# Ornament register — what we claim does not matter The declarations required by [`Ornamentation.md`](Ornamentation.md) §2.1. **Every row is a claim that something does not affect the game.** This project's finding register is largely a list of times that claim was wrong, so each declaration carries a **falsifier**: the rule or observation that would make it mechanism. A declaration that cannot be wrong is not a claim (§2.1, invariant I5). `grounded` is how the claim is supported — `rule` (the edition says so), `measured` (we checked), or `provisional` (nobody has ruled, and we chose). **`provisional` is a legitimate state and must be said out loud**; quietly canonising a provisional default is a mistake this project has already made once. | id | ornaments | grounded | state | raised | |---|---|---|---|---| | O1 | hand order | provisional | declared | 2026-08-07 | | O2 | who shuffles and deals | provisional | declared | 2026-08-07 | | O3 | where a seat is drawn | rule | declared | 2026-08-07 | | O4 | card typography and illustration | provisional | declared | 2026-08-07 | - **O1 — hand order.** The *contents* of a hand are mechanism; the order the cards sit in is not. No numbered rule in `GroundRules.md` refers to a card's position within a hand, and `PlayerView.hand` is a `Vec` whose order comes from dealing, not from a rule. **Falsifier:** any rule that refers to a card's position in hand — *"play your leftmost"*, *"reveal the top of your hand"* — or any engine behaviour that varies with it. Invariant I1 is the standing check: sorting must not move `state_hash`, because a hash that moved would break every trial note's binding (ADR-0019 D3) and every replay. **This is the one that prompted the category**, from the request to drag cards between hand slots. - **O2 — who shuffles and deals.** The deck's permutation *is* mechanism and comes from the seed; the ceremony around it is not. Nothing in the rules names a dealer, and the hands are identical whoever performs it. **Falsifier:** a rule that gives the dealer a decision, an advantage, or an order of dealing that changes who receives which card. Note the deal is **not** ornamental — only the ceremony around it is. - **O3 — where a seat is drawn.** Seat *order* is mechanism: GR-R08 rotates Lead, so who follows whom binds. **Where a seat appears on the drawn ellipse does not**, provided the drawn order preserves the rotation order. **Falsifier:** any rule referring to physical position — *"the player across from you"*, *"your left-hand neighbour"* as distinct from the next in rotation. This is `rule`-grounded rather than provisional because GR-R08 states the ordering that binds. - **O4 — card typography and illustration.** How a card looks does not change what it does. **But it is not ours to invent**: ADR-0015's discipline holds, and `Player_Mats` and `Glossary` — which carry exactly this — are still unvendored (F18). **Falsifier:** a card whose meaning is carried by its layout or art rather than its text, which is a real possibility in a game about perception and is the reason this is `provisional` rather than `rule`. **Nothing may be declared about these files until they are read.** ## What is deliberately absent **No row for animation, timing or movement.** Those are ornamentation, and they belong to `clay-animate` (§3). A declaration here is a claim about *the game*; how a renderer performs it is that renderer's business.