# Experiment H2 — scoped problem stress (personal / bond / global) | | | |---|---| | **variant_id** | `h2-scoped-problem-stress` | | **base** | `ground-darvo-r0` (not stacked on H1) | | **status** | experimental | | **catalog** | [`../../catalog.yaml`](../../catalog.yaml) | | **design note** | [`../../../history/260808-h2-scoped-problem-stress.md`](../../../history/260808-h2-scoped-problem-stress.md) | | **workplan** | [`../../../workplans/GROUND-WP-0007-h2-scoped-problem-stress.md`](../../../workplans/GROUND-WP-0007-h2-scoped-problem-stress.md) | | **control** | `h1-problem-stress` (reject-as-baseline) | ## Hypothesis If unclaimed Problems apply End stress only to their **stress_scope**, with mostly personal, one bond at 3p+, and rare global (Surface), then some seats can climb toward DARVO **without** taxing the whole table into zero group wins — and **bond-scoped** cards give the Bond network a shared reason to SOLVE. ## Scopes | stress_scope | End +1 Stress while unclaimed goes to… | |--------------|----------------------------------------| | **global** | every seat | | **personal** | assigned **owner** only | | **bond** | owner + every seat in the owner’s **Bond network** (Bond edges only). No Bonds → behaves as personal | **SOLVE:** any seat with matching suit may claim any Problem (owner need not solve). Clearing a bond card is a network public good — that is intentional. ## Assignment in this package By `hidden_priority` in `Problems.csv`: | priority | scope | in play at | |---------:|-------|------------| | 0 Surface | global | all seats | | 1 | personal | 2p+ | | 2 | personal | 2p+ | | 3 | **bond** | 3p+ only | | 4 | personal | 5p+ only | Owners: non-global in-play Problems, ascending priority, round-robin clockwise from **Lead**. ## Bond incentive (design intent) Bond is still the regulation tool (−2 Stress, cancel DARVO). Bond-scope pressure **spreads** cost across the network so partners are incentivised to clear *that* card together rather than leave one seat to melt alone. Measure whether networks SOLVE bond cards faster or avoid Bonding. ## Not in H2 - H1 flat global +1 for “any open problem” - H1-B ATTACK self-soothe - Owner-only SOLVE, shadow goals, competence track ## Simulation Select `variant_id: h2-scoped-problem-stress`. Implement `rules_delta.yaml` (H2-SCOPE, H2-OWN, H2-A, H2-SOLVE). Compare to `ground-darvo-r0` and optionally `h1-problem-stress`.