scenario: ground/gr-r06-round-resolve description: > A full round: Select, Reveal, Resolve in GR-R06 step order, End. An unrelated Attack raises Stress and forms a Rivalry; a Support with no relation lowers Stress without forming a Bond. covers: [GR-R01, GR-R04, GR-R06, GR-R07, GR-R08, GR-A03, GR-A06, GR-L01, GR-L03, GR-F01] provisional: false seed: 42 setup: players: 3 preset: standard-3p patch: "lead": 0 commands: - actor: P1 cmd: select_action args: { action: ATTACK, target: P2 } - actor: P2 cmd: select_action args: { action: SUPPORT, target: P3 } - actor: P3 cmd: select_action args: { action: INVESTIGATE, problem: 3 } - actor: SYSTEM cmd: reveal - actor: SYSTEM cmd: resolve - actor: SYSTEM cmd: end_round expect: events: - kind: Revealed # GR-R06: Support (step 2) resolves before Attack (step 5). - kind: StressSet player: 2 stress: 1 - kind: StressSet player: 1 stress: 3 - kind: RelationFormed relation: Rivalry - kind: RoundEnded round: 2 state: "round": 2 "lead": 1 "players.1.stress": 3 "players.2.stress": 1 "step": Select rejects: []