# Finding register — closed findings The prose for findings that are **withdrawn** or **applied**. Split out of [`FindingRegister.md`](FindingRegister.md) when it crossed the ~400-line loadability limit (CB-WP-0049). **The register itself is unchanged.** Every row still lives in the machine-readable block there, and `make design` still reads exactly one file. What moved is the *history* — ADR-0012 D5's reasoning applies: a default view that mixes open and closed loses the queue property, and the same is true of a file. A closed finding is not deleted, because the account of why something was withdrawn is often the more useful half. - **F11 — SOLVE offered where it cannot act.** Offered on a face-down Problem, or with no matching suit in hand; inert every time. Ruled GROUND-WP-0002 T02, implemented CB-WP-0023 as GR-P05. `applied` — the rule changed, not just the annotation. **The case we reported was not the case that fired**: `validate` already rejected face-down, and the maintainer's three inert SOLVEs were the *hand* case. - **F12 — GR-A13 "wasted SOLVE" on an already-claimed Problem.** A scenario had to pick a default and did. `note`: no artifact isolates the degenerate line, so under GameDesign §3.1 it may not be reported until one exists. - **F13 — GR-E01 vs GR-S01, withdrawn 2026-08-05.** Raised as *"4/6/9 against 5/7/9, no dataset reconciles them."* `2da19a4` measured **6/9/12 against 5/7/9** and the scenario was renamed `-unreachable-` → `-reachable-`. **Its reproduction is green**, which under GameDesign §1.3 is the alarm that forced the resolution. Withdrawn rather than deleted, and the withdrawal is reported (ADR-0012 D5). - **F16 — "the game is too easy at 5–6 seats", withdrawn the day it was raised.** Claimed from `GreedyPolicy` winning 200/200 at those seat counts. A `FirstLegal` policy scores **0%** on the identical deals, and at two seats it *beats* greedy — two unsophisticated agents span the whole range, so the measurement was about the policy. Caught by the CB-WP-0025 adversarial review (C4) **before transmission**; it would have been the fifth wrong premise sent to ground-game and the worst, since GROUND-WP-0005 is blocked on exactly this number. The withdrawal was reported (ADR-0012 D5). Its reproduction is `difficulty.rs`, whose policy panel is plural *because of this finding*. - **F23 — a false claim propagated five times by citation instead of measurement.** CB-EV-0024 §6 stated that chaos window 2 produced **zero overrides** and that its retirement condition was untestable. CB-EV-0025, CB-EV-0026, CB-EV-0027 and CB-WP-0029 each repeated it, citing the one before. **It was false.** Declaration 3 (CB-WP-0020) rolled d8 = 8 and overrode — and **CB-WP-0020 recorded it correctly at the time**, in those words: *"the first override at d8… It changed nothing… **One.**"* Counting the workplans takes one command. **The subject makes it worse.** Three of those four files were arguing that this project's defect is claims asserted without their reproduction — while carrying one. `facts-check` catches a copied number that disagrees with its source; nothing catches a number with **no source**, asserted once and cited thereafter. **`applied`** — ADR-0017 corrects it, and each of the four files carries an in-place correction rather than a silent edit (ADR-0012 D5). **The general defect is not fixed**: it is the same family as the five wrong-subject instances, and still has no control. - **F22 — does the component supply bind the game? Asked, measured, and withdrawn.** `Tokens.csv` gives every component a `quantity` — 6 Protection, 5 Denied, 12 relation links — and **no numbered rule mentions a supply**, so the engine could in principle mint a seventh Protection token (`saturating_add`, no bound, `lib.rs:986`). Measured over **750 games**, 2–6 seats, greedy and random: Protection reaches 1 per seat and 2 on the table; Denied 3 of 5; links **exactly 12 of 12**, never over, because GR-L01's two-slot rule *is* the twelve-token supply written twice. Focus/Blame: 0 conflicts. **Withdrawn — nothing to report.** Registered as a stated negative because a survey that finds nothing and leaves no trace cannot be told from one that was never run. The check ships as a standing control (ADR-0016 D3): if play ever does exceed a quantity, that is a **finding for ground-game** — *does the box bound the game, or do the rules?* — and **not** a bound for the engine to invent. - **F21 — dragging did not work until after the first note was saved.