clay-borg/scenarios/ground/gr-r02-select.yaml
tegwick 27b7fe4329 T08 iter 3: GROUND modes, INVESTIGATE, SOLVE
Fills in resolution steps 1, 4 and 6 (GR-R06):

- GR-R05 mode choice: a player who revealed GROUND picks GR/OU/ND after
  Reveal. Resolution refuses to start while any revealed GROUND lacks a
  mode, and only that player may choose it.
- GR-A10 GROUND-GR: self -2 Stress and Freedom readied.
- GR-A01 INVESTIGATE: reveal the chosen hidden non-Denied Problem, then
  draw one Solution; the draw still happens when nothing is revealable.
- GR-A02 SOLVE: spend a Solution of the Problem's suit and claim it; a
  later resolver the same round spends nothing, per Lead order.
- GR-A13 tightened: INVESTIGATE must target a hidden Problem, SOLVE a
  face-up non-Denied one. Previously any existing Problem was accepted.

Deck exhaustion (U4) reshuffles the discard, seeded from the game seed
and round so validate stays a pure function of state. The resulting
order travels inside DeckReshuffled, so replay never re-derives it.

Still pending, each because it needs its own decision command rather
than a default: GROUND-OU and GROUND-ND three-way choices (GR-A11/A12)
and the DARVO stage machine (GR-D02..D07). No scenario claims coverage
of them.

Filler picks in existing scenarios moved from GROUND to INVESTIGATE:
GROUND now has a real Stress effect, which was polluting the Support
and Attack assertions.

11 scenarios pass, 34 rules covered; 17 tests, fmt/clippy green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 02:23:09 +02:00

35 lines
885 B
YAML

scenario: ground/gr-r02-select
description: >
Select step: each player commits exactly one face-down Action, and a
second commit from the same player is rejected as a duplicate.
covers: [GR-R02, GR-A13]
provisional: false
seed: 42
setup:
players: 3
preset: standard-3p
commands:
- actor: P1
cmd: select_action
args: { action: ATTACK, target: P2 }
- actor: P2
cmd: select_action
args: { action: SUPPORT, target: P3 }
- actor: P3
cmd: select_action
args: { action: INVESTIGATE, problem: 2 }
# GR-R02: one selection per player per round.
- actor: P1
cmd: select_action
args: { action: INVESTIGATE, problem: 3 }
expect:
events:
- kind: ActionSelected
player: 0
- kind: ActionSelected
player: 1
state:
"selections.0.action": Attack
"selections.1.action": Support
"selections.2.problem": 2
rejects: [3]