term,definition Action,"One reusable card selected by each player every round: Investigate, Solve, Support, Attack, or GROUND." Blame,The reverse side of a Focus token. It is worth −1 personal point and can be removed by GROUND—ND. Bond,A symmetric supportive relation occupying one relation slot for each player. DARVO,"A binding three-stage defensive reflex: Deny, Attack, Reverse." Denied Problem,A previously visible Problem turned face down by Deny. It cannot be investigated or solved until restored. Freedom,A one-use token that permits any Action at Stress 4 or 5. Focus,"The front of a player's Focus/Blame token, placed on the target during the DARVO Attack stage." GROUND,"The only constructive practice in the core set, offering Ground & Restate, Observe & Uphold, or Name & Decide." Lead,The rotating marker that breaks ties when multiple effects of the same type resolve. Problem,A Surface or Hidden issue that must be visible and matched with the correct Solution suit. Protection,A token gained through Reverse that cancels the next Attack against its holder. Relation slot,One of two player capacities for holding a Bond or Rivalry. Rivalry,A symmetric conflict relation occupying one slot for each player and amplifying Attack. Stress,A 0–5 state track that constrains action choice and triggers DARVO at 5. Surface Problem,The Scenario's starting visible Problem.