** Reported 2026-08-06: *"I could not drag and drop at the beginning but after I added the first comment it worked."* **`note`, and I could not reproduce it.** The gesture logic is correct against the served page (the JS harness posts properly), the ghost carries `pointer-events:none` so it cannot intercept the drop, and the markup is identical before and after the note — the 303 re-renders the same page from the same state. **Candidates, none confirmed:** a `
` toggle inside an action card shifting the layout mid-drag; a first-load timing difference; or a browser-level pointer capture. **Reproducing it needs a browser, which no test here has** — the same gap F19 named. Recorded rather than guessed at. - **F20 — a click target wearing a drag affordance made the ending controls look dead.** `play again`, `end session`, `pass` and the move buttons carried `.pick`, which is `cursor:grab`. A grab cursor invites a **drag**, and a drag released over nothing posts nothing — so the button did nothing and appeared broken. Reported as two separate observations (*"the button shows a hand to pick up that it probably shouldn't"* and *"I can't start another game or stop the server"*) which are one defect. **`applied`**: click targets now carry `.tap`. **This extends CB-WP-0017's rule** — interactive and inert must not look identical — to *click and drag must not look identical either*. - **F19 — the engine shipped a table nobody could play on, and every gate was green.** CB-WP-0028's overhead view was 620px tall, so the action cards sat a screen below the Problems; dragging between them was physically impossible. Seats were drawn *inside* the table, and the `table` drop target was a card among the buttons rather than the drawn surface. **`make all` passed throughout**, because every test asserted the DOM was correct — which it was. The JS harness even posts a correct gesture against a page a human cannot drag on. `degenerate`: the feature fires and collapses play. **`applied`** — fixed 2026-08-06, with height, seat-position and single-drop-zone proxies added. **They are proxies.** Nothing here lays out a browser, and the gap CB-EV-0026 named — that no gate measures whether a player can play — is unclosed. - **F14 — GR-E03/GR-E04 never played to the end. Closed 2026-08-07, and the reason they were unplayed was ours.** `cb-play` built every game with `ScoringMode::SharedGround` and passed an **empty patch**, so two of the three shipped modes were unreachable from the only way anyone plays. The mode was patchable in *scenarios* and not from the *driver*. `--mode` added; all three now play to the end and give **different winners from identical play**: shared → all four seats, common → P3 alone, coalitions → P1+P2. **`applied`** — 800 games per mode in the reproduction. ### The register's first run found ten answers nobody had collected **U1–U10 are `ruled`, not `reported`.** GROUND-WP-0002 T05 answered all ten on **2026-08-03** — every one **confirmed** as the default clay-borg already simulates — and GROUND-WP-0002 T03 confirmed five of the six provisional scenarios, voiding `gr-e01` as a rules gap. The workplan is `finished`. CB-RES-0007 reported *"0 of 10 ruled"* and this register was built saying `reported`. **Both were two days stale on the day they were written.** The answers had arrived and nothing propagated them — the same failure as the unread inbox, in the opposite direction. **They are `ruled`, not `applied`, and the difference is work we owe.** Per ADR-0012 D5, `applied` means the source changed and the provisional default was deleted. The rulings *confirmed* our defaults, so the rules did not move — but the scenarios still carry `provisional: true` for choices that are now settled. **Lifting those flags and recording each ruling is what closes U1–U10**, and it is not done. `make design` shows them open until it is. ### The U-item ↔ scenario mapping, measured twice **One U-item has a scenario that names it: U2.** CB-RES-0007 asserted six of ten did. CB-WP-0026 T03 tried to write the other mappings and **produced two wrong ones before checking them**: | claimed | why it was withdrawn | |---|---| | `gr-a04-bond-support` → U1 | it asserts consent is **required**; U1 asks **when** the target accepts. Different question. | | `gr-d05-darvo-reverse` → U5 | it exercises the **unrejected** REVERSE; U5 is the **rejected** one (GROUND—ND). Different stage. | Both were plausible from the `covers:` list and both were wrong on reading the description. **That is the third and fourth instance of this exact defect** — a link that looks right, asserted without checking what the artifact actually exercises — and the first two reached ground-game. So a scenario now declares `encodes_u_item` explicitly or claims nothing. **Nine U-items have no reproduction and are recorded as having none.