# Ludii Digital Ludeme Project (Maastricht / Cameron Browne, ERC-funded) · Java · `checked` that it exists and what it claims; **licence `unverified`** ## What it optimises for **Generality and concision of game representation.** Games are structures of **ludemes** — high-level, human-understandable game concepts — which gives concise descriptions and a very large game library, with historical reconstruction as a founding motivation. `checked` ## How a game is defined A ludeme tree with an `equipment` section (pieces, board) and a `rules` section (setup, play, end conditions). Games are modified by adjusting ludemes or parameters such as board size. **Each game's description fits in a QR code.** `checked` ## What it can analyse Playouts, agent play, and a published set of **general board game concepts** used to measure *distance between games*. `checked` The concept vocabulary is the interesting part for us — it is a shared feature space over games. Depth of design-facing analysis relative to Ai Ai: `open`. ## What it does not do - It is **a description someone writes**, not a claim about another party's artifact. There is no notion of a game *owner* who rules on an underdetermined case, no finding queue, no provenance binding to a publisher's data. `unverified` as an absolute, but nothing in the material we read suggests otherwise. - No evidence-admissibility machinery: its outputs are data, not claims under review. ## Relevance to clay-borg **Track A, and it is the benchmark.** If clay-borg's answer to *"why not Ludii"* is "ours is in Rust", there is no answer ([`../specs/Positioning.md`](../specs/Positioning.md) §1). The serious question Track A must answer is **whether we need a game description language at all**, or should consume Ludii's and contribute the evidence layer on top. ## What to steal - **Ludemes as the decomposition unit.** Our kernel has commands, events and rules; a ludeme is a *game idea* that composes. That is a better fit for "define a popular game efficiently". - **The concept vocabulary** as a comparison space between games. - **Concision as a discipline** — a description that fits in a QR code is a description a designer can read. ## What to avoid Breadth as the goal. Ludii's value is that it covers a thousand games; ours would have to be that it says something trustworthy about one. ## Open questions - Licence, and whether it permits embedding or only interoperation. - Can a Ludii description express **simultaneous commit/reveal, hidden role state, and a binding multi-round state machine** like DARVO? If not, GROUND is outside its expressiveness and Track A's second game should be chosen to test that boundary deliberately. - What its analysis output actually contains. ## Sources - *Ludii — The Ludemic General Game System*, ECAI 2020 (https://ludii.games/publications/ECAI2020.pdf) - *The Ludii Game Description Language is Universal* (https://arxiv.org/pdf/2205.00451) - *A note on the empirical comparison of RBG and Ludii* (https://arxiv.org/pdf/1910.00309)