//! cb-play — play GROUND headless, against bots (CB-WP-0008 T02; //! precursor of `cb play`). //! //! INTENT stage 0 asks for a **CLI player**. Everything else on that list //! shipped in CB-WP-0001..0006; until this binary existed, the engine was //! correct, measured and replayable, and nothing could play it. //! //! Exit codes: 0 the game finished, 1 it did not. There is no partial //! success — a session that ends without an outcome is a failure, and //! saying otherwise is how a stalled game passes for a played one. mod inspect; mod table; use table::Config; const USAGE: &str = "\ usage: cb-play [--seed N] [--players N] [--seat N]... [--bot greedy|random] [--replay DIR] [--all-bots] --seed N game seed (default 1); the same seed replays identically --players N 2..6 seats (default 3) --seat N a seat you play, 0-based, repeatable (default 0) --all-bots no human seats; watch a game play itself --bot KIND policy for every other seat: greedy (default) or random --replay DIR write a .cbreplay bundle of the finished game to DIR --record FILE write the finished game as a scenario YAML "; fn parse_args(argv: &[String]) -> Result { let mut config = Config::default(); let mut seats: Vec = Vec::new(); let mut all_bots = false; let mut i = 0; let value = |i: usize, argv: &[String], flag: &str| -> Result { argv.get(i + 1) .cloned() .ok_or_else(|| format!("{flag} needs a value")) }; while i < argv.len() { let flag = argv[i].as_str(); match flag { "--seed" => { config.seed = value(i, argv, flag)? .parse() .map_err(|e| format!("--seed: {e}"))?; i += 2; } "--players" => { config.players = value(i, argv, flag)? .parse() .map_err(|e| format!("--players: {e}"))?; i += 2; } "--seat" => { seats.push( value(i, argv, flag)? .parse() .map_err(|e| format!("--seat: {e}"))?, ); i += 2; } "--bot" => { config.bot = value(i, argv, flag)?; i += 2; } "--record" => { config.record = Some(value(i, argv, flag)?.into()); i += 2; } "--replay" => { config.replay_dir = Some(value(i, argv, flag)?.into()); i += 2; } "--all-bots" => { all_bots = true; i += 1; } "-h" | "--help" => return Err(USAGE.into()), other => return Err(format!("unknown flag {other:?}\n\n{USAGE}")), } } if !(2..=6).contains(&config.players) { return Err(format!("GR-O01: {} players is outside 2–6", config.players)); } config.human_seats = if all_bots { vec![] } else if seats.is_empty() { vec![0] } else { seats }; if let Some(bad) = config.human_seats.iter().find(|s| **s >= config.players) { return Err(format!( "--seat {bad} is not one of {} seats", config.players )); } Ok(config) } fn main() { let argv: Vec = std::env::args().skip(1).collect(); let config = match parse_args(&argv) { Ok(c) => c, Err(message) => { eprintln!("{message}"); std::process::exit(64); } }; let stdin = std::io::stdin(); let stdout = std::io::stdout(); match table::play(&config, stdin.lock(), stdout.lock()) { Ok(summary) => { println!( " {} round(s), {} commands, hash {}", summary.rounds, summary.scenario.commands.len(), summary.end_state_hash ); if let Some(path) = summary.bundle { println!(" bundle {}", path.display()); } if let Some(path) = summary.recorded { println!(" recorded {}", path.display()); } } Err(message) => { eprintln!("cb-play: {message}"); std::process::exit(1); } } } #[cfg(test)] mod tests { use super::*; use cb_game_runtime::{run, RunOutcome}; use games_ground::GroundState; fn args(list: &[&str]) -> Vec { list.iter().map(|s| s.to_string()).collect() } /// A scripted transcript plays a full game to `GameEnded`. "0" /// always takes the first legal command, which is a real player input /// and needs no knowledge of the board. /// /// Run at **both GR-O01 boundaries and the middle** (T03): the CLI is /// where a seat-count assumption would show up as a prompt nobody can /// answer. #[test] fn a_scripted_transcript_plays_a_full_game() { for players in [2u8, 3, 6] { let config = Config { seed: 42, players, human_seats: vec![0], bot: "greedy".into(), replay_dir: None, record: None, }; let script = "0\n".repeat(400); let mut out: Vec = Vec::new(); let summary = table::play(&config, script.as_bytes(), &mut out) .unwrap_or_else(|e| panic!("{players}p scripted game failed: {e}")); assert_eq!(summary.rounds, 5, "{players}p: GR-R09 runs five rounds"); let text = String::from_utf8(out).expect("utf8"); assert!(text.contains("OUTCOME"), "{players}p: no outcome reported"); assert!(text.contains("you are P1"), "{players}p: no prompt"); // The transcript replays identically — through the scenario // runner, not through a second call to the same driver. match run::(&summary.scenario) { RunOutcome::Passed { .. } => {} RunOutcome::Failed { reason, .. } => { panic!