# Machine-oriented rules deltas for clay-borg / simulators. # Human prose: VARIANT.md and history/260808-h2-scoped-problem-stress.md # Apply on top of base variant ground-darvo-r0 (not on H1). variant_id: h2-scoped-problem-stress base: ground-darvo-r0 schema_version: 1 replaces_experiments: # H2 is a new package, not a silent edit of H1. Do not stack H1-A/H1-B. - h1-problem-stress deltas: - id: H2-SCOPE name: problem_stress_scope_field phase: data effect: problems_csv_column: stress_scope allowed_values: [global, personal, bond] edition_assignment_by_hidden_priority: 0: global # Surface 1: personal 2: personal 3: bond 4: personal notes: > Seat-band dial without a difficulty card: 2p deal (S+1..2) has no bond card in play; 3–4p introduces one bond; 5–6p still one bond + more personal. - id: H2-OWN name: assign_owners_at_setup phase: setup_after_deal when: problem_stress_scope_in: [personal, bond] effect: assign_owner: order: ascending_hidden_priority_among_in_play_non_global start: lead step: clockwise_next_seat # Each such Problem gets exactly one owner seat. notes: > Deterministic for sims. Table: place owner marker on the card. Global Problems have owner = none. - id: H2-A name: scoped_problem_pressure_end_of_round phase: round_end # Order: # 1) for each unclaimed Problem in play, +1 Stress to each seat in scope # 2) clamp 0–5 # 3) arm DARVO at 5 as baseline # 4) rotate Lead; advance Round when: problem_unclaimed: true effect: stress_delta_per_matching_problem: +1 recipients: stress_scope_of_that_problem scope_resolution: global: all_seats personal: [owner] bond: bond_network_of_owner bond_network: > owner plus every seat reachable from owner by traversing Bond edges only (not Rivalry). If owner has degree 0, treat as personal. stacking: true # two open bond problems both hit the network notes: > Bond incentive: every bonded partner shares the tick, so the network is jointly motivated to SOLVE that card (anyone may still SOLVE). - id: H2-SOLVE name: claim_not_restricted_by_scope phase: resolve_solve effect: any_seat_with_matching_suit_may_solve: true owner_need_not_be_solver: true notes: > Altruistic clear is legal and intended — especially on bond-scope cards. unchanged: - deal_and_thresholds - solve_legality_suit_faceup_unclaimed_race - support - ground_modes - darvo_stage_table - attack_resolution # no H1-B self-soothe in H2 - start_stress: 2 - relation_slots: 2 not_in_this_variant: - H1-A_flat_global_plus_one - H1-B_attack_self_soothe - owner_only_solve - shadow_goals - competence_track