# Machine-oriented rules deltas for clay-borg / simulators. # Human prose: VARIANT.md and history/260807-attack-darvo-stress-design.md # Apply on top of base variant ground-darvo-r0 kernel behaviour. variant_id: h1-problem-stress base: ground-darvo-r0 schema_version: 1 deltas: - id: H1-A name: problem_pressure_end_of_round phase: round_end # Order relative to baseline End step: # 1) apply this +1 if any unclaimed Problem remains # 2) clamp Stress 0–5 # 3) arm DARVO (Stress 5 and not already in sequence) as today # 4) rotate Lead; advance Round when: any_problem_unclaimed: true # unclaimed = not claimed by any seat this game # includes face-up unsolved, still-hidden, and Denied effect: each_player_stress_delta: +1 notes: > Soft shared pressure. Does not scale by number of open Problems (deliberately). Denied and hidden unclaimed Problems count. - id: H1-B name: high_stress_attack_self_soothe phase: resolve_attack # Applies to ACT_ATTACK and to DARVO-stage extra Attack if they share # the same Attack resolution path. when: attack_not_cancelled: true attacker_stress_before_attack_effects_gte: 4 effect: attacker_stress_delta: -1 order: after_target_and_relation_effects notes: > Does not change target Stress, Rivalry/Bond rules, or Protection/OU cancel. Clamp after delta. unchanged: - deal_and_thresholds - solve_legality - support - ground_modes - darvo_stage_table - start_stress: 2 - relation_slots: 2