** They are `applied` because the ruling landed and the provisional flag came off, not because anything demonstrates them. ### What the backfill measured, and what it contradicted **Only U2 names its U-item in a scenario.** Measured, not estimated: ``` for u in U1 .. U10; do grep -lE "\b$u\b" scenarios/ground/*.yaml; done ``` CB-RES-0007 asserted *"six of the ten already have provisional scenarios."* Five provisional scenarios exist and **one** cites the item it stands for. The other four may well encode U-item defaults — the mapping is simply **not written down**, so it is not checkable, and an uncheckable link is the defect this register exists to fix. The register records what is citable; the rest is debt, visible in `make design`. **No sixth kind was needed** — the five kinds absorbed all four non-U findings. And the survey's *"six provisional defaults"* was **not** entered as a finding: C3 showed it double-counted GR-E01, and the provisional scenarios are *reproductions for* underdetermined items, not a finding of their own. **U1–U10 are `reported` while lacking reproductions**, which GameDesign §3.1 would now forbid. They were reported on 2026-07-30, before the rule existed. They are grandfathered rather than rewritten, and the debt is a reported metric with a target of zero. - **F28 — SHARED GROUND's mastery rating counts cards where the mode card counts points.** *"All claimed Problem cards form one shared score. … For a mastery rating, subtract 1 for each Blame token still in play and 1 for each Denied Problem."* The shared score is claimed **value** (`total`); `mastery` subtracts the same penalties from the claimed **count**. Both readings fit the sentence and they differ on every game where a 3-point Problem is claimed. Ours to report, theirs to rule. **Sensitivity:** vary only the point value of the claimed Problems and the gap moves with `sum(value) - count`. The two readings agree exactly when every claimed Problem is worth 1 — no Problem in the edition is — or when nothing is claimed, which is a loss. Everything else is held fixed: same board, same penalties, same threshold. **RULED and APPLIED 2026-08-08.** ground-game: *"points."* `Modes.csv` MODE_COOP clarified upstream to read *"start from that shared point total and subtract 1 point for each Blame token still in play and 1 point for each Denied Problem (penalties apply to points, not card count)."* The engine now computes `total − blame − denied`. **A recorded scenario went red on it**, which is the gate working: `gr-e02-shared-ground` pinned mastery 0 (2 claimed cards − 1 − 1) and now expects 2 (4 points − 1 − 1). The number moved because the rule was decided, not because the engine drifted, and the scenario says so. - **F29 — SCN_01 and SCN_02 are the same board.** Identical suit and value at every priority; every measured cell matches exactly at every seat band under both policies. **Not called a defect** — a reskin is a legitimate design choice — but "four scenarios" is three boards, and a study treating them as four independent samples double-counts one. `inconsistent` because two artifacts that present as distinct are not; the register does not have a kind for "intended duplication", and inventing one before ground-game rules would be answering for them. **Sensitivity:** none — this is an identity, not a measurement. It holds for every seed and every seat band by construction, and the test is a characterisation so a future divergence is a decision. **RULED 2026-08-08:** *not* an intended reskin. ground-game will re-tune SCN_02's suits and/or values under a content workplan. The characterisation test stays as-is until they do — when the decks diverge it goes red, which is exactly the notification we want. **APPLIED 2026-08-08, upstream.** SCN_02's suits were re-tuned the same day: priorities 1–4 are now Change / Clarify / Boundary / Repair against SCN_01's Clarify / Boundary / Repair / Change. Re-measured, it is its own board — 2p group success **73** where it read 67 as SCN_01's twin. **The characterisation test is how we found out.** It pinned the duplication, went red on the re-tune, and that red was the notification. It now asserts every pair distinct — the stronger statement the duplication had made unavailable.