# CB-EV-0033 — the four boards and the three modes, measured date: 2026-08-08 produced by: [CB-WP-0047](../workplans/CB-WP-0047-all-four-boards-and-all-three-modes.md), [CB-WP-0049](../workplans/CB-WP-0049-a-seat-that-plays-its-own-objective.md) instrument: `games/ground/examples/scenario-panel.rs` (`make panels`) reported to ground-game as: `reports/260808-clay-borg-boards-and-modes.md` ## What was run 4 scenarios × 3 modes × 3 seat bands × 2 policies, **100 games per cell**, seeds 0..100, every seat filled by the same bot. | policy | what it is | |---|---| | `greedy` | `GreedyPolicy`, which **never reads `state.mode`** | | `objective` | `ObjectivePolicy`, which plays its seat's own objective, read off `GroundState::score` | **Every cell asserts `games == 100` and `played == 100`** — a game that ran is not a game that was played (CB-REV-0003 #2), and a short column is a sample nobody chose (CB-REV-0002 #1). **Both policies are proven blind** to what their seat cannot see ([ADR-0023](../decisions/ADR-0023-a-policy-is-bound-by-what-its-seat-can-see.md)): vary only face-down Problems and other seats' hands, and neither changes its move. The control is proven against a deliberate peeker first. ## 0 — what happened after this was reported **ground-game ruled on all seven items the same day** (GROUND-RPT-0006 §"disposition"). Two changed the engine or the edition, and the numbers below are therefore **superseded where noted**: | item | ruling | |---|---| | SCN_01 ≡ SCN_02 | **not intended** — SCN_02 re-tuned upstream, §1 below is now history | | SCN_04 harder at 2p | acceptable variety; first lever would be priority-2's suit, **not** thresholds — which confirms our reading of the operative difference without our having measured it | | 6p formality | known (F17 line) | | modes change who wins | accepted as a design property, not a defect | | 2 relation slots | **intentional cap**; a third slot stays an extension, so our proposed sensitivity run would measure an extension and not the shipped game | | mastery: points or cards | **RULED: points.** Applied — see below | | package file manifest | accepted process ask, tracked as GROUND-WP-0008 | **Mastery is now `total − blame − denied`.** `Modes.csv` was clarified upstream to say *"penalties apply to points, not card count"* and the engine follows. `gr-e02-shared-ground` went red on it — it pinned 0 (2 claimed cards − 1 − 1) and now expects 2 (4 points − 1 − 1). The number moved because the rule was decided, not because the engine drifted, and the scenario records both rulings. **SCN_02 re-measured after the re-tune:** 2p group success **73**, not 67 — it is now its own board and matches SCN_03's difficulty rather than SCN_01's. §1 below describes the state that prompted the report. ## 1 — SCN_01 and SCN_02 were the same board (superseded) Identical suit and value at **every** priority. Every cell matches exactly, in both policies, at all three seat bands. Not a defect — a reskin is a legitimate design choice — but **"four scenarios" buys three boards**, and a panel that treated them as four independent samples would be counting one of them twice. Pinned by `which_scenarios_are_mechanically_distinct`, so a future divergence is a decision rather than a drift. ## 2 — SCN_04 is the hard board at 2 players | board | 2p group success (greedy, /100) | |---|---| | SCN_01 / SCN_02 | 67 | | SCN_03 | 73 | | **SCN_04** | **52** | **The 2p deals are identical in every respect except one.** All four scenarios deal Surface + priorities 1–2, all four give values 2+2+2 = 6 available against a threshold of 5, and all four start at Stress 2 over five rounds. The single difference is the **suit multiset**: | board | 2p suits | |---|---| | SCN_01 / SCN_02 | Repair, Clarify, Boundary | | SCN_03 | Boundary, Clarify, Repair | | **SCN_04** | **Repair, Clarify, Repair** | SCN_04 is the only deck that needs **two of one suit** in the 2p deal. Because every other parameter is held fixed by the edition itself, this is close to a controlled comparison — but **the causal claim is not measured**: nothing here demonstrates that the second Repair is what costs the 15 points. The falsifier is a deck with a doubled suit that does *not* lose group success. ## 3 — every board is a formality at 6 players 100/100 group success in all twelve 6p cells, both policies, every mode. Consistent with F17's shape. Reported, not acted on. ## 4 — the modes change who wins, not whether the group succeeds `greedy` vs `objective`, group success: **Unchanged in 34 of 36 cells.** SCN_03 at 4p moves 99 → 100 in all three modes, which is the SOLVE-by-card-value refinement and not a mode effect (it moves under SHARED GROUND too). Winning **seats** per game, BONDED COALITIONS: | board | 4p greedy | 4p objective | |---|---|---| | SCN_01 / SCN_02 | 2.04 | **2.98** | | SCN_03 | 2.12 | **3.29** | | SCN_04 | 2.05 | **3.01** | COMMON PROBLEM at 6p: 1.10 → 1.17. Everything else flat. **The control that makes this mean anything:** under SHARED GROUND the two policies agree at all but ≤2 decision points across twelve boards. A moving column is therefore mode-awareness and not simply a different bot. ### Where the modes *can* differ **SOLVE always claims for the actor**, so a seat maximising its own score and one maximising the group's want the same SOLVE in nearly every position. That is a fact about GROUND's action set and it bounds how far apart any two policies can get. The two real divergences: - **SUPPORT regulates someone else** — worth less when the beneficiary is a rival, worth *more* when a Bond merges them into my coalition and my score is the coalition's sum; - **SOLVE's value is the card's value**, which greedy ignores entirely. ### The seat-band pattern, and one untested explanation 2p: nothing moves in any mode. 4p: the largest effect. 6p: **nothing** under BONDED COALITIONS. **Sensitivity:** vary only the seat band and the effect appears and disappears with every other parameter held. A candidate explanation is that **two relation slots per seat cap network growth**, so at 6p the incentive exists and cannot be acted on. **Untested.** The falsifier is a run with a third relation slot: if coalition size at 6p then moves the way it does at 4p, the cap is the cause. ## What this does not establish - **No policy models a rival playing their objective.** A competitive mode in which nobody anticipates an opponent is a weak test of that mode. F27 stays `reported`, not resolved. - **No felt play.** Every number here is bots. - **Bond-scoped joint SOLVE remains untested** (CB-EV-0032 criterion 4, unchanged): these policies read the mode, not the module.