# Module: `end_condition.hybrid_clear_collapse` | | | |---|---| | **aspect** | `end_condition` | | **module_id** | `end_condition.hybrid_clear_collapse` | | **role** | End on **board clear**, **group collapse**, or **max rounds** | | **status** | **ready-for-implement** (draft frozen for v0 kernel) | | **rules_delta** | [`rules_delta.yaml`](rules_delta.yaml) | | **design** | [history/260808-deal-end-sequences-design.md](../../../history/260808-deal-end-sequences-design.md) | Independent of `problem_stress` / `problem_deal` / `attack_relief`. Measure **alone** first, then profile `scoped_plus_hybrid_end`. ## Frozen v0 rules ### END-CLEAR After the **Solve** step: if **zero** unclaimed Problems remain in play → **end the game immediately**. - Apply mode scoring as usual. - **Threshold:** if total claimed value ≥ scenario threshold for seat band → group success (SHARED mastery / semi-coalition personal winners as normal). - If claimed value < threshold but board is empty (should be rare) → group **failure** (nothing left to claim). ### END-COLLAPSE After Round End stress clamp (and problem-stress ticks if any module active), before Lead rotation: **Collapse** if **either**: 1. **No seat has Stress ≤ 3**, or 2. **Majority** of seats are in an **active DARVO sequence** (stage ≠ OFF). Effect: - End the game. - **Group success = false** (SHARED fails). - Semi / coalition: **no personal / coalition winners** (table broke). ### END-CEILING If Round **5** completes without CLEAR or COLLAPSE → end with current threshold + mode scoring (identical to baseline fixed-rounds behaviour). Round max is **5** in v0 (same product length as r0). Changing max is a different module later if needed. ## Non-goals (v0) - Soft collapse (one seat at 5 only). - Extending rounds when board not clear. - Mode-specific collapse exceptions. ## Success criteria (when clay-borg implements) 1. Alone on baseline content: some games end before round 5 (clear or collapse). 2. Mean game length ≤ 5 rounds; no hangs. 3. With `problem_stress.scoped`: collapse rate non-zero for unregulated policies; clear rate non-zero for greedy SHARED at 3–4p. 4. Does not recreate H1-style 0% greedy wins solely via collapse spam.