clay-borg/specs
tegwick 0b8599bd88
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CB-EV-0033 + GROUND-RPT-0006: report the boards and modes to ground-game
Five things worth their time, four of them asks rather than statements:

F29 SCN_01 and SCN_02 are the SAME BOARD -- identical suit and value at
every priority, every cell matching exactly. Not called a defect (a
reskin is legitimate) but "four scenarios" is three boards. Asked
whether it is intended.

F30 SCN_04 is materially harder at 2p: 52/100 against 67 and 73, with
every other parameter held by the edition itself -- same deal shape,
same 6 available points, same threshold, same starting Stress. The lone
difference is that it is the only 2p deal needing two of one suit.
Causation explicitly NOT claimed; the falsifier is stated. Sensitivity:
at 4p SCN_04 is 97 against 94/99, so it is not the hard board there.

The modes finding, corrected in their favour: we previously reported the
three modes produced identical play. That was OUR INSTRUMENT, not their
game -- the bot never read the Mode card. With a mode-aware bot, group
success is unchanged in 34 of 36 cells but coalition size moves by half
again at 4p. So the modes decide the distribution of the win and the
threshold decides survival independently of it.

F28 (mastery counts cards where the shared score counts points) and F26
(a package that adds a FILE is invisible to a consumer) promoted to
reported -- both need their ruling, neither changed on our side.

F17 and F26 move raised -> reported now that they are in a delivered
report.

The register crossed the ~400-line loadability limit, so prose for
CLOSED findings moved to FindingRegister-closed.md. The rows are
untouched and `make design` still reads one file -- ADR-0012 D5's
reasoning about mixing open and closed applies to files too.

Report left UNCOMMITTED in ground-game: their tree has live uncommitted
work from their own agent.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 23:43:43 +02:00
..
ArchitectureBlueprint.md specs/Ornamentation.md: what a game is besides its rules 2026-08-07 21:16:34 +02:00
ArchitectureRuntime.md T01: audit every InnerLoop rule, and make the checkable ones executable 2026-07-31 09:16:00 +02:00
ChaosRollHistory.md ADR-0021: the chaos roll is retired, and the condition that retired it was wrong 2026-08-08 15:51:52 +02:00
CostAccounting.md CB-WP-0004 T04: fact registry and make facts-check — DFD gets a gate 2026-07-31 10:24:39 +02:00
FindingRegister-closed.md CB-EV-0033 + GROUND-RPT-0006: report the boards and modes to ground-game 2026-08-08 23:43:43 +02:00
FindingRegister.md CB-EV-0033 + GROUND-RPT-0006: report the boards and modes to ground-game 2026-08-08 23:43:43 +02:00
GameDesign.md ADR-0022 + CB-WP-0048 T00: the selector decision, and the mirror held 2026-08-08 22:07:57 +02:00
GameKernel.md CB-WP-0019 T01/T02: AM-4b asks what a contributor acquires 2026-08-03 19:04:54 +02:00
GroundRules.md CB-WP-0026: collect the rulings -- ten answers that arrived and were never applied 2026-08-05 16:13:37 +02:00
InnerLoop.md ADR-0021: the chaos roll is retired, and the condition that retired it was wrong 2026-08-08 15:51:52 +02:00
InnerLoopReference.md ADR-0017: window 2's verdict — the mechanism worked, my account of it did 2026-08-07 10:55:54 +02:00
MetricsAndScenarios.md CB-WP-0023: SOLVE is legal only where it can do something 2026-08-04 00:18:40 +02:00
Ornamentation.md CB-WP-0037 done: T03 classification and T04 evidence 2026-08-08 00:33:24 +02:00
OrnamentRegister.md CB-WP-0037 done: T03 classification and T04 evidence 2026-08-08 00:33:24 +02:00
Positioning.md CB-RES-0009: extensive form is the lingua franca 2026-08-08 14:57:25 +02:00
RetrospectiveAnalysis.md CB-WP-0025 T05: the search works, and it falsified this pass's own 2026-08-05 19:10:25 +02:00
SessionShape.md CB-WP-0013-T01: SH-3 refuses a window that cannot carry a rate 2026-08-02 07:23:04 +02:00
Taxonomy.md CB-WP-0041 done: ADR-0020 refuses the port, and T02 is why 2026-08-08 15:35:03 +02:00