fe2a"
---
# Purpose
@@ -81,7 +80,6 @@ also why an unstamped log reports `unrecorded` and not `ground-darvo-r0`.
id: CB-WP-0046-T01
status: done
priority: high
-state_hub_task_id: "64b9e9bb-bcaa-45e5-975f-3527e4c95c05"
```
**Controls, all mutation-proven:**
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deleted file mode 100644
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--- a/workplans/CB-WP-0047-all-four-boards-and-all-three-modes.md
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----
-id: CB-WP-0047
-kind: product
-title: "All four boards and all three modes"
-status: done
----
-
-# Purpose
-
-```
-structural tier M (changes the state and therefore the recording, and
- moves a reported number -- the threshold -- from the
- engine to the edition)
-declared tier M
-```
-
-> *"lets have a look at the cards and the rules to those cards again and
-> implement all the scenarios and modes"*
-
-## What was actually missing
-
-The two halves turned out to be very different sizes.
-
-**The modes were already implemented.** `ScoringMode`'s three arms all
-score, `--mode` reaches them, F14 fixed the driver. What was missing was
-that **nothing had ever compared them**, and the page never named them —
-see below.
-
-**The scenarios were not implemented at all.** `edition::deal` has taken a
-`scenario_id` since the day it was written, and the only caller passed the
-literal `"SCN_01"`:
-
-```rust
-let dealt = crate::edition::deal("SCN_01", seats)?;
-```
-
-**The seam was the whole mechanism and it sat unused.** 15 of the 20
-Problem cards had never been dealt by anything — not a gate, not a panel,
-not a player. Nothing was red, because nothing asked.
-
-## Task: deal every board, name every mode
-
-```task
-id: CB-WP-0047-T01
-status: done
-priority: high
-```
-
-### The scenario is state
-
-`GroundState.scenario`, `#[serde(default = "default_scenario")]` → `SCN_01`.
-In the state for the same reason `variant` is (CB-WP-0038): the board and
-the threshold follow from it, so a recording that did not carry it could
-not be replayed.
-
-**`standard-Np` keeps meaning `SCN_01`.** Twenty-six recorded scenarios
-name that preset; a grammar that redefined it would have moved every one
-of their boards while their hashes still claimed to pin them. `scn-03-4p`
-names the rest. `--scenario` accepts `3`, `scn-03`, `SCN_03` or
-`confidence` — ids are the edition's vocabulary, *"Broken Confidence"* is
-the player's — and is validated against the edition, never a pattern, so
-`SCN_09` is refused by name.
-
-### The threshold now comes off the Scenario card
-
-`threshold()` was `match seats { 0..=2 => 5, 3..=4 => 7, _ => 9 }` — the
-engine's own copy of a number four cards already print, which is what F25
-was raised about.
-
-**The first version of this control was worthless and mutation said so.**
-Reverting to the hardcoded bands left every test green, because all four
-scenarios print 5/7/9 and the two paths are observationally identical on
-every input the edition can supply. A control that cannot separate the
-thing it is about from its fallback is not a control.
-
-Fixed by splitting `threshold_from(list, scenario, seats)`, which can be
-handed a card that **disagrees** (4/6/8). That test goes red under the
-mutation; the loop over real scenarios never could.
-
-### The page names the mode, the board, and what winning means
-
-The header read `scoring CommonProblem` — the Rust variant's name, where
-the Mode card is titled *"COMMON PROBLEM, PERSONAL EDGE"*. **CB-WP-0034
-deleted this exact defect from the move buttons** and it was still
-standing on the one line that says what winning means.
-
-**And the coverage probe was holding it in place.** `("mode", "scoring
-BondedCoalitions")` — a probe matching `Debug` output, which went red the
-moment the defect was fixed. That is the **third** time this shape has
-been found (CB-WP-0024, CB-WP-0034, here), and it is now specific enough
-to state as a rule: *a probe that names a rendering pins that rendering;
-probes name facts.*
-
-The page now carries the Scenario's premise (*what happened*) and the Mode
-card's rules text (*how this game is won*) — including the **tiebreak**,
-which is a rule a player can play for: "lower Stress, then more Bonds"
-changes what a losing seat should do in round five, and it lived in a
-column nothing read.
