# Browne's game-quality criteria Cameron Browne · **not a simulator** — a measurement vocabulary · `checked` that it exists and its size; **the list itself `unverified`** ## What it optimises for Answering *"is this game any good"* **numerically**, from played games, so that generated or modified games can be ranked without a human playing every one. **Browne presented 57 criteria for measuring the quality of a game.** `checked` ## How a game is defined Not applicable — the criteria are computed over played games, whatever produced them. ## What it can analyse The families that recur in work building on it: `checked` | family | examples | |---|---| | **turn metrics** | branching factor, **drama**, killer moves, **lead changes** | | **endgame metrics** | completion, duration, advantage | **Lead change is close to drama**: never changing leader is tedious, too much is chaotic. `checked` That framing — *a good value is an interval, not a maximum* — is the transferable idea. ## What it does not do Nothing about **cooperative** games, hidden roles, or games with no individual leader — at least, nothing we have confirmed. `open`, and it is the question that decides how much of this is usable for GROUND. ## Relevance to clay-borg **Track C is not open ground, and this is the evidence.** `Positioning.md` §4 proposed "assimilate knowledge about why games work" as though it were unclaimed. There is a twenty-year literature with a canonical criterion set, and Ai Ai computes members of it. **This is a good finding, not a bad one.** It moves Track C from *invent a theory of fun* to *adopt an existing vocabulary, credit it, and locate the gap* — and the gap is plausibly real: co-operative and hidden-role games. ## What to steal - **The criteria as a vocabulary** for what our panels already half-measure. - **The interval framing**: our register would be improved by targets that are ranges rather than "0" and "100%". ## What to avoid **Importing a metric whose subject does not exist here.** *Lead change* presumes a leader; SHARED GROUND has none, and `Modes.csv` says its tiebreak is "Not applicable". Computing lead change there would produce a number about nothing — [`../specs/Taxonomy.md`](../specs/Taxonomy.md) §2.2. ## Open questions - The 57 criteria themselves, and which are defined for n-player co-operative play. - Whether anyone has extended them to social-dilemma games. - The primary source (Browne's thesis / *Evolutionary Game Design*) — **not read**, and it should be before Track C opens. ## Sources - *Evolutionary Tabletop Game Design: A Case Study in the Risk Game* (https://arxiv.org/pdf/2310.20008) — cites the 57 criteria and the turn/endgame metric families - *Quantifying game design* (https://www.sciencedirect.com/science/article/abs/pii/S0142694X04000201) - *Measuring Board Game Distance* (https://arxiv.org/pdf/2301.03913)