("{players}p replay failed: {reason}") } } } } /// K13 at the boundary that matters: what the human is *shown* must /// not contain another seat's face-down selection. /// /// The human seat is **P3**, deliberately. Seats are asked in order, /// so a P1 human is always prompted before anyone has selected and /// never sees a hidden selection at all — a test seated there passes /// without exercising the rule. #[test] fn the_prompt_never_shows_a_hidden_selection() { let config = Config { seed: 42, players: 3, human_seats: vec![2], bot: "greedy".into(), replay_dir: None, record: None, }; let mut out: Vec = Vec::new(); table::play(&config, "0\n".repeat(200).as_bytes(), &mut out).expect("game"); let text = String::from_utf8(out).expect("utf8"); // Every rendered Select-step block must show other seats as // face-down. A block naming a seat's action before Reveal is a // leak; `step Select` and `Shown` never co-occur. let mut checked = 0; for block in text.split("\nround ") { if !block.contains("step Select") { continue; } if let Some(line) = block .lines() .find(|l| l.trim_start().starts_with("selections:")) { let others: Vec<&str> = line .split(" ") .filter(|s| s.starts_with("P1") || s.starts_with("P2")) .collect(); for seat in others { checked += 1; assert!( seat.contains("face-down"), "a Select-step prompt showed {seat:?}: {line}" ); } } } // The loop above passes trivially if it never found a selections // line to check — the harness-does-nothing class, which is why // this counts what it inspected. assert!( checked >= 4, "only {checked} other-seat entries inspected across the session" ); } /// A session whose input runs out must say so, not finish the game /// on the human's behalf. #[test] fn running_out_of_input_fails_loudly() { let config = Config::default(); let mut out: Vec = Vec::new(); let err = table::play(&config, "0\n".as_bytes(), &mut out) .expect_err("an exhausted transcript must not finish a game"); assert!(err.contains("input ended"), "got {err:?}"); } /// `--all-bots` is the flag that makes a game watchable, and the /// control that proves the human path is not the only path. #[test] fn all_bots_needs_no_input_at_all() { let config = Config { seed: 42, players: 3, human_seats: vec![], bot: "random".into(), replay_dir: None, record: None, }; let mut out: Vec = Vec::new(); let summary = table::play(&config, "".as_bytes(), &mut out).expect("bot game"); assert_eq!(summary.rounds, 5); } #[test] fn flags_parse_and_bad_ones_are_refused() { let c = parse_args(&args(&["--seed", "9", "--players", "4", "--seat", "2"])).unwrap(); assert_eq!((c.seed, c.players, c.human_seats.clone()), (9, 4, vec![2])); assert_eq!(parse_args(&args(&[])).unwrap().human_seats, vec![0]); assert!(parse_args(&args(&["--all-bots"])) .unwrap() .human_seats .is_empty()); // GR-O01's range, refused at the door rather than at setup. assert!(parse_args(&args(&["--players", "7"])).is_err()); assert!(parse_args(&args(&["--players", "1"])).is_err()); // A seat nobody occupies would silently never be prompted. assert!(parse_args(&args(&["--players", "3", "--seat", "3"])).is_err()); assert!(parse_args(&args(&["--seed"])).is_err()); assert!(parse_args(&args(&["--nope"])).is_err()); } /// A bundle is written only when asked, and it replays. #[test] fn a_bundle_is_written_and_replays() { let dir = std::env::temp_dir().join(format!("cb-play-{}", std::process::id())); let _ = std::fs::remove_dir_all(&dir); std::fs::create_dir_all(&dir).expect("tmp"); let config = Config { seed: 42, players: 3, human_seats: vec![], bot: "greedy".into(), replay_dir: Some(dir.clone()), record: Some(dir.join("session.yaml")), }; let mut out: Vec = Vec::new(); let summary = table::play(&config, "".as_bytes(), &mut out).expect("game"); let bundle = summary.bundle.expect("bundle path"); assert!(bundle.join("manifest.yaml").exists()); assert!(bundle.join("commands.log").exists()); let report = cb_game_runtime::replay::replay::(&bundle) .unwrap_or_else(|e| panic!("bundle does not replay: {e}")); assert_eq!(report.hash, summary.end_state_hash); // The recorded scenario is a file the runner can execute, which // is what makes a played session a regression test. let text = std::fs::read_to_string(summary.recorded.expect("record path")).expect("read"); let parsed = cb_game_runtime::ScenarioFile::from_yaml(&text).expect("parse"); assert!(matches!( run::(&parsed), RunOutcome::Passed { .. } )); let _ = std::fs::remove_dir_all(&dir); } }