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A Policy trait, a seeded random policy and a greedy one with a stated heuristic, a legal-command generator that filters candidates through validate, and a driver that runs a 3-player all-bot game to GameEnded. Same-seed runs are hash-identical (K8), and a different policy seed produces a different game — without that second assertion the first is satisfied by a bot that ignores its RNG. Every failure is loud, because the one a bot driver must not have is the silent one: no legal move, passing where an action is required, an out-of-range index (not clamped), a rejected command, and a stall guard. What the second consumer found, none of it fixed here: - GR-A13 admits SOLVE against an already-claimed Problem and resolution then does nothing — the action is silently wasted. The policy avoids it; the rule is left for a ruling. - The 3-player standard fixture cannot reach GR-E01's threshold of 7: three Problems valued 1,2,3 cap the total at 6. No scenario noticed because none plays to scoring. - K13's Project trait still has zero implementors. T02 is its first. Mutation-checked by hand. The first mutation was a no-op and survived; removing the Resolve call outright turned three tests red for the stated reason. Third instance of the weak-mutation class. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .. | ||
| CB-WP-0001-inner-loop.md | ||
| CB-WP-0002-cost-accounting.md | ||
| CB-WP-0003-loop-hardening.md | ||
| CB-WP-0004-mechanical-work.md | ||
| CB-WP-0005-assertion-coverage.md | ||
| CB-WP-0006-instrument-the-table.md | ||
| CB-WP-0007-session-shape.md | ||
| CB-WP-0008-ship-stage-0.md | ||