- GR-R09: after Round 5's End the game ends and scoring runs instead of the round advancing. - GR-E01: claimed Problems sum their printed values against the player-count threshold (2p 5, 3-4p 7, 5-6p 9 in dataset 0.1). - GR-E02 SHARED GROUND: shared score, Mastery reduced per Blame token and per Denied Problem. - GR-E03 COMMON PROBLEM: personal score is claimed value less Blame, tiebroken by lower Stress then more Bonds. - GR-E04 BONDED COALITIONS: connected components over Bonds only, so Rivalries do not connect and an unbonded player is a coalition of one; tiebroken by lower combined Stress then fewer Blame. Ties yield every tied candidate rather than an arbitrary pick, which is what "shared victory" in GR-E03/E04 asks for. AM-1 rule coverage is now 58/58 (100%), 21 scenarios, 17 tests. Caveat recorded rather than papered over: GR-E02's "successes" is not defined in dataset 0.1. It is implemented as the count of claimed Problems and both scoring scenarios are marked provisional, so a ground-game ruling flips a scenario rather than the kernel. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
23 lines
657 B
YAML
23 lines
657 B
YAML
scenario: ground/smoke-setup
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description: >
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Smoke scenario for the T07 scaffold: exercises the documented file format
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end to end. Assertions are the GR-S setup facts; execution lands in T08.
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covers: [GR-S02, GR-S03, GR-S04, GR-O01, GR-O02]
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provisional: false
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seed: 42
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setup:
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players: 3
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preset: standard-3p
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commands: []
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expect:
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state:
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"round": 1
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"players.0.stress": 2
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"players.0.freedom_ready": true
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"players.0.darvo": Off
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"players.0.protection": 0
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"players.0.blame_from": []
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# GR-S04: 24 core Solutions less the 2 dealt to each of 3 players.
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"solution_deck.17.suit": Change
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"solution_discard": []
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rejects: []
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