# Module: `problem_deal.pressure_deck` | | | |---|---| | **aspect** | `problem_deal` | | **module_id** | `problem_deal.pressure_deck` | | **role** | Small start set + mid-game **Pressure deck** draws | | **status** | **ready-for-implement** (draft frozen for v0 kernel) | | **rules_delta** | [`rules_delta.yaml`](rules_delta.yaml) | | **design** | [history/260808-deal-end-sequences-design.md](../../../history/260808-deal-end-sequences-design.md) | Independent of end_condition. **Recommended** compose with `problem_stress.scoped` so drawn scopes matter. Measure alone first if possible (with default problem_stress.none, influx still adds board clutter). ## Frozen v0 rules ### DEAL-START - **Always in play at setup:** Surface Problem (priority 0). - **Also deal face-down:** hidden priority **1** (and priority **2** only if seats ≥ 4). - All other scenario Problems for that scenario go into the **Pressure deck**, shuffled with the game seed (deterministic). - Seat-band `k` from r0 does **not** bulk-deal the rest; influx replaces “deal all k at once.” | seats | starters in play | rest → pressure deck | |------:|------------------|----------------------| | 2–3 | Surface + H1 | H2… | | 4–6 | Surface + H1 + H2 | H3… | ### DEAL-INFLUX At **Round End** (after problem-stress ticks if any, before DARVO arm): - If Pressure deck non-empty **and** unclaimed Problems in play < **open_cap**, draw **1** card into play. - **open_cap** = number of seats. - Placement: face-down if hidden/personal/bond as printed; Surface-like global face-up if scope is global. - Stop drawing for that End once one card is drawn (v0: max 1 per round). ### DEAL-OWN (if problem_stress.scoped also active) - **personal:** owner = Lead at time of draw (or next free seat clockwise if Lead already owns ≥2 personal — v0 simplify: **drawer seat = current Lead**). - **bond:** same owner rule; network = Bond network of owner. - **global:** no owner. If `problem_stress.none`, owners may still be recorded for table clarity but have no stress effect. ### DEAL-POINTS (v0) - Cards that entered via **Pressure deck draw** have **point_value 0** for scoring (stress / fiction only). - **Starters** keep printed `point_value`. - Scenario **thresholds unchanged** (5/7/9) and apply only to starter claims + any printed values that were starters. This avoids reopening GR-E01 arithmetic while testing influx. ## Non-goals (v0) - Problems in Solution hand. - Multiple draws per round. - Owner-only SOLVE. - Changing thresholds mid-game. ## Success criteria (when clay-borg implements) 1. Games show mid-game influx (deck depletes or open_cap binds). 2. With scoped stress: variance and DARVO still possible; greedy SHARED 3–4p wins not collapsed to H1-zero. 3. Threshold success still well-defined (starter points only). 4. Composable: works with default end_condition and with hybrid end.