-
-### Mutations
-
-| mutation | what went red |
-|---|---|
-| `setup` deals `"SCN_01"` regardless of preset | *"the four scenarios yield 1 distinct board"* |
-| `threshold_from` ignores the card | *"the threshold did not come off the Scenario card"* |
-| header back to `{mode:?}` | *"the page shows the Rust variant's name"* |
-
-**Done 2026-08-08.** `make all` green. Verified live on
-`make ground SCENARIO=4 MODE=coalitions`.
-
-## What the panel found
-
-`make panels` gained `scenario-panel`: 4 scenarios × 3 modes × 3 seat
-bands, greedy throughout, 100 games per cell.
-
-**1. Two of the four scenarios are the same board.** SCN_01 and SCN_02
-have identical suits and values at every priority; every cell matches
-exactly. Not a defect — a designed reskin is a legitimate choice — but
-"four scenarios" buys **three** boards, and a panel that measured them as
-four independent boards would be measuring one of them twice. Pinned by a
-characterisation test so a future divergence is a decision, not a drift.
-
-**2. SCN_04 is the hard board at 2 players** — 52% group success against
-67% and 73%. It is the only deck that needs **two Repair** solutions in
-the 2p deal, and the 2p Solution draw cannot always supply them. The seat
-band the thresholds treat as uniform is not uniform across boards.
-
-**3. The three modes produce identical play.** Group success is *exactly*
-equal across all three modes in every cell. That is correct arithmetic and
-a real finding: `GreedyPolicy` maximises the group outcome and never
-consults `state.mode`, so **the two competitive modes are scoring lenses
-over cooperative play**. `win/g` differs only by how the winner set is
-carved from the same games. Whether COMMON PROBLEM and BONDED COALITIONS
-change how the game is *played* is untested and cannot be tested by this
-panel — it needs a policy that plays for personal score. Filed as F27.
-
-**4. Every board is a formality at 6 players** — 100% group success in all
-twelve cells. Consistent with F17's shape and with H2's motivation; noted,
-not acted on.
-
-## Not done here
-
-- **No policy plays for personal score**, so F27 stands open and the two
- competitive modes remain unexercised as *incentives*. This is the
- largest remaining gap and it is the natural next pass.
-- **SHARED GROUND's mastery rating counts CLAIMED CARDS, not points.**
- The Mode card says *"All claimed Problem cards form one shared score …
- subtract 1 for each Blame token still in play and 1 for each Denied
- Problem"* — and the shared score is the claimed **value**, while
- `mastery` subtracts from the claimed **count**. Underdetermined rather
- than plainly wrong; raised for `ground-game` rather than changed here,
- because scoring is theirs to rule on.
-- **The trial log stamps the variant (CB-WP-0046) but not the scenario or
- the mode.** A note from SCN_04 coalitions is indistinguishable from a
- baseline SHARED GROUND note, which is the same defect one pass later in
- two new axes. The marker already carries attributes, so this is small.
-- **`design.py` reported an existing reproduction as absent.** It stats
- `row["repro"]` directly, and the register writes **code spans** — so a
- backticked file path was `os.path.exists("`games/…/x.rs`")` = False.
- Named tests survived because `::` short-circuits before the stat, which
- is why it had never shown. F27's panel existed and counted as debt
- against a target of zero. ADR-0018's shape again: right computation,
- wrong string. Fixed with three checks, including that stripping the
- span must not turn the check off.
-
-- **`catalog.yaml` and both `VARIANT.md`s were re-vendored in this pass**: `ground-game` moved H2
- from `experimental` to `measured`, `decision: keep-as-experiment`,
- citing our CB-EV-0032. That is their ruling on the previous pass, not
- work done here.