# RBG — Regular Boardgames `checked` that it exists and is benchmarked against Ludii; everything else `unverified` ## What it optimises for A game description language with **efficient reasoning** as the explicit goal — the speed axis of the GDL/Ludii tradeoff. ## How a game is defined A regular-language-based description. `unverified` in detail. ## What it can analyse `open`. Its published framing is reasoning efficiency, not design support. ## Relevance to clay-borg **Track A, as the third point on the description-language axis** — GDL (expressive, slow), Ludii (concise, fast, ludeme-structured), RBG (speed-first). **Ludii is reported to describe hidden information and non-deterministic games with less restriction on the board than RBG.** `checked` — which matters directly, because GROUND is both hidden-information and non-deterministic. ## What to steal / avoid `open` — not enough read to say. ## Open questions - Everything past the comparison paper. This profile exists so the option is not forgotten, not because we have evaluated it. ## Sources - *Efficient Reasoning in Regular Boardgames* (https://arxiv.org/pdf/2006.08295) - *A note on the empirical comparison of RBG and Ludii* (https://arxiv.org/pdf/1910